• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:14
CET 11:14
KST 19:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT20Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Terran Scanner Sweep ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

WCG 2011 Grand Finals Maps - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
November 26 2011 08:44 GMT
#41
i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps
they could have used at least 1 esv map
Map of the Month | The Planetary Workshop | SC2Melee.net
nebffa
Profile Blog Joined February 2009
Australia776 Posts
November 26 2011 08:45 GMT
#42
I love the texture changes
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
November 26 2011 08:47 GMT
#43
No, these maps are just wrong. You can't keep those names and change the tileset to something completely different. It totally violates the meaning of those names.
Someone call down the Thunder?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-26 08:55:13
November 26 2011 08:52 GMT
#44
On November 26 2011 17:24 Telcontar wrote:
So all you guys did was force cross spawns, add some neutral depots, replace the gold minerals, and paint it with new textures? I applaud the 2nd & 3rd changes, but I don't think forcing cross spawns was really necessary. You're basically saying zergs need all the help they can get on these maps, which is not true. Having close-air positions enabled gives players different strats & tactics to choose from, which is all gone now.

I also don't get why you gave the maps a makeover. I guess having something different to look at is always nice, but is that the only reason? Tal'Darim especially looks quite dark to me which I don't really like.

At least they're not using Xel'Naga Caverns. That's a good thing I guess.


In everything you are discussing "you guys" = "WCG".

We just did the changes as they wanted.

On November 26 2011 17:47 RaiKageRyu wrote:
No, these maps are just wrong. You can't keep those names and change the tileset to something completely different. It totally violates the meaning of those names.


Bel'Shir Beach, also I ran the maps past Blizz personally.

On November 26 2011 17:44 lefix wrote:
i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps
they could have used at least 1 esv map


I fought for it, but without community demand it's an uphill battle.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-11-26 09:40:28
November 26 2011 09:39 GMT
#45
Some retextures actually look pretty good (i like the Antiga Redux) but others just fell off - i especially dislike the texture changes on Shattered. Looks pretty random und dull. Meltage showed how you can combine Korhal pattern and gras - i don't like how it has been done here.

I also hate the forced cross - to some degree favors toss and on top of this might favor dumb cheese (because you'll always know where ur opponent is located). Would also be so much more awesome if you could have get one ESV map in it

Maybe next time :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
November 26 2011 09:53 GMT
#46
On November 26 2011 17:52 Diamond wrote:
Show nested quote +
On November 26 2011 17:24 Telcontar wrote:
So all you guys did was force cross spawns, add some neutral depots, replace the gold minerals, and paint it with new textures? I applaud the 2nd & 3rd changes, but I don't think forcing cross spawns was really necessary. You're basically saying zergs need all the help they can get on these maps, which is not true. Having close-air positions enabled gives players different strats & tactics to choose from, which is all gone now.

I also don't get why you gave the maps a makeover. I guess having something different to look at is always nice, but is that the only reason? Tal'Darim especially looks quite dark to me which I don't really like.

At least they're not using Xel'Naga Caverns. That's a good thing I guess.


In everything you are discussing "you guys" = "WCG".

We just did the changes as they wanted.

And I meant WCG when I said it. I wish they would consider adding at least 1 new map to the pool. There's plenty of time until the finals for the participants to practice on a new map and become familiar with it. I'm quickly getting bored seeing the same maps in every tournament. I guess that might have to do with the frequency of SC2 events more than anything else, but still.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 26 2011 10:09 GMT
#47
i hope this crossspawn only disease soon dies out, makes "4 player"maps look like badly made 2 player maps even more. I understand the golds, since they will break every player the neck if they ever fall behind and get contained. (the early game problems toss have against golds can be fixed with rocks ).
So the changes are more to make the games longer and more awesome, removing golds is good for allowing comebacks (though i would have loved to see a terran lift their main as soon as they had a contain on antiga xD). But the crossspawns works against good games.

Anyway desert map !!! great job on the retexturing esv team ^.^ , i like meta alot. Shattered is also cool. winter is coming <3
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2011-11-26 10:35:58
November 26 2011 10:34 GMT
#48
edit : nvm was fixed
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
Last Edited: 2011-11-26 10:37:22
November 26 2011 10:35 GMT
#49
I have to agree that they look nice, good work on that guys, but I am also not happy with the WCG choice on cross spawns only. I think that the issue is not the game itself as some people. Only in severe cases, like Metal close by ground, do I think it is needed. It seems like more and more the game is getting dumbed down for the players instead of forcing the players to up their skill and practice.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2011-11-26 10:46:34
November 26 2011 10:45 GMT
#50
these changes look pretty dumb imo

edit: and essentially all of these maps are 2 player maps, there's something wrong for sure
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
November 26 2011 11:48 GMT
#51
On November 26 2011 17:44 lefix wrote:
i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps
they could have used at least 1 esv map


this T.T

Nice graphics btw, i like tal'darim a lot.
exeONEmaxi
Profile Joined July 2011
Ukraine10 Posts
November 26 2011 12:23 GMT
#52
When these map will flood the European server?
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 26 2011 12:38 GMT
#53
On November 26 2011 17:44 lefix wrote:
i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps
they could have used at least 1 esv map


100% agree, makes me cry

Also 4p maps with forced cross are just bad 2p maps! Especially the 4th/5th/6th (depends on map) that is the empty nat/main is just rly bad design for a map that's basically a 2p.

