Still, I feel like a nuked mayor is something we should not push for...
also nisani, the day ends tomorrow afaik, don't confuse people.
Forum Index > TL Mafia |
Jayjay54
Germany2296 Posts
Still, I feel like a nuked mayor is something we should not push for... also nisani, the day ends tomorrow afaik, don't confuse people. | ||
syllogism
Finland5948 Posts
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Kurumi
Poland6130 Posts
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Kenpachi
United States9908 Posts
I WONDER | ||
Kenpachi
United States9908 Posts
On February 26 2012 03:31 syllogism wrote: Also I'm going to be directing guns at the people who are clearly "nuking" without any consideration COME AT MEH | ||
Jayjay54
Germany2296 Posts
On February 26 2012 03:30 syllogism wrote: Kurumi just made a mistake there, nukes land when the day ends. Even if he didn't make a mistake, we will know when the night starts. I'm not going to assume that they are real, as that would be basically game ruining and there is absolutely nothing we can do about them. It's clearly not a role related mechanic, so I'm leaning towards it being a joke. As the nukes being real is the less likely scenario and following your advice would allow scum win the elections anyway, there is no reason not to vote for people who have been nuked. I know you have't played in a game that had nukes, but there are indeed roles that can affect the nukes and I may have even received such a claim. Whether the nukes in this game are real or not has nothing to do with that. yea I saw that. I was under the impression that they live through the night and you can end up protecting / checking / shooting people who are bound to die anyways. With Kurumi's mistake that is obviously not the case. Well, I don't know what's going to happen. I didn't have a nuke mentioned in my PM. Let's see. If there are roles to protect from nukes, the president could be saved. I don't if that's the case, but chances are, that the president / mayor dies right away. Why risk that? There is also no reason to vote somebody else. To believe that only town people have been nuked and the chances to elect a scum player is pretty random to me. The only "real" candidate who would be affected is bugs... | ||
chaos13
Canada885 Posts
Kaller Game Invention No. 1 The BlacKaller Market Hello, and welcome to The BlacKaller Market! I am the operator of this fine establishment, here to provide you with any sort of material or weaponry you could possibly need in any situation. If you glance behind the counter here (which you'll see is made of solid gold) you'll see my vast array of items for sale, each clearly labeled with price. You will all begin with the same number of Kaller Dollars. As you see, some items here are worth more than what you begin with. You may trade any amount amongst yourselves. We don't care what you do with your money outside of here. HOWEVER, in order to confirm that someone is not being bamboozled, you and your trading partner must BOTH make a clear transaction by PM'ing me. Once this has been confirmed, the $$ total of each player in this Quicktopic thread will be updated. Transactions must be made in the following legal format, or they will not be binding. chaos13 - Transaction with GreYMisT chaos13 to GreYMisT: 750 Kaller Dollars GreYMisT to chaos13: 1 cup of coffee GreYMisT - Transaction with chaos13 GreYMisT to chaos13: 1 cup of coffee chaos13 to GreYMisT: 750 Kaller Dollars Once such a transaction has occurred and I have received an identical PM from both parties, the total will be updated. There is no limit on what you may trade here. Now, on to my stock: Disguise (1): 500 Kaller Dollars - One time use. Causes you to appear as "Vanilla Townie" to role and alignment checks. No limit on stock. Medic Kit (1): 1000 Kaller Dollars - One time use. Allows you to protect one person from being killed that night. 3 remain in stock. Necronomicon (1): 1000 Kaller Dollars - One time use. Changes your role and alignment to "Cultist". 1 remains in stock. Magnifying Glass (1): 2000 Kaller Dollars - One time use. May be used to discover the role of a single player. May be used during night only. 2 remain in stock. Bulletproof Vest (1): 3000 Kaller Dollars - One time use. Protects against a single night kill. Even if you are not hit, the vest will be used up. 2 remain in stock. Gun (1): 4000 Kaller Dollars - One time use. May be used to attack a single player at night. Does 1 KP worth of damage. 3 remain in stock. RPG (1): 6000 Kaller Dollars - One time use. May be used to attack three players at once: the player you have targeted, and the players immediately above and below them in the player list. 1 remains in stock. Missile Silo (1): 15000 Kaller Dollars - Builds one nuke per day, which are placed in holding. May hold up to 5 nukes at once, which can be fired at any time. 1 remains in stock. Geneva Convention (1): 4000 Kaller Dollars - Must be activated by player after purchase. Prevents the fire of any nukes for the remainder of that Day/Night cycle. The QT would be used to keep track of stock and player Dollar amounts. Everyone was going to start off with 1000 Kaller Dollars. | ||
risk.nuke
Sweden2825 Posts
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syllogism
Finland5948 Posts
I am now the Inventor I did not, however, steal the role from Mr. chaos13. I agree that is a very good invention and will definitely consider inventing that or a similarly brilliant invention. | ||
chaos13
Canada885 Posts
On February 26 2012 04:02 syllogism wrote: Urgent news! I am now the Inventor I did not, however, steal the role from Mr. chaos13. I agree that is a very good invention and will definitely consider inventing that or a similarly brilliant invention. Feel free to make up more stuff to sell, I was beginning to run out of ideas. | ||
Kurumi
Poland6130 Posts
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risk.nuke
Sweden2825 Posts
On February 26 2012 04:04 Kurumi wrote: There's a nuke heading towards sandroba! Did I sucessfully stop the nuke heading towards me? | ||
syllogism
Finland5948 Posts
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Jayjay54
Germany2296 Posts
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chaos13
Canada885 Posts
On February 26 2012 04:10 syllogism wrote: Chaos13 also, having seen my role you should encourage everyone to role claim to me Role =/= alignment. Especially in a game like this one. | ||
syllogism
Finland5948 Posts
On February 26 2012 04:24 chaos13 wrote: Show nested quote + On February 26 2012 04:10 syllogism wrote: Chaos13 also, having seen my role you should encourage everyone to role claim to me Role =/= alignment. Especially in a game like this one. Haha if you say so, it's an incredibly useless role for mafia | ||
chaos13
Canada885 Posts
On February 26 2012 04:25 syllogism wrote: Show nested quote + On February 26 2012 04:24 chaos13 wrote: On February 26 2012 04:10 syllogism wrote: Chaos13 also, having seen my role you should encourage everyone to role claim to me Role =/= alignment. Especially in a game like this one. Haha if you say so, it's an incredibly useless role for mafia And if you'll pay attention, you'll realize that if you are mafia, you would not want such a useless role, and suddenly.... YOU DON'T HAVE IT ANYMORE, HOORAY! Instead you can invent seriously destructive anti-town weapons. | ||
GreYMisT
United States6736 Posts
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Jayjay54
Germany2296 Posts
On February 26 2012 04:39 GreYMisT wrote: what in the name of all the hells is going on? we have reached 10 nukes. | ||
Cyber_Cheese
Australia3615 Posts
On meta, seems like a much better target. | ||
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