WCG 2011 Grand Finals Maps - Page 2
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emc
United States3088 Posts
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windsupernova
Mexico5280 Posts
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SidianTheBard
United States2474 Posts
I do think some of the maps don't have to be forced cross positions though, but /shrug, it's not that bad either way. ![]() | ||
Ruscour
5233 Posts
![]() Renaming the maps makes sense for lore but pro players would get confused and those guys get cranky pretty quick over pretty small things, so there's no way they'll do it. | ||
Yoshi Kirishima
United States10292 Posts
Also the depot thing makes sense, not sure if I like cross only on metal... especially since they took out the gold, too. Terran has a slightly higher win rate vs Zerg on there which can probably be helped a bit by removing the gold, but making it cross as well? not sure about that. It might make it even harder for PvZ. On another hand, I like the generally brighter maps ![]() | ||
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Adebisi
Canada1637 Posts
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jnkw
Canada347 Posts
On November 26 2011 12:37 Plexa wrote: When all spawns are forced cross, you know there is something wrong with the game. Heart of the Swarm's constructable rocks will fix it, never fear. On topic: The map changes give them a fresh feel -- I'm sure it'll be nice to see when spectating! | ||
Yoshi Kirishima
United States10292 Posts
On November 26 2011 13:53 emc wrote: remove the rocks on the previous gold bases on shattered temple and thats about it. Looks good I agree, but that would totally fuck up the way the map is played lol. I think they should have kept that as a gold, it was fine =/ On November 26 2011 15:01 jnkw wrote: Heart of the Swarm's constructable rocks will fix it, never fear. On topic: The map changes give them a fresh feel -- I'm sure it'll be nice to see when spectating! Haha. Well maps are part of the game Plexa, so I think it's better just to say if there's something wrong with the "game", it can be safely fixed by the maps! :D Either that or there is something wrong with the rules... lol On November 26 2011 14:57 Adebisi wrote: Woah, feels really bizarre, specially Tal'darim/Shakuras though, I think this is a kinda cool thing though... but I don't really see why every map needs to be cross spawn.... Wow wtf, I thought it was only metal. Well I don't have too much of a problem with cross spawn only, it'll give us more epic games hopefully, but I think it would be more balanced otherwise =/ Omg lol even tal'darim is cross... Well, with all the golds gone, I hope Zerg won't be over-favored =/ | ||
Tweleve
United States644 Posts
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jnkw
Canada347 Posts
On November 26 2011 15:04 Yoshi Kirishima wrote: I agree, but that would totally fuck up the way the map is played lol. I think they should have kept that as a gold, it was fine =/ The issue with removing the rocks on that third (even if non-gold) is it makes it ridiculously easy for Zerg to get a quick 3rd, since it's so close to the natural. It's sure to be a controversial issue, but I think the mapmakers ultimately made the right choice here. | ||
Veritas.13
United States48 Posts
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Taefox
1533 Posts
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AndreiDaGiant
United States394 Posts
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butter
United States785 Posts
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Tamagoyaki
United States7 Posts
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DeepBlu2
United States975 Posts
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DivinitySC2
United States244 Posts
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Telcontar
United Kingdom16710 Posts
I also don't get why you gave the maps a makeover. I guess having something different to look at is always nice, but is that the only reason? Tal'Darim especially looks quite dark to me which I don't really like. At least they're not using Xel'Naga Caverns. That's a good thing I guess. | ||
Amornthep
Singapore2605 Posts
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Sea_Food
Finland1612 Posts
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