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On March 14 2012 16:43 erikzbi wrote: y bother even use windows mode?
it's very hard to use It allows you to see your stream chat at the same time, see your own stream so you know if colors are messed up, allows you to see something that you are waiting for (important IM or e-mail...). The reasons are limitless, and no, it's not that hard to use for most people once they get used to it. Many people stream this way by choice.
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On March 14 2012 23:55 Jealous wrote:Show nested quote +On March 14 2012 16:43 erikzbi wrote: y bother even use windows mode?
it's very hard to use It allows you to see your stream chat at the same time, see your own stream so you know if colors are messed up, allows you to see something that you are waiting for (important IM or e-mail...). The reasons are limitless, and no, it's not that hard to use for most people once they get used to it. Many people stream this way by choice. I can stream fine full screen (when I used to anyway)...it's just an issue with colors sometimes if I accidentally don't fix it (which people usually message me on ICCUP) ^^
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On March 10 2012 02:41 corumjhaelen wrote:Show nested quote +On March 09 2012 15:22 Golgotha wrote:guys been grinding games and im getting the hang of this. macro is like playing the piano, you hit the keys in order and you sound/do beautiful. but I am screeeeeeeeeeeeeching to a halt when it comes to defiler vs enemy Out In the Open. Eat two lings, and shoot a swarm is easy enough. But holy hell when the enemy is just running backwards and you keep chasing them with swarms I become brain dead. it's hard enough to control 3 groups of lings, 1 group of lurkers and a pack of scourgies...but to do it all the damn time every second because the marines stim back....I get really emotional and lose control (not emotional but I am trying to get a point across). in the process I feel like the terran is just buying time when EYE should be the one buying time. Is there a certain way I am supposed to go about this? fighting terran balls that keep moving around in circles on Fighting Spirit, while I chase them with swarms like a headless chicken. I could use tips on unit control, tactics and strategy when the game is at this stage. Should I have my whole army right clicked (follow) on my defilers? I just played a game where this happened. I rocked him hardcore early and mid game. I even did SV snipes and held him at bay forever. but when I moved out....he just ran around while I kept chasing him with storms. I went insane and got ultralisk tunnel vision and just threw ultras at him off 4 bases until he quit. I won and I am happy with how I did early-mid, but that last part about the game really leaves a bad taste in my mouth. feel like i lost. Here is the replay, I hope you can help! http://repdepot.net/replay.php?id=50632 Just watched the game, your end game army control/swarms were good, ihis army is running in circle, but you are indeed buying time. Buying time for a fourth and then ultra upgrades kicking in. In my opinion, your biggest problem here was the beginning of the game. I'm only D+, but I think zvt is my less bad match up, take all that with a (huge) grain of salt. -you can use the larva trick to put them on the left of your hatch (not very important, but that's something to do in the beginning of the game). You saw a wall, you can get away with only 4 lings. More importantly, you need a hydra den in this situation. The only reason you survived is because he was terrible and you had mutas out by the time he had the wraiths, which should not happen. Btw you overeacted with those sunkens. His wall was not ling tight (you can't make one on FS), check his marine count. that would also have helped to guess the build. Also, once you had your muta out, you could have tried to test the main, his valk was not in time. You could have harassed and scout at that time. Same when he moves out, you don't check enough his army, you had huge opportunity for backstabs. You don't make enough ling. Lings are good. You also need to upgrade carapace much earlier. Oh yeah, and ovie speed helps against cloaked wraiths. I think you should have made less mutas and more lurkers/scourges/lings. Try to take a fourth earlier. Make lings, upgrade them (crak is the shit). One of the problem was also a very low drone count, which is in part due to those unnecessary sunkens, and you should have droned more after those mutas were out and you killed the wraiths. You shouldn't be able to afford ultras on 3 bases. It's not that bad to make them if your macro is bad though, but at least wait for their carapace upgrade... At least your opponents upgrades were as bad as yours, but you could have been 1-4 by the end of the game easily. You really need more lings, I mean you consumed an ultras and played minesweeper with them. Yeah the game was over but... A bit of everything, but I'd say your macro was pretty decent (but loooow drone count= low money and lots of spare larvae) and your amry control was rather good, army composition/scouting/reacting not so good. Hope I helped =)
lol wut?
You can make ling tight walls at the nat on every corner.
