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they could have used at least 1 esv map
Forum Index > SC2 Maps & Custom Games |
lefix
Germany1082 Posts
![]() they could have used at least 1 esv map | ||
nebffa
Australia776 Posts
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RaiKageRyu
Canada4773 Posts
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Diamond
United States10796 Posts
On November 26 2011 17:24 Telcontar wrote: So all you guys did was force cross spawns, add some neutral depots, replace the gold minerals, and paint it with new textures? I applaud the 2nd & 3rd changes, but I don't think forcing cross spawns was really necessary. You're basically saying zergs need all the help they can get on these maps, which is not true. Having close-air positions enabled gives players different strats & tactics to choose from, which is all gone now. I also don't get why you gave the maps a makeover. I guess having something different to look at is always nice, but is that the only reason? Tal'Darim especially looks quite dark to me which I don't really like. At least they're not using Xel'Naga Caverns. That's a good thing I guess. In everything you are discussing "you guys" = "WCG". We just did the changes as they wanted. On November 26 2011 17:47 RaiKageRyu wrote: No, these maps are just wrong. You can't keep those names and change the tileset to something completely different. It totally violates the meaning of those names. Bel'Shir Beach, also I ran the maps past Blizz personally. On November 26 2011 17:44 lefix wrote: i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps ![]() they could have used at least 1 esv map I fought for it, but without community demand it's an uphill battle. | ||
dezi
![]()
Germany1536 Posts
I also hate the forced cross - to some degree favors toss and on top of this might favor dumb cheese (because you'll always know where ur opponent is located). Would also be so much more awesome if you could have get one ESV map in it ![]() Maybe next time :p | ||
Telcontar
United Kingdom16710 Posts
On November 26 2011 17:52 Diamond wrote: Show nested quote + On November 26 2011 17:24 Telcontar wrote: So all you guys did was force cross spawns, add some neutral depots, replace the gold minerals, and paint it with new textures? I applaud the 2nd & 3rd changes, but I don't think forcing cross spawns was really necessary. You're basically saying zergs need all the help they can get on these maps, which is not true. Having close-air positions enabled gives players different strats & tactics to choose from, which is all gone now. I also don't get why you gave the maps a makeover. I guess having something different to look at is always nice, but is that the only reason? Tal'Darim especially looks quite dark to me which I don't really like. At least they're not using Xel'Naga Caverns. That's a good thing I guess. In everything you are discussing "you guys" = "WCG". We just did the changes as they wanted. And I meant WCG when I said it. I wish they would consider adding at least 1 new map to the pool. There's plenty of time until the finals for the participants to practice on a new map and become familiar with it. I'm quickly getting bored seeing the same maps in every tournament. I guess that might have to do with the frequency of SC2 events more than anything else, but still. | ||
FeyFey
Germany10114 Posts
![]() So the changes are more to make the games longer and more awesome, removing golds is good for allowing comebacks (though i would have loved to see a terran lift their main as soon as they had a contain on antiga xD). But the crossspawns works against good games. Anyway desert map !!! great job on the retexturing esv team ^.^ , i like meta alot. Shattered is also cool. winter is coming <3 | ||
[]Phase[]
Belgium927 Posts
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TheAmazombie
United States3714 Posts
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Hyperionnn
Turkey4968 Posts
edit: and essentially all of these maps are 2 player maps, there's something wrong for sure | ||
thOr6136
Slovenia1774 Posts
On November 26 2011 17:44 lefix wrote: i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps ![]() they could have used at least 1 esv map this T.T Nice graphics btw, i like tal'darim a lot. | ||
exeONEmaxi
Ukraine10 Posts
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Ragoo
Germany2773 Posts
On November 26 2011 17:44 lefix wrote: i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps ![]() they could have used at least 1 esv map 100% agree, makes me cry Also 4p maps with forced cross are just bad 2p maps! Especially the 4th/5th/6th (depends on map) that is the empty nat/main is just rly bad design for a map that's basically a 2p. I hope prodiG did the Meta retexturing, absolute torture xD | ||
Zhul
Czech Republic430 Posts
On November 26 2011 12:37 Plexa wrote: When all spawns are forced cross, you know there is something wrong with the game. Ye at some maps cross spawn is just pointless (TA). And on some maps there should be just no close spawn (Metal, Shakuras). | ||
sabas123
Netherlands3122 Posts
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Samro225am
Germany982 Posts
On November 26 2011 17:52 Diamond wrote: In everything you are discussing "you guys" = "WCG". We just did the changes as they wanted. so the only thing you decided on and put time into was visuals? many esv maps look much better then these. On November 26 2011 17:52 Diamond wrote: Show nested quote + On November 26 2011 17:44 lefix wrote: i think it's kinda sad when a big tournament approaches some of the best mapmakers in the world and makes them rework some mediocre maps from medievil times instead of introducing some original new and better maps ![]() they could have used at least 1 esv map I fought for it, but without community demand it's an uphill battle. let's hope the (imo:so-so) visuals gets some parts of the audience excited enough to ask for new maps. :/ guess that is the most the mapping community can get right now... | ||
THM
Bulgaria1131 Posts
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Garnet
Vietnam9011 Posts
On November 27 2011 00:07 THM wrote: Can these maps get any more zerg favored? Seriously. Play some TvZ before you remove close spawn on all maps!!!. | ||
mordk
Chile8385 Posts
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chuky500
France473 Posts
Ok changes were asked by the WCG but even the retexture is amateurish at best. Shattered temple's reskin is an insult to artists that make maps and don't get the coverage ESV gets. I can see where the guy clicked to place textures, there's not even a stroke it's a series of dots ! I would advise you to watch a few tutorials... | ||
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