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WCG 2011 Grand Finals Maps - Page 4

Forum Index > SC2 Maps & Custom Games
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Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2011-11-26 15:22:45
November 26 2011 15:17 GMT
#61
On November 26 2011 11:32 monitor wrote:
Show nested quote +
On November 26 2011 11:27 TehTemplar wrote:
These changes are pretty dumb tbh. They might as well rename Shakuras Plateau to Mar Sara Plateau and Tal'Darim Altar to Garm Brood Altar or something. Also, I'm not sure why they removed the gold bases in all the maps. They're gold bases for a reason...


Actually the texture changes are just to spice up some of the games. It isn't a big change, but it will provide a unique feeling to the maps despite how long most of them have been in tournament use.

And removing the gold bases isn't necessarily a bad thing- every tournament is starting to do it because they benefit Terran more than other races in every matchup (because they're mineral starved instead of gas starved), and are too easy for Zerg to take vs. a fast expanding Protoss.


On the other hand the geysirs on the fourth, fifth and sixth bases benefit P and Z more than Terran because you don't really have any use for that gas. I don't mind getting rid of gold bases but they should also limit the amount of gas you can mine in total.

I don't really like that those maps are cross position only on some of the biggest maps currently used for tournament play. Doesn't feel like a well balanced map pool.
I want to be with those who share secret things or else alone.
Arco
Profile Joined September 2009
United States2090 Posts
November 26 2011 15:24 GMT
#62
Certain tilesets can be harder on the eyes than others. I believe they changed El Nino in BW to a different tileset because of progamers complaining about it.

Great initiative by WCG, though. Glad to see they've spiced it up a little bit, and all the standard tournament balance changes are intact.

Oh, and OGN casters + SC2 = $$$. Can't wait to see what the future holds.
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 26 2011 15:45 GMT
#63
only cross pos i like :DD
Progamerpls no copy pasterino
Micket
Profile Joined April 2011
United Kingdom2163 Posts
November 26 2011 15:52 GMT
#64
Glad to see some more 2 player maps integrated into the map pool
Number_J
Profile Joined August 2011
United States25 Posts
November 26 2011 15:56 GMT
#65
Me like.
‎"A goal is not always meant to be reached, it often serves simply as something to aim at." -Bruce Lee
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
November 26 2011 15:58 GMT
#66
Lore issues aside (really?), I like the retexturing. It makes it obvious which version is the WCG version. It looks different. I'd still like more unique maps, though.

Cross-only on Tal'Darim, though? Was this a problem?
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 26 2011 16:58 GMT
#67
So basically all you did was ... retexture?
lol
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 26 2011 17:05 GMT
#68
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


I don't think its an issue with the game ... more of babying the players
starleague forever
vaderseven
Profile Joined September 2008
United States2556 Posts
November 26 2011 17:10 GMT
#69
Love the refreshing approach with new looks.

Hate the cross spawns only on 4 player map after 4 player map. That was not needed on every map imho.
juked
Profile Joined May 2010
United States691 Posts
November 26 2011 17:30 GMT
#70
ugh only cross and whats with the aesthetics change.

Was any of this really necessary? Couldn't they just stick with the consensus of all other leagues (GSL, MLG, Dreamhack).
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
November 26 2011 18:35 GMT
#71
Graphics are nice( especially shakuras), but , like other people said, mapmakers really need to start making some new maps.
Hell, they don't have to be so afraid, if the map is imba then it will be removed from pools, but at least you learnt something new about map making. Hell, in BW some maps (longinus iirc) was freakin t favored in tvz and still was used in a MSL. Next MSL, when they understood it wasn't a balaanced map, they removed it and created a new map. In bw strategies and trends were heavily influenced by maps. At the moment i really don't feel like map are influencing SC2 strategies/metagaming.
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-26 19:07:19
November 26 2011 19:06 GMT
#72
On November 27 2011 03:35 IGotPlayguuu wrote:
Graphics are nice( especially shakuras), but , like other people said, mapmakers really need to start making some new maps.
Hell, they don't have to be so afraid, if the map is imba then it will be removed from pools, but at least you learnt something new about map making. Hell, in BW some maps (longinus iirc) was freakin t favored in tvz and still was used in a MSL. Next MSL, when they understood it wasn't a balaanced map, they removed it and created a new map. In bw strategies and trends were heavily influenced by maps. At the moment i really don't feel like map are influencing SC2 strategies/metagaming.


