• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:38
CET 02:38
KST 10:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 791 users

WCG 2011 Grand Finals Maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 7 8 9 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-12-07 09:01:13
November 26 2011 01:45 GMT
#1
[image loading]

So WCG annouced this quite quietly but ESV worked hand and hand with WCG this year to make the Grand Final maps. They wanted their own unique versions and we think we came up with it. So since they are not published worldwide yet (in the process right now) I figured I'd show you guys the maps and the changes.

WCG Shakuras Plateau:
(Published under "WCG2011 GF Shakuras Plateau)

[image loading]
-Added supply depots at the bottom of each main ramp.
-Cross spawn positions only.
-Aesthetics redone to Mar Sara (Desert).

WCG Metalopolis:
(Published under "WGG2011 GF Metalopolis)

[image loading]
-Cross spawn positions only.
-Added supply depots at the bottom of each main ramp.
-High Yield Expansion changed to Normal Expansion.
-Some aesthetics changed to Tarsonis.
-Changed lighting to Daytime.
-Added the space shark in the center.

WCG Antiga Shipyard:
(Published under WCG2011 GF Antiga Shipyard)

[image loading]
-Cross spawn positions only.
-High Yield Expansion changed to Normal Expansion.
-Added supply depots at the bottom of each main ramp.
-Changed aesthetics to Castanar (Space Platform).

WCG Tal'Darim Altar:
(Published under WCG2011 GF Tal'Darim Altar)

[image loading]
-Cross spawn positions only.
-Tileset changed to Char (Volcanic).

WCG The Shattered Temple:

[image loading]
-Cross spawn positions only.
-High Yield Expansion changed to Normal Expansion.
-Added supply depots at the bottom of each main ramp.
-Tileset mixed.

They also had me write a team bio (which I guess was not used) so here it is if anyone is interested!

ESV Mapmaking Team Profile
+ Show Spoiler +

The ESV Mapmaking team is the very first Starcraft II mapmaking team ever. Created during the early beta on Starcraft II under the name iCCup (later changed to ESV). Since that time the ESV Mapmaking Team has shown they are the premiere mapmakers in the world. Including such notable maps as the highly successful Testbug, the ESV staff have worked with every top tournament in the world like MLG, ESL, TSL 3, IPL and many many more!

We have a great staff and here is some information on them:

Patrick "Diamond" Soulliere II: The creator and owner of the ESV Mapmaking Team, Diamond has had a fascination with maps from his first entry into the Starcraft: Brood War scene. Working with near daily with world-renowned
Starcraft caster Artosis on adding map information to Liquipedia, to now owning the very premiere map team, it has come full circle. While only having created one Starcraft: Brood War map in his life and none in Starcraft 2, Diamond has been able to spot the next big thing in maps from a long time out, most notably predicting the success of Testbug but also demanding the recreation and update of the new 2 player superstar map Sanshorn Mist AE. Most notably has been responsible of the re emergence of the PandaBearGuy and constantly tries to figure out how to work neutral invincible Battlecruisers that shoot Banelings into every map possible.

You can find him at: http://www.twitter.com/ESVDiamond

Josh "ProdiG" Folland: One of the first and longest standing members of the mapmaking community, ProdiG got his start making maps the day the map creator was released. He has been a driving force in custom competitive maps, and the ideas and concepts he has helped create will be integral parts of mapmaking for years to come in both 1v1 and 2v2. Some of ProdiG's highlight maps include Neo Enigma, Ithaca, and the 2v2 maps Citadel of Gaia. He hosts his own weekly mapmaking show, "Mapcraft: State of the Terrain" on ESV TV every week.

You can find him at: http://www.twitter.com/prodigsc

Peyton "Monitor" Levin: Very much like ProdiG, Monitor got his start in SC2 competitive mapmaking very early in the Starcraft II beta, and instantly became one of the most influential members of the mapmaking community. Originally starting under his own team, Monitor and his staff joined the ESV Mapmaking Team very early on. Since the two teams merged, the result has been amazing. Monitor is a man of many hats, and although his maps are always great, it's what he does behind the scenes that makes him a superstar. Monitor connects all the teams, gives advice to mapmakers of all skill levels on the Teamliquid.net forums, and is a very important piece of the puzzle that is the ESV Map Team. His notable maps include TL Map Contest Finalist Korhal Compound, Pawn RE, and Sungsu Crossing AE.

You can find him at: http://www.twitter.com/esv_monitor

Philippe "Superouman" CWIK: Superouman is easily the driving force behind Non-Korean mapmaking, and the most successful Non-Korean mapmaker on the planet for SC2. His work has been featured by major organizations as far back as Starcraft: Brood War and his success in SC2 has been unparalleled. He is the creator of the map that broke every boundary for mapmaking Testbug, which helped usher in a new era of map design, thought, and texturing. Testbug went on to be used in roughly 1,000 professional SC2 games across the globe in 2011, and heading into 2012 he already has Sanshorn Mist AE and Cloud Kindgdom, finalists in the IPL and TL mapmaking contests (respectively). Every map he releases is a work of art, and almost unarguably very ahead of it's time. For consistent quality, no one comes close to the works of art Superouman creates.

