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I found a pretty imba build on http://www.twitch.tv/nl_quiks He beat Belial on inferno with his teammates.
http://us.battle.net/d3/en/calculator/witch-doctor#YcdTQP!YUV!caYZbc
Basically is gets 4 long cooldown abilities for the 300% mana regen passive. It has gruesome feast + soul harvest, allowing you to get ridiculous intellect levels.
My intellect is 733 by default but, with those two abilities, it is 1800 ish. I can spam dire bats pretty much endlessly. They hit for amazing damage.
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I just finished Act 1 in Nightmare with a Witch Doctor that I'm tuning for Hardcore mode. Overall, I've been extremely impressed with the mix of survivability and great (albeit unconventional) damage. I haven't died once so far.
Actives:
- Poison Dart (Splinters) - Right Click
- Plague of Toads (Explosive Toads) - Left Click
- Grasp of the Dead (Unbreakable Grasp) - Hotkey 1
- Soul Harvest (Siphon) - Hotkey 2
- Spirit Walk (Jaunt) - Hotkey 3
- Gargantuan (Restless Giant) - Hotkey 4
Passives:- Spiritual Attunement
- Jungle Fortitude
- Spirit Vessel
Plague of Toads is my AoE of choice and has been devastatingly effective so far - I was soloing mobs of enemies in seconds in Act 4 with 3-4 people in my party. I considered the other AoE spells (Firebats, Acid Cloud, etc), but I HATE running out of mana. Toads can be infini-spammed after level 20 or so. The battle plan is to run behind my gargantuan, soul harvest, and spam toads. Poison darts finished off stragglers, and is an overall flexible damage spell. Grasp of the Dead is excellent to place in the middle of a pack if you start to get overwhelmed (great for treasure pygmies/bandits/whatever too). I replace Grasp with Haunt (Consuming Spirit) for boss fights.
Soul Harvest is absolutely necessary for any WD builds, and basically doubles your damage for very little effort. With the siphon rune, I hardly need to use any potions, and it makes for quick healing in a tight situation. Gargantuan and Spirit Walk are mandatory skills for Hardcore and I would never play without them. Spirit Walk basically lets you play the game like a melee class - run up to a pack, Siphon + Spam Toads, and walk away if you see a dangerous champion mob.
I'll probably move away from Plague of Toads as I continue to level and mana becomes less of a problem. Zombie Charger w/ Explosive Beast or Zombie Bears looks like very effective close-range AoE. I'm also eager to test out Acid Cloud w/ Kiss of Death. Eventually, I'll also replace Poison Darts with Spirit Barrage.
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ya I'm surprised with the lack of love for exploding toads. i've been using it non-stop and that + exploding dogs clears any mob in 2 clicks.
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On May 18 2012 13:32 thisisnotralph wrote: ya I'm surprised with the lack of love for exploding toads. i've been using it non-stop and that + exploding dogs clears any mob in 2 clicks.
prefer Firebomb as the spam DPS skill
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If anyone here has seen the Inferno kills that Method has been racking up, can any of you tell how Rak, the witch doctor in the group, has been building his skills? It looks like hes doing a support/voodoo oriented build with poison darts but I may be wrong.
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I'm 32 in Hardcore, and this is my build.
http://us.battle.net/d3/en/calculator/witch-doctor#hcYdkT!ZbV!aZbZaZ
A lot of the fun stuff you guys are posting is just too risky in HC, so this build keeps me safe. The passives are self-explanitory, and I use the basic bats because they pump out dps faster if I'm ever in a tight spot where I have to fight for my life. Firebombs with bounce are the best backup.
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On May 18 2012 16:00 forgotten0ne wrote:I'm 32 in Hardcore, and this is my build. http://us.battle.net/d3/en/calculator/witch-doctor#hcYdkT!ZbV!aZbZaZA lot of the fun stuff you guys are posting is just too risky in HC, so this build keeps me safe. The passives are self-explanitory, and I use the basic bats because they pump out dps faster if I'm ever in a tight spot where I have to fight for my life. Firebombs with bounce are the best backup.
I'm surprised you're not running Spirit Walk - its saved my life so many times.
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peak self-buff DPS through Act 1 NM was 1786 DPS
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base DPS before finishing Act 1 at Lvl 37 was 794.7
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my base leveling build is
LMB - Firebomb RMB - Acid Rain 1 - Wall of Zombies 2 - Soul Harvest 3 - Grasp of Dead 4 - Gargantuan
Passives: +mana/int health globe, +damage%/mana cost%, +20% mana pool/1% mana regen
I've tried Direbats in place of Acid Rain. Still like Acid Rain a whole lot more.
I've tried out Hex, Horrify, Fetish summon, Mass Confusion in place of Wall of Zombies/Grasp of Dead. eventually went back to Wall of Zombies/Grasp of Dead
when I completed Act 1 though, I changed up my build since my leveling build isn't very good for killing bosses.
switched out Acid Rain, Soul Harvest, and Grasp of Dead with Spirit Barrage, Locust Swarm, and Haunt, and picked up Spirit Vessel and gave up Spiritual Attunement as a passive. should have also switched out Gruesome Feast with a different more useful passive for the boss fight.
realized Locust Swarm's mana cost is way too high for me to use it during a boss fight, so I probably won't pick it up again when changing to a boss killing build
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quick question regarding haunt, can you have multiple haunts on one target?
