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Starcraft 2 Pre-Release Images

Forum Index > SC2 General
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Shasta37
Profile Joined May 2011
United States70 Posts
Last Edited: 2012-03-04 15:18:17
March 04 2012 15:17 GMT
#1
I was looking at some forums of old clans that used to participate in RTS, and came upon some images that appeared to be released before the launch of SC2. They reflect what each race's tech tree was supposed to be at the time (which appears to be pretty close to what it launched as).

Terran:
[image loading]

Zerg:
[image loading]

Protoss:
[image loading]

I'm sure many have seen these, especially those following SC2's development closely until the release.

You'll notice that in all of these images, the look of the game is quite different. There's a bit more lighting and color visible in the pictures of the tech buildings. Some of the buiding's also look a bit different from what is actually in the game. My question is do you think SC2 would look better if it appeared as it does in these photos, or do you like things the way they are?

Poll: Which look for SC2 do you like more?

The Way It Is Now (111)
 
74%

Old Look (38)
 
26%

149 total votes

Your vote: Which look for SC2 do you like more?

(Vote): Old Look
(Vote): The Way It Is Now

tofubeans
Profile Joined January 2011
United States794 Posts
March 04 2012 15:22 GMT
#2
What's a "Dark Pylon"? Sounds nifty
andeh
Profile Blog Joined August 2009
United States904 Posts
March 04 2012 15:23 GMT
#3
I would say old look because lurkers 8)
mki
Profile Blog Joined November 2010
Poland882 Posts
March 04 2012 15:25 GMT
#4
Wow, I wish the Dark Pylon made it into the game. Maybe it's like a cloaked Pylon? Can you imagine cloaked proxy pylons?!?! LOL
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
BushidoSnipr
Profile Joined November 2010
United States910 Posts
March 04 2012 15:26 GMT
#5
I like the new look, but i think the creep in the beta was the coolest thing ever.
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 04 2012 15:29 GMT
#6
the old zerg version looks badass.
keep it deep! @zulison
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 04 2012 15:29 GMT
#7
The robotic bay is way better than the null circuit :p
http://www.twitch.tv/becosmos
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 04 2012 15:29 GMT
#8
The new look is much, much more polished, I definitely take it over the old look, but its nice to see how things kind of evolved into the final product.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Carapace
Profile Blog Joined March 2011
Netherlands128 Posts
March 04 2012 15:30 GMT
#9
Some zerg buildings look way better then they do now in my opinion!
Adonminus
Profile Joined January 2012
Israel543 Posts
March 04 2012 15:30 GMT
#10
If I'm not mistaken, dark pylon had an ability which would boost probe harvest rate and return speed. It was like an earlier version of chronoboost and protoss macro mechanic.
iss
Profile Joined October 2011
United States36 Posts
March 04 2012 15:35 GMT
#11
On March 05 2012 00:22 tofubeans wrote:
What's a "Dark Pylon"? Sounds nifty


(Wiki)Obelisk

From some research, it also had the ability to cloak nearby buildings as well. Seems interesting, although Argus Link + High Templar would have been ridiculous.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2012-03-04 15:37:27
March 04 2012 15:36 GMT
#12
I'm happy with the way it looks now, the terran stuff especially looks very cartoony Protoss looks pretty polished though.

Lol I remember the dark pylon, I think there were actual gameplay videos with the dark pylon, it could do something like chronoboost mining or something like that(mules for protoss basically)...and cloak buildings, and also act as a mana/shield battery(??) lol...
I think the null circuit is just the sentry without the snowball.


Imagine....warp-in storm, with a pylon that recharges mana :D :D
paintfive
Profile Joined September 2011
785 Posts
March 04 2012 15:37 GMT
#13
On March 05 2012 00:26 BushidoSnipr wrote:
I like the new look, but i think the creep in the beta was the coolest thing ever.


What did the old creep look like? I forget.