Don't bother chasing his army around with swarm, with bio its basically a race for Terran to keep your economy down so if he isn't doing damage then you are winning, just turtle with swarm and get your 4th/5th base and be prepared for late mech, either with a pre-mech timing attack or getting drop + queens(broodling) and hydra/lurk/defiler. Note that you will need massive skill and economy to kill a late mech Terran.
At a lower level swarms really only need to be used for defense, or taking out defenses at the natural for a kill, or killing the 3rd, or dropping the main and plague-swarm the depots. I guess once you have spare APM you can try and get more kills by chasing with swarm.
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On March 15 2012 14:57 sluggaslamoo wrote:
lol wut?
You can make ling tight walls at the nat on every corner.
1) The wall in question was at the main. 2) How do you do it ? I've never seen one and I've been trying to make one for the past 5 min, I can't see how it's possible, even with 3 depots. Edit : Ok just managed to do it with 3 depots. Fantastic, thank you for the lol wut -_- Edit : more interesting, I'm pretty sure you can do a ling tight wall with a factory on FS.
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On March 15 2012 14:57 sluggaslamoo wrote:Show nested quote +On March 10 2012 02:41 corumjhaelen wrote:On March 09 2012 15:22 Golgotha wrote:guys been grinding games and im getting the hang of this. macro is like playing the piano, you hit the keys in order and you sound/do beautiful. but I am screeeeeeeeeeeeeching to a halt when it comes to defiler vs enemy Out In the Open. Eat two lings, and shoot a swarm is easy enough. But holy hell when the enemy is just running backwards and you keep chasing them with swarms I become brain dead. it's hard enough to control 3 groups of lings, 1 group of lurkers and a pack of scourgies...but to do it all the damn time every second because the marines stim back....I get really emotional and lose control (not emotional but I am trying to get a point across). in the process I feel like the terran is just buying time when EYE should be the one buying time. Is there a certain way I am supposed to go about this? fighting terran balls that keep moving around in circles on Fighting Spirit, while I chase them with swarms like a headless chicken. I could use tips on unit control, tactics and strategy when the game is at this stage. Should I have my whole army right clicked (follow) on my defilers? I just played a game where this happened. I rocked him hardcore early and mid game. I even did SV snipes and held him at bay forever. but when I moved out....he just ran around while I kept chasing him with storms. I went insane and got ultralisk tunnel vision and just threw ultras at him off 4 bases until he quit. I won and I am happy with how I did early-mid, but that last part about the game really leaves a bad taste in my mouth. feel like i lost. Here is the replay, I hope you can help! http://repdepot.net/replay.php?id=50632 Just watched the game, your end game army control/swarms were good, ihis army is running in circle, but you are indeed buying time. Buying time for a fourth and then ultra upgrades kicking in. In my opinion, your biggest problem here was the beginning of the game. I'm only D+, but I think zvt is my less bad match up, take all that with a (huge) grain of salt. -you can use the larva trick to put them on the left of your hatch (not very important, but that's something to do in the beginning of the game). You saw a wall, you can get away with only 4 lings. More importantly, you need a hydra den in this situation. The only reason you survived is because he was terrible and you had mutas out by the time he had the wraiths, which should not happen. Btw you overeacted with those sunkens. His wall was not ling tight (you can't make one on FS), check his marine count. that would also have helped to guess the build. Also, once you had your muta out, you could have tried to test the main, his valk was not in time. You could have harassed and scout at that time. Same when he moves out, you don't check enough his army, you had huge opportunity for backstabs. You don't make enough ling. Lings are good. You also need to upgrade carapace much earlier. Oh yeah, and ovie speed helps against cloaked wraiths. I think you should have made less mutas and more lurkers/scourges/lings. Try to take a fourth earlier. Make lings, upgrade them (crak is the shit). One of the problem was also a very low drone count, which is in part due to those unnecessary sunkens, and you should have droned more after those mutas were out and you killed the wraiths. You shouldn't be able to afford ultras on 3 bases. It's not that bad to make them if your macro is bad though, but at least wait for their carapace upgrade... At least your opponents upgrades were as bad as yours, but you could have been 1-4 by the end of the game easily. You really need more lings, I mean you consumed an ultras and played minesweeper with them. Yeah the game was over but... A bit of everything, but I'd say your macro was pretty decent (but loooow drone count= low money and lots of spare larvae) and your amry control was rather good, army composition/scouting/reacting not so good. Hope I helped =) lol wut? You can make ling tight walls at the nat on every corner. Don't bother chasing his army around with swarm, with bio its basically a race for Terran to keep your economy down so if he isn't doing damage then you are winning, just turtle with swarm and get your 4th/5th base and be prepared for late mech, either with a pre-mech timing attack or getting drop + queens(broodling) and hydra/lurk/defiler. Note that you will need massive skill and economy to kill a late mech Terran.
