• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:56
CEST 22:56
KST 05:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Jakie ligi piłkarskie śledzicie regularnie? BGH Auto Balance -> http://bghmmr.eu/ Farewell Beloved Starcraft (Youtube Videos) Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3460 users

WCG 2011 Grand Finals Maps - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
December 04 2011 09:48 GMT
#141
hmm so gold bases are being phased out by tournaments even more now
North Korea is best Korea!
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 04 2011 09:53 GMT
#142
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


..or the players.
https://steamcommunity.com/id/*tlusernamehere*/
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 04 2011 10:21 GMT
#143
On December 04 2011 18:48 amd098 wrote:
hmm so gold bases are being phased out by tournaments even more now


Yeah, they are rather problematic balancewise, but I wish they would still be around on a few maps. Really, it is an interesting dynamic and should still exist one in awhile, but I think overall they are not needed.

What I like is how everyone once in awhile I saw a custom map with certain expos having a mix of gold and regular. I think that needs to be played with more.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Wodger
Profile Joined October 2008
Scotland380 Posts
December 04 2011 13:21 GMT
#144
Where is WCG Tau Cross?
DeadBull
Profile Joined August 2011
421 Posts
December 04 2011 14:39 GMT
#145
like it :D
but metalopolis rly shouldnt be in any map pool...
labbe
Profile Joined October 2010
Sweden1456 Posts
December 04 2011 14:54 GMT
#146
Great maps. Like the aesthetics changes as well.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
December 04 2011 15:19 GMT
#147
Coming from the youtube changes thread to this one makes me laugh, so many people not liking change. I personally love that you've reskinned the maps. It'll make these passed-their-sell-by-date maps a bit more interesting at least.

Also, good initiative taking out golds, was one of GOM's better decisions they have made and you should be applauded for continuing this.

I feel like we need to make some kind of map petition going though because there will logically be a huge demand for new maps in both competitive play and on ladder. Time will tell
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 04 2011 15:25 GMT
#148
you guys should put wcg decals on the maps
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
MavivaM
Profile Joined November 2011
1535 Posts
December 04 2011 16:03 GMT
#149
I'm not into the forced cross position, but I like this idea.

As for the map pool, I think that WCG couldn't have done otherwise: it's the grand finals, they couldn't choose other than the classic maps since pros shouldn't be forced to adapt to new maps in a short amount of time.
But, excluding the fact that the maps aren't... "new"... it's a good step for the mapmaking comunity and the tournament as well: viewers can find the old maps more refreshing due to the new look and players will be comfortable since the map layout it's the same.

Also it's a good chance to mapmakers to get more deserved recognition: today it's just ESV Metalopolis, but tomorrow it could be ESV NewOriginalMap!
One step at the time, I hope that in the future we will get new solid maps.

I'd like to hear the mapmakers' opinion about this!
How does it feel to remake a blizzard map when you believe that you could make a better job with a new map of yours, instead?
At the same time do you get motivated to improve them graphically?

It's a real shame that there are so few chances to test new maps on real tournaments, but at the same time unless they are througly played people will always feel that they lack balance.
Also, a question: beside Map of the Month are there other tournaments that implement the most recent works?
I seriously wish you the best, mapmakers!
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
December 04 2011 16:05 GMT
#150
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.

or with the maps
truth is out there
Proko
Profile Joined February 2011
United States1022 Posts
December 04 2011 17:50 GMT
#151
On November 26 2011 11:53 Goldbullet wrote:
cross positions only on every map now that something different. More zerg minded maps when having cross positions and no gold bases..


except antiga, which is a pretty good turtle terran turtle toss map.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Tomken
Profile Joined January 2010
Norway1144 Posts
December 04 2011 18:25 GMT
#152
On November 26 2011 11:27 TehTemplar wrote:
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...

