• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 645 users

WCG 2011 Grand Finals Maps - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
December 04 2011 09:48 GMT
#141
hmm so gold bases are being phased out by tournaments even more now
North Korea is best Korea!
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 04 2011 09:53 GMT
#142
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


..or the players.
https://steamcommunity.com/id/*tlusernamehere*/
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 04 2011 10:21 GMT
#143
On December 04 2011 18:48 amd098 wrote:
hmm so gold bases are being phased out by tournaments even more now


Yeah, they are rather problematic balancewise, but I wish they would still be around on a few maps. Really, it is an interesting dynamic and should still exist one in awhile, but I think overall they are not needed.

What I like is how everyone once in awhile I saw a custom map with certain expos having a mix of gold and regular. I think that needs to be played with more.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Wodger
Profile Joined October 2008
Scotland380 Posts
December 04 2011 13:21 GMT
#144
Where is WCG Tau Cross?
DeadBull
Profile Joined August 2011
421 Posts
December 04 2011 14:39 GMT
#145
like it :D
but metalopolis rly shouldnt be in any map pool...
labbe
Profile Joined October 2010
Sweden1456 Posts
December 04 2011 14:54 GMT
#146
Great maps. Like the aesthetics changes as well.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
December 04 2011 15:19 GMT
#147
Coming from the youtube changes thread to this one makes me laugh, so many people not liking change. I personally love that you've reskinned the maps. It'll make these passed-their-sell-by-date maps a bit more interesting at least.

Also, good initiative taking out golds, was one of GOM's better decisions they have made and you should be applauded for continuing this.

I feel like we need to make some kind of map petition going though because there will logically be a huge demand for new maps in both competitive play and on ladder. Time will tell
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 04 2011 15:25 GMT
#148
you guys should put wcg decals on the maps
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
MavivaM
Profile Joined November 2011
1535 Posts
December 04 2011 16:03 GMT
#149
I'm not into the forced cross position, but I like this idea.

As for the map pool, I think that WCG couldn't have done otherwise: it's the grand finals, they couldn't choose other than the classic maps since pros shouldn't be forced to adapt to new maps in a short amount of time.
But, excluding the fact that the maps aren't... "new"... it's a good step for the mapmaking comunity and the tournament as well: viewers can find the old maps more refreshing due to the new look and players will be comfortable since the map layout it's the same.

Also it's a good chance to mapmakers to get more deserved recognition: today it's just ESV Metalopolis, but tomorrow it could be ESV NewOriginalMap!
One step at the time, I hope that in the future we will get new solid maps.

I'd like to hear the mapmakers' opinion about this!
How does it feel to remake a blizzard map when you believe that you could make a better job with a new map of yours, instead?
At the same time do you get motivated to improve them graphically?

It's a real shame that there are so few chances to test new maps on real tournaments, but at the same time unless they are througly played people will always feel that they lack balance.
Also, a question: beside Map of the Month are there other tournaments that implement the most recent works?
I seriously wish you the best, mapmakers!
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
December 04 2011 16:05 GMT
#150
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.

or with the maps
truth is out there
Proko
Profile Joined February 2011
United States1022 Posts
December 04 2011 17:50 GMT
#151
On November 26 2011 11:53 Goldbullet wrote:
cross positions only on every map now that something different. More zerg minded maps when having cross positions and no gold bases..


except antiga, which is a pretty good turtle terran turtle toss map.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Tomken
Profile Joined January 2010
Norway1144 Posts
December 04 2011 18:25 GMT
#152
On November 26 2011 11:27 TehTemplar wrote:
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...

