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The "Bar Code" Gamers - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 09 2012 08:28 GMT
#61
On May 09 2012 16:50 Gosi wrote:
I remember when all the broodwar pro's were smurfing on iccup and they got busted insta through hotkey patterns. Poor Bisu even switched up his hotkeys to stay anonymous but it still didn't work lol.


Tbh its pretty easy to tell when chokoslam was the only player on iccup with perfect corsair control.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
NHY
Profile Joined October 2010
1013 Posts
May 09 2012 08:36 GMT
#62
On May 09 2012 17:10 figq wrote:
So they didn't all get insta-GM, doesn't mean anything really. But cool to know. The phrase accidentally also implies that some *did* get GM already, which for such a short period and still not even understanding the game is quite the feat.


Well, Dailyesports has an article saying that B-teamers who had more time to play SC2 are "much better" than their A-teamers who only recently started playing about a month ago or so. Obviously, those A-teamers aren't quite happy, because they may become B-teamers once complete switch takes place.

Tomorrow, Kespa is going to announce the format for proleague so I expect there would be more of these type of news, especially if some of the rumors floating around regarding the format turn out to be true.
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 09 2012 08:42 GMT
#63
very few koreans gg, barcode or no, at high masters/gm on korea anyway.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 09 2012 08:57 GMT
#64
To be fixed in a future patch?
Taking a wild stab at the modus operandi of Blizzard ... and they'll wait another months to see if the trend grows, more spots occupied by smurfs and bar code smurfers, and patch in something barring them from top spots. Banned names, emails alleging account sharing ... etc. Putting that out there.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Lorch
Profile Joined June 2011
Germany3711 Posts
May 09 2012 09:02 GMT
#65
I don't even see the issue, thats like smurfing just that they all use the same ID, in this case it's a barcode. If everyone would name themselves 1337sc2imba it would be the exact same thing. And I really don't see the problem here, if you care about laddering you shouldn't care about who you are facing in the first place, just there race.

Also battletags will most likely "fix" this issue as those are unique, aren't they?
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
May 09 2012 09:09 GMT
#66
On May 09 2012 17:57 Danglars wrote:
To be fixed in a future patch?
Taking a wild stab at the modus operandi of Blizzard ... and they'll wait another months to see if the trend grows, more spots occupied by smurfs and bar code smurfers, and patch in something barring them from top spots. Banned names, emails alleging account sharing ... etc. Putting that out there.

Na dont think this will be fixed. This is exactly what blizzard wants, "wanna smurf? go ahead, but give us your money first". They are basically seeing the fruit of restricting people to just one account per registration.
Really, play for fun!
kvn4444
Profile Joined September 2010
1510 Posts
May 09 2012 09:16 GMT
#67
smart to bar code, wonder why more pro's don't do it, don't see a problem with no gg either, rarely gg myself when laddering. guess its a korean thing mostly. surprising that people are actually angered by the bar code.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
May 09 2012 09:19 GMT
#68
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
jsemmens
Profile Blog Joined June 2011
United States439 Posts
May 09 2012 09:19 GMT
#69
Great, now the Koreans have found the weakness of the English language, indistinguishable letters...
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
May 09 2012 09:23 GMT
#70
I face about three different "barcode" players who are around my mmr level. They're everywhere.
ESPORTS ILLUMINATI
Legatus
Profile Joined August 2010
65 Posts
May 09 2012 09:28 GMT
#71
On May 09 2012 18:19 YoiChiBow wrote:
Show nested quote +
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.

When you say "in settings" do you mean in-game or do you need a separate program for that?
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 09 2012 09:34 GMT
#72
On May 09 2012 18:28 Legatus wrote:
Show nested quote +
On May 09 2012 18:19 YoiChiBow wrote:
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.

When you say "in settings" do you mean in-game or do you need a separate program for that?


in-game hotkey settings.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 09 2012 09:40 GMT
#73
Im no BW fan but I want to defend those BW players scared to ladder. It is to be expected really. They are entering a new game which everyone else has been playing for 2 years already. Of course they'd be scared in the beginning. That's just a natural response.

Once SC2 proleague starts and all the SC2 teams come to their home turf, they'll feel more comfortable.
Legatus
Profile Joined August 2010
65 Posts
May 09 2012 09:41 GMT
#74
On May 09 2012 18:34 deth wrote:
Show nested quote +
On May 09 2012 18:28 Legatus wrote:
On May 09 2012 18:19 YoiChiBow wrote:
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.

