• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:10
CET 11:10
KST 19:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

WCG 2011 Grand Finals Maps - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-11-26 04:54:32
November 26 2011 04:53 GMT
#21
remove the rocks on the previous gold bases on shattered temple and thats about it. Looks good
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 26 2011 04:57 GMT
#22
Cool changes. I mean not something groundbreaking but at least will bring some variety to the old maps. Although I do think that cross pos only in Taldarim was a little bit of overkill.
"Its easy, just trust your CPU".-Boxer on being good at games
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 26 2011 05:11 GMT
#23
look good. Great job guys. I mean, Bel'shir Beach was changed to a different style to work with the seasons, why not change up these maps to bring some more spice to them.

I do think some of the maps don't have to be forced cross positions though, but /shrug, it's not that bad either way.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Ruscour
Profile Blog Joined April 2011
5233 Posts
November 26 2011 05:14 GMT
#24
It is IMPOSSIBLE to make a good looking lava map in SC2, unfortunately

Renaming the maps makes sense for lore but pro players would get confused and those guys get cranky pretty quick over pretty small things, so there's no way they'll do it.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 26 2011 05:47 GMT
#25
I agree the new look is quite nice but was it worth it? what's the point ? o.o

Also the depot thing makes sense, not sure if I like cross only on metal... especially since they took out the gold, too. Terran has a slightly higher win rate vs Zerg on there which can probably be helped a bit by removing the gold, but making it cross as well? not sure about that. It might make it even harder for PvZ.

On another hand, I like the generally brighter maps
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
November 26 2011 05:57 GMT
#26
Woah, feels really bizarre, specially Tal'darim/Shakuras though, I think this is a kinda cool thing though... but I don't really see why every map needs to be cross spawn....
jnkw
Profile Joined November 2010
Canada347 Posts
Last Edited: 2011-11-26 06:02:59
November 26 2011 06:01 GMT
#27
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


Heart of the Swarm's constructable rocks will fix it, never fear.

On topic: The map changes give them a fresh feel -- I'm sure it'll be nice to see when spectating!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-11-26 06:11:20
November 26 2011 06:04 GMT
#28
On November 26 2011 13:53 emc wrote:
remove the rocks on the previous gold bases on shattered temple and thats about it. Looks good


I agree, but that would totally fuck up the way the map is played lol. I think they should have kept that as a gold, it was fine =/


On November 26 2011 15:01 jnkw wrote:
Show nested quote +
On November 26 2011 12:37 Plexa wrote:
When all spawns are forced cross, you know there is something wrong with the game.


Heart of the Swarm's constructable rocks will fix it, never fear.

On topic: The map changes give them a fresh feel -- I'm sure it'll be nice to see when spectating!



Haha. Well maps are part of the game Plexa, so I think it's better just to say if there's something wrong with the "game", it can be safely fixed by the maps! :D

Either that or there is something wrong with the rules... lol


On November 26 2011 14:57 Adebisi wrote:
Woah, feels really bizarre, specially Tal'darim/Shakuras though, I think this is a kinda cool thing though... but I don't really see why every map needs to be cross spawn....



Wow wtf, I thought it was only metal. Well I don't have too much of a problem with cross spawn only, it'll give us more epic games hopefully, but I think it would be more balanced otherwise =/

Omg lol even tal'darim is cross...

Well, with all the golds gone, I hope Zerg won't be over-favored =/
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Tweleve
Profile Joined March 2011
United States644 Posts
November 26 2011 06:11 GMT
#29
I wouldn't mind having these tileset options on the ladder, as long as the actual maps are 100% the same
(╯°□°)╯︵ ┻━┻
jnkw
Profile Joined November 2010
Canada347 Posts
November 26 2011 06:23 GMT
#30
On November 26 2011 15:04 Yoshi Kirishima wrote:
Show nested quote +
On November 26 2011 13:53 emc wrote:
remove the rocks on the previous gold bases on shattered temple and thats about it. Looks good


