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WCG 2011 Grand Finals Maps - Page 6

Forum Index > SC2 Maps & Custom Games
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Klaxon
Profile Joined January 2011
Canada34 Posts
November 27 2011 19:51 GMT
#101
I don't understand only having cross positions, it makes games less interesting. Having close air, close ground and cross positions make it possible to have different strategies depending on the starting position. It's not like any of the maps had serious problems with other positions enabled, other than close ground for shattered temple. The texturing looks fine except for Tal'Darim.
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
November 27 2011 21:43 GMT
#102
I like all of them but Tal'Darim looks a bit extreme.
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Yaki
Profile Joined April 2011
France4234 Posts
November 27 2011 22:08 GMT
#103
lol what is the point of these changes ?
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Amlitzer
Profile Joined August 2010
United States471 Posts
November 27 2011 22:51 GMT
#104
I really like the altered aesthetics of the maps, but Lost Temple leaves a lot to be desired. I would even argue that the original Shattered Temple looks better than the ESV version. I would recommend you either texture it a little more, or an even better choice would be to use a different texture set, I recommend the desert oasis tile set personally.
"Not even justice, I want to get truth!"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-27 23:06:30
November 27 2011 23:05 GMT
#105
We have heard the feedback everyone and will re do Tal'Darim totally and also look to spruce up ST. Orginally these were to be used in WCG Korea and we had all (iirc) 36 hours notice so I admit we could have done better. Will post updates when we have them.

On November 28 2011 07:08 Yaki wrote:
lol what is the point of these changes ?


WCG likes to be different.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Amlitzer
Profile Joined August 2010
United States471 Posts
November 27 2011 23:18 GMT
#106
On November 28 2011 08:05 Diamond wrote:
We have heard the feedback everyone and will re do Tal'Darim totally and also look to spruce up ST. Orginally these were to be used in WCG Korea and we had all (iirc) 36 hours notice so I admit we could have done better. Will post updates when we have them.

Show nested quote +
On November 28 2011 07:08 Yaki wrote:
lol what is the point of these changes ?


WCG likes to be different.

I'm glad you listen to the community, but I don't think you should have to brake your back for us. You already spoiled us by making retextured maps, and no matter what you do people are going to complain about maps. It's all just a matter of personal taste.
"Not even justice, I want to get truth!"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 27 2011 23:21 GMT
#107
On November 28 2011 08:18 Amlitzer wrote:
Show nested quote +
On November 28 2011 08:05 Diamond wrote:
We have heard the feedback everyone and will re do Tal'Darim totally and also look to spruce up ST. Orginally these were to be used in WCG Korea and we had all (iirc) 36 hours notice so I admit we could have done better. Will post updates when we have them.

On November 28 2011 07:08 Yaki wrote:
lol what is the point of these changes ?


WCG likes to be different.

I'm glad you listen to the community, but I don't think you should have to brake your back for us. You already spoiled us by making retextured maps, and no matter what you do people are going to complain about maps. It's all just a matter of personal taste.


We always aim to make people happy . I also agree with everyone that Tal'Darim needs something new.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
RoninShogun
Profile Joined November 2010
United States315 Posts
November 28 2011 00:21 GMT
#108
It's probably been said, but if it hasn't removing the gold on Shattered Temple is probably one of the dumbest things I've ever seen from non-Blizzard map-making. "Destroy these rocks to take a base with two less mineral patches than a base that is more tucked away and easier to defend." I think. Unless they made it have equal patches to the back, but its still sort of iffy
Artosis: Yeah I was gonna probe rush but someone did that yesterday
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 28 2011 01:59 GMT
#109
On November 28 2011 09:21 RoninShogun wrote:
It's probably been said, but if it hasn't removing the gold on Shattered Temple is probably one of the dumbest things I've ever seen from non-Blizzard map-making. "Destroy these rocks to take a base with two less mineral patches than a base that is more tucked away and easier to defend." I think. Unless they made it have equal patches to the back, but its still sort of iffy

8 mineral patches in every base. (:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Duka08
Profile Blog Joined July 2010
3391 Posts
November 28 2011 02:25 GMT
#110
Thought they were going to say something shocking (in an intelligent way) like "maps recolored so players/casters/refs KNOW when the right or wrong map has been hosted, to avoid issues."

