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your Country52796 Posts
On January 18 2012 00:11 eTcetRa wrote:Show nested quote +On January 16 2012 15:28 neobowman wrote:We're all good at different things but we have a bit too many members for us to all collaborate . We do help each other out on the maps though. For example, Monitor is always fixing up my lame deco for my maps. I'd love to play around decoing your maps aswell. Would be fun :D I would love someone to help deco my maps xD It would be fun + Show Spoiler +Nahhhh, I'll figure it out.
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On February 12 2012 10:16 prodiG wrote:Show nested quote +On February 12 2012 08:49 Diamond wrote:On February 12 2012 08:49 Teoita wrote: Out of curiosity, has anyone remade Fighting Spirit in sc2? Yes, it's god awful in SC2. I think I could make a half decent version if I tried it again but I still don't think it would be anything too amazing at any rate...
12 base rotational 4 player maps are just so hard to do because right now the game hinges on having a close third but a long rush distance. Basically impossible in SC2.
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So much congratz for you guys, making it into the ladder has got to be the biggest goal for any mapmaker, ever.
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If I keep adding ESV maps to my tournament map pool and Blizzard keeps adding them to the ladder it's going to look like I'm just copying the ladder map pool.
+ Show Spoiler +Joking aside, these maps are amazing and deserve the attention they got from Blizzard. I can't wait to see what's next from the ESV team.
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Big props on making the most fun maps I've played on in a LONG time- Cloud Kingdom, Ohana, Mists are already some of my favorite maps
Just asking, do you guys specialize in 2player maps, or do you also do 4player maps?
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We also do four player maps, Monitor just hasn't posted them in here yet :p
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Is it the opinion of anyone in the team that it's a lot more difficult to make 4 player maps? It seems that positional imbalance in SC2 is so important that most 4 player maps might as well be 2 player maps because they're always forced cross spawn.
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On February 16 2012 11:02 Ruscour wrote: Is it the opinion of anyone in the team that it's a lot more difficult to make 4 player maps? It seems that positional imbalance in SC2 is so important that most 4 player maps might as well be 2 player maps because they're always forced cross spawn. The general consensus is that it's harder to make a unique 4 player map than 2 player map. It's not impossible, but it's harder.
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Thread has been seriously updated.
Tournament Maps: Sanshorn Calm Before the Storm Cloud Kingdom Korhal Ohana Vicious Frigid Pass
New Maps (not yet used in tournaments): Afterglow Sidewinder Tanzanite Discord Helios Spring Avalon
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ESV discord is a great map ! Good job ! Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it The game was short but very fun to watch !
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Canada5565 Posts
Ooh, I like Afterglow and Spring looks good for mech.
p.s. What do you guys think of bright tilesets vs. dark ones? Some maps, while they might be great, are just dark and difficult to watch as a spectator. Then a bright map like Ohana comes up and I'm like "aahh!"
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On May 07 2012 04:51 algue wrote: ESV discord is a great map ! Good job ! Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it The game was short but very fun to watch !
Is it possible to find out which? We had no idea somehow
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On May 07 2012 06:01 Xxio wrote: Ooh, I like Afterglow and Spring looks good for mech.
p.s. What do you guys think of bright tilesets vs. dark ones? Some maps, while they might be great, are just dark and difficult to watch as a spectator. Then a bright map like Ohana comes up and I'm like "aahh!"
Personally, I like maps to differ in their aesthetics. Often people think about a map in terms of the aesthetics- Shakuras is glaringly obvious because of its blue textures, Antiga is the dirt/space map, Daybreak is the metal space map, etc. Of course maps are most known for their layouts, but the aesthetic theme is associated with spectators too. In terms of dark and light tilesets, I like lighter ones because they're easy to watch, but darker are sometimes necessary for diversity (see Metropolis, Cloud Kingdom).
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On May 07 2012 06:04 monitor wrote:Show nested quote +On May 07 2012 04:51 algue wrote: ESV discord is a great map ! Good job ! Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it The game was short but very fun to watch ! Is it possible to find out which? We had no idea somehow ESL Map Pool
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On May 07 2012 06:17 Otolia wrote:Show nested quote +On May 07 2012 06:04 monitor wrote:On May 07 2012 04:51 algue wrote: ESV discord is a great map ! Good job ! Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it The game was short but very fun to watch ! Is it possible to find out which? We had no idea somehow ESL Map Pool
Sweet, thank you!
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