When you say "in settings" do you mean in-game or do you need a separate program for that?


in-game hotkey settings.

Hmm, that's strange. I can't seem to find that option to scramble the hotkeys. Could you please point out where that setting is?
Giku
Profile Joined October 2010
Netherlands368 Posts
May 09 2012 09:51 GMT
#75
On May 09 2012 18:41 Legatus wrote:
Show nested quote +
On May 09 2012 18:34 deth wrote:
On May 09 2012 18:28 Legatus wrote:
On May 09 2012 18:19 YoiChiBow wrote:
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.

When you say "in settings" do you mean in-game or do you need a separate program for that?


in-game hotkey settings.

Hmm, that's strange. I can't seem to find that option to scramble the hotkeys. Could you please point out where that setting is?

You can have control groups go downwards from 0, so if you press '1', it actually turns up as Hotkey 0 on your interface.
I use it to have my upgrades on ~, which show up as 0 in-game.

Do that with all your hotkeys, and you've scrambled em
Let the music be the fuse that'll spark my soul
Grovbolle
Profile Blog Joined July 2011
Denmark3822 Posts
May 09 2012 09:51 GMT
#76
On May 09 2012 18:41 Legatus wrote:
Show nested quote +
On May 09 2012 18:34 deth wrote:
On May 09 2012 18:28 Legatus wrote:
On May 09 2012 18:19 YoiChiBow wrote:
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.

When you say "in settings" do you mean in-game or do you need a separate program for that?


in-game hotkey settings.

Hmm, that's strange. I can't seem to find that option to scramble the hotkeys. Could you please point out where that setting is?


Just bind your 1 to 9 and your 9 to 1.
Lies, damned lies and statistics: http://aligulac.com
geno
Profile Blog Joined October 2007
United States1404 Posts
May 09 2012 09:56 GMT
#77
On May 09 2012 18:19 YoiChiBow wrote:
Show nested quote +
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.


Doing this frequently enough could probably confuse matters, but if it really ever gets to the point it was in BW, it won't make a difference I think. Players were found not solely by which hotkeys they used, but rather the number of them and the frequency with which they used them. Moving them around can help to hide you, but it wouldn't necessarily save the players with the most recognizable hotkey patterns.
Legatus
Profile Joined August 2010
65 Posts
May 09 2012 09:58 GMT
#78
On May 09 2012 18:51 Grovbolle wrote:
Show nested quote +
On May 09 2012 18:41 Legatus wrote:
On May 09 2012 18:34 deth wrote:
On May 09 2012 18:28 Legatus wrote:
On May 09 2012 18:19 YoiChiBow wrote:
On May 09 2012 15:36 GTR wrote:
Barcoding is going to become obsolete once someone figures out the hotkey patterns of these players.


That's not true at all. You can alter your hotkey setup in settings where your hotkeys are normal to you but when you check it in a replay or obs the game, they are scrambled.

I'm not sure exactly how to explain it well. I've messed around with it myself and you can make some funny hotkey setups without actually changing anything.

Its like "Set Control Group 9" and you bind that to Control 1. So whenever you bind units to "1"... it shows up as Control Group 9 in ur hotkeys in the replay. Not sure if that makes total sense.

When you say "in settings" do you mean in-game or do you need a separate program for that?


in-game hotkey settings.

Hmm, that's strange. I can't seem to find that option to scramble the hotkeys. Could you please point out where that setting is?


Just bind your 1 to 9 and your 9 to 1.

OK, thanks for the answers. This makes sense. I don't know how helpful that would be though. Unless you changed your whole setup every single game, your games could still be identified. Also this doesn't take care of things like hotkeying all your production to the same hotkey as Terran, or hotkeying certain types of units together, etc.

That's why I thought there was some program that really randomised your whole setup every game, so as to make it completely impossible to figure out who's playing.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-05-09 10:07:29
May 09 2012 10:06 GMT
#79
I faced two in a row today at high masters, both were new accounts. Seems like a lot of non-pros are doing this to feel cool, but yeah obviously some of them are progamers.
Creator of sc2unmasked.com
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 09 2012 10:16 GMT
#80
Surprised the koreans haven't checked hotkey patterns, often a dead giveaway.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
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