Oh well, still interesting =P
Rikke
Profile Joined November 2011
Germany302 Posts
November 28 2011 02:33 GMT
#111
I like it alot. Same Maps, but different titleset. Nice change.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2011 04:42 GMT
#112
On November 28 2011 11:25 Duka08 wrote:
Thought they were going to say something shocking (in an intelligent way) like "maps recolored so players/casters/refs KNOW when the right or wrong map has been hosted, to avoid issues."

Oh well, still interesting =P


That's actually a REALLY unintended but true scenario. There will be no doubt if it's the right version.

Also I looked at ST, aside for the center, the map looks pretty sick in game. We will spruce that up but the overview really does not do it justice.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
November 28 2011 18:54 GMT
#113
No cloaked versions online?
Progamertwitter.com/welmu1 | twitch.com/Welmu1
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 28 2011 19:42 GMT
#114
On November 26 2011 13:24 TehTemplar wrote:
Show nested quote +
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.

Yes, unfortunately.
That is why I make 2 player maps :/
Edit: And do you really need cross positions on tal'darim? Because the close positions are long enough...

I don't really know about other match-ups, but I know that in TvP and TvT especially, if you spawn in "close positions" such that your natural is closer to your opponent than your natural ramp, a smart opponent who sieges up or attacks your natural with Colossi can be extremely difficult to beat (especially since the third is blocked by rocks. I think that of all the maps, Tal'Darim seems to be the one that I don't mind them enforcing spawn positions.

At the same time, I think that enforcing spawns on Metalopolis, Shattered Temple, and Shakuras Plateau is pointless. Close air positions may favor a certain race, but so do cross spawns. I've heard Zergs complain about close air positions in TvZ on Metalopolis or Shakuras, but I have troubles winning cross positions as a Terran player as well. It seems pointless to enforce those positions and will make every single TvT proxy Marauder rushes.
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 28 2011 19:46 GMT
#115
On November 28 2011 13:42 Diamond wrote:
Show nested quote +
On November 28 2011 11:25 Duka08 wrote:
Thought they were going to say something shocking (in an intelligent way) like "maps recolored so players/casters/refs KNOW when the right or wrong map has been hosted, to avoid issues."

Oh well, still interesting =P


That's actually a REALLY unintended but true scenario. There will be no doubt if it's the right version.

Also I looked at ST, aside for the center, the map looks pretty sick in game. We will spruce that up but the overview really does not do it justice.

Personally I think it looks pretty interesting. The problem is just the fact that Shattered Temple is a boring map. Lost Temple had too many abusable, gimmicky terrain features, then they made Shattered Temple which was completely and entirely void of them.

Also, just as a note to the map makers, I personally really like the new textures. I really enjoy watching something fresh--it's what makes Brood War great (along with a lot of other things). It's not really new maps, but it will be a pleasant change.
AsBan
Profile Joined March 2011
Norway94 Posts
November 28 2011 20:25 GMT
#116
i really liked it : )
DeMusliM | MaNa | ThorZain | Naniwa
Baseic
Profile Joined March 2011
Netherlands310 Posts
November 28 2011 20:30 GMT
#117
Love all maps but TDA, but that's just the texture, I never liked lava maps.
Don't agree with every forced spawn though.
Etc.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
November 28 2011 20:36 GMT
#118
pretty cool, i like the idea of change aesthetics every once and a while, gives the map a new feel while not changing it.

though tal'darim should be all spawns..
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
November 28 2011 20:54 GMT
#119
On November 28 2011 09:21 RoninShogun wrote:
It's probably been said, but if it hasn't removing the gold on Shattered Temple is probably one of the dumbest things I've ever seen from non-Blizzard map-making. "Destroy these rocks to take a base with two less mineral patches than a base that is more tucked away and easier to defend." I think. Unless they made it have equal patches to the back, but its still sort of iffy

its an extra base, no matter the mineral patches, you'll want more. and the gas is important as well
Andreas
Profile Blog Joined January 2011
Norway214 Posts
November 28 2011 22:39 GMT
#120
OK, I've got a complaint that's not about cross positions or aesthetics. Why do some of the maps only have 2 spectator slots?
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