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Patch 1.5 Arcade Beta. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 21 22 23 Next All
XXhkXX
Profile Joined June 2011
170 Posts
June 01 2012 21:08 GMT
#61
I guess instead of waiting to release a beta for the HotS blizzard shop thing they instead decided to release this arcade to test it out, sounds pretty cool though
GoldenH
Profile Blog Joined March 2010
1115 Posts
June 01 2012 21:08 GMT
#62
Disappointed at teh leave match = loss thing. Only reason i've had to do that is because the interface freezes up on me and won't let me cancel in time.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
June 01 2012 21:08 GMT
#63
On June 02 2012 06:07 GizmoPT wrote:
tell them to add TimeStamps on chat and also does the chat auto-scrolls down whenever someones writes smthing ?


If still, i will burn down their office
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
gawk
Profile Joined February 2010
Germany310 Posts
June 01 2012 21:10 GMT
#64
Some other very nice improvements:
  • Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window. (god this was annoying as hell)
  • The Invite to Party button can no longer be spammed repeatedly. (no more spam-invite?)
  • Fixed an issue where the “You have voice chat disabled” message would occasionally display in-game despite having voice chat enabled.
  • A player who logs out of the game during a match countdown now receives a point loss. The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty.
  • Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message.
  • Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
    The following new slash commands have been added :
  • A new Quick Nav tab has been added to the bottom-left corner of the Battle.net user interface. This is a customizable dashboard that allows players to bind up to five Battle.net screens to the F1-F5 keyboard shortcuts for speedier navigation.
  • Alliance colors have been updated to propagate to the entire UI. (maybe fixes colors for 2on2 casters as khaldor mentioned)

Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 01 2012 21:12 GMT
#65
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.


wait what?
Administrator
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 01 2012 21:13 GMT
#66
On June 02 2012 06:12 wo1fwood wrote:
Show nested quote +
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.


wait what?


Baneling auto-unburrow currently doesn't work against Collossi. They fixed that.
pallad
Profile Joined September 2010
Poland1958 Posts
June 01 2012 21:13 GMT
#67
Some more screens , looks like they add season info.


[image loading]

and new career interface and info


[image loading]
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 01 2012 21:13 GMT
#68
Nice, I was kinda skeptical about the arcade thingy but so far stuff looks good.

I love the open games thing.
"Its easy, just trust your CPU".-Boxer on being good at games
Cenja
Profile Joined January 2011
Sweden498 Posts
Last Edited: 2012-06-01 21:20:01
June 01 2012 21:18 GMT
#69
On June 02 2012 06:08 LlamaNamedOsama wrote:
What do the /commands mean when referencing "targeted player"? Is that like an in-game command where you have a player's units targeted, or is that just referencing the traditional "insert player name here" when you use the command?

Well I'd asume it has to do with custom games and not something that will affect normal games in any way.

Overall I think the screenshots looks pretty sweet.
Anyone who has never made a mistake has never tried anything new.
bbm
Profile Joined April 2011
United Kingdom1320 Posts
June 01 2012 21:19 GMT
#70
Mine's been stuck on "validating cache" for an awfully long time now
By.Sun or By.Rain, he always delivers
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 01 2012 21:21 GMT
#71
Something you really can't tell from the screenshots but the interface is super fluid now. In the old interface it sometimes felt like it went rather sluggish. Here it's super responsive. It feels great.
Pokemon Master
Lorch
Profile Joined June 2011
Germany3691 Posts
June 01 2012 21:22 GMT
#72
Looks pretty good and improved, atleast they try to implement chat channels now. Better than the old one, I'd say we have reached battle.net 0.5 when this patch comes out.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 01 2012 21:24 GMT
#73
On June 02 2012 06:10 gawk wrote:
Some other very nice improvements:
  • Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window. (god this was annoying as hell)
  • The Invite to Party button can no longer be spammed repeatedly. (no more spam-invite?)
  • Fixed an issue where the “You have voice chat disabled” message would occasionally display in-game despite having voice chat enabled.
  • A player who logs out of the game during a match countdown now receives a point loss. The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty.
  • Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message.
  • Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
    The following new slash commands have been added :
  • A new Quick Nav tab has been added to the bottom-left corner of the Battle.net user interface. This is a customizable dashboard that allows players to bind up to five Battle.net screens to the F1-F5 keyboard shortcuts for speedier navigation.
  • Alliance colors have been updated to propagate to the entire UI. (maybe fixes colors for 2on2 casters as khaldor mentioned)



The first change: YES!!! lol
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
pallad
Profile Joined September 2010
Poland1958 Posts
June 01 2012 21:28 GMT
#74
Someone ask for screens with AA and no AA , this new option in game.

[image loading]

So there are the screens , but i have shitty cpu and cant see anything change , screens was taken on this settings.

[image loading]


Here is with AA ON

[image loading]

Here AA is off

[image loading]

Maby this dont work , because my game client download is only 60% complete , dunno




SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
oxxo
Profile Joined February 2010
988 Posts
June 01 2012 21:35 GMT
#75
Tried it out. Definitely very nice (and needed) UI improvements.
( bush
Profile Joined April 2011
321 Posts
June 01 2012 21:35 GMT
#76
what does that ball in the center of the screen means?
i dont want that, can i hide it or something?
oo
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 01 2012 21:35 GMT
#77
Also There's a new Quick Nav function, that is also bound to F1-F5 where you can assign whatever you want to these slots, kind of neat.

[image loading]
Administrator
Conti
Profile Joined November 2010
Germany2516 Posts
June 01 2012 21:36 GMT
#78
Great improvement over the previous UI! Admittedly, that's not saying a whole lot, but a step in the right direction is always appreciated.

One minor quibble: ladder play seems to be an afterthought in the current UI, there's no place where it's prominently advertised (unless I missed it). Hum.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 01 2012 21:38 GMT
#79
On June 02 2012 06:35 wo1fwood wrote:
Also There's a new Quick Nav function, that is also bound to F1-F5 where you can assign whatever you want to these slots, kind of neat.

[image loading]


smart way to fix terrible gui design !
starleague forever
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-06-01 21:39:38
June 01 2012 21:39 GMT
#80
On June 02 2012 06:35 ( bush wrote:
what does that ball in the center of the screen means?
i dont want that, can i hide it or something?


You got this ball , because you dont finish your download , and game download files thats you need to play in real time.

Finish game download to 100% and then hit play , and no more ball for you.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
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