WCG 2011 Grand Finals - Page 15
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pluu
Austria36 Posts
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Koshi
Belgium38797 Posts
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BeaTeR
Kazakhstan4129 Posts
On November 25 2011 13:34 Aegeis wrote: Has the prize pool been revealed yet? StarCraft 2 1. $20,000 2. $5,000 3. $2,000 | ||
Tofugrinder
Austria899 Posts
On November 25 2011 17:14 pluu wrote: GO XEI GO! You can do it!! his pvp is quite good and I think his group is quite ok. we'll see how he succeeds | ||
iAmBiGbiRd
Australia1029 Posts
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Welmu
Finland3295 Posts
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McFeser
United States2458 Posts
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HereBeDragons
1429 Posts
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-deny-
Croatia13 Posts
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Diamond
United States10796 Posts
So WCG annouced this quite quietly but ESV worked hand and hand with WCG this year to make the Grand Final maps. They wanted their own unique versions and we think we came up with it. So since they are not published worldwide yet (in the process right now) I figured I'd show you guys the maps and the changes. WCG Shakuras Plateau: (Published under "WCG2011 GF Shakuras Plateau) -Added supply depots at the bottom of each main ramp. -Cross spawn positions only. -Aesthetics redone to Mar Sara (Desert). WCG Metalopolis: (Published under "WGG2011 GF Metalopolis) -Cross spawn positions only. -Added supply depots at the bottom of each main ramp. -High Yield Expansion changed to Normal Expansion. -Some aesthetics changed to Tarsonis. -Changed lighting to Daytime. -Added the space shark in the center. WCG Antiga Shipyard: (Published under WCG2011 GF Antiga Shipyard) -Cross spawn positions only. -High Yield Expansion changed to Normal Expansion. -Added supply depots at the bottom of each main ramp. -Changed aesthetics to Castanar (Space Platform). WCG Tal'Darim Altar: (Published under WCG2011 GF Tal'Darim Altar) -Cross spawn positions only. -Tileset changed to Char (Volcanic). WCG The Shattered Temple: -Cross spawn positions only. -High Yield Expansion changed to Normal Expansion. -Added supply depots at the bottom of each main ramp. -Tileset mixed. They also had me write a team bio (which I guess was not used) so here it is if anyone is interested! ESV Mapmaking Team Profile + Show Spoiler + The ESV Mapmaking team is the very first Starcraft II mapmaking team ever. Created during the early beta on Starcraft II under the name iCCup (later changed to ESV). Since that time the ESV Mapmaking Team has shown they are the premiere mapmakers in the world. Including such notable maps as the highly successful Testbug, the ESV staff have worked with every top tournament in the world like MLG, ESL, TSL 3, IPL and many many more! We have a great staff and here is some information on them: Patrick "Diamond" Soulliere II: The creator and owner of the ESV Mapmaking Team, Diamond has had a fascination with maps from his first entry into the Starcraft: Brood War scene. Working with near daily with world-renowned Starcraft caster Artosis on adding map information to Liquipedia, to now owning the very premiere map team, it has come full circle. While only having created one Starcraft: Brood War map in his life and none in Starcraft 2, Diamond has been able to spot the next big thing in maps from a long time out, most notably predicting the success of Testbug but also demanding the recreation and update of the new 2 player superstar map Sanshorn Mist AE. Most notably has been responsible of the re emergence of the PandaBearGuy and constantly tries to figure out how to work neutral invincible Battlecruisers that shoot Banelings into every map possible. You can find him at: http://www.twitter.com/ESVDiamond Josh "ProdiG" Folland: One of the first and longest standing members of the mapmaking community, ProdiG got his start making maps the day the map creator was released. He has been a driving force in custom competitive maps, and the ideas and concepts he has helped create will be integral parts of