The old look isn't bad but looks outdated. I just wish they had kept some of the buildings/units like dark pylon, disruptor, and of course lurker.
tropical
Profile Joined October 2010
Germany61 Posts
March 04 2012 15:38 GMT
#14
On March 05 2012 00:30 Carapace wrote:
Some zerg buildings look way better then they do now in my opinion!


agreed... zerg looks way creepier... would prefer the old look!
Arco
Profile Joined September 2009
United States2090 Posts
March 04 2012 15:38 GMT
#15
Dark Pylon was replaced in the very first build of beta we got to play. Chrono Boost first appearence was Beta Build 1! It used to have other abilities too, but I think they got removed later in the Alpha.

Null Circuit was an Observatory iirc. I think Robotics Bay also existed.

Immortals being able to be warped in and built from Warpgates. So good! Twilight Council tech too!? Imagine how ridiculous Twilight Council builds would be in our current game!

Reapers used to have landmines and they had Academy 2.0 for them previously. Kinda neat.

Orangeremi
Profile Joined July 2011
United States94 Posts
March 04 2012 15:41 GMT
#16
Immortal gateway unit? I would love to see that lmao
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
March 04 2012 15:42 GMT
#17
imho dark pylon should be required to warp in units, not warp them in normal locations. And not give building energy ofc. Probably also cost gas
The more I practice, the luckier I get!
Xivsa
Profile Joined April 2011
United States1009 Posts
March 04 2012 15:45 GMT
#18
This looks like concept art more than actual screenshots of how these buildings would have looked in the game.
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
KoBlades
Profile Joined April 2011
Austria248 Posts
March 04 2012 15:47 GMT
#19
would have been very interesting what the corrupters would have been like, with the only requirement being lair, no spire. would have been excellent for scouting and killing enemy overlords or catching drops..
"What do you know about fear?" -"Everything."
Sated
Profile Blog Joined March 2011
England4983 Posts
March 04 2012 15:48 GMT
#20
--- Nuked ---
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
March 04 2012 15:50 GMT
#21
I would love to know what a "Dark Pylon" was supposed to do.
Call me Marge Simpson cuz I love you homie
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
March 04 2012 21:15 GMT
#22
On March 05 2012 00:50 PassiveAce wrote:
I would love to know what a "Dark Pylon" was supposed to do.

Make warp gate rushes more forgiving cuz they need to account for building dark pylons
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
March 04 2012 21:58 GMT
#23
old way, just cos i wanna be able to go twilight tech and still warp in immortals from gateways :D
Roachu
Profile Joined June 2011
Sweden692 Posts
March 04 2012 21:59 GMT
#24
Zerg definitely looked cooler in their early designs, but Terran and Protoss seems pretty much the same. I don't know what it is about the old Z designs, I just like it more. Looks more alive and organic.
Don't be asshats
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
March 04 2012 22:00 GMT
#25
On March 05 2012 00:50 PassiveAce wrote:
I would love to know what a "Dark Pylon" was supposed to do.

read the thread and you'll find out, theres a link for it
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 04 2012 22:03 GMT
#26
Some zerg buildings looked way better, especially Evolution chamber.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
March 04 2012 22:04 GMT
#27
I would kill for a cloaked dark pylon Just imagine you could build a cloaked proxy pylon to warp in cloaked Zealots.
:D
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Neurosis
Profile Joined October 2010
United States893 Posts
March 04 2012 22:04 GMT
#28
the only thing that looks cooler from the old style is the evo chamber. That looks totally badass.
Indolent
Profile Joined January 2012
Poland137 Posts
March 04 2012 22:08 GMT
#29
I want old Evolution Chamber! Looks awesome.
Poehalcho
Profile Joined October 2011
149 Posts
March 04 2012 22:10 GMT
#30
Zerg buildings looked better except for lair and hive.
I prefer most of the modern buildings for terran and protoss though :/

On the other hand I really liked some of the old unit designs better.
The environments were also way more beautiful in the alpha, with stuff like grass really sticking out.

