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Patch 1.5 Arcade Beta. - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 23 Next All
Lorch
Profile Joined June 2011
Germany3691 Posts
June 01 2012 23:01 GMT
#121
On June 02 2012 06:45 windsupernova wrote:
Show nested quote +
On June 02 2012 06:43 FLeK0 wrote:
On June 02 2012 06:39 winthrop wrote:
the new method (after score screen)
> Click Starcraft > quick match > search = sucks

You can press F2 anywhere to get to the quick match screen.


Oh this is new or was it in the normal release?

Never heard of that. One thing I would like would be to make the whole Main Menu more Keyboard friendly.


It was not in the 1.5 alpha that came out like a month ago, but they changed quiet a bit for the beta.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 01 2012 23:02 GMT
#122
Not sure if it was mentioned earlier in the posts but some small things i noticed

Obs timing is 40 sec
Probes now show a "waypoint" on the mineral patch they are gathering from, even if multiple are selected you see dots on all minerals. Moreover, there seemed to be more waypoiting shown by probes on movement command. Though, all of the above may have just been because the client was not full updated when i was playing.

There are now chat channels that u can join when looking through strategy, multiplayer(arcade) etc at the top of each game type. This is to help I guess with the "community" aspect.

Overall, not much changes.. and personally I don't think it's really "better" just different. Though, some of the other things that will be introducted with Hots i think will make the new UI much better and smooth with the game. We will see though.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Xapti
Profile Joined April 2010
Canada2473 Posts
June 01 2012 23:05 GMT
#123
OMG they added open games! I was worried that due to the private/closed beta that they wouldn't add it, and just use fun-or-not like they said at Blizzcon (and I think even in earlier 1.5 patch notes, although it didn't work when I tested it)

Also:
The following new slash commands have been added :
• /help – displays available /slash commands
• /close – closes the focused chat window
• /min – minimizes the focused chat window
• /max – maximizes the focused chat window
• /restore – returns the focused chat window to default position and size
• /afk – puts the player into AFK status
• /dnd – puts the players into DND status
• /partyinvite – invites the targeted player to a party
• /partykick – removes the targeted player from party
• /block – blocks the targeted player
• /unblock – unblocks the targeted player
• /addfriend – adds the targeted player as a character friend
• /removefriend – removes the targeted player as a friend
• /profile – opens the profile page for targeted player
• /report – opens the Report Player dialog for targeted player
• /friendnote – opens the Friend Note dialog for targeted player
FINALLY. Long overdue. I guess open games list was also really long overdue too (although I could see it taking more time than chat commands to implement)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
jabberjaw
Profile Joined October 2010
225 Posts
June 01 2012 23:08 GMT
#124
On June 02 2012 06:19 bbm wrote:
Mine's been stuck on "validating cache" for an awfully long time now

same thing happened with me. i just closed sc2 and restarted/re-logged in and it worked.
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 01 2012 23:19 GMT
#125
Welcome to the party Blizzard, you're 2 years late.
i wish my motherboard would find a fatherboard so i could have anotherboard
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
June 01 2012 23:33 GMT
#126
One thing I noticed was, that you can only fungal units. This way, you can't miss.... Can't fungal if there's no units -.- ridiculous..
This is where we begin. Show your true self, Battosai.
speknek
Profile Joined February 2012
758 Posts
June 01 2012 23:35 GMT
#127
On June 02 2012 08:33 NeWeNiyaLord wrote:
One thing I noticed was, that you can only fungal units. This way, you can't miss.... Can't fungal if there's no units -.- ridiculous..

sure hope this is a bug or troll, absolutely ridiculous indeed
( bush
Profile Joined April 2011
321 Posts
June 01 2012 23:37 GMT
#128
well something strange happened to me, i played a game where thors were fucking big just like the old thor, but in the next game, normal thor.

i think theres some weird bugs around...
oo
pallad
Profile Joined September 2010
Poland1958 Posts
June 01 2012 23:37 GMT
#129
On June 02 2012 08:19 AsymptoticClimax wrote:
Welcome to the party Blizzard, you're 2 years late.


Get job at blizzard and make things faster , but now just stfu
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
June 01 2012 23:40 GMT
#130
WHAT is this???


