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Witch Doctor - Builds/Discussion - Page 5

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 6 7 68 69 70 Next
junghansmega
Profile Joined February 2008
United Kingdom36 Posts
May 19 2012 20:46 GMT
#81
Which factors determine how much life the gargantuan or the zombie dogs have?
Is there a formula?
whatever
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 19 2012 21:02 GMT
#82
On May 20 2012 04:08 ppshchik wrote:
Hey guys, I just finished my exams and planning to play D3, I loved the necromancer so I wanna play WD

I have a question, once my SC character is lvl 10 I can still continue to use the lvl 10 character in Hardcore right?

Any good skill builds for a HC WD?

Thanks a lot :D


No. You have to reroll a new character to activate hardcore mode.
I'll always be your shadow and veil your eyes from states of ain soph aur.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 19 2012 21:03 GMT
#83
Blech, I am kind of stuck in Act3 NM....I can continue but I die every 3rd champion group and occasionally run into ones that I just cannot kill (Vampiric ultrafast Tremors cant even touch them) and have to leave the game...I dont really want to keep going when I die so much, I farmed a section I could get resplendent chest in for like 2 hours and didnt get a single item upgrade. Trying to get a bunch of shit from AH now...we will see

I tried like every single proposed build and am still sticking with basically Dire Bats> everything.

the power level of the champion groups is just ludicrously high compared to normal enemies and bosses
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Chronald
Profile Joined December 2009
United States619 Posts
May 19 2012 21:37 GMT
#84
On May 20 2012 06:03 sob3k wrote:
Blech, I am kind of stuck in Act3 NM....I can continue but I die every 3rd champion group and occasionally run into ones that I just cannot kill (Vampiric ultrafast Tremors cant even touch them) and have to leave the game...I dont really want to keep going when I die so much, I farmed a section I could get resplendent chest in for like 2 hours and didnt get a single item upgrade. Trying to get a bunch of shit from AH now...we will see

I tried like every single proposed build and am still sticking with basically Dire Bats> everything.

the power level of the champion groups is just ludicrously high compared to normal enemies and bosses



Hey - just curious, how are you engaging these groups? I know the vamp fast tremor mobs seems impossible, but the key is persistance. It all depends on what kind of monster they are. However, I find sac+dogs with the HP refill pretty good against these. Also, a lot of running, just run the eff away until you have CDs again. Slows are really important.

Don't use summons against vampiric mobs since they will just feed them HP and do little damage in return. DoTs (Haunt, Acid Rain, Locust Swarm, etc.) are essential against these, keep them up at all times.

I try to single one out at a time with fear. The 6 second one really helps to split up the mobs in more open maps. For tighter ones it just gives you more time to run/DoT.

AH is def an easy way to get items as almost anything you want is on there currently. Get tons of Vitality and Int. Use a shield and stack some dex too in order to have a decent block chance.

> DO NOT USE WD OFF HANDS, USE A SHIELD <
Got that.
DERPDERP
Profile Joined October 2010
Kyrgyzstan189 Posts
Last Edited: 2012-05-19 23:01:24
May 19 2012 22:58 GMT
#85
I've soloed normal/nm/hell with these skills

Passives
Jungle fortitude, Vision Quest and Rush of Essence

Poison dart splinters (flaming dart when u have the dmg and att spd)
Soul harvest with the healing rune
Spirit walk with the mana rune
Sleeping giant gargantuan
ACID CLOUD SPAM FOR DA DMGZ

Spamming acid cloud to mobs then spirit walking in the middle of the fight soul harvest for 5 stacks and double your dmg aswell as heal yourself, then spam some more acid

For weapons I've found the highest dps weapons (whether it is an axe or a wand whatevs) the best. The offhand/dagger thing isn't working out when u have a crappy gear
8)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 19 2012 23:13 GMT
#86
Bears
bears bears bears

I'm in Act II on Inferno with my Witch Doctor. I do about 15k a hit and 100k with my second ability.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
bootyclapthunder
Profile Blog Joined October 2011
United States82 Posts
May 20 2012 02:06 GMT
#87
Stampede [lvl 42]

I am with Torte de Lini on this one. Zombie Charger is a great ability.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 20 2012 03:56 GMT
#88
On May 20 2012 11:06 bootyclapthunder wrote:
Stampede [lvl 42]

I am with Torte de Lini on this one. Zombie Charger is a great ability.


I changed voodoo with wall of zombies :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ander
Profile Blog Joined September 2010
Canada403 Posts
May 20 2012 05:58 GMT
#89
On May 20 2012 08:13 Torte de Lini wrote:
Bears
bears bears bears

I'm in Act II on Inferno with my Witch Doctor. I do about 15k a hit and 100k with my second ability.


Could you possibly post your build? I'm curious as to how well you're able to kite with builds like these. I feel like grasp of the dead would be much more valuable than garg when you need to kite champion packs.

Thanks :D
Ettick
Profile Blog Joined June 2011
United States2434 Posts
Last Edited: 2012-05-20 06:07:22
May 20 2012 06:03 GMT
#90
http://us.battle.net/d3/en/calculator/witch-doctor#aUYRTQ!ZWd!aaaaZa

Note: I'm level 32 at the moment

Was just messing around with something like this (just beat normal with it and it seemed pretty good), and I was wondering what other people's thoughts are on it. I have found it necessary to swap out darts for firebomb and wrathful protector for restless giant in some cases since this build doesn't really have any aoe damage to speak of.+ Show Spoiler +
http://us.battle.net/d3/en/calculator/witch-doctor#hUYRTQ!ZWd!aaaaZa
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-05-20 06:54:23
May 20 2012 06:10 GMT
#91
You should make use of Soul Harvest. The int buff it provides is far too high for it to be left out of any damage build.
I'll always be your shadow and veil your eyes from states of ain soph aur.
zz_
Profile Joined December 2010
Sweden1022 Posts
May 20 2012 06:46 GMT
#92
On May 20 2012 15:10 Blitzkrieg0 wrote:
Why are you using Pierce the Veil without a mana dumping skill? You should be able to spam firebomb or darts off base regen forever almost. Consider switching to bats or some other skill that has a high mana cost to make use of your passive. You should also make use of Soul Harvest. The int buff it provides is far too high for it to be left out of any damage build.