At a lower level swarms really only need to be used for defense, or taking out defenses at the natural for a kill, or killing the 3rd, or dropping the main and plague-swarm the depots. I guess once you have spare APM you can try and get more kills by chasing with swarm.
queens wont be in time for the transition timing that you want to attack him. when you attack, it is usually when he tries to move to third gas. ideally, your mutalisks should still be with you and the moment you hold off the mid-game push and you see vultures, get a greater spire.
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Is it possible to win in a TvT when you're 10 tanks behind?
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More units don't mean ahead in TvT it's about map prescence and how strong of an influence you have. Doesn't matter if your opponent has 20+ tanks than you, 8 tanks on a ramp will hold off endless amounts of units. You get the idea.
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Try to use search engine, but it just did not bring anything usefull.
There's any way of put custom hotkeys settings? Cos when im playing protoss you need to press P to probe and pylon, its just not efficient. There's a way? Search at google too, but without sucess QQ
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On March 16 2012 03:12 CaffeineFree-_- wrote: More units don't mean ahead in TvT it's about map prescence and how strong of an influence you have. Doesn't matter if your opponent has 20+ tanks than you, 8 tanks on a ramp will hold off endless amounts of units. You get the idea.
not true. influence is highly dependent on tank count and positioning. yes positioning matters, but numbers are just as important. see the game where flash lost because he forgot to rally one factory and he had 4 tanks short.
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What's the best way to prevent your mouse hand from tightening up while playing a game? Whenever a battle occurs, my hand becomes stiff and freezes up which causes my APM to drop. Also, what's a good beginner TvP build and game strategy for Terran? And TvT also. Also, is it possible to play BW at full screen on one screen when the computer is hooked up to dual screens? I can only play BW with Windows mode (which is ok), but would rather play with a full screen.
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not sure, maybe just getting more comfortable by practicing micro or playing more games?
the easiest effective strategies (at low levels at least) as terran are probably 2fact and 2base allins (1fact expo -> 6fact), especially on python 3base play is safer in theory but much more difficult in practice for new players
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whats the proper response to a 2gate goon 1. if the terran went rax fe 2. 1fact fe
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On March 18 2012 09:57 Puyi wrote: whats the proper response to a 2gate goon 1. if the terran went rax fe 2. 1fact fe 1) Prepare to sacrifice some SCVs if he has 6 goons at your door and siege isn't ready. 2)Siege expand is perfectly fine. You could try a 5 fact if they try to take a third very soon. Otherwise take a third do the "big push" or a 2-1 timing attack.
Early academy/ebay should also be built if your scouting was very limited.
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On March 18 2012 09:57 Puyi wrote: whats the proper response to a 2gate goon 1. if the terran went rax fe 2. 1fact fe
for 1 rax fe, the goon starts firing when your machine shop to first factory is on the way. around half way mark should be about correct. so if he doesnt have range by that time, then its most likely some form of reaver or dt, with dt being more likely. other than that, 2 gate shouldn't pose much of a danger to you at all. you can follow what flash normally does with floating his rax over the tank. this helps to prevent sniping and even if he a-moved, you should have the second tank out. you should be well ahead economically. but it is also important to know that you are not in any position to attack anything and he can stop your third base if you are not careful. get mines and speed after the third tank and use mines to gain map control for your third base.
1 fact fe even for fd should be no problem holding off 2 gate at all. usually if you scout him going 20 gate, then you should play defensively and plant mines in a linear fashion.
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once you have 4 bases up and running and terran is just going bio on 2 base, is it better to get ultra tech first and then defiler? going ultra first and beating back the terran seems faster at getting map control. or do pros usually just get both cow tech and defiler tech at the same time?
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On March 18 2012 07:23 NationInArms wrote: What's the best way to prevent your mouse hand from tightening up while playing a game? Whenever a battle occurs, my hand becomes stiff and freezes up which causes my APM to drop.
I understand what you're saying, but just as a little nitpick I'd like to point out that APM and performing useful tasks are not really interchangeable terms. Don't think about your APM when you play, it's a waste of time.