I agree, but that would totally fuck up the way the map is played lol. I think they should have kept that as a gold, it was fine =/


The issue with removing the rocks on that third (even if non-gold) is it makes it ridiculously easy for Zerg to get a quick 3rd, since it's so close to the natural. It's sure to be a controversial issue, but I think the mapmakers ultimately made the right choice here.
Veritas.13
Profile Joined August 2010
United States48 Posts
November 26 2011 06:34 GMT
#31
I like this, who doesnt love the new snow belshir beach? Let the maps change over time at least this is changing something in the map pool...
"I rage a path of destruction across the open battlescarred fields of Battlenet."
Taefox
Profile Joined March 2010
1533 Posts
November 26 2011 06:38 GMT
#32
Everything is good but texture changes and force cross spawn every maps is awful
@taefoxy
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
November 26 2011 06:46 GMT
#33
zerg will do very welll in this... force cross spawns is ridiculous on metal and shatered...
Terran Metal for the Win
butter
Profile Blog Joined July 2009
United States785 Posts
November 26 2011 06:48 GMT
#34
So is the short cross possible as well as the long cross on Shakuras?
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Tamagoyaki
Profile Joined April 2011
United States7 Posts
November 26 2011 07:59 GMT
#35
wat positional imbalance is there for shattered and metalopolis for cross position?
Solo Operative, Right?
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-11-26 08:02:54
November 26 2011 08:01 GMT
#36
I like some of the changes but I don't see the point of changing the textures, backgrounds, and just graphical designs of the map. It really only adds negative effects for the players. I also think some of the changes are zerg favored, coming from a random player. One thing I don't like is forced cross-spawns on Tal'darim.
u gotta sk8
DivinitySC2
Profile Joined July 2011
United States244 Posts
November 26 2011 08:15 GMT
#37
The new textures are a mess, everything else was done well.
To Iterate is Human, to Recurse, Divine
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-11-26 08:24:58
November 26 2011 08:24 GMT
#38
So all you guys did was force cross spawns, add some neutral depots, replace the gold minerals, and paint it with new textures? I applaud the 2nd & 3rd changes, but I don't think forcing cross spawns was really necessary. You're basically saying zergs need all the help they can get on these maps, which is not true. Having close-air positions enabled gives players different strats & tactics to choose from, which is all gone now.

I also don't get why you gave the maps a makeover. I guess having something different to look at is always nice, but is that the only reason? Tal'Darim especially looks quite dark to me which I don't really like.

At least they're not using Xel'Naga Caverns. That's a good thing I guess.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
November 26 2011 08:24 GMT
#39
I find the new textures more distracting than appeasing. Sure, it will give us observers a new 'feel' but to the players, it's more distracting than anything else.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 26 2011 08:25 GMT
#40
I always thought that Metalopolis is very zerg favored map, now that you removed gold IMO the map is compleatly broken.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #68
CranKy Ducklings125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3045
Hyuk 1576
Larva 472
BeSt 367
actioN 331
Barracks 149
EffOrt 145
Zeus 137
sorry 129
Leta 119
[ Show more ]
Killer 66
Light 61
Rush 55
ggaemo 54
Sharp 50
Aegong 50
Mind 49
910 34
Free 30
JulyZerg 21
soO 19
Noble 18
ZerO 13
Movie 13
Bale 13
Sacsri 12
zelot 9
Dota 2
NeuroSwarm103
ODPixel80
canceldota47
League of Legends
JimRising 529
C9.Mang0320
Counter-Strike
shoxiejesuss614
allub368
Other Games
ceh9506
Pyrionflax138
Livibee87
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick4614
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH195
• LUISG 27
• StrangeGG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt872
• HappyZerGling142
Upcoming Events
Wardi Open
3h 50m
Monday Night Weeklies
6h 50m
WardiTV Invitational
1d 1h
WardiTV Invitational
2 days
The PondCast
2 days
OSC
3 days
OSC
4 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
[ Show More ]
Sparkling Tuna Cup
5 days
OSC
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.