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On November 26 2011 11:32 monitor wrote:Show nested quote +On November 26 2011 11:27 TehTemplar wrote: These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason... Actually the texture changes are just to spice up some of the games. It isn't a big change, but it will provide a unique feeling to the maps despite how long most of them have been in tournament use. And removing the gold bases isn't necessarily a bad thing- every tournament is starting to do it because they benefit Terran more than other races in every matchup (because they're mineral starved instead of gas starved), and are too easy for Zerg to take vs. a fast expanding Protoss.
On the other hand the geysirs on the fourth, fifth and sixth bases benefit P and Z more than Terran because you don't really have any use for that gas. I don't mind getting rid of gold bases but they should also limit the amount of gas you can mine in total.
I don't really like that those maps are cross position only on some of the biggest maps currently used for tournament play. Doesn't feel like a well balanced map pool.
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Certain tilesets can be harder on the eyes than others. I believe they changed El Nino in BW to a different tileset because of progamers complaining about it.
Great initiative by WCG, though. Glad to see they've spiced it up a little bit, and all the standard tournament balance changes are intact.
Oh, and OGN casters + SC2 = $$$. Can't wait to see what the future holds.
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only cross pos i like :DD
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Glad to see some more 2 player maps integrated into the map pool
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Lore issues aside (really?), I like the retexturing. It makes it obvious which version is the WCG version. It looks different. I'd still like more unique maps, though.
Cross-only on Tal'Darim, though? Was this a problem?
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So basically all you did was ... retexture? lol
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On November 26 2011 12:37 Plexa wrote: When all spawns are forced cross, you know there is something wrong with the game.
I don't think its an issue with the game ... more of babying the players
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Love the refreshing approach with new looks.
Hate the cross spawns only on 4 player map after 4 player map. That was not needed on every map imho.
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ugh only cross and whats with the aesthetics change.
Was any of this really necessary? Couldn't they just stick with the consensus of all other leagues (GSL, MLG, Dreamhack).
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Graphics are nice( especially shakuras), but , like other people said, mapmakers really need to start making some new maps. Hell, they don't have to be so afraid, if the map is imba then it will be removed from pools, but at least you learnt something new about map making. Hell, in BW some maps (longinus iirc) was freakin t favored in tvz and still was used in a MSL. Next MSL, when they understood it wasn't a balaanced map, they removed it and created a new map. In bw strategies and trends were heavily influenced by maps. At the moment i really don't feel like map are influencing SC2 strategies/metagaming.
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On November 27 2011 03:35 IGotPlayguuu wrote: Graphics are nice( especially shakuras), but , like other people said, mapmakers really need to start making some new maps. Hell, they don't have to be so afraid, if the map is imba then it will be removed from pools, but at least you learnt something new about map making. Hell, in BW some maps (longinus iirc) was freakin t favored in tvz and still was used in a MSL. Next MSL, when they understood it wasn't a balaanced map, they removed it and created a new map. In bw strategies and trends were heavily influenced by maps. At the moment i really don't feel like map are influencing SC2 strategies/metagaming.
only a few players actually create strategies for the maps. But maps are starting to be more then 4 bases per start posi and an open field, so i think we are on a good way for tournaments. Also i think there are quiet alot maps for sc2, but tournaments just stick with the save ones more then they did in bw. Mostly because players don't complain about the fan favorites even if they are imba, like meta for example.
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On November 27 2011 04:06 FeyFey wrote:Show nested quote +On November 27 2011 03:35 IGotPlayguuu wrote: Graphics are nice( especially shakuras), but , like other people said, mapmakers really need to start making some new maps. Hell, they don't have to be so afraid, if the map is imba then it will be removed from pools, but at least you learnt something new about map making. Hell, in BW some maps (longinus iirc) was freakin t favored in tvz and still was used in a MSL. Next MSL, when they understood it wasn't a balaanced map, they removed it and created a new map. In bw strategies and trends were heavily influenced by maps. At the moment i really don't feel like map are influencing SC2 strategies/metagaming. only a few players actually create strategies for the maps. But maps are starting to be more then 4 bases per start posi and an open field, so i think we are on a good way for tournaments. Also i think there are quiet alot maps for sc2, but tournaments just stick with the save ones more then they did in bw. Mostly because players don't complain about the fan favorites even if they are imba, like meta for example.
Tournaments stick to GSL/Ladder maps because: -Players will only want to play in tournaments on maps that they know -Players almost exclusively practice on ladder maps or GSL maps -GSL seems to only use korean maps from LS and JackyPrime -Good Ladder maps do not rotate often; the ones that do are too bad to be used (abyssal caverns, searing crater, etc.) -No major tournament is willing to risk trying untested maps because it could cause many more problems than benefit
So basically you can't just ask foreigners to 'make new maps'. We are. The issue has nothing to do with mapmakers, it has to do with the structure of Starcraft 2 right now. If you want to seriously do something about it, I think one of the only things the community can do is to push or petition for new maps in foreign tournaments. But complaining to mapmakers is definitely not the place to do it [note: I'm not directing this comment at anybody lol].
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On November 27 2011 04:21 monitor wrote: -GSL seems to only use korean maps from LS and JackyPrime
This is the important part. The GSL uses one of the most closed off systems ever (only Prime maps) and refuses to accept any foreign maps. Gisado claims it's because we don't speak Korean but when I tweeted him in Korean that I have a translator and he could email me in Korean he never replied.
So if you guys are sick of these maps, do something. Ask Gisado, Mr Chae or whomever for foreign maps.
It's really maddening to get hated on for re skinning these maps when there is such a lack of demand for new maps that it won't happen.
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that is the most bad ass looking tal'darim ever. i like the tileset changes, will defiantly spice things up for the viewers. idk how i feel about the no golds but i think it will still make for a fun tourney to watch
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On November 27 2011 00:45 MorroW wrote: only cross pos i like :DD i shouldn't, if you dont win WCG people will tell you you suck cause you didnt win even with imba zerg maps^^
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actually i just remembered one VERY bad thing about the new tilesets, etc.
Some players and professionals especially can rely on the graphical cues to show them where to put their buildings... if you're redoing all that, then they'll have to relearn, adapt, etc. or whatever. It's not going to be good =/ Imagine when you're trying to FFE on a map, and you're not sure where to put the Pylon, and fumble for a few seconds trying to measure it out.
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Meh removing gold and forcing cross on Taldarim is kinda lame, but the texture changes are SEXY <3
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Shattered Temple is the only one I really don't like.
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