Gold mineral is just lame, imba for terran.
MBCGame HERO FIGHTING!!!~
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
December 04 2011 18:29 GMT
#153
maps look ugly as hell. tal'darim and shattered the most...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Stiluz
Profile Joined October 2010
Norway688 Posts
December 05 2011 12:15 GMT
#154
I like the balance changes for the maps. The tilesets just confuses me. I'd like to see the high yield bases stay in one form or another since they bring an interesting dynamic, but as it they favor Terrans, would probably need to add a highyield gas if they wanted it to be as rewarding for Zerg or Protoss to take a high yield base.
Utopi
Profile Joined July 2010
Denmark176 Posts
Last Edited: 2011-12-05 13:14:11
December 05 2011 13:13 GMT
#155
Nice maps, encouraging macro play and hence a greater likelihood of the better players winning. Equally i believe it is also good for the overall viewer experience. I would, however, have liked to see daybreak instead of meta. As for the tileset i guess it spices things up a bit and gives the sensation that WCG is more special than usual tournaments.
no.
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
December 06 2011 08:14 GMT
#156
Seems pretty OP how it will be forced cross on shattered + metal + TDA in TvZ... I mean seriously especially on metalopolis zerg will win just about every time providing they are relatively the same skill level -.-
Ehralur
Profile Joined September 2011
Netherlands27 Posts
December 06 2011 12:04 GMT
#157
On November 26 2011 13:25 Destructicon wrote:
I don't quite agree with the re-texturing of old maps, in particular I downright hate the new Tal'Darim and Shakuras. Tal'Darim just looks bad and Shakuras had its own unique fibe due to the lighting and the shakuras tileset. Also Shattered Temple middle looks extremely boring visually.

However what I disagree with the most is with forcing cross spawns on every map. I can understand it being necessary on say 4 spawn rotational maps, since the nature of them means one side might have a slight edge due to how the rotation works. However on maps like Metal, Shakuras and Shattered there is no reason to remove close by air.

Close by air encourages some more different approaches to the game and involves different strategies and tactics, drop play and air harass is more popular which can also lead to more diverse games.
Its also interesting to see how players adapt their strategies to close by air or cross spawn maps.

By forcing cross spawn you're basically cutting out tons of fun and potentially spectacular strategies and plays. Cloaked banshee play, early drop play, stargate pressure etc

I really wish we'd let the meta-game play out more before committing to such rash action.

I don't necessarily dislike the re-texturing except for Tald'Darim being too drastic, but otherwise I completely agree with this post.
Forcing cross spawns on maps that aren't rotational 4 player maps takes out alot of gameplay elements and will really cause a lower amount of exciting matches. This is not what the spectators want to see.

Cross spawns on Tal'Darim or Antiga is fine, but not necessary.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 08 2011 00:49 GMT
#158
On December 04 2011 22:21 Wodger wrote:
Where is WCG Tau Cross?


Coming up right behind WCG Paranoid Android 2.0
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
December 08 2011 01:31 GMT
#159
I think the only reason they changed the tileset was to make the map easier to see for the audience seeing how Shakuras, Antiga and Metal were quite dark maps but when I saw TDA it freakin just blew my logic out of my head.

Till this day, I still don't see any hint of logic behind 'only cross positions' or 'no close positions'. If that's the case, why the hell are we making 4 player maps in the first place?
sup
Fnatic.SaSe
Profile Joined January 2011
Sweden29 Posts
December 08 2011 02:00 GMT
#160
maps looks awesome but tileset is a big change for some players I think. All your sim city might get messed up. Can't believe they announce 5 maps 2 weeks before the tournament. Horrible And what the fuck, how can Char (Volcanic) be on one of the maps, it's so dark, doubt we will be able to see anything on the stream. At least that's the reason why I didn't play that map last patch^^
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HSC 27: Groups C
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 280
Nina 276
CosmosSc2 36
ProTech7
StarCraft: Brood War
Aegong 83
NaDa 75
Zeus 60
Noble 12
Icarus 8
Dota 2
monkeys_forever411
League of Legends
JimRising 839
Counter-Strike
summit1g8299
Super Smash Bros
hungrybox936
Other Games
shahzam1280
ViBE244
Mew2King81
LuMiX4
Organizations
Other Games
BasetradeTV79
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 34
• Sammyuel 32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• masondota2657
• Lourlo546
• Stunt355
Upcoming Events
RSL Revival
6h 6m
herO vs SHIN
Reynor vs Cure
OSC
9h 6m
WardiTV European League
12h 6m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
12h 6m
Korean StarCraft League
23h 6m
CranKy Ducklings
1d 6h
RSL Revival
1d 6h
FEL
1d 12h
RSL Revival
2 days
FEL
2 days
[ Show More ]
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.