Gold mineral is just lame, imba for terran.
MBCGame HERO FIGHTING!!!~
FlaShFTW
Profile Blog Joined February 2010
United States10500 Posts
December 04 2011 18:29 GMT
#153
maps look ugly as hell. tal'darim and shattered the most...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Stiluz
Profile Joined October 2010
Norway688 Posts
December 05 2011 12:15 GMT
#154
I like the balance changes for the maps. The tilesets just confuses me. I'd like to see the high yield bases stay in one form or another since they bring an interesting dynamic, but as it they favor Terrans, would probably need to add a highyield gas if they wanted it to be as rewarding for Zerg or Protoss to take a high yield base.
Utopi
Profile Joined July 2010
Denmark176 Posts
Last Edited: 2011-12-05 13:14:11
December 05 2011 13:13 GMT
#155
Nice maps, encouraging macro play and hence a greater likelihood of the better players winning. Equally i believe it is also good for the overall viewer experience. I would, however, have liked to see daybreak instead of meta. As for the tileset i guess it spices things up a bit and gives the sensation that WCG is more special than usual tournaments.
no.
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
December 06 2011 08:14 GMT
#156
Seems pretty OP how it will be forced cross on shattered + metal + TDA in TvZ... I mean seriously especially on metalopolis zerg will win just about every time providing they are relatively the same skill level -.-
Ehralur
Profile Joined September 2011
Netherlands27 Posts
December 06 2011 12:04 GMT
#157
On November 26 2011 13:25 Destructicon wrote:
I don't quite agree with the re-texturing of old maps, in particular I downright hate the new Tal'Darim and Shakuras. Tal'Darim just looks bad and Shakuras had its own unique fibe due to the lighting and the shakuras tileset. Also Shattered Temple middle looks extremely boring visually.

However what I disagree with the most is with forcing cross spawns on every map. I can understand it being necessary on say 4 spawn rotational maps, since the nature of them means one side might have a slight edge due to how the rotation works. However on maps like Metal, Shakuras and Shattered there is no reason to remove close by air.

Close by air encourages some more different approaches to the game and involves different strategies and tactics, drop play and air harass is more popular which can also lead to more diverse games.
Its also interesting to see how players adapt their strategies to close by air or cross spawn maps.

By forcing cross spawn you're basically cutting out tons of fun and potentially spectacular strategies and plays. Cloaked banshee play, early drop play, stargate pressure etc

I really wish we'd let the meta-game play out more before committing to such rash action.

I don't necessarily dislike the re-texturing except for Tald'Darim being too drastic, but otherwise I completely agree with this post.
Forcing cross spawns on maps that aren't rotational 4 player maps takes out alot of gameplay elements and will really cause a lower amount of exciting matches. This is not what the spectators want to see.

Cross spawns on Tal'Darim or Antiga is fine, but not necessary.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 08 2011 00:49 GMT
#158
On December 04 2011 22:21 Wodger wrote:
Where is WCG Tau Cross?


Coming up right behind WCG Paranoid Android 2.0
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Zariel
Profile Blog Joined December 2010
Australia1312 Posts
December 08 2011 01:31 GMT
#159
I think the only reason they changed the tileset was to make the map easier to see for the audience seeing how Shakuras, Antiga and Metal were quite dark maps but when I saw TDA it freakin just blew my logic out of my head.

Till this day, I still don't see any hint of logic behind 'only cross positions' or 'no close positions'. If that's the case, why the hell are we making 4 player maps in the first place?
sup
Fnatic.SaSe
Profile Joined January 2011
Sweden29 Posts
December 08 2011 02:00 GMT
#160
maps looks awesome but tileset is a big change for some players I think. All your sim city might get messed up. Can't believe they announce 5 maps 2 weeks before the tournament. Horrible And what the fuck, how can Char (Volcanic) be on one of the maps, it's so dark, doubt we will be able to see anything on the stream. At least that's the reason why I didn't play that map last patch^^
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs Serral
TaKeTV5785
ComeBackTV 1362
TaKeSeN 471
IndyStarCraft 312
3DClanTV 106
Rex76
EnkiAlexander 69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 312
Nathanias 80
Rex 76
Railgan 59
StarCraft: Brood War
Britney 13032
Dewaltoss 149
Dota 2
LuMiX1
Counter-Strike
summit1g6137
Other Games
Grubby3907
FrodaN3168
fl0m875
KnowMe305
PiGStarcraft179
ArmadaUGS137
UpATreeSC57
JuggernautJason15
Tefel6
Organizations
Other Games
gamesdonequick35888
BasetradeTV245
Dota 2
PGL Dota 2 - Main Stream147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 69
• HeavenSC 14
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix8
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Other Games
• imaqtpie979
• Shiphtur187
Upcoming Events
WardiTV Weekly
1d 14h
PiGosaur Cup
2 days
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
[ Show More ]
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.