On March 18 2012 14:42 Golgotha wrote: once you have 4 bases up and running and terran is just going bio on 2 base, is it better to get ultra tech first and then defiler? going ultra first and beating back the terran seems faster at getting map control. or do pros usually just get both cow tech and defiler tech at the same time?
If you have four bases up and running and he's on two you're probably doing fine with map control :p At that point denying his third is your goal; whether you do so with ultras or defiler tech is situational. At low levels, you can normally go ultra first but you're incredibly vulnerable during the transition. Ultralisks are shit without upgrades and you need a good bunch of them to really make a difference, whereas a single defiler can change the flow of the game.
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On March 18 2012 16:25 ShaLLoW[baY] wrote:Show nested quote +On March 18 2012 07:23 NationInArms wrote: What's the best way to prevent your mouse hand from tightening up while playing a game? Whenever a battle occurs, my hand becomes stiff and freezes up which causes my APM to drop. I understand what you're saying, but just as a little nitpick I'd like to point out that APM and performing useful tasks are not really interchangeable terms. Don't think about your APM when you play, it's a waste of time. Show nested quote +On March 18 2012 14:42 Golgotha wrote: once you have 4 bases up and running and terran is just going bio on 2 base, is it better to get ultra tech first and then defiler? going ultra first and beating back the terran seems faster at getting map control. or do pros usually just get both cow tech and defiler tech at the same time? If you have four bases up and running and he's on two you're probably doing fine with map control :p At that point denying his third is your goal; whether you do so with ultras or defiler tech is situational. At low levels, you can normally go ultra first but you're incredibly vulnerable during the transition. Ultralisks are shit without upgrades and you need a good bunch of them to really make a difference, whereas a single defiler can change the flow of the game.
hmm you make a good point sir. then what should I do in the meantime when he is running around or dropping trying to kill my 3rd and 4th, and I am slowly upgrading ultra and defiler tech (they kinda take awhile so there is that vulnerable transition you speak of). should I just stay in my base and defend with lurkers and scourge?
Example:
Terran 2 base vs my 3 base. He has bio with tank support and one SV with more coming. I have lurker, ling and scourge. Pretty much suicide for me to attack it so I get a brain aneurysm and only put down a cow cavern and just get unupgraded ultras to kill it. Instead I should get defiler? but the problem that I see is that i need to put down defiler den and THEN wait forever for the damn consume. cow cavern is built pretty quick and I can just use cows to tank damage.
But then again, pros dont seem to have trouble getting defiler real quick. Exactly when should I get them? When do I get hive tech? I am sure I am missing the timing for that.
In this scenario I usually die to the bio/tank push if my muta game sucked hardcore. if my muta game was good I can keep terran in base and snipe SV since the damn MandM ball is smaller.
Thank you!
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On March 18 2012 14:42 Golgotha wrote: once you have 4 bases up and running and terran is just going bio on 2 base, is it better to get ultra tech first and then defiler? going ultra first and beating back the terran seems faster at getting map control. or do pros usually just get both cow tech and defiler tech at the same time?
actually, the pros usually get the defiler very soon after the third gas. so usually by the time they are on 4th gas, they have the defiler already. i would say get the defiler first as much as you can because of the amount of output you can give out just with a much smaller force with dark swarm.
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On March 18 2012 16:51 JMave wrote:Show nested quote +On March 18 2012 14:42 Golgotha wrote: once you have 4 bases up and running and terran is just going bio on 2 base, is it better to get ultra tech first and then defiler? going ultra first and beating back the terran seems faster at getting map control. or do pros usually just get both cow tech and defiler tech at the same time? actually, the pros usually get the defiler very soon after the third gas. so usually by the time they are on 4th gas, they have the defiler already. i would say get the defiler first as much as you can because of the amount of output you can give out just with a much smaller force with dark swarm.
thanks jmave.
so if this is my BO, when do I get the 3rd gas?
3 Hatch Muta After 9 Muta pop, I get Den, Evo and send drone to take 3rd expansion somewhere far away. I get ground armor and lurker tech asap. Add more hydra for lurker and lings to fight the bio.
Do I get my 3rd gas straight after my 3rd expansion hatchery pops? and right as I take the gas, do I get queen nest?
Not quite sure when to take the 3rd gas and if I should be getting my queen straight away as the extractor is evolving, or sometime later. Thanks!
edit: the more i think about it I have been getting that 3rd but never getting queen nest along with it. I seem to use it for lurkers or something stupid.
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