• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:22
CET 10:22
KST 18:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 826 users

WCG 2011 Grand Finals Maps - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Klaxon
Profile Joined January 2011
Canada34 Posts
November 27 2011 19:51 GMT
#101
I don't understand only having cross positions, it makes games less interesting. Having close air, close ground and cross positions make it possible to have different strategies depending on the starting position. It's not like any of the maps had serious problems with other positions enabled, other than close ground for shattered temple. The texturing looks fine except for Tal'Darim.
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
November 27 2011 21:43 GMT
#102
I like all of them but Tal'Darim looks a bit extreme.
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Yaki
Profile Joined April 2011
France4234 Posts
November 27 2011 22:08 GMT
#103
lol what is the point of these changes ?
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Amlitzer
Profile Joined August 2010
United States471 Posts
November 27 2011 22:51 GMT
#104
I really like the altered aesthetics of the maps, but Lost Temple leaves a lot to be desired. I would even argue that the original Shattered Temple looks better than the ESV version. I would recommend you either texture it a little more, or an even better choice would be to use a different texture set, I recommend the desert oasis tile set personally.
"Not even justice, I want to get truth!"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-27 23:06:30
November 27 2011 23:05 GMT
#105
We have heard the feedback everyone and will re do Tal'Darim totally and also look to spruce up ST. Orginally these were to be used in WCG Korea and we had all (iirc) 36 hours notice so I admit we could have done better. Will post updates when we have them.

On November 28 2011 07:08 Yaki wrote:
lol what is the point of these changes ?


WCG likes to be different.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Amlitzer
Profile Joined August 2010
United States471 Posts
November 27 2011 23:18 GMT
#106
On November 28 2011 08:05 Diamond wrote:
We have heard the feedback everyone and will re do Tal'Darim totally and also look to spruce up ST. Orginally these were to be used in WCG Korea and we had all (iirc) 36 hours notice so I admit we could have done better. Will post updates when we have them.

Show nested quote +
On November 28 2011 07:08 Yaki wrote:
lol what is the point of these changes ?


WCG likes to be different.

I'm glad you listen to the community, but I don't think you should have to brake your back for us. You already spoiled us by making retextured maps, and no matter what you do people are going to complain about maps. It's all just a matter of personal taste.
"Not even justice, I want to get truth!"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 27 2011 23:21 GMT
#107
On November 28 2011 08:18 Amlitzer wrote:
Show nested quote +
On November 28 2011 08:05 Diamond wrote:
We have heard the feedback everyone and will re do Tal'Darim totally and also look to spruce up ST. Orginally these were to be used in WCG Korea and we had all (iirc) 36 hours notice so I admit we could have done better. Will post updates when we have them.

On November 28 2011 07:08 Yaki wrote:
lol what is the point of these changes ?


WCG likes to be different.

I'm glad you listen to the community, but I don't think you should have to brake your back for us. You already spoiled us by making retextured maps, and no matter what you do people are going to complain about maps. It's all just a matter of personal taste.


We always aim to make people happy . I also agree with everyone that Tal'Darim needs something new.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
RoninShogun
Profile Joined November 2010
United States315 Posts
November 28 2011 00:21 GMT
#108
It's probably been said, but if it hasn't removing the gold on Shattered Temple is probably one of the dumbest things I've ever seen from non-Blizzard map-making. "Destroy these rocks to take a base with two less mineral patches than a base that is more tucked away and easier to defend." I think. Unless they made it have equal patches to the back, but its still sort of iffy
Artosis: Yeah I was gonna probe rush but someone did that yesterday
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 28 2011 01:59 GMT
#109
On November 28 2011 09:21 RoninShogun wrote:
It's probably been said, but if it hasn't removing the gold on Shattered Temple is probably one of the dumbest things I've ever seen from non-Blizzard map-making. "Destroy these rocks to take a base with two less mineral patches than a base that is more tucked away and easier to defend." I think. Unless they made it have equal patches to the back, but its still sort of iffy

8 mineral patches in every base. (:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Duka08
Profile Blog Joined July 2010
3391 Posts
November 28 2011 02:25 GMT
#110
Thought they were going to say something shocking (in an intelligent way) like "maps recolored so players/casters/refs KNOW when the right or wrong map has been hosted, to avoid issues."

Oh well, still interesting =P
Rikke
Profile Joined November 2011
Germany302 Posts
November 28 2011 02:33 GMT
#111
I like it alot. Same Maps, but different titleset. Nice change.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2011 04:42 GMT
#112
On November 28 2011 11:25 Duka08 wrote:
Thought they were going to say something shocking (in an intelligent way) like "maps recolored so players/casters/refs KNOW when the right or wrong map has been hosted, to avoid issues."

