On May 09 2012 15:39 frequency wrote:
Hahahaha, #6 on that list is 바코드도살자, translates to Barcode slaughterer
Hahahaha, #6 on that list is 바코드도살자, translates to Barcode slaughterer
That is great :D
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Siffer
United States467 Posts
On May 09 2012 15:39 frequency wrote: Hahahaha, #6 on that list is 바코드도살자, translates to Barcode slaughterer That is great :D | ||
askTeivospy
1525 Posts
On May 09 2012 15:36 GTR wrote: Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players. You can also mix up your hotkeys via custom controls for added "security" haha | ||
PandaTank
South Africa255 Posts
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monkeycid
Sweden44 Posts
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rauk
United States2228 Posts
On May 09 2012 15:59 askTeivospy wrote: Show nested quote + On May 09 2012 15:36 GTR wrote: Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players. You can also mix up your hotkeys via custom controls for added "security" haha he means the 1234512345 patterns that you spam and what hotkeys you bind to what buildings/units. unless you are suggesting that they use autohotkey to rebind 1 to 7 and then rebind 7 to 1 in game, but that sounds ridiculous. | ||
BEARDiaguz
Australia2362 Posts
Rawr! And yea a lot of the barcodes do not GG at end of game. It also does definitely feel like a lot BW pros are playing SC2 because I've hit people who make dumb decisions but have ridiculous mechanics, particularly the Zergs. | ||
FakeDouble
Australia676 Posts
On May 09 2012 15:39 frequency wrote: Hahahaha, #6 on that list is 바코드도살자, translates to Barcode slaughterer Oh I thought they meant something like 'allow barcodes also to live' and was slightly confused I read '바코드도 살자' instead of '바코드 도살자', but that makes more sense lol | ||
rebdomine
6040 Posts
On May 09 2012 16:13 iaguz wrote: Koreans actually care about no GG, its' weird. I play shitloads of KR ladder, sometimes they'll ask after a game I F10 + N out of for me to gg them. Rawr! And yea a lot of the barcodes do not GG at end of game. It also does definitely feel like a lot BW pros are playing SC2 because I've hit people who make dumb decisions but have ridiculous mechanics, particularly the Zergs. Post replays of these please. :D | ||
ToD
France222 Posts
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bgx
Poland6595 Posts
On May 09 2012 16:13 iaguz wrote: Koreans actually care about no GG, its' weird. I play shitloads of KR ladder, sometimes they'll ask after a game I F10 + N out of for me to gg them. Rawr! And yea a lot of the barcodes do not GG at end of game. It also does definitely feel like a lot BW pros are playing SC2 because I've hit people who make dumb decisions but have ridiculous mechanics, particularly the Zergs. Not really weird, SC became a part of their culture (kinda) GGing means more(BM and insults aswell) to them than to average NA/EU Joe. | ||
AmericanUmlaut
Germany2572 Posts
On May 09 2012 16:10 rauk wrote: Show nested quote + On May 09 2012 15:59 askTeivospy wrote: On May 09 2012 15:36 GTR wrote: Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players. You can also mix up your hotkeys via custom controls for added "security" haha he means the 1234512345 patterns that you spam and what hotkeys you bind to what buildings/units. unless you are suggesting that they use autohotkey to rebind 1 to 7 and then rebind 7 to 1 in game, but that sounds ridiculous. I don't think that's really necessary. GTR's point is technically true, but with thousands of players called llllllllll, it's still prohibitively difficult to find a particular player's replays, even after you've got their hotkey signature. You need to search for all replays by high-level players with that name and the race you're looking for, then you need to either parse or manually go through all of the replays looking for people with identical signatures. The work involved in identifying a single Flash replay, for example, would be ridiculous, so even though it's technically possible, practically I don't think we're going to see a lot of leaked replays from hotkey signatures. | ||
rauk
United States2228 Posts
On May 09 2012 16:39 AmericanUmlaut wrote: Show nested quote + On May 09 2012 16:10 rauk wrote: On May 09 2012 15:59 askTeivospy wrote: On May 09 2012 15:36 GTR wrote: Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players. You can also mix up your hotkeys via custom controls for added "security" haha he means the 1234512345 patterns that you spam and what hotkeys you bind to what buildings/units. unless you are suggesting that they use autohotkey to rebind 1 to 7 and then rebind 7 to 1 in game, but that sounds ridiculous. I don't think that's really necessary. GTR's point is technically true, but with thousands of players called llllllllll, it's still prohibitively difficult to find a particular player's replays, even after you've got their hotkey signature. You need to search for all replays by high-level players with that name and the race you're looking for, then you need to either parse or manually go through all of the replays looking for people with identical signatures. The work involved in identifying a single Flash replay, for example, would be ridiculous, so even though it's technically possible, practically I don't think we're going to see a lot of leaked replays from hotkey signatures. romad had no problem doing that with all the pros in broodwar and quite a few of the amateurs too | ||
Tachion
Canada8573 Posts
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Gosi
Sweden9072 Posts
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pzu
Sweden287 Posts
On May 09 2012 16:50 Gosi wrote: I remember when all the broodwar pro's were smurfing on iccup and they got busted insta through hotkey patterns. Poor Bisu even switched up his hotkeys to stay anonymous but it still didn't work lol. Haha poor Bisu lol | ||
Djagulingu
Germany3605 Posts
Off-topic: On May 09 2012 14:38 HellionDrop wrote: Show nested quote + On May 09 2012 14:34 OpTicalRH wrote: On the other hand, BW progamers who recently started to practice SC2 are feeling hopeless because current skill standard among pre-existing SC2 players is so high that it is too arduous to catch up. Because the team security (in terms of revealing identity and skills) became so crucial the BW players are only practicing between the team members and there is absolutely no communication nor a collaboration with other teams. Original Source can be found on http://www.fomos.kr this makes me happy :D , BW fans should stop saying sc2 is easy If only that had anything to do with the relative difficulty of SC2. The only way of relegation from Grandmaster is player's bonus pool exceeding some 3 digit threshold number (which won't happen to most people in the GM anyway). More off-topic: Speaking of relative difficulties though, people rumored to be ex-BW progamers once were pretty high in GM with very high percentage winrate and relatively lower amount of games. EffOrt and 1a2a3a[fOu] were 2 of them. Speaking of that, I haven't seen these accounts on the ladder ever since, there is a high probability that rumors are correct. Even more off-topic: If you watch BW replays of current SC2 pros, you see that they are extremely weak in comparison (sC, Sage, Leenock etc. I watched these named 3 and god damn they look weak). Slipping in BW in management, race-specific unit micro (Mutalisk, shuttle-reaver, vulture etc...), base simcity (sC had an awful base simcity), caster control (no need to be Leenock to control defilers that badly, I can do that on my own too); they could only become SC2 progamers because SC2 has these features a lot easier (maximum of 255 units in a control group, mbs, smart casting, building grids, micro being relatively easier by a huge margin in SC2). Does this make SC2 harder or easier? | ||
Deimos0
Poland277 Posts
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TRaFFiC
Canada1448 Posts
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figq
12519 Posts
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InVerno
258 Posts
So, will be a solution, with no stupid emulations by bbks ("Player 1 its not so "trendy"). | ||
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