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Starcraft 2 Pre-Release Images - Page 3

Forum Index > SC2 General
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windsupernova
Profile Joined October 2010
Mexico5280 Posts
March 04 2012 22:57 GMT
#41
Well IIRC people whined a lot about this artstyle because it looked too WoWish.

Personally I liked this more colorful style but people seem to go in a rage if it looks anything remotely similar to WoW.
"Its easy, just trust your CPU".-Boxer on being good at games
[Silverflame]
Profile Joined March 2009
Germany640 Posts
March 04 2012 23:07 GMT
#42
I loved the concept of the Nomad! Sad he didn't make it. Well, the raven is sort of "nomadish" I guess^^
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
MetalSlug
Profile Joined February 2010
Germany443 Posts
March 04 2012 23:16 GMT
#43
On March 05 2012 08:07 [Silverflame] wrote:
I loved the concept of the Nomad! Sad he didn't make it. Well, the raven is sort of "nomadish" I guess^^


The concept of the Nomad is basicly the mule in bigger with more detail...
im actually happy the nomand didnt made it but the maintenance function for Mech was kinda cool
MKP | Maru | Nada | Boxer | Supernova | Keen
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 04 2012 23:23 GMT
#44
One way to check out how matchups used to sort of work internally, is to take a look at the battle reports they made.

For anyone who hasn't seen them, here is the first:

Kill the Deathball
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
March 04 2012 23:29 GMT
#45
On March 05 2012 00:41 Orangeremi wrote:
Immortal gateway unit? I would love to see that lmao


Actually, there was an exploit/hack in the beta which allowed people to build immortals out of gateways. If I recall correctly, the problem was that back then blizzard had only removed the gateway button for immortals but not the ability to build them.

Here is the thread about warping in immortals:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 04 2012 23:32 GMT
#46
the battle reports were cool, 1 warpgate warp in as much as you can afford. But to bad the dark pylon was seriously overpowered, some players could need the more buff version for their artosis pylons. I am quiet happy they changed the bunker model though.
SarkON
Profile Joined January 2011
Russian Federation117 Posts
March 04 2012 23:34 GMT
#47
Looks so much better now. It just shows that Blizzard will play with tons of concepts before they actually happy to release the final product. That's why their games are so good at release.
Who Dares Wins...
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 04 2012 23:36 GMT
#48
Main use of the dark pylon was to increase mineral gathering rate of probes nearby for a short time, before chronoboost was added.

They did a great job on updating the models IMO
good vibes only
Mijati
Profile Joined July 2011
United Kingdom44 Posts
March 05 2012 00:12 GMT
#49
On March 05 2012 08:29 ggrrg wrote:
Show nested quote +
On March 05 2012 00:41 Orangeremi wrote:
Immortal gateway unit? I would love to see that lmao


Actually, there was an exploit/hack in the beta which allowed people to build immortals out of gateways. If I recall correctly, the problem was that back then blizzard had only removed the gateway button for immortals but not the ability to build them.

Here is the thread about warping in immortals:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132


That was after the game had been released.

All references to the warping in had been removed from the UI however through "hacking" (Hex Edit or package sending or something I believe) you were able to call the warp in immortal command which was still in the code. So basically all that was missing was the buttons and keybind for it.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
March 05 2012 00:16 GMT
#50
All i know is if I could build immortals out of my gateway the game would be a lot better.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
awakenx
Profile Joined May 2011
United States341 Posts
March 05 2012 02:02 GMT
#51
The shaders of SC2 Alpha for some reason, really, really, hurt my eyes and it looks like playing on that kind of shading is hell.

Or else I'm just too used to SC2's graphics on low.
WorstMicroNA
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 05 2012 02:10 GMT
#52
The zerg and terran stuff look so much better, even though they look "older" graphic-wise.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-05 02:26:28
March 05 2012 02:17 GMT
#53
On March 05 2012 00:22 tofubeans wrote:
What's a "Dark Pylon"? Sounds nifty


Search for "Bread". Play one of the custom maps "Outpost (Bread)" is updated.

Play Protoss and you can build the Dark Pylon!

A Dark Pylon is basically like a Shield Battery, with Proton Charge (basically it was the macro mechanic for Protoss, it makes probes gain +1 minerals while mining), Argus Link (basically Shield Battery except for casters) and finally Null Shield (Cloaks a target... including Motherships!!!). (That would have made Mothership rushes even more epic.)

There were several incarnations of the Dark Pylon. One version of the Dark Pylon used to have the ability to cloak structures nearby (Photon Cannons should stay cloaked until it attacked).

The version in the Bread custom map only has Argus Link (Shield Battery for casters), Shield Regen field, and Proton Charge (so alas, no cloaking structures).

(Got to admit though, building a Dark Pylon in some odd place in the map and building a ton of cloaked gateways would have been epic.)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
anApple
Profile Joined November 2011
Singapore275 Posts
March 05 2012 02:21 GMT
#54
Null Circuit :o :o :o
huehuehue
CycoDude
Profile Joined November 2010
United States326 Posts
March 05 2012 13:50 GMT
#55
hopefully they tweak the look of the warhound like they tweaked the look of some of the beta models.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
March 05 2012 14:33 GMT
#56
Terran Command Center looks awesome, I remember this look in alpha
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
March 05 2012 14:35 GMT
#57
On March 05 2012 08:29 ggrrg wrote:
Show nested quote +
On March 05 2012 00:41 Orangeremi wrote:
Immortal gateway unit? I would love to see that lmao


Actually, there was an exploit/hack in the beta which allowed people to build immortals out of gateways. If I recall correctly, the problem was that back then blizzard had only removed the gateway button for immortals but not the ability to build them.

Here is the thread about warping in immortals:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132


Wasn't a hack, that was just the way it was. Look at Battle Report 3 done by Dustin and Rob Simpson on youtube.
Luppa <3
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