You can find him at: http://www.twitter.com/esv_superouman

George "G.Wen" Wen: G.Wen is one of the crew originally brought over with Monitor, and has proven to be a very talented mapmaker. Often pushing the boundaries of map design and layout, his map have been a quiet storm. Hailing from Toronto, Ontario G.Wen is a Mid-Level Masters Random player on the US server. One of his notable maps is Empress Marsh.

You can find him at: http://www.twitter.com/esvgwen

Vilberg "Grebliv" Kristinsson: Grebliv like all the other before, started very early in the Starcraft II Beta and recently has really hit his stride. Sancturary, Grebliv's most recent map is a TL Map Contest Finalists and looks to be one of the very best 3 player maps ever since Testbug. He also recently remade the BW Map, Othello into it's new Othello AE version. Coming from Iceland, he quietly is becoming one of the most skilled and accomplished mapmakers in the world. You can find him lurking around the Teamliquid.net Cusotm Maps forum.

Albert "Neobowman" Jung: Neobowman is a long time mapmaker, that much like Grebliv has enjoyed a great amount of recent success. He was the one responsible for the fan favorite Katrina AE, and also has come up with the recent hit, Bardiche. Neobowman also created the most underrated map of all time, Starlight Breaker. The sole member of the ESV Mapmaking Team of Korean descent, he currently resides in Canada, and brings many new ideas and concepts to both the ESV Mapmaking Team, but also the community as a whole. Also the original creator of the Space Shark.

You can find him at: http://www.twitter.com/neobowman

Alec "Timetwister22" Cooper: The most recent addition to the ESV Mapmaking Team, Timetwister is a bit of a mapmaking phenom. His very first map he ever created is a finalist in the TL Mapmaking Contest, beating out hundreds of other maps made by mapmakers with MUCH more experience. His talent was recognized and he was added very quickly after. The map Haven's Lagoon is the TL Mapmaking Contest Finalist, and could easily make it into the Blizzard ladder on his very first map. Timetwister is now more active on the Teamliquid.net Custom Maps Forum.

You can find him at: http://www.twitter.com/greenlink22

Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 26 2011 02:27 GMT
#2
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...
Moderatorshe/her
TL+ Member
monitor
Profile Blog Joined June 2010
United States2408 Posts
November 26 2011 02:32 GMT
#3
On November 26 2011 11:27 TehTemplar wrote:
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...


Actually the texture changes are just to spice up some of the games. It isn't a big change, but it will provide a unique feeling to the maps despite how long most of them have been in tournament use.

And removing the gold bases isn't necessarily a bad thing- every tournament is starting to do it because they benefit Terran more than other races in every matchup (because they're mineral starved instead of gas starved), and are too easy for Zerg to take vs. a fast expanding Protoss.
https://liquipedia.net/starcraft2/Monitor
Phemtos
Profile Joined May 2011
Canada163 Posts
November 26 2011 02:32 GMT
#4
On November 26 2011 11:27 TehTemplar wrote:
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...


Most competitive tournaments have removed gold base already because it can become quite unbalance when a terran players spam mule onto it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 26 2011 02:34 GMT
#5
On November 26 2011 11:32 monitor wrote:
Show nested quote +
On November 26 2011 11:27 TehTemplar wrote:
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...


Actually the texture changes are just to spice up some of the games. It isn't a big change, but it will provide a unique feeling to the maps despite how long most of them have been in tournament use.

And removing the gold bases isn't necessarily a bad thing- every tournament is starting to do it because they benefit Terran more than other races in every matchup (because they're mineral starved instead of gas starved), and are too easy for Zerg to take vs. a fast expanding Protoss.

Taking a second look at the maps, I think that you are mostly right, but the aesthetic changes honestly make the map look worse than it initially was.
Moderatorshe/her
TL+ Member
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2012-04-08 00:57:53
November 26 2011 02:44 GMT
#6
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
November 26 2011 02:52 GMT
#7
Don't listen to that guy, everything you've done is in extremely good taste. From a high level player perspective and as a spectator changes like this should be embraced!!

No gold and cross positions is fucking beautiful! One of the only changes I would have considered would be to take away the rocks guarding the gold on Shattered Temple as they are kind of redundant at this point.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 26 2011 02:52 GMT
#8
Looks good guys! How long did it all take? o.O
Comprehensive strategic intention: DNE
Goldbullet
Profile Joined August 2011
United States88 Posts
November 26 2011 02:53 GMT
#9
cross positions only on every map now that something different. More zerg minded maps when having cross positions and no gold bases..
may your plans be as dark and impenetrable as night, and when u move, fall like a thunderbolt.- Sun Tzu
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
November 26 2011 02:57 GMT
#10
Tal'Darim looks AWFUL, but the rest look pretty good. It'll be cool to watch these maps we're so familiar with be so different.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 26 2011 03:08 GMT
#11
On November 26 2011 11:32 monitor wrote:
Actually the texture changes are just to spice up some of the games.


