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On June 02 2012 07:00 Chicken Chaser wrote:Show nested quote +On June 02 2012 06:56 pallad wrote:On June 02 2012 06:54 xTrim wrote: No balance?? omg.. get out.. ITS INTERFACE PATCH , before HOTS beta.. NOT balance patch... Also, this is using a very old build. Stim for example is 150/150 at 140 seconds, instead of 100/100 at 160 seconds. I wouldn't take ladder on here very seriously at all. Interesting. I didn't notice that small balance hiccup.
The Alpha version of this interface patch was basically a frankenstein version of all the balance patches, with Zerg retaining some of their old beta values while Terran and Protoss had changes from the most recent patches. It was really weird to look at.
But I don't think these balance changes are of any importance. It's probably just a bad merge of different patches, as someone speculated in the Alpha thread.
edit: And it definitely looks like this Beta has the same merge problems. A lot of the old Zerg upgrades that were removed in the WoL Beta seem to be back. Flux Veins is back lol. But this is just going through the hotkey lists. It could be different in-game.
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If anyone else is interested, I noticed that the new interface for the match making screen makes MPQ background editing problematic. The new buttons cover up a lot, and there isn't a background to begin with. Thoughts?
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On June 02 2012 07:06 Chicken Chaser wrote: If anyone else is interested, I noticed that the new interface for the match making screen makes MPQ background editing problematic. The new buttons cover up a lot, and there isn't a background to begin with. Thoughts?
That means the space is actually being used.
Overall, this is what SC2 should have been like from the beginning.
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United States12224 Posts
They had the 1.5 alpha running for quite some time so that amateur developers and mod-makers could create their own custom games in time for the official 1.5 launch. Is there anything cool that people have seen yet, and is Blizzard Dota up there (I thought it was supposed to be ready by 1.5)?
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The look of the creep changes. It is much darker right now. I don't think it's necessary.
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On June 02 2012 07:04 eviltomahawk wrote:Show nested quote +On June 02 2012 07:00 Chicken Chaser wrote:On June 02 2012 06:56 pallad wrote:On June 02 2012 06:54 xTrim wrote: No balance?? omg.. get out.. ITS INTERFACE PATCH , before HOTS beta.. NOT balance patch... Also, this is using a very old build. Stim for example is 150/150 at 140 seconds, instead of 100/100 at 160 seconds. I wouldn't take ladder on here very seriously at all. Interesting. I didn't notice that small balance hiccup. The Alpha version of this interface patch was basically a frankenstein version of all the balance patches, with Zerg retaining some of their old beta values while Terran and Protoss had changes from the most recent patches. It was really weird to look at. But I don't think these balance changes are of any importance. It's probably just a bad merge of different patches, as someone speculated in the Alpha thread. edit: And it definitely looks like this Beta has the same merge problems. A lot of the old Zerg upgrades that were removed in the WoL Beta seem to be back. Flux Veins is back lol. But this is just going through the hotkey lists. It could be different in-game.
I would not say it's a very old build. The queen buff and the overload speed buff are also in the game. BTW I mean beta version. The alpha version was using a very old build indeed.
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As mentioned earlier, the green circle that appears when you execute a command (e.g. move an SCV somewhere, queue waypoints) is an odd change to me. It feels like I am playing with a delay because the circles stay. Also, when selecting your workers (spammage) you will see the circles on every mineral patch. I don't know if this is intended?
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On June 02 2012 07:16 Excalibur_Z wrote: They had the 1.5 alpha running for quite some time so that amateur developers and mod-makers could create their own custom games in time for the official 1.5 launch. Is there anything cool that people have seen yet, and is Blizzard Dota up there (I thought it was supposed to be ready by 1.5)? Nope, no Dota.
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So they show the amount of games played in the profile now?
Looks like we can finally, albeiting with a little inaccuracy, review our wins and losses if we only play ladder if you are diamond and below >.> .
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On June 02 2012 05:20 Ben... wrote:Keeps telling me it can't read a file when it tries to install. 
Happened to me too, it works after deactivating Antivir
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Pretty interesting, but thanks to the people that showed the screens, I don't think I need 7 the extra 7 gb on my drive.
And that baneling thing is pretty funny :D
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Hi guys,
just wanted to try 1.5, installed it, etc, but everytime I try to launch the beta, it says it cannot start the game b/c icuuc44.dll can't be found. What do I have to do? I downloaded the Beta Installer from eu.battle.net, so it cant be corrupt or smth. Help me please (:
greetings
-EDIT: my antivir is deactivated btw.
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Still looks like a console interface to me.
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still hoping for Blizzard dota to come with the patch ^_^
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Just downloaded it and played around a little bit.
I must say I am pretty happy with the changes and would love if this was implemented ASAP. Only thing I didn´t like is that the Home screen looks kinda empty.
And yeah graphics have changed they seem to look somewhat nice, even on low settings.
Nice job Blizz.
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Russian Federation4295 Posts
There ARE some balance fixes. Helions can't now kill tumor without scan.
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Blizzard would just be using the maps that they believe are least likely to cause lag issue.
On June 02 2012 06:08 LlamaNamedOsama wrote: What do the /commands mean when referencing "targeted player"? Is that like an in-game command where you have a player's units targeted, or is that just referencing the traditional "insert player name here" when you use the command Surely this would be the name you type after the command, such as 'Llama' in /givewaterto Llama or /partyinvite Llama.
On June 02 2012 06:08 GoldenH wrote: Disappointed at teh leave match = loss thing. Only reason i've had to do that is because the interface freezes up on me and won't let me cancel in time. I think the change only applies to stalemate situations. Previously, in the unlikely event of a stalemate situation within a game, when the countdown timer was in effect, people would log out, as doing so would actually result in a tie for both players (as I recall). Blizzard is simply changing this to a loss for people who do so but only a tie/draw for those who stay in the game during the countdown. That interface problem when searching for a match is really stupid though, so they should fix that too!
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On June 02 2012 07:47 Existor wrote: There ARE some balance fixes. Helions can't now kill tumor without scan.
what? o.O
is that with all splash or what
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Loving the changes but I still think it's a tiny bit ridiculous that they need a menu button labeled "Starcraft" in a game called "Starcraft 2".
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On June 02 2012 07:47 Existor wrote: There ARE some balance fixes. Helions can't now kill tumor without scan. Where does it say that, I thought it said that hellions shots aren't blocked by burrowed units anymore.
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