mapmaking for years to come in both 1v1 and 2v2. Some of ProdiG's highlight maps include Neo Enigma, Ithaca, and the 2v2 maps Citadel of Gaia. He hosts his own weekly mapmaking show, "Mapcraft: State of the Terrain" on ESV TV every week. You can find him at: http://www.twitter.com/prodigsc Peyton "Monitor" Levin: Very much like ProdiG, Monitor got his start in SC2 competitive mapmaking very early in the Starcraft II beta, and instantly became one of the most influential members of the mapmaking community. Originally starting under his own team, Monitor and his staff joined the ESV Mapmaking Team very early on. Since the two teams merged, the result has been amazing. Monitor is a man of many hats, and although his maps are always great, it's what he does behind the scenes that makes him a superstar. Monitor connects all the teams, gives advice to mapmakers of all skill levels on the Teamliquid.net forums, and is a very important piece of the puzzle that is the ESV Map Team. His notable maps include TL Map Contest Finalist Korhal Compound, Pawn RE, and Sungsu Crossing AE. You can find him at: http://www.twitter.com/esv_monitor Philippe "Superouman" CWIK: Superouman is easily the driving force behind Non-Korean mapmaking, and the most successful Non-Korean mapmaker on the planet for SC2. His work has been featured by major organizations as far back as Starcraft: Brood War and his success in SC2 has been unparalleled. He is the creator of the map that broke every boundary for mapmaking Testbug, which helped usher in a new era of map design, thought, and texturing. Testbug went on to be used in roughly 1,000 professional SC2 games across the globe in 2011, and heading into 2012 he already has Sanshorn Mist AE and Cloud Kindgdom, finalists in the IPL and TL mapmaking contests (respectively). Every map he releases is a work of art, and almost unarguably very ahead of it's time. For consistent quality, no one comes close to the works of art Superouman creates. You can find him at: http://www.twitter.com/esv_superouman George "G.Wen" Wen: G.Wen is one of the crew originally brought over with Monitor, and has proven to be a very talented mapmaker. Often pushing the boundaries of map design and layout, his map have been a quiet storm. Hailing from Toronto, Ontario G.Wen is a Mid level Random player on the US server. One of his notable maps is Empress Marsh. You can find him at: http://www.twitter.com/esvgwen Vilberg "Grebliv" Kristinsson: Grebliv like all the other before, started very early in the Starcraft II Beta and recently has really hit his stride. Sancturary, Grebliv's most recent map is a TL Map Contest Finalists and looks to be one of the very best 3 player maps ever since Testbug. He also recently remade the BW Map, Othello into it's new Othello AE version. Coming from Iceland, he quietly is becoming one of the most skilled and accomplished mapmakers in the world. You can find him lurking around the Teamliquid.net Cusotm Maps forum. Albert "Neobowman" Jung: Neobowman is a long time mapmaker, that much like Grebliv has enjoyed a great amount of recent success. He was the one responsible for the fan favorite Katrina AE, and also has come up with the recent hit, Bardiche. Neobowman also created the most underrated map of all time, Starlight Breaker. The sole member of the ESV Mapmaking Team of Korean descent, he currently resides in Canada, and brings many new ideas and concepts to both the ESV Mapmaking Team, but also the community as a whole. Also the original creator of the Space Shark. You can find him at: http://www.twitter.com/neobowman Alec "Timetwister22" Cooper: The most recent addition to the ESV Mapmaking Team, Timetwister is a bit of a mapmaking phenom. His very first map he ever created is a finalist in the TL Mapmaking Contest, beating out hundreds of other maps made by mapmakers with MUCH more experience. His talent was recognized and he was added very quickly after. The map Haven's Lagoon is the TL Mapmaking Contest Finalist, and could easily make it into the Blizzard ladder on his very first map. Timetwister is now more active on the Teamliquid.net Custom Maps Forum. You can find him at: http://www.twitter.com/greenlink22 | ||
TemplarCo.