? Pierce the Veil increases mana cost and damage, not sure why you think this is good to use with a mana dump.
In the absence of justice, what is sovereignty but organized robbery?
Warpath
Profile Joined April 2010
Canada1242 Posts
May 20 2012 06:49 GMT
#93
anyone know any viable damage focused builds for hell+?
right now were stuck to visionquest-direbat or the poison 20%/20% defensive poison builds, and neither are particularly fun =\
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-05-20 06:58:43
May 20 2012 06:54 GMT
#94
On May 20 2012 15:46 zz_ wrote:
Show nested quote +
On May 20 2012 15:10 Blitzkrieg0 wrote:
Why are you using Pierce the Veil without a mana dumping skill? You should be able to spam firebomb or darts off base regen forever almost. Consider switching to bats or some other skill that has a high mana cost to make use of your passive. You should also make use of Soul Harvest. The int buff it provides is far too high for it to be left out of any damage build.


? Pierce the Veil increases mana cost and damage, not sure why you think this is good to use with a mana dump.


Indeed I have a couple passives mixed up. It might be worthwhile to switch over to that once you hit 40 though. You're already using all long cooldown skills so it shouldn't be too hard to make good use of the passive and increase your damage output considerably.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
May 20 2012 07:20 GMT
#95
Can someone tell me how vision quest passive works? Do you have to have 4 abilities that have really long cooldowns for it to trigger?
Hark!
Daray
Profile Blog Joined August 2010
6006 Posts
May 20 2012 07:28 GMT
#96
Anyone playing Inferno with 3-4 guys? Im wondering if Vision Quest is the best way to go. Playing solo or 2 man you can do all kinds of stuff but with 3-4 you're mostly just spamming high damage spells all the time so Vision Quest seems like the obvious choice. 1 spammable like splinters, 1 high dps aoeish mana dump like bats or zombie charger and rest cd spell to trigger vision quest. Dropping Gargantuan is probably fine since it dies too much so rather get more helpful buffs and shit. Im thinking getting enough mana regen to never run oom spamming bats or zombie charger while vision quest is active would be amazing since you could drop the spammable all together and get even more awesome
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 20 2012 07:29 GMT
#97
On May 20 2012 16:20 Deadlyhazard wrote:
Can someone tell me how vision quest passive works? Do you have to have 4 abilities that have really long cooldowns for it to trigger?


You just need four skills on cooldown. Most people include Grasp of the Dead (8 second cooldown) because it's such a great ability to control the enemy. Long cooldowns are somewhat bad since you won't be able to save them for optimal timing. The summons are very easy to keep on cooldown and don't really suffer from this as much though. In hell the summon seems to die more often than the cooldown for me at least (never bothered with dogs). Big Bad Voodoo however, you want to save for something special generally since it's a two minute cooldown. Having to use it on a weak pack to keep it on CD and then not having it for the elites is a bit depressing.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Archibo
Profile Joined February 2010
27 Posts
Last Edited: 2012-05-20 08:45:06
May 20 2012 08:44 GMT
#98
At the moment I'm using the Bear Cavalry build. It is somehow seriously retarded, but to my astonishment it worked pretty well up to the skeleton king in inferno.

http://eu.battle.net/d3/en/calculator/witch-doctor#fQRjUd!bXU!cYZYcZ

Clarification: I used this build in collaboration with a monk tank who knew his business and some other damage dealers. The monks cyclon strike pulls all enemies together and the bear zombies deal massive aoe to burst them down. It even works pretty well versus champion monsters and bosses. I held hex, mass confusion, spirit walk and soul siphon on constant cooldown. Hex and mass confusion are nice crowd control abilities, both with a 20% dmg boost on the affected targets. I used health regen runes on soul siphon and spirit walk. Soul siphon gives you a nice damage boost as well and spirit walk lets you evade arcane lasers even break out of freeze. Big bad voodoo is reserved for champion packs and bosses.
Cons on this build are the need to have your defensive spells on constant cooldown, you can't use them situationally. Even so you're out of mana within about 6 seconds, but most of the time the damage makes up for it.
cashmate
Profile Joined May 2010
Sweden68 Posts
May 20 2012 11:27 GMT
#99
http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdfQ!ZWU!baaaYb

I am using a similar build to most people here it seems like. Instead of the bats i am using zombie dogs with the explosive beast rune. Up until hell i was using spiders as my primary but in hell you need to kite so much that poison darts become more useful.
Hell is currently easier than normal and nightmare was for me.
GwSC
Profile Joined December 2010
United States1997 Posts
Last Edited: 2012-05-20 12:14:35
May 20 2012 12:14 GMT
#100
Just curious, what builds are people using as they move from like level 30-40? The majority of the builds I see seem to be centered on passives/runes that you get at levels 40-50+.
I'm getting tired of soul harvest/dire bat spamming so I've been experimenting trying to find one that I really like, haven't quite found one though.
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