Oh well, still interesting =P


That's actually a REALLY unintended but true scenario. There will be no doubt if it's the right version.

Also I looked at ST, aside for the center, the map looks pretty sick in game. We will spruce that up but the overview really does not do it justice.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
November 28 2011 18:54 GMT
#113
No cloaked versions online?
Progamertwitter.com/welmu1 | twitch.com/Welmu1
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 28 2011 19:42 GMT
#114
On November 26 2011 13:24 TehTemplar wrote:
Show nested quote +
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.

Yes, unfortunately.
That is why I make 2 player maps :/
Edit: And do you really need cross positions on tal'darim? Because the close positions are long enough...

I don't really know about other match-ups, but I know that in TvP and TvT especially, if you spawn in "close positions" such that your natural is closer to your opponent than your natural ramp, a smart opponent who sieges up or attacks your natural with Colossi can be extremely difficult to beat (especially since the third is blocked by rocks. I think that of all the maps, Tal'Darim seems to be the one that I don't mind them enforcing spawn positions.

At the same time, I think that enforcing spawns on Metalopolis, Shattered Temple, and Shakuras Plateau is pointless. Close air positions may favor a certain race, but so do cross spawns. I've heard Zergs complain about close air positions in TvZ on Metalopolis or Shakuras, but I have troubles winning cross positions as a Terran player as well. It seems pointless to enforce those positions and will make every single TvT proxy Marauder rushes.
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 28 2011 19:46 GMT
#115
On November 28 2011 13:42 Diamond wrote:
Show nested quote +
On November 28 2011 11:25 Duka08 wrote:
Thought they were going to say something shocking (in an intelligent way) like "maps recolored so players/casters/refs KNOW when the right or wrong map has been hosted, to avoid issues."

Oh well, still interesting =P


That's actually a REALLY unintended but true scenario. There will be no doubt if it's the right version.

Also I looked at ST, aside for the center, the map looks pretty sick in game. We will spruce that up but the overview really does not do it justice.

Personally I think it looks pretty interesting. The problem is just the fact that Shattered Temple is a boring map. Lost Temple had too many abusable, gimmicky terrain features, then they made Shattered Temple which was completely and entirely void of them.

Also, just as a note to the map makers, I personally really like the new textures. I really enjoy watching something fresh--it's what makes Brood War great (along with a lot of other things). It's not really new maps, but it will be a pleasant change.
AsBan
Profile Joined March 2011
Norway94 Posts
November 28 2011 20:25 GMT
#116
i really liked it : )
DeMusliM | MaNa | ThorZain | Naniwa
Baseic
Profile Joined March 2011
Netherlands310 Posts
November 28 2011 20:30 GMT
#117
Love all maps but TDA, but that's just the texture, I never liked lava maps.
Don't agree with every forced spawn though.
Etc.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
November 28 2011 20:36 GMT
#118
pretty cool, i like the idea of change aesthetics every once and a while, gives the map a new feel while not changing it.

though tal'darim should be all spawns..
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
November 28 2011 20:54 GMT
#119
On November 28 2011 09:21 RoninShogun wrote:
It's probably been said, but if it hasn't removing the gold on Shattered Temple is probably one of the dumbest things I've ever seen from non-Blizzard map-making. "Destroy these rocks to take a base with two less mineral patches than a base that is more tucked away and easier to defend." I think. Unless they made it have equal patches to the back, but its still sort of iffy

its an extra base, no matter the mineral patches, you'll want more. and the gas is important as well
Andreas
Profile Blog Joined January 2011
Norway214 Posts
November 28 2011 22:39 GMT
#120
OK, I've got a complaint that's not about cross positions or aesthetics. Why do some of the maps only have 2 spectator slots?
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Killer 693
Larva 621
Stork 488
actioN 367
firebathero 255
Leta 199
Mini 178
Rush 120
Hyuk 101
Aegong 100
[ Show more ]
scan(afreeca) 28
JulyZerg 22
ggaemo 22
Noble 13
Bale 11
zelot 9
Terrorterran 3
Dota 2
NeuroSwarm187
League of Legends
JimRising 762
C9.Mang0615
Counter-Strike
summit1g5737
Other Games
Happy406
Mew2King113
minikerr54
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1175
Upcoming Events
OSC
2h 38m
IPSL
7h 38m
Dewalt vs Bonyth
OSC
8h 38m
OSC
1d 2h
uThermal 2v2 Circuit
1d 4h
Replay Cast
1d 23h
Wardi Open
2 days
RotterdaM Event
2 days
Patches Events
2 days
PiGosaur Cup
2 days
[ Show More ]
OSC
3 days
OSC
4 days
OSC
5 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.