only a few players actually create strategies for the maps. But maps are starting to be more then 4 bases per start posi and an open field, so i think we are on a good way for tournaments. Also i think there are quiet alot maps for sc2, but tournaments just stick with the save ones more then they did in bw. Mostly because players don't complain about the fan favorites even if they are imba, like meta for example.
monitor
Profile Blog Joined June 2010
United States2409 Posts
November 26 2011 19:21 GMT
#73
On November 27 2011 04:06 FeyFey wrote:
Show nested quote +
On November 27 2011 03:35 IGotPlayguuu wrote:
Graphics are nice( especially shakuras), but , like other people said, mapmakers really need to start making some new maps.
Hell, they don't have to be so afraid, if the map is imba then it will be removed from pools, but at least you learnt something new about map making. Hell, in BW some maps (longinus iirc) was freakin t favored in tvz and still was used in a MSL. Next MSL, when they understood it wasn't a balaanced map, they removed it and created a new map. In bw strategies and trends were heavily influenced by maps. At the moment i really don't feel like map are influencing SC2 strategies/metagaming.


only a few players actually create strategies for the maps. But maps are starting to be more then 4 bases per start posi and an open field, so i think we are on a good way for tournaments. Also i think there are quiet alot maps for sc2, but tournaments just stick with the save ones more then they did in bw. Mostly because players don't complain about the fan favorites even if they are imba, like meta for example.


Tournaments stick to GSL/Ladder maps because:
-Players will only want to play in tournaments on maps that they know
-Players almost exclusively practice on ladder maps or GSL maps
-GSL seems to only use korean maps from LS and JackyPrime
-Good Ladder maps do not rotate often; the ones that do are too bad to be used (abyssal caverns, searing crater, etc.)
-No major tournament is willing to risk trying untested maps because it could cause many more problems than benefit

So basically you can't just ask foreigners to 'make new maps'. We are. The issue has nothing to do with mapmakers, it has to do with the structure of Starcraft 2 right now. If you want to seriously do something about it, I think one of the only things the community can do is to push or petition for new maps in foreign tournaments. But complaining to mapmakers is definitely not the place to do it [note: I'm not directing this comment at anybody lol].
https://liquipedia.net/starcraft2/Monitor
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-27 02:21:12
November 26 2011 20:00 GMT
#74
On November 27 2011 04:21 monitor wrote:
-GSL seems to only use korean maps from LS and JackyPrime


This is the important part. The GSL uses one of the most closed off systems ever (only Prime maps) and refuses to accept any foreign maps. Gisado claims it's because we don't speak Korean but when I tweeted him in Korean that I have a translator and he could email me in Korean he never replied.

So if you guys are sick of these maps, do something. Ask Gisado, Mr Chae or whomever for foreign maps.

It's really maddening to get hated on for re skinning these maps when there is such a lack of demand for new maps that it won't happen.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SirDuke
Profile Joined October 2010
United States239 Posts
November 26 2011 20:04 GMT
#75
that is the most bad ass looking tal'darim ever. i like the tileset changes, will defiantly spice things up for the viewers. idk how i feel about the no golds but i think it will still make for a fun tourney to watch
Wanna turn up the heat?
Zeon0
Profile Joined September 2010
Austria2995 Posts
November 26 2011 20:06 GMT
#76
On November 27 2011 00:45 MorroW wrote:
only cross pos i like :DD

i shouldn't, if you dont win WCG people will tell you you suck cause you didnt win even with imba zerg maps^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 26 2011 20:06 GMT
#77
--- Nuked ---
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
November 26 2011 23:21 GMT
#78
actually i just remembered one VERY bad thing about the new tilesets, etc.

Some players and professionals especially can rely on the graphical cues to show them where to put their buildings... if you're redoing all that, then they'll have to relearn, adapt, etc. or whatever. It's not going to be good =/ Imagine when you're trying to FFE on a map, and you're not sure where to put the Pylon, and fumble for a few seconds trying to measure it out.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
November 26 2011 23:52 GMT
#79
Meh removing gold and forcing cross on Taldarim is kinda lame, but the texture changes are SEXY <3
133 221 333 123 111
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
November 26 2011 23:57 GMT
#80
Shattered Temple is the only one I really don't like.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
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