Oh well.. at least HotS brings a few graphical updates as well...
creep up buildings and ragdoll physics woohoo : D
Great Master Chief Nerdotaku God Emperor Bauss
MetalSlug
Profile Joined February 2010
Germany443 Posts
March 04 2012 22:12 GMT
#31
I actually played that version in Cologne on some Warcraft III invitational Tournament back before Beta.
The Zerg stuff looked better than what we have now imho
MKP | Maru | Nada | Boxer | Supernova | Keen
TheButtonmen
Profile Joined December 2010
Canada1401 Posts
March 04 2012 22:17 GMT
#32
Sweet jebus corrupters being unlocked by lair rather then spire would be so handy!

But I really enjoy the look the have now more (that may be because I'm biased towards it due to exposure to it).
SnuggleZhenya
Profile Joined July 2010
596 Posts
March 04 2012 22:24 GMT
#33
On March 05 2012 00:50 PassiveAce wrote:
I would love to know what a "Dark Pylon" was supposed to do.


If I recall they had an ability that allowed probes to mine faster. This was pre-chronoboost.
You'll never get better being an angry nerd sitting alone in your room.
Exempt.
Profile Joined May 2011
United States470 Posts
March 04 2012 22:34 GMT
#34
insane how much stuff they removed...
Promethelax
Profile Joined February 2012
Canada7089 Posts
March 04 2012 22:37 GMT
#35
Dark Pylon seems awesome. I would have loved to play in Alpha and actually get to use that.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 04 2012 22:42 GMT
#36
The old evo chamber looks pretty sick.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 04 2012 22:46 GMT
#37
Aaw hell a Null Circuit sounds cool.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
March 04 2012 22:47 GMT
#38
lurker den!!

savior & jaedong
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
March 04 2012 22:48 GMT
#39
If you just look at these images, you can see how far we have come. We still have a ways to go, both metagame wise and balance wise, but we should be able to get to a good e-sports status if we continue in the way of which we have.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
March 04 2012 22:50 GMT
#40
i really prefer the present look of zerg buildings, this looks VERY cartoony and WC3.. now they have a much more serious tone

that goes for terran as well
windsupernova
Profile Joined October 2010
Mexico5280 Posts
March 04 2012 22:57 GMT
#41
Well IIRC people whined a lot about this artstyle because it looked too WoWish.

Personally I liked this more colorful style but people seem to go in a rage if it looks anything remotely similar to WoW.
"Its easy, just trust your CPU".-Boxer on being good at games
[Silverflame]
Profile Joined March 2009
Germany640 Posts
March 04 2012 23:07 GMT
#42
I loved the concept of the Nomad! Sad he didn't make it. Well, the raven is sort of "nomadish" I guess^^
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
MetalSlug
Profile Joined February 2010
Germany443 Posts
March 04 2012 23:16 GMT
#43
On March 05 2012 08:07 [Silverflame] wrote:
I loved the concept of the Nomad! Sad he didn't make it. Well, the raven is sort of "nomadish" I guess^^


The concept of the Nomad is basicly the mule in bigger with more detail...
im actually happy the nomand didnt made it but the maintenance function for Mech was kinda cool
MKP | Maru | Nada | Boxer | Supernova | Keen
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 04 2012 23:23 GMT
#44
One way to check out how matchups used to sort of work internally, is to take a look at the battle reports they made.

For anyone who hasn't seen them, here is the first:

Kill the Deathball
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
March 04 2012 23:29 GMT
#45
On March 05 2012 00:41 Orangeremi wrote:
Immortal gateway unit? I would love to see that lmao


Actually, there was an exploit/hack in the beta which allowed people to build immortals out of gateways. If I recall correctly, the problem was that back then blizzard had only removed the gateway button for immortals but not the ability to build them.

