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Patch 1.5 Arcade Beta. - Page 10

Forum Index > SC2 General
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SarcasmMonster
Profile Joined October 2011
3136 Posts
June 02 2012 03:48 GMT
#181
On June 02 2012 12:46 mtn wrote:
Show nested quote +
On June 02 2012 12:36 SarcasmMonster wrote:
On June 02 2012 11:57 mtn wrote:
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


Thanks for the response. Can I get a clarification?

When you say smoother, did you mean more responsive or something else?


Well, on the mini map with current version( not 1.5beta) when u move ur screen through ur mini map it feels like small jumps all the time, if u know what I mean. On 1.5, it feels very smooth, U can't really feel the jumps. Also i noticed that it's different feel with the cursor too. Feels really good. I love the changes, although the one thing I'm not happy with is that they didn't add ANY statistics.

Such as ur winrate vs Z vs P vs T etc etc. Just same old shit with better lighting. No stats of ur winrate on maps or anything like that.

The one thing that I really love is ur Ladder menu, with new Race icons and graphics.


Oh now I see. Thanks for clarifying
MMA: The true King of Wings
mtn
Profile Blog Joined August 2011
729 Posts
June 02 2012 03:50 GMT
#182
[image loading]

Thats the Ladder menu :d
Sein
Profile Blog Joined September 2010
United States1811 Posts
Last Edited: 2012-06-02 03:52:34
June 02 2012 03:51 GMT
#183
Hahahaha, Colossus the minesweeper. Browder just loves that unit, doesn't he?

^The new ladder menu looks pretty neat
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-06-02 03:52:34
June 02 2012 03:52 GMT
#184
why they switch it lol. 1v1 being stuck between others seem weird.
(or subliminal attempt at making 4v4 more popular)
age: 84 | location: california | sex: 잘함
Karawasa
Profile Joined July 2011
United States58 Posts
June 02 2012 04:04 GMT
#185
Today was a good day for SC2.
Pokemonxoxo
Profile Blog Joined July 2010
United States217 Posts
June 02 2012 04:08 GMT
#186
On June 02 2012 12:50 mtn wrote:
[image loading]

Thats the Ladder menu :d


Can anyone clarify that "Look for team" on the top right of the picture? Does this mean some sort of clan/team support that allows one to look for teams and be in one?
Within and Without
haitike
Profile Joined June 2009
Spain2730 Posts
June 02 2012 04:13 GMT
#187
On June 02 2012 13:08 Pokemonxoxo wrote:
Show nested quote +
On June 02 2012 12:50 mtn wrote:
[image loading]

Thats the Ladder menu :d


Can anyone clarify that "Look for team" on the top right of the picture? Does this mean some sort of clan/team support that allows one to look for teams and be in one?


No, it opens the chat channel "Looking for a team".
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
June 02 2012 04:14 GMT
#188
On June 02 2012 12:52 jinorazi wrote:
why they switch it lol. 1v1 being stuck between others seem weird.
(or subliminal attempt at making 4v4 more popular)


This ^

Looks really weird I agree.
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 02 2012 04:35 GMT
#189
The baneling thing is a bug fix. Any other "balance changes" are completely irrelevant because this is a UI/custom game patch. They don't care about the balance of the actual game for this beta because they don't want you to play it.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2012-06-02 05:03:30
June 02 2012 05:02 GMT
#190
On June 02 2012 12:46 mtn wrote:
Show nested quote +
On June 02 2012 12:36 SarcasmMonster wrote:
On June 02 2012 11:57 mtn wrote:
On June 02 2012 11:38 SarcasmMonster wrote:
I remember one of the mapmakers saying that patch 1.5 has more responsive mouse inputs (ie. scrolling around the map using the mouse on the edge of the screen, etc.). Can anyone confirm?


Yes. I can say that is a lot smoother to move ur screen from minimap / on screen. Before it was all like sharp and shiet. Totally love the changes. Also I'm playin on LOW and the graphics looks pretty smooth / good too. Not that gloomy/depressing.


Thanks for the response. Can I get a clarification?

When you say smoother, did you mean more responsive or something else?


Well, on the mini map with current version( not 1.5beta) when u move ur screen through ur mini map it feels like small jumps all the time, if u know what I mean. On 1.5, it feels very smooth, U can't really feel the jumps. Also i noticed that it's different feel with the cursor too. Feels really good. I love the changes, although the one thing I'm not happy with is that they didn't add ANY statistics.

Such as ur winrate vs Z vs P vs T etc etc. Just same old shit with better lighting. No stats of ur winrate on maps or anything like that.

The one thing that I really love is ur Ladder menu, with new Race icons and graphics.

[image loading]


Yay! It shows art instead of the stupid pictures from the campaign scenes xD

Though I still would have liked for the Marine, Zealot, and Hydralisk to represent the 3 races, but doesn't matter too much.

