On December 31 2011 03:50 SlayerOfYou wrote: I think this is kinda somewhat being blown out of proportion. You know who also takes a long time to leave, even when it's obvious that they have lost? Slayers_Boxer. My Idol. Yet every time he does it the announcers say something along the lines of " oh he is taking a moment to analyze the game in his head" or "he is regaining his composure for the next match".
Honestly the reason this gets blown out of proportion is because whenever the words "fantasy gg timing" are uttered it is 90% of the time NOT a "fantasy gg timing"
On December 31 2011 09:00 GoTuNk! wrote: Any of you guys know of game theory? Progamers CAN'T leave asap when they are behind because they need a balanced "leaving range" for their careers. If someone left the game whenever he LOOKED clearly dead, their opponents would know whenever they don't leave that there is something fishy behind that they are not aware off (carriers, bcs, hidden exp, etc)
I think this would be a really good reason.
in case of fantasy it would have to be hidden, secretly abandoning of freshly build mining bases by his opponent though ;]
On December 31 2011 09:00 GoTuNk! wrote: Any of you guys know of game theory? Progamers CAN'T leave asap when they are behind because they need a balanced "leaving range" for their careers. If someone left the game whenever he LOOKED clearly dead, their opponents would know whenever they don't leave that there is something fishy behind that they are not aware off (carriers, bcs, hidden exp, etc)
On December 31 2011 09:00 GoTuNk! wrote: Any of you guys know of game theory? Progamers CAN'T leave asap when they are behind because they need a balanced "leaving range" for their careers. If someone left the game whenever he LOOKED clearly dead, their opponents would know whenever they don't leave that there is something fishy behind that they are not aware off (carriers, bcs, hidden exp, etc)
i agree with you, and i hope all progamers start to do Fantasy gg timings
On December 31 2011 03:50 SlayerOfYou wrote: I think this is kinda somewhat being blown out of proportion. You know who also takes a long time to leave, even when it's obvious that they have lost? Slayers_Boxer. My Idol. Yet every time he does it the announcers say something along the lines of " oh he is taking a moment to analyze the game in his head" or "he is regaining his composure for the next match".
Quod licet Iovi non licet bovi.
Fantasy might just be good enough to get away with it, but if a B-class player started doing it it would get old very fast.
I remember when IdrA and Incontrol were commentating GSTL one night. IdrA said progamers tend to leave late in proelague / teamleague games since they don't want to "let their teamates down" etc....which is "retarded" according to him.
On December 31 2011 09:00 GoTuNk! wrote: Any of you guys know of game theory? Progamers CAN'T leave asap when they are behind because they need a balanced "leaving range" for their careers. If someone left the game whenever he LOOKED clearly dead, their opponents would know whenever they don't leave that there is something fishy behind that they are not aware off (carriers, bcs, hidden exp, etc)
There we go. Now can people stop bitching about Fantasy's GG timing?
On December 31 2011 09:00 GoTuNk! wrote: Any of you guys know of game theory? Progamers CAN'T leave asap when they are behind because they need a balanced "leaving range" for their careers. If someone left the game whenever he LOOKED clearly dead, their opponents would know whenever they don't leave that there is something fishy behind that they are not aware off (carriers, bcs, hidden exp, etc)
There we go. Now can people stop bitching about Fantasy's GG timing?
This is why floating ccs when zerg has entire map with spread overlords is a good idea.
On December 31 2011 11:54 ppshchik wrote: I remember when IdrA and Incontrol were commentating GSTL one night. IdrA said progamers tend to leave late in proelague / teamleague games since they don't want to "let their teamates down" etc....which is "retarded" according to him.
But doing in individual leagues is just...
And leaving games where you winning or not lost yet is so smart.
On December 31 2011 09:00 GoTuNk! wrote: Any of you guys know of game theory? Progamers CAN'T leave asap when they are behind because they need a balanced "leaving range" for their careers. If someone left the game whenever he LOOKED clearly dead, their opponents would know whenever they don't leave that there is something fishy behind that they are not aware off (carriers, bcs, hidden exp, etc)
There we go. Now can people stop bitching about Fantasy's GG timing?
The fact that your opponent would recall scouts into your base indicates that they know that you've lost. Let's face it, there are circumstances when you have lost and both players know it. Flying your CC away after a 4pool? That game vs. Flash where he was on 2 bases. Flash knew the rough timing of mining out your main and nat as well.
I might as well take the opportunity to point out two of Fantasy's recent games where he persevered despite being at quite the disadvantage and came back to take the win:
Fantasy vs Reality on Sniper Ridge
(actually, when the ref paused I thought Fantasy was definitely toast) Fantasy vs Skyhigh on Jade
On January 07 2012 13:39 Zona wrote: I might as well take the opportunity to point out two of Fantasy's recent games where he persevered despite being at quite the disadvantage and came back to take the win:
On January 07 2012 14:50 taitanik wrote: this is sad, the guy fights till he has no units left and people complain about gg timings and im amazed by his fighting spirit
His fighting spirit is impressive, and I certainly respect that. People hate on it because they feel that he prolongs games unnecessarily when the chance of victory is essentially nothing. For his opponents, it can be frustrating trying to kill him off even though you have already won, he makes you continue to play.
It's what makes Fantasy different from many other players.
i dont think you can comeback from a "fantasy gg timing " scenario vs a good player unless its tvt only 2 cases that i have seen coming back from an impossible cases were (that are not tvt) jaedong vs lomo in gom 2 jaedong had 1 base and a half 15 drones and a group of mnm with firebat in his nat lomo on 3 bases still dont know what happend there 2nd case saviour vs TT but that was a case of TT fucking up so bad and still savior could only win it by destroying all of TT buildings cause TT had too much of an army to be overcome ( i am talking zerlings vs reavers + archons case ) anyone else knows other games where its def gg fantasy timing case and the guy sticks and eventually wins? no tvt and both players are pro players
I fail to see why people trash on Fantasy's latest TvT against Skyhigh. He wasn't in a pinch at all. Fantasy had the high ground advantage and that is not something you take less into consideration since this is TvT. He had the good position and he was far from losing. Skyhigh lost this because he was carelessly throwing tanks against sieged up-hill tanks and losing a ton of Vultures while tip-toeing on the side and being destroyed by the same tanks. This is more or less Skyhigh's failure to GG in time when he had 2 lower main base mining while Fanta had the high-ground expansions.