Mexico2870 Posts
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pdd
Australia9933 Posts
All the changes are in essence only aesthetics and IMO not really necessary. Better if they introduced new maps... but oh well. EDIT: Good that they've essentially changed the maps to the GSL versions (no gold bases + cross spawns). Should make for a fair, legitimate competition. | ||
GTR
51294 Posts
Remember that group stage is Bo1 and all singe-elimination games are Bo3. also something else amusing | ||
syst
United States247 Posts
On November 26 2011 18:43 GTR wrote: 4-day schedule: http://www.wcg.com/renew/tournament/2011/tm_match_2011.asp Remember that group stage is Bo1 and all singe-elimination games are Bo3. also something else amusing hahahaha, What the hell...? WCG is always so dumb. I'm going, but still they can be so dumb. | ||
leo23
United States3075 Posts
On November 26 2011 10:32 Diamond wrote: So WCG annouced this quite quietly but ESV worked hand and hand with WCG this year to make the Grand Final maps. They wanted their own unique versions and we think we came up with it. So since they are not published worldwide yet (in the process right now) I figured I'd show you guys the maps and the changes. WCG Shakuras Plateau: (Published under "WCG2011 GF Shakuras Plateau) -Added supply depots at the bottom of each main ramp. -Cross spawn positions only. -Aesthetics redone to Mar Sara (Desert). WCG Metalopolis: (Published under "WGG2011 GF Metalopolis) -Cross spawn positions only. -Added supply depots at the bottom of each main ramp. -High Yield Expansion changed to Normal Expansion. -Some aesthetics changed to Tarsonis. -Changed lighting to Daytime. -Added the space shark in the center. WCG Antiga Shipyard: (Published under WCG2011 GF Antiga Shipyard) -Cross spawn positions only. -High Yield Expansion changed to Normal Expansion. -Added supply depots at the bottom of each main ramp. -Changed aesthetics to Castanar (Space Platform). WCG Tal'Darim Altar: (Published under WCG2011 GF Tal'Darim Altar) -Cross spawn positions only. -Tileset changed to Char (Volcanic). WCG The Shattered Temple: -Cross spawn positions only. -High Yield Expansion changed to Normal Expansion. -Added supply depots at the bottom of each main ramp. -Tileset mixed. They also had me write a team bio (which I guess was not used) so here it is if anyone is interested! ESV Mapmaking Team Profile + Show Spoiler + The ESV Mapmaking team is the very first Starcraft II mapmaking team ever. Created during the early beta on Starcraft II under the name iCCup (later changed to ESV). Since that time the ESV Mapmaking Team has shown they are the premiere mapmakers in the world. Including such notable maps as the highly successful Testbug, the ESV staff have worked with every top tournament in the world like MLG, ESL, TSL 3, IPL and many many more! We have a great staff and here is some information on them: Patrick "Diamond" Soulliere II: The creator and owner of the ESV Mapmaking Team, Diamond has had a fascination with maps from his first entry into the Starcraft: Brood War scene. Working with near daily with world-renowned Starcraft caster Artosis on adding map information to Liquipedia, to now owning the very premiere map team, it has come full circle. While only having created one Starcraft: Brood War map in his life and none in Starcraft 2, Diamond has been able to spot the next big thing in maps from a long time out, most notably predicting the success of Testbug but also demanding the recreation and update of the new 2 player superstar map Sanshorn Mist AE. Most notably has been responsible of the re emergence of the PandaBearGuy and constantly tries to figure out how to work neutral invincible Battlecruisers that shoot Banelings into every map possible. You can find him at: http://www.twitter.com/ESVDiamond Josh "ProdiG" Folland: One of the first and longest standing members of the mapmaking community, ProdiG got his start making maps the day the map creator was released. He has been a driving force in custom competitive maps, and the ideas and concepts he has helped create will be integral parts of mapmaking for years to come in both 1v1 and 2v2. Some of ProdiG's highlight maps include Neo Enigma, Ithaca, and the 2v2 maps Citadel of Gaia. He hosts his own weekly mapmaking show, "Mapcraft: State of the Terrain" on ESV TV every week. You can find him at: http://www.twitter.com/prodigsc Peyton "Monitor" Levin: Very much like ProdiG, Monitor got his start in SC2 competitive mapmaking very early in the Starcraft II beta, and instantly became one of the most influential members of the