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Soul harvest is completly OP, grab as much as items as possible that boost your intelligence, snare a pack of monsters with Grasp of the Dead (with the groping eels rune for extra dps), soul harvest in the middle and launch a couple of Locust Swarms with the rune that allows it to jump to 2 targets. Everything just melts in seconds it's so much fun to use!
I use the Guargantuan as well because it tanks pretty much everything long enough for you to kill it and regens as opposed to the dogs.
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Spirit Walk (mana rune) - Soul Harvest (heal rune) - Horrify (range rune) - Poison Dart (Snake / stunlock rune) - Toads ( INFINITE TOADS) - Zombie Charger (Zombie Bears I mean come on)
probably not the most effective, definitely going to try to 300% regen build when I get home later today. Zombie Bears seems to be the best AoE dmg, and if you get the Big Bad Voodoo with mana regen up you can pretty much keep spamming it.
Protip for beginning players: +x-y dmg rings/amulets are ridiculously good for your overall DPS, almost always beat raw stats.
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Just a note if anyone here ISNT using spirit walk and is getting into NM and onward solo, you need to fucking use it, it is obscenely good and allows you to easily pick up max stacks on soul harvest without any danger, as well as escape any bad situation and run into the mob to pick up health orbs.
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On May 18 2012 18:31 Tomcattomato wrote: Spirit Walk (mana rune) - Soul Harvest (heal rune) - Horrify (range rune) - Poison Dart (Snake / stunlock rune) - Toads ( INFINITE TOADS) - Zombie Charger (Zombie Bears I mean come on)
probably not the most effective, definitely going to try to 300% regen build when I get home later today. Zombie Bears seems to be the best AoE dmg, and if you get the Big Bad Voodoo with mana regen up you can pretty much keep spamming it.
Protip for beginning players: +x-y dmg rings/amulets are ridiculously good for your overall DPS, almost always beat raw stats.
Why is that? (+dmg beast stats that is) - because I just havent grasped how to approach the different stats yet.
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Currently Act 3 Nightmare, level 44, playing with 2 friends, a Barbarian (tank/AoE build) and a Wizard (AoE glass cannon build), plus my beloved witch doctor. Here is the build I'm using.
http://us.battle.net/d3/en/calculator/witch-doctor#hcUdST!bXY!ZaaZZZ
Dire Bats are for AoE burst damage (With Soul Harvest they are just fucking godlike... got a 6.2k crit yesterday, highest I've had so far), while Firebomb and Locust Swarm are for when mana is low, mobs are more spread out, and for more drawn-out fights, with Spirit Walk as a multi-purpose tool (OHSH*T moments, escaping, positioning, setting up Soul Harvest, picking up health globes from the midst of mobs/hazardous areas) and Gargantuan to provide a bit of off-tanking (especially to help our teleport-less Wizard) and distraction.
Our main tactic relies on the Barbarian charging and gathering/stunning mobs around him in very large numbers so we casters can AoE burst them to death (stupidly simple and fun, love seeing a ton of numbers floating from each single attack).
When it's time to take down a boss, I switch to this build: http://us.battle.net/d3/en/calculator/witch-doctor#agUdeQ!bXf!aaaZZb
Basically endless mana to spam Haunt/Spirit Barrage at the boss. Build is still not final, I have tried variations with Pierce the Veil (run OOM quite fast for my liking- with this one your mana just does not drop).
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Hi there, quick question:
I've just unlocked the "Bad Medicine" (-20% damage from poisoned enemies) passive. Why would anybody use this skill if you can use the passive slot for jungle fortitude (-20% damage from *all* enemies - without having to poison stuff).
Am I missing something here?
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Blazinghand
United States25546 Posts
Acid Rain is hilariously awesome AoE. I've just gotten into NM with my WD (my first character to do so!) and it's a blast. You've got a few things going for you with WD:
1) Good AoE spells with frogs or bats or acid rain 2) Best voice acting 3) Manliest class 4) Solve your own mana problems with that drainy thing 5) Best ranged CC in the game 6) all the babes want you
On May 18 2012 21:04 junghansmega wrote: Hi there, quick question:
I've just unlocked the "Bad Medicine" (-20% damage from poisoned enemies) passive. Why would anybody use this skill if you can use the passive slot for jungle fortitude (-20% damage from *all* enemies - without having to poison stuff).
Am I missing something here?
You could use both.
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For people playing with Soul Harvest and Vision Quest:
I use Vision Quest for Dire Bat spamming and when my Soul Harvest goes off cool down I feel obligated to recast it again so I can keep the regen from Vision Quest, but sometimes I'm not in a position to get 4 or 5 stacks again. So my question is do you guys cast Soul Harvest again for the regen or do you keep your stack and use whatever low mana cost spell you have?
I'm level 52 in Act1 Hell right now and I will trade a stack or two of Soul Harvest to keep my Dire Bats going. Just wondering if I am going about this the right way.
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Do people ever get mad about Locust Swarm. I notice that all the treasure goblins get tagged and portal away before I even see them these days. Those little money trails are such a tease
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On May 18 2012 21:04 junghansmega wrote: Hi there, quick question:
I've just unlocked the "Bad Medicine" (-20% damage from poisoned enemies) passive. Why would anybody use this skill if you can use the passive slot for jungle fortitude (-20% damage from *all* enemies - without having to poison stuff).
Am I missing something here? Your allies get the bonus from bad medicine. Protecting your friends is a pretty useful skill to have.
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