Here is the thread about warping in immortals:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 04 2012 23:32 GMT
#46
the battle reports were cool, 1 warpgate warp in as much as you can afford. But to bad the dark pylon was seriously overpowered, some players could need the more buff version for their artosis pylons. I am quiet happy they changed the bunker model though.
SarkON
Profile Joined January 2011
Russian Federation117 Posts
March 04 2012 23:34 GMT
#47
Looks so much better now. It just shows that Blizzard will play with tons of concepts before they actually happy to release the final product. That's why their games are so good at release.
Who Dares Wins...
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 04 2012 23:36 GMT
#48
Main use of the dark pylon was to increase mineral gathering rate of probes nearby for a short time, before chronoboost was added.

They did a great job on updating the models IMO
good vibes only
Mijati
Profile Joined July 2011
United Kingdom44 Posts
March 05 2012 00:12 GMT
#49
On March 05 2012 08:29 ggrrg wrote:
Show nested quote +
On March 05 2012 00:41 Orangeremi wrote:
Immortal gateway unit? I would love to see that lmao


Actually, there was an exploit/hack in the beta which allowed people to build immortals out of gateways. If I recall correctly, the problem was that back then blizzard had only removed the gateway button for immortals but not the ability to build them.

Here is the thread about warping in immortals:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132


That was after the game had been released.

All references to the warping in had been removed from the UI however through "hacking" (Hex Edit or package sending or something I believe) you were able to call the warp in immortal command which was still in the code. So basically all that was missing was the buttons and keybind for it.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
March 05 2012 00:16 GMT
#50
All i know is if I could build immortals out of my gateway the game would be a lot better.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
awakenx
Profile Joined May 2011
United States341 Posts
March 05 2012 02:02 GMT
#51
The shaders of SC2 Alpha for some reason, really, really, hurt my eyes and it looks like playing on that kind of shading is hell.

Or else I'm just too used to SC2's graphics on low.
WorstMicroNA
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 05 2012 02:10 GMT
#52
The zerg and terran stuff look so much better, even though they look "older" graphic-wise.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-05 02:26:28
March 05 2012 02:17 GMT
#53
On March 05 2012 00:22 tofubeans wrote:
What's a "Dark Pylon"? Sounds nifty


Search for "Bread". Play one of the custom maps "Outpost (Bread)" is updated.

Play Protoss and you can build the Dark Pylon!

A Dark Pylon is basically like a Shield Battery, with Proton Charge (basically it was the macro mechanic for Protoss, it makes probes gain +1 minerals while mining), Argus Link (basically Shield Battery except for casters) and finally Null Shield (Cloaks a target... including Motherships!!!). (That would have made Mothership rushes even more epic.)

There were several incarnations of the Dark Pylon. One version of the Dark Pylon used to have the ability to cloak structures nearby (Photon Cannons should stay cloaked until it attacked).

The version in the Bread custom map only has Argus Link (Shield Battery for casters), Shield Regen field, and Proton Charge (so alas, no cloaking structures).

(Got to admit though, building a Dark Pylon in some odd place in the map and building a ton of cloaked gateways would have been epic.)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
anApple
Profile Joined November 2011
Singapore275 Posts
March 05 2012 02:21 GMT
#54
Null Circuit :o :o :o
huehuehue
CycoDude
Profile Joined November 2010
United States326 Posts
March 05 2012 13:50 GMT
#55
hopefully they tweak the look of the warhound like they tweaked the look of some of the beta models.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
March 05 2012 14:33 GMT
#56
Terran Command Center looks awesome, I remember this look in alpha
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
March 05 2012 14:35 GMT
#57
On March 05 2012 08:29 ggrrg wrote:
Show nested quote +
On March 05 2012 00:41 Orangeremi wrote:
Immortal gateway unit? I would love to see that lmao


Actually, there was an exploit/hack in the beta which allowed people to build immortals out of gateways. If I recall correctly, the problem was that back then blizzard had only removed the gateway button for immortals but not the ability to build them.

Here is the thread about warping in immortals:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132


Wasn't a hack, that was just the way it was. Look at Battle Report 3 done by Dustin and Rob Simpson on youtube.
Luppa <3
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