[G] Guide for low level Terrans. 3 Rax. - Page 8
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ProbeEtPylon
168 Posts
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vnlegend
United States1389 Posts
With 2 reactored barracks you'd expect to have more than 13 marines lol. In fact a 2 rax techlab/reactor build probably produces more units and hits earlier. Secondly stim is started way early and is not used until 4+ minutes later. Again this should be delayed for earlier barracks or something. | ||
SolidMustard
France1515 Posts
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lordofsoup
United States159 Posts
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Khazidhea
Kazakhstan65 Posts
vnlegend, 2 rax TvP style with reactor first and concussive would hit earlier - that's true. But here I aim for a stim timing, that's why stim is so early. By the time 2 rax gets stim 3 rax will outproduce whatever 2 rax produce fore sure. Lastly, stim is 'not used' only for 1 minute while the concussive shell is researched. I also mention how concussive is an optional upgrade, you can skip it and attack right after stim. If you can show a build that has more marines, but still includes marauders, early stim timing and a (late) expo, please share with us. lordofsoup, protoss would not usually wall-in like this vs terran. The buildings are vulnerable to ranged units this way. For example terran can pick the buildings from the low ground with medivac vision. Dont doulbe expand. If you follow the build, you will start your cc as you move out. Camp his ramp until you float your cc to your natural. Then leave. If protoss starts his expansion now, he is behind. Check out the transition section if you are not sure what to do next. | ||
enigamI
Canada385 Posts
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lordofsoup
United States159 Posts
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Khazidhea
Kazakhstan65 Posts
Realistically you need ghosts to deal with HTs and vikings vs colosus. To win you absolutely have to avoid storms either by emping\sniping templars or just baiting storms and running out of them. It is a very micro intensive dance of ghosts and templars. Then protoss brings colossi and you have to pull ghosts back, bring vikings. It's hard! But unless you are in masters, dont even think about it. There is a reason your opponent is not in masters yet! You can have double his army size by having much more production and keeping money low. Most likely they wont upgrade units, so yeah, storms deal damage, but everything else would just evaporate against 3\3 marine\marauder. | ||
KiNGxXx
7928 Posts
On January 31 2012 03:45 ProbeEtPylon wrote: I like the idea of focusing on one build in order to improve your basic mechanics. However, I hate all-ins. Is there a more macro orienteted build for Terran, which I can use in lower leagues against all three machups? TvX 2 Rax 3 Bunker http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963 Video by Blazinghand http://www.twitch.tv/blazinghand/b/294524697 | ||
Snotling
Germany885 Posts
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unix04
United States89 Posts
On February 07 2012 03:39 Snotling wrote: went 4-1 yesterday and 4-1 today, should be promoted soon. one thing that killed me was getting hit by banelings in the middle of the field while the push was rolling. he killed my units, and instantly attacked my base, i could not build enoght units in time -gg. guess i have to start micro at least a bit^^ you could also place your marauders in front when the banes come in. at the lower levels, they wont target your marines very often. your rauders will soak up the 10+ banes that come at you (and you'll still have a couple left if you placed your units well) | ||
Snotling
Germany885 Posts
On February 07 2012 07:19 unix04 wrote: you could also place your marauders in front when the banes come in. at the lower levels, they wont target your marines very often. your rauders will soak up the 10+ banes that come at you (and you'll still have a couple left if you placed your units well) ill try that next time. altought at the point i noticed the banes it was way to late for that. so i guess i have to start scouting | ||
xongnox
540 Posts
On January 31 2012 08:04 enigamI wrote: When I started sc2, with no previous RTS experience, I used this to go from silver to low diamond ... Of course, this was a few weeks after release, so everyone was considerably shittier haha. Well... these days i did that sometimes vsP on good maps (like Metalopolis) on a *mid-master account*, and that works quit well :D But i trick the opponent by showing only 2 marines and a bunker on the top of the choke. So the toss prepare for 1-1-1 defense, and most of the time 1-1-1 defense are horrible vs that :p (not enough FF, too many immortals, .. ) | ||
Sennin
Belgium50 Posts
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nebula.
Sweden1431 Posts
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unix04
United States89 Posts
On February 10 2012 03:45 Sennin wrote: The thing is, when I'm versus a.i. and I don't have anything bothering me like scouting and fending of early pressure. I nail this build pretty well. Mostly I'll have everything 10 seconds earlier and have 33 scv's at 8:00. Do you guys have a tips for learning multitasking? do you make the most of hotkeys? try doing this build without looking at your main base except when you make your buildings. this should help you when you scout as well as engage in battles outside your main. also, i think a common mistake that people make are spending too much time on micro when attacks happen. you could always be pre-emptive by spreading your marines on the high ground near the ramp, or any open spots where reapers could hop in if you suspect reaper harass. at the lower levels, it's good enough to learn to make favorable engagements by picking location and formation and using the effort to micro the battle towards continuing macro (make more scv, depots, production buildings, etc). | ||
Tulkas25
Greece292 Posts
On January 31 2012 08:04 enigamI wrote: When I started sc2, with no previous RTS experience, I used this to go from silver to low diamond ... Of course, this was a few weeks after release, so everyone was considerably shittier haha. That's my story too!! i left for the mandatory service in the army for 9 months after that though..When i started playing again after that it was a rough downfall to gold.The game had evolved like hell.The road back to diamond after getting demoted to gold was a bumpy a lengthy one i have to say.Still a great build to start playing terran as it includes sense of timings basic MMM micro and all that stuff! | ||
Sennin
Belgium50 Posts
-when do you send your scout -do you cut production after 7:30 to get the money for the expansion since I seem to have my money low. | ||
Pusekatten
Norway234 Posts
My question here is then, what if you plan to switch race, in my case its from EU plat zerg, to terran, should I still go 3rax? Or should I try to have 1 build per matchup, like marine tank / MMM / some tvt build. | ||
BurningRanger
Germany303 Posts
On February 13 2012 18:47 Sennin wrote: I have a few questions about this build: -when do you send your scout -do you cut production after 7:30 to get the money for the expansion since I seem to have my money low. Actually the BO in the 1st post says cut production to get a CC out and then go on cranking out MM. I usually send my scout right after starting the 1st Rax, just against Zerg it's right after starting the 1st Depot, cos of chance of 6-Pool. (Oh, how I love to see ragequits after failed 6-Pools. :D) On February 13 2012 22:50 Pusekatten wrote: I have looked at alot of terran starter guides, and most off them say start with 3rax. My question here is then, what if you plan to switch race, in my case its from EU plat zerg, to terran, should I still go 3rax? Or should I try to have 1 build per matchup, like marine tank / MMM / some tvt build. I'd recommend starting off with just 1 BO. Imo the races are so much different to play that you have to start nearly from scratch when you raceswitch. However you're probably able to do more BOs soon, cos of the overall game experience. | ||
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