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Starcraft 2 Pre-Release Images

Forum Index > SC2 General
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1 2 3 Next All
Shasta37
Profile Joined May 2011
United States70 Posts
Last Edited: 2012-03-04 15:18:17
March 04 2012 15:17 GMT
#1
I was looking at some forums of old clans that used to participate in RTS, and came upon some images that appeared to be released before the launch of SC2. They reflect what each race's tech tree was supposed to be at the time (which appears to be pretty close to what it launched as).

Terran:
[image loading]

Zerg:
[image loading]

Protoss:
[image loading]

I'm sure many have seen these, especially those following SC2's development closely until the release.

You'll notice that in all of these images, the look of the game is quite different. There's a bit more lighting and color visible in the pictures of the tech buildings. Some of the buiding's also look a bit different from what is actually in the game. My question is do you think SC2 would look better if it appeared as it does in these photos, or do you like things the way they are?

Poll: Which look for SC2 do you like more?

The Way It Is Now (111)
 
74%

Old Look (38)
 
26%

149 total votes

Your vote: Which look for SC2 do you like more?

(Vote): Old Look
(Vote): The Way It Is Now

tofubeans
Profile Joined January 2011
United States794 Posts
March 04 2012 15:22 GMT
#2
What's a "Dark Pylon"? Sounds nifty
andeh
Profile Blog Joined August 2009
United States904 Posts
March 04 2012 15:23 GMT
#3
I would say old look because lurkers 8)
mki
Profile Blog Joined November 2010
Poland882 Posts
March 04 2012 15:25 GMT
#4
Wow, I wish the Dark Pylon made it into the game. Maybe it's like a cloaked Pylon? Can you imagine cloaked proxy pylons?!?! LOL
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
BushidoSnipr
Profile Joined November 2010
United States910 Posts
March 04 2012 15:26 GMT
#5
I like the new look, but i think the creep in the beta was the coolest thing ever.
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 04 2012 15:29 GMT
#6
the old zerg version looks badass.
keep it deep! @zulison
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 04 2012 15:29 GMT
#7
The robotic bay is way better than the null circuit :p
http://www.twitch.tv/becosmos
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 04 2012 15:29 GMT
#8
The new look is much, much more polished, I definitely take it over the old look, but its nice to see how things kind of evolved into the final product.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Carapace
Profile Blog Joined March 2011
Netherlands128 Posts
March 04 2012 15:30 GMT
#9
Some zerg buildings look way better then they do now in my opinion!
Adonminus
Profile Joined January 2012
Israel543 Posts
March 04 2012 15:30 GMT
#10
If I'm not mistaken, dark pylon had an ability which would boost probe harvest rate and return speed. It was like an earlier version of chronoboost and protoss macro mechanic.
iss
Profile Joined October 2011
United States36 Posts
March 04 2012 15:35 GMT
#11
On March 05 2012 00:22 tofubeans wrote:
What's a "Dark Pylon"? Sounds nifty


(Wiki)Obelisk

From some research, it also had the ability to cloak nearby buildings as well. Seems interesting, although Argus Link + High Templar would have been ridiculous.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2012-03-04 15:37:27
March 04 2012 15:36 GMT
#12
I'm happy with the way it looks now, the terran stuff especially looks very cartoony Protoss looks pretty polished though.

Lol I remember the dark pylon, I think there were actual gameplay videos with the dark pylon, it could do something like chronoboost mining or something like that(mules for protoss basically)...and cloak buildings, and also act as a mana/shield battery(??) lol...
I think the null circuit is just the sentry without the snowball.


Imagine....warp-in storm, with a pylon that recharges mana :D :D
paintfive
Profile Joined September 2011
785 Posts
March 04 2012 15:37 GMT
#13
On March 05 2012 00:26 BushidoSnipr wrote:
I like the new look, but i think the creep in the beta was the coolest thing ever.


What did the old creep look like? I forget.

The old look isn't bad but looks outdated. I just wish they had kept some of the buildings/units like dark pylon, disruptor, and of course lurker.
tropical
Profile Joined October 2010
Germany61 Posts
March 04 2012 15:38 GMT
#14
On March 05 2012 00:30 Carapace wrote:
Some zerg buildings look way better then they do now in my opinion!


agreed... zerg looks way creepier... would prefer the old look!
Arco
Profile Joined September 2009
United States2090 Posts
March 04 2012 15:38 GMT
#15
Dark Pylon was replaced in the very first build of beta we got to play. Chrono Boost first appearence was Beta Build 1! It used to have other abilities too, but I think they got removed later in the Alpha.

Null Circuit was an Observatory iirc. I think Robotics Bay also existed.

Immortals being able to be warped in and built from Warpgates. So good! Twilight Council tech too!? Imagine how ridiculous Twilight Council builds would be in our current game!

Reapers used to have landmines and they had Academy 2.0 for them previously. Kinda neat.

Orangeremi
Profile Joined July 2011
United States94 Posts
March 04 2012 15:41 GMT
#16
Immortal gateway unit? I would love to see that lmao
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
March 04 2012 15:42 GMT
#17
imho dark pylon should be required to warp in units, not warp them in normal locations. And not give building energy ofc. Probably also cost gas
The more I practice, the luckier I get!
Xivsa
Profile Joined April 2011
United States1009 Posts
March 04 2012 15:45 GMT
#18
This looks like concept art more than actual screenshots of how these buildings would have looked in the game.
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
KoBlades
Profile Joined April 2011
Austria248 Posts
March 04 2012 15:47 GMT
#19
would have been very interesting what the corrupters would have been like, with the only requirement being lair, no spire. would have been excellent for scouting and killing enemy overlords or catching drops..
"What do you know about fear?" -"Everything."
Sated
Profile Blog Joined March 2011
England4983 Posts
March 04 2012 15:48 GMT
#20
--- Nuked ---
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