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I was looking at some forums of old clans that used to participate in RTS, and came upon some images that appeared to be released before the launch of SC2. They reflect what each race's tech tree was supposed to be at the time (which appears to be pretty close to what it launched as).
Terran:
Zerg:
Protoss:
I'm sure many have seen these, especially those following SC2's development closely until the release.
You'll notice that in all of these images, the look of the game is quite different. There's a bit more lighting and color visible in the pictures of the tech buildings. Some of the buiding's also look a bit different from what is actually in the game. My question is do you think SC2 would look better if it appeared as it does in these photos, or do you like things the way they are?
Poll: Which look for SC2 do you like more?The Way It Is Now (111) 74% Old Look (38) 26% 149 total votes Your vote: Which look for SC2 do you like more? (Vote): Old Look (Vote): The Way It Is Now
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What's a "Dark Pylon"? Sounds nifty
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I would say old look because lurkers 8)
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Wow, I wish the Dark Pylon made it into the game. Maybe it's like a cloaked Pylon? Can you imagine cloaked proxy pylons?!?! LOL
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I like the new look, but i think the creep in the beta was the coolest thing ever.
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the old zerg version looks badass.
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The robotic bay is way better than the null circuit :p
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4713 Posts
The new look is much, much more polished, I definitely take it over the old look, but its nice to see how things kind of evolved into the final product.
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Some zerg buildings look way better then they do now in my opinion!
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If I'm not mistaken, dark pylon had an ability which would boost probe harvest rate and return speed. It was like an earlier version of chronoboost and protoss macro mechanic.
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On March 05 2012 00:22 tofubeans wrote:What's a "Dark Pylon"? Sounds nifty
Obelisk
From some research, it also had the ability to cloak nearby buildings as well. Seems interesting, although Argus Link + High Templar would have been ridiculous.
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I'm happy with the way it looks now, the terran stuff especially looks very cartoony Protoss looks pretty polished though.
Lol I remember the dark pylon, I think there were actual gameplay videos with the dark pylon, it could do something like chronoboost mining or something like that(mules for protoss basically)...and cloak buildings, and also act as a mana/shield battery(??) lol... I think the null circuit is just the sentry without the snowball.
Imagine....warp-in storm, with a pylon that recharges mana :D :D
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On March 05 2012 00:26 BushidoSnipr wrote:I like the new look, but i think the creep in the beta was the coolest thing ever.
What did the old creep look like? I forget.
The old look isn't bad but looks outdated. I just wish they had kept some of the buildings/units like dark pylon, disruptor, and of course lurker.
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On March 05 2012 00:30 Carapace wrote: Some zerg buildings look way better then they do now in my opinion!
agreed... zerg looks way creepier... would prefer the old look!
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Dark Pylon was replaced in the very first build of beta we got to play. Chrono Boost first appearence was Beta Build 1! It used to have other abilities too, but I think they got removed later in the Alpha.
Null Circuit was an Observatory iirc. I think Robotics Bay also existed.
Immortals being able to be warped in and built from Warpgates. So good! Twilight Council tech too!? Imagine how ridiculous Twilight Council builds would be in our current game!
Reapers used to have landmines and they had Academy 2.0 for them previously. Kinda neat.
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Immortal gateway unit? I would love to see that lmao
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imho dark pylon should be required to warp in units, not warp them in normal locations. And not give building energy ofc. Probably also cost gas
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This looks like concept art more than actual screenshots of how these buildings would have looked in the game.
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would have been very interesting what the corrupters would have been like, with the only requirement being lair, no spire. would have been excellent for scouting and killing enemy overlords or catching drops..
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