Looks more distracting than spicy.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
rauk
Profile Blog Joined February 2009
United States2228 Posts
November 26 2011 03:11 GMT
#12
haven't terran winrates actually skyrocketed with the removal of gold bases on antiga?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 26 2011 03:37 GMT
#13
When all spawns are forced cross, you know there is something wrong with the game.
Administrator~ Spirit will set you free ~
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 26 2011 04:20 GMT
#14
I like the changes. O.O
if happy ever afters did exist <3 @watamizu_
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-26 04:23:38
November 26 2011 04:23 GMT
#15
Don't like this, the tileset is as iconic if not moreso than the map itself, changing it while keeping the map doesn't make a lot of sense and would only confuse players as to whether it's the same map or not. It cheapens the whole thing imo.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-11-26 04:25:56
November 26 2011 04:24 GMT
#16
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.

Yes, unfortunately.
That is why I make 2 player maps :/
Edit: And do you really need cross positions on tal'darim? Because the close positions are long enough...
Moderatorshe/her
TL+ Member
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 26 2011 04:25 GMT
#17
I don't quite agree with the re-texturing of old maps, in particular I downright hate the new Tal'Darim and Shakuras. Tal'Darim just looks bad and Shakuras had its own unique fibe due to the lighting and the shakuras tileset. Also Shattered Temple middle looks extremely boring visually.

However what I disagree with the most is with forcing cross spawns on every map. I can understand it being necessary on say 4 spawn rotational maps, since the nature of them means one side might have a slight edge due to how the rotation works. However on maps like Metal, Shakuras and Shattered there is no reason to remove close by air.

Close by air encourages some more different approaches to the game and involves different strategies and tactics, drop play and air harass is more popular which can also lead to more diverse games.
Its also interesting to see how players adapt their strategies to close by air or cross spawn maps.

By forcing cross spawn you're basically cutting out tons of fun and potentially spectacular strategies and plays. Cloaked banshee play, early drop play, stargate pressure etc

I really wish we'd let the meta-game play out more before committing to such rash action.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 26 2011 04:27 GMT
#18
On November 26 2011 13:25 Destructicon wrote:
I don't quite agree with the re-texturing of old maps, in particular I downright hate the new Tal'Darim and Shakuras. Tal'Darim just looks bad and Shakuras had its own unique fibe due to the lighting and the shakuras tileset. Also Shattered Temple middle looks extremely boring visually.

However what I disagree with the most is with forcing cross spawns on every map. I can understand it being necessary on say 4 spawn rotational maps, since the nature of them means one side might have a slight edge due to how the rotation works. However on maps like Metal, Shakuras and Shattered there is no reason to remove close by air.

Close by air encourages some more different approaches to the game and involves different strategies and tactics, drop play and air harass is more popular which can also lead to more diverse games.
Its also interesting to see how players adapt their strategies to close by air or cross spawn maps.

By forcing cross spawn you're basically cutting out tons of fun and potentially spectacular strategies and plays. Cloaked banshee play, early drop play, stargate pressure etc

I really wish we'd let the meta-game play out more before committing to such rash action.

I completely agree.
Also, if they are going to edit the maps in the first place, they could at least fix the positional imbalance in Shattered and Metalopolis.
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 26 2011 04:40 GMT
#19
Wow, please tell me those maps look 10x better ingame than on the overview.

Nice thing though to see that they involve the community. Too bad you couldn't persuade them to kick meta from the pool
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 26 2011 04:50 GMT
#20
they should just rename the maps... Shakuras is not in a desert, and Tal'Darim is not a volcano
blabberrrrr
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#56
CranKy Ducklings91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 87
CosmosSc2 67
StarCraft: Brood War
Rain 6679
Artosis 715
Shuttle 663
NaDa 42
Dota 2
monkeys_forever63
Counter-Strike
fl0m1208
Super Smash Bros
hungrybox397
Other Games
summit1g12358
Day[9].tv483
FrodaN276
C9.Mang0203
Maynarde114
ViBE75
Organizations
Other Games
gamesdonequick893
Counter-Strike
PGL176
Other Games
BasetradeTV101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 130
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21358
• Noizen15
League of Legends
• Doublelift4012
Other Games
• Scarra520
• Day9tv483
Upcoming Events
Replay Cast
7h 22m
WardiTV Korean Royale
10h 22m
LAN Event
13h 22m
OSC
21h 22m
The PondCast
1d 8h
LAN Event
1d 13h
Replay Cast
1d 21h
LAN Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.