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WCG 2011 Grand Finals Maps - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2011 22:44 GMT
#121
On November 29 2011 03:54 Welmu wrote:
No cloaked versions online?


We never do cloaked versions. It only makes the already horrible map fragmentation more awful.

On November 29 2011 07:39 Andreas wrote:
OK, I've got a complaint that's not about cross positions or aesthetics. Why do some of the maps only have 2 spectator slots?


It's a bug, it's been passed along and is being looked into.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SillyPrincess
Profile Joined April 2011
Canada115 Posts
November 29 2011 12:07 GMT
#122
Love the texture changes, I would love to see some high level games cast on them for entertainment. :D
For the swarm. ♥
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 29 2011 12:16 GMT
#123
I really like the modified Tal'Darim, I think it looks awesome.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Apom
Profile Blog Joined August 2011
France656 Posts
November 29 2011 19:52 GMT
#124
The gameplay modifications are debatable (I personally don't like them, but I'm not paid to play this game, so whatever). However, those paint jobs ? Seriously ? I'm going to self-moderate because I'm tired and say that I disapprove of them.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
November 30 2011 10:39 GMT
#125
The modifications for actual gameplay are most of the time quite insignificant.
The aesthetic changes I simply don't understand. Why?
Also, if you do changes like that, you should change the name of the maps as well because they are actually related to how the map looks like.

✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
November 30 2011 10:52 GMT
#126
meta is a horrible map.... when will this map be over with
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
November 30 2011 11:14 GMT
#127
meta is a horrible map.... when will this map be over with


This is so cheap.
I know it's kind of a thing right now to say Metalopolis is a horrible map, but at least back it up!

I agree, personally, that Metalopolis really doesn't suit my play style but that doesn't make it a generally bad map.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
bbm
Profile Joined April 2011
United Kingdom1320 Posts
November 30 2011 11:19 GMT
#128
Love the new looks for metal and shakuras. Not sold on tal'darim yet. Antiga + shattered are fine but not big enough of a change to comment.

Pity you guys have no daybreak though, that map's the shit but i'm not a fan of its deco and would have liked to see you guys redo it
By.Sun or By.Rain, he always delivers
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-30 12:03:13
November 30 2011 11:58 GMT
#129
On November 30 2011 20:14 JOJOsc2news wrote:
Show nested quote +
meta is a horrible map.... when will this map be over with


This is so cheap.
I know it's kind of a thing right now to say Metalopolis is a horrible map, but at least back it up!

I agree, personally, that Metalopolis really doesn't suit my play style but that doesn't make it a generally bad map.


Why isn't it a bad map? at least back it up!

Personally I think the map is too simple with the mere two laneways between bases or one if close by air, and there isn't much room for exploiting the terrain especially in close by air because of how simple it is. There aren't any tactical positions to hold apart from the obvious gold, and you can essentially just walk straight to your opponent's base without needing to navigate at all through the terrain or be weary of flanks or sorrounds like on Tal'Darim for instance. Overall it's just not an interesting map, it even has the bland grey colours to it that add to the monotony, and this is all compounded by the fact that it's played so damn much that you want to gouge your eyes out every time you see it in another tournament. It's no wonder GSL removed it from their map pool this season and Blizzard wanted to remove it some seasons ago.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-11-30 12:33:05
November 30 2011 12:30 GMT
#130
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-11-30 12:31:37
November 30 2011 12:30 GMT
#131
--- Nuked ---
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
November 30 2011 13:00 GMT
#132
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


QFT

Anyway I guess the only changes will be looking at a different landscape.
They could have saved themselves a lot of time not doing this cuz it's not like any1 really cares.
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 30 2011 14:07 GMT
#133
On November 30 2011 22:00 Jakkerr wrote:
Show nested quote +
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


QFT

Anyway I guess the only changes will be looking at a different landscape.
They could have saved themselves a lot of time not doing this cuz it's not like any1 really cares.


People care and these maps will be played two more years now cos it's so cool and fresh!!

Wouldn't that be a nightmare? : D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Termit
Profile Joined December 2010
Sweden3466 Posts
Last Edited: 2011-11-30 14:50:49
November 30 2011 14:49 GMT
#134
It's good that you brighten up some maps with better textures and day time but please don't make maps even more darker by using that crappy lava texture, it's so ugly and really really dark.
( ̄。 ̄)~zzz ◕ ◡ ◕
Bengui
Profile Joined June 2011
Canada775 Posts
November 30 2011 15:01 GMT
#135
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something right with the game.


FYP

I don't like randomness in my Starcraft. I would will be happy the day that every map forces cross spawns.
But I have to say I don't like the re texturing.. To be honest, I find it kind of silly. I'd rather see actual new maps.
iloveav
Profile Joined November 2008
Poland1478 Posts
November 30 2011 15:09 GMT
#136
Why are those maps always cross spawn enforced? Maybe i dont know much about starcraft 2 but i thought it comes with the maps and everything to have to adapt to each situation....
aka LRM)Cats_Paw.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
November 30 2011 15:54 GMT
#137

The problem isn't that metalopolis is a bad map per se (it has survived this long for good reasons).

You see, that's the real problem: it has survived this long. Maps should not survive that long; they should be replaced. A map's high-end competition life should be hard capped at 1 year IMO (many people would say 3-6 months). If you count the beta time of Metalopolis, we're coming up on 2 years pretty quickly. KILL METALOPOLIS!


Well put, sir!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 30 2011 17:17 GMT
#138
OMG I LOVE the map tiles they use. I really want to play on these :D
Life's good :D
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
December 03 2011 09:49 GMT
#139
Wondering why Antiga has no forced cross-spawns when all the other maps do?
DoomsVille
Profile Joined August 2010
Canada4885 Posts
December 04 2011 09:44 GMT
#140
All the maps look amazing except for tal'darim.

I guess I just hate the scorched firey tileset. Looks terrible IMO.
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