I hope prodiG did the Meta retexturing, absolute torture xD
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Zhul
Profile Joined February 2010
Czech Republic430 Posts
November 26 2011 12:40 GMT
#54
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.

Ye at some maps cross spawn is just pointless (TA). And on some maps there should be just no close spawn (Metal, Shakuras).
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 26 2011 13:32 GMT
#55
lol those maps names doesnt comfirm the location from the loreX_X (shakuras is the main plannet from the dts lol and it isnt dessert but looks cool) i hate the new valcano taldariam altar.
The harder it becomes, the more you should focus on the basics.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 26 2011 14:56 GMT
#56
On November 26 2011 17:52 Diamond wrote:

In everything you are discussing "you guys" = "WCG".

We just did the changes as they wanted.


so the only thing you decided on and put time into was visuals? many esv maps look much better then these.

On November 26 2011 17:52 Diamond wrote:

Show nested quote +
On November 26 2011 17:44 lefix wrote:
i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps
they could have used at least 1 esv map


I fought for it, but without community demand it's an uphill battle.


let's hope the (imo:so-so) visuals gets some parts of the audience excited enough to ask for new maps. :/
guess that is the most the mapping community can get right now...
THM
Profile Joined November 2010
Bulgaria1131 Posts
November 26 2011 15:07 GMT
#57
Can these maps get any more zerg favored?
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
November 26 2011 15:11 GMT
#58
On November 27 2011 00:07 THM wrote:
Can these maps get any more zerg favored?

Seriously. Play some TvZ before you remove close spawn on all maps!!!.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
November 26 2011 15:13 GMT
#59
Forced cross spawns. Why would anyone make 4-player maps when cross spawns are forced on all of them? It's just sad
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2011-11-26 15:18:20
November 26 2011 15:17 GMT
#60
I think it's official now that Starcraft 2 mapping isn't going anywhere. Mappers that don't want to try new things because it *could* break the game, 4 player rotational maps a gogo, copies of already existing maps, mapping contests that reward little tweaks...

Ok changes were asked by the WCG but even the retexture is amateurish at best. Shattered temple's reskin is an insult to artists that make maps and don't get the coverage ESV gets. I can see where the guy clicked to place textures, there's not even a stroke it's a series of dots ! I would advise you to watch a few tutorials...
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Regular season
Kim Chul Min (afreeca) 367
LiquipediaDiscussion
The PondCast
10:00
Episode 82
CranKy Ducklings14
LiquipediaDiscussion
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft824
IndyStarCraft 162
TKL 125
Rex96
IntoTheiNu 6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft824
IndyStarCraft 162
ProTech127
TKL 125
Rex 96
StarCraft: Brood War
Britney 5123
GuemChi 2583
Horang2 1850
Hyuk 1425
Sea 1387
Jaedong 409
Mini 249
Bisu 189
Rush 162
ZerO 152
[ Show more ]
Mong 141
EffOrt 116
BeSt 103
ggaemo 73
Light 61
Snow 53
Pusan 51
Hm[arnc] 45
Last 39
ToSsGirL 35
sSak 30
Free 29
NotJumperer 27
hero 27
Sea.KH 27
JulyZerg 26
Barracks 26
sorry 25
NaDa 22
Bale 18
scan(afreeca) 17
Sharp 16
910 15
ZergMaN 12
Terrorterran 11
JYJ 11
Dota 2
XaKoH 609
canceldota54
Counter-Strike
Stewie2K1400
olofmeister1103
shoxiejesuss1042
zeus545
m0e_tv529
allub229
edward82
kRYSTAL_41
Super Smash Bros
Mew2King82
Heroes of the Storm
Khaldor155
Other Games
Liquid`RaSZi818
ceh9566
JimRising 393
Trikslyr33
Organizations
Other Games
gamesdonequick625
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 68
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1174
Upcoming Events
WardiTV Winter Champion…
1h 46m
OSC
1h 46m
Replay Cast
13h 46m
PiG Sty Festival
22h 46m
Clem vs Percival
Zoun vs Solar
Escore
23h 46m
Epic.LAN
1d 1h
Replay Cast
1d 13h
PiG Sty Festival
1d 22h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 23h
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.