WCG 2011 Grand Finals - Page 16
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pigscanfly
Singapore147 Posts
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SaleSarma
Croatia8 Posts
On November 26 2011 04:43 deny wrote: shit, i'll have 0-12 again :D You'll lose to mvp, but the rest are yours :D | ||
chesshaha
United States1117 Posts
My question is Top 2 from each group advance right? | ||
ShootingStars
1475 Posts
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GP
United States1056 Posts
Otherwise, the re-colors look great, and will add a refreshing touch to the games. I'm so sick of Metal, but it looks great with the new tileset. | ||
Mycl
Australia1370 Posts
On November 27 2011 12:35 GP wrote: Ugh, only cross spawns, really? It really ruins some of the variations of strategy and overall makes the experience more predictable and less interesting, I think some of the best Metal games have been close by air, not every map has to be a macro to 200 and club each other over the head map. Yes games don't just have to be max out and have one battle and good thing a simple issue like cross spawns does not create that situation. | ||
GP
United States1056 Posts
On November 27 2011 12:37 Mycl wrote: Yes games don't just have to be max out and have one battle and good thing a simple issue like cross spawns does not create that situation. It doesn't create the situation, but it certainly encourages it and discourages aggressive and sky play. | ||
RPR_Tempest
Australia7793 Posts
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Vul
United States685 Posts
On November 27 2011 12:39 GP wrote: It doesn't create the situation, but it certainly encourages it and discourages aggressive and sky play. It depends, you could also say that close by air makes drop play the obvious choice and therefore your opponent will actually be more prepared for it (I've often found this to be the case on the ladder, and this is in diamond league). You could also argue that if you know exactly where your opponent is going to be, cheese is actually easier than on a map where there are 3-4 starting positions. | ||
rysecake
United States2632 Posts
On November 27 2011 13:13 Vul wrote: It depends, you could also say that close by air makes drop play the obvious choice and therefore your opponent will actually be more prepared for it (I've often found this to be the case on the ladder, and this is in diamond league). You could also argue that if you know exactly where your opponent is going to be, cheese is actually easier than on a map where there are 3-4 starting positions. Cheese is healthy for the game, whether people admit it or not. | ||
Seeker
Where dat snitch at?36905 Posts
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TheDougler
Canada8301 Posts
Edit: also OMG group G is redonculous. Group F is pretty crazy too. So how many advance from each group? | ||
RPR_Tempest
Australia7793 Posts
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Tofugrinder
Austria899 Posts
On November 27 2011 14:13 Seeker wrote: -_- 3 South Koreans? Is this accurate? every country can send up to 3 players, so why wouldn't it be accurate? | ||
sVnteen
Germany2238 Posts
On November 27 2011 14:15 TheDougler wrote: Can't believe we get 4 weeks of sick starcraft in a row... hope NASL steps up to the plate this next weekend because you can bet your ass Korea will for WCG. Edit: also OMG group G is redonculous. Group F is pretty crazy too. So how many advance from each group? group G ? i don think this group is particularly hard cloud and tod are going to take it with maybe some kiwikaki crazyness pretty ridiculous that group a has 3 members of empire in it lol well actually when looking through the list once more i start to agree that group g is definately the hardest | ||
Welmu
Finland3295 Posts
Woot! Some SC1 proleague there too :oo | ||
Grettin
42381 Posts
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monitor
United States2402 Posts
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KT s0ng
Korea (South)88 Posts
I gave up my Friday off (I booked Thurs/Fri for WCG) for a colleague who's meeting a friend in Seoul (his friend just returned from Afghanistan, I am a wonderful generous person etc) and now I am going to miss KT VS SKT LIVE OMG I AM SO DUMB. I hate myself, I really do. What a goddamn sucker. | ||
Yaki
France4234 Posts
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