"Banelings will now auto-cast Unburrow if a Colossus comes within their attack range."
| Idra | YuGiOh | Leenock | Coca |
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2012-06-01 23:42:43
June 01 2012 23:41 GMT
#131
On June 02 2012 08:40 ThePlayer33 wrote:
WHAT is this???


"Banelings will now auto-cast Unburrow if a Colossus comes within their attack range."

Relax, it's just that the auto attack while burrowed for banelings didn't trigger for colossus before. (Colossus could walk right over baneling mines set to explode, now they properly explode)
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
SuperEight
Profile Joined December 2011
United States333 Posts
June 01 2012 23:46 GMT
#132
In case you haven't noticed -- it is possible to create an ID written in Hangul. Whee!
To rest is to rust; to be active is to achieve.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 01 2012 23:46 GMT
#133
On June 02 2012 05:20 Ben... wrote:
Keeps telling me it can't read a file when it tries to install.

Any fix for this? I've tried all kinds of things.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
EuSpex
Profile Joined April 2011
Germany73 Posts
June 01 2012 23:48 GMT
#134
they also did balance changes?

just did a ladder game and saw:
stim now costs 150/150 and is back to 140 sec
combatshild costs 150/150
concussive shells 100/100 and 80 sec
nitro packs 100/100 and 100 sec

3DGlaDOS
Profile Joined February 2011
Germany607 Posts
Last Edited: 2012-06-01 23:50:26
June 01 2012 23:49 GMT
#135
On June 02 2012 08:46 CursOr wrote:
Show nested quote +
On June 02 2012 05:20 Ben... wrote:
Keeps telling me it can't read a file when it tries to install.

Any fix for this? I've tried all kinds of things.

try to diable antivirus, it fixed it for me
edit:

On June 02 2012 08:48 EuSpex wrote:
they also did balance changes?

just did a ladder game and saw:
stim now costs 150/150 and is back to 140 sec
combatshild costs 150/150
concussive shells 100/100 and 80 sec
nitro packs 100/100 and 100 sec



I think they use an old SC2-game build for this beta
Hello Sir, do you have a minute for atheism?
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-06-01 23:54:38
June 01 2012 23:52 GMT
#136
I'm downloading the beta now, I didn't know I had it until now, maybe they opened up the beta to a lot more people? anyone following this thread should check their account to see if they got it.


On June 02 2012 08:40 ThePlayer33 wrote:
WHAT is this???


"Banelings will now auto-cast Unburrow if a Colossus comes within their attack range."


all zerg units can auto-unburrow if you decide to auto cast their burrow icon while they are burrowed. All it does is unburrow your burrowed units when any enemy units comes within sight range of your unit. We've had this functionality since launch but no one uses it because you get less DPS as the baneling will have to unburrow, then find it's target, which leaves room for it to die without doing anything. A small bug fix that literally doesn't do shit for zerg because no one in their right minds ever used auto cast on unburrow.
Werk
Profile Blog Joined October 2010
United States294 Posts
June 01 2012 23:58 GMT
#137
After checking it out, i must say, I am quite fond of the UI...maybe some tweaks and changes and it will be reaaaally good..seems off to me though that they would leave out the clan UI and restarting from replays for HOTS...seems like they might have to redo the UI when that comes out...
Do Werk Son
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-06-01 23:59:56
June 01 2012 23:59 GMT
#138
The "can't read file" problem... just disabling anti-virus didn't do it for me. I went thorugh all my processes and made sure all AVG and Spybot were off... checked every process. I had to right click, properties, use Run as Administrator... which still didn't work... then, still in properties, I had to tell it to "unblock"... where it warns you that the program came from another computer... etc. Windows7... that finally got it go work.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
EuSpex
Profile Joined April 2011
Germany73 Posts
June 02 2012 00:00 GMT
#139
I think they use an old SC2-game build for this beta


jea that could be true

dat protoss was really annoyed when I stimmed his ramp up that early lol =D.

A very great patch, can not wait to have this released! It is an online multiplayer game with lots of people playing.. thats how it feels now )))))) no more "lost alone"
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-06-02 00:03:28
June 02 2012 00:03 GMT
#140
On June 02 2012 09:00 EuSpex wrote:
A very great patch, can not wait to have this released! It is an online multiplayer game with lots of people playing.. thats how it feels now )))))) no more "lost alone"


What do you mean?
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