I sorta don't like the new art direction though... I mean, it doesn't exactly look cleaner nor better. And I don't understand why 1v1 is on the right side now lol.

Shit, just realized that all those custom backgrounds... ;_;
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
June 02 2012 05:12 GMT
#191
On June 02 2012 12:50 mtn wrote:
[image loading]

Thats the Ladder menu :d


OMW, this looks really fugly
Zed's dead, baby, Zed's dead.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 02 2012 05:19 GMT
#192
That last screenshot looks really bad but the arcade stuff and chat channels looks really interesting (like a forward step back to good old Bnet 1.0)
Kohonski
Profile Blog Joined July 2011
United States150 Posts
June 02 2012 05:33 GMT
#193
On June 02 2012 14:12 Romitelli wrote:
Show nested quote +
On June 02 2012 12:50 mtn wrote:
[image loading]

Thats the Ladder menu :d


OMW, this looks really fugly

Ugh I agree. I like the old style much more than that beta art. :|
Now we are both in the club of "people who caught mice and asked IRC what to do". Mine was caught face first on a glue trap though, but his back legs were free and he was pushing the trap all over my house. I ended up drowning him. - Lemonwalrus
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 02 2012 05:35 GMT
#194
"Banelings will now auto-cast Unburrow if a Colossus comes within their attack range"

What is this about? Do banes do that for other units?
jnkw
Profile Joined November 2010
Canada347 Posts
June 02 2012 05:36 GMT
#195
On June 02 2012 05:12 Whole wrote:
Show nested quote +
On June 02 2012 04:55 eviltomahawk wrote:
New statistics have been added to the Player Profile: Games Played This Season, Most Played Mode, and Total Career games.

Cool. I love statistics.

So can we figure out our win/loss now?


Yeah, it's 50%.

But seriously, Blizzard has explained time and time again that win ratio is a meaningless statistic in Bronze-Diamond since you will always stabilize at 50% with enough games played. I don't see them reverting their decision to remove that statistic.
nebffa
Profile Blog Joined February 2009
Australia776 Posts
June 02 2012 05:39 GMT
#196
The most important thing of everything in this new update imo, is that there is an OPEN GAME LOBBY. You can see the games that are being hosted. This is the one thing that can really make a difference to the custom map community. I am really glad it is in there, and not a moment too soon
mnck
Profile Joined April 2010
Denmark1518 Posts
June 02 2012 05:47 GMT
#197
On June 02 2012 12:50 mtn wrote:
[image loading]

Thats the Ladder menu :d


I like this a lot, just dont get why 4v4 is first and not 1v1. Makes no sense to me lol.

Besides that, I think the new patch looks really cool, seems like a much needed improvement on battle.net. I'm very excited for HOTS with this patch... Cant wait! :D
@Munck
frontline-
Profile Joined March 2012
Bulgaria281 Posts
Last Edited: 2012-06-02 05:58:06
June 02 2012 05:56 GMT
#198
I really dont understand how can anyone like the new quick match page more than the current one. This new one looks like a joke compared to the one right now ; /
paralleluniverse
Profile Joined July 2010
4065 Posts
June 02 2012 06:00 GMT
#199
On June 02 2012 08:05 Xapti wrote:
OMG they added open games! I was worried that due to the private/closed beta that they wouldn't add it, and just use fun-or-not like they said at Blizzcon (and I think even in earlier 1.5 patch notes, although it didn't work when I tested it)

Also:
Show nested quote +
The following new slash commands have been added :
• /help – displays available /slash commands
• /close – closes the focused chat window
• /min – minimizes the focused chat window
• /max – maximizes the focused chat window
• /restore – returns the focused chat window to default position and size
• /afk – puts the player into AFK status
• /dnd – puts the players into DND status
• /partyinvite – invites the targeted player to a party
• /partykick – removes the targeted player from party
• /block – blocks the targeted player
• /unblock – unblocks the targeted player
• /addfriend – adds the targeted player as a character friend
• /removefriend – removes the targeted player as a friend
• /profile – opens the profile page for targeted player
• /report – opens the Report Player dialog for targeted player
• /friendnote – opens the Friend Note dialog for targeted player
FINALLY. Long overdue. I guess open games list was also really long overdue too (although I could see it taking more time than chat commands to implement)

Still no /whisper.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 02 2012 06:03 GMT
#200
On June 02 2012 14:35 mrtomjones wrote:
"Banelings will now auto-cast Unburrow if a Colossus comes within their attack range"

What is this about? Do banes do that for other units?



Yes, if you put a baneling on auto-unburrow it will pop out and explode if anything walks near it with the exception of the colossus, this is merely a bug fix that makes it act consistent with all the other ground units.
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