mapmaking community. Originally starting under his own team, Monitor and his staff joined the ESV Mapmaking Team very early on. Since the two teams merged, the result has been amazing. Monitor is a man of many hats, and although his maps are always great, it's what he does behind the scenes that makes him a superstar. Monitor connects all the teams, gives advice to mapmakers of all skill levels on the Teamliquid.net forums, and is a very important piece of the puzzle that is the ESV Map Team. His notable maps include TL Map Contest Finalist Korhal Compound, Pawn RE, and Sungsu Crossing AE. You can find him at: http://www.twitter.com/esv_monitor Philippe "Superouman" CWIK: Superouman is easily the driving force behind Non-Korean mapmaking, and the most successful Non-Korean mapmaker on the planet for SC2. His work has been featured by major organizations as far back as Starcraft: Brood War and his success in SC2 has been unparalleled. He is the creator of the map that broke every boundary for mapmaking Testbug, which helped usher in a new era of map design, thought, and texturing. Testbug went on to be used in roughly 1,000 professional SC2 games across the globe in 2011, and heading into 2012 he already has Sanshorn Mist AE and Cloud Kindgdom, finalists in the IPL and TL mapmaking contests (respectively). Every map he releases is a work of art, and almost unarguably very ahead of it's time. For consistent quality, no one comes close to the works of art Superouman creates. You can find him at: http://www.twitter.com/esv_superouman George "G.Wen" Wen: G.Wen is one of the crew originally brought over with Monitor, and has proven to be a very talented mapmaker. Often pushing the boundaries of map design and layout, his map have been a quiet storm. Hailing from Toronto, Ontario G.Wen is a Mid level Random player on the US server. One of his notable maps is Empress Marsh. You can find him at: http://www.twitter.com/esvgwen Vilberg "Grebliv" Kristinsson: Grebliv like all the other before, started very early in the Starcraft II Beta and recently has really hit his stride. Sancturary, Grebliv's most recent map is a TL Map Contest Finalists and looks to be one of the very best 3 player maps ever since Testbug. He also recently remade the BW Map, Othello into it's new Othello AE version. Coming from Iceland, he quietly is becoming one of the most skilled and accomplished mapmakers in the world. You can find him lurking around the Teamliquid.net Cusotm Maps forum. Albert "Neobowman" Jung: Neobowman is a long time mapmaker, that much like Grebliv has enjoyed a great amount of recent success. He was the one responsible for the fan favorite Katrina AE, and also has come up with the recent hit, Bardiche. Neobowman also created the most underrated map of all time, Starlight Breaker. The sole member of the ESV Mapmaking Team of Korean descent, he currently resides in Canada, and brings many new ideas and concepts to both the ESV Mapmaking Team, but also the community as a whole. Also the original creator of the Space Shark. You can find him at: http://www.twitter.com/neobowman Alec "Timetwister22" Cooper: The most recent addition to the ESV Mapmaking Team, Timetwister is a bit of a mapmaking phenom. His very first map he ever created is a finalist in the TL Mapmaking Contest, beating out hundreds of other maps made by mapmakers with MUCH more experience. His talent was recognized and he was added very quickly after. The map Haven's Lagoon is the TL Mapmaking Contest Finalist, and could easily make it into the Blizzard ladder on his very first map. Timetwister is now more active on the Teamliquid.net Custom Maps Forum. You can find him at: http://www.twitter.com/greenlink22 Looks great! I like the new refreshing touch | ||
mordk
Chile8385 Posts
1. Needs daybreak. God that map is good. 2. I'm starting to question 4-player maps. Why make 4-player maps at all if they're all gonna end up being cross spawn only? 3-player maps are also out. I don't know. Maps are all too similar in the current map pool, only factor is size seemingly. | ||
CeriseCherries
6170 Posts
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warcralft
Singapore609 Posts
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Diamond
United States10796 Posts
On November 27 2011 00:08 mordk wrote: Maps look great, but there's 2 things I'd like to comment: 1. Needs daybreak. God that map is good. 2. I'm starting to question 4-player maps. Why make 4-player maps at all if they're all gonna end up being cross spawn only? 3-player maps are also out. I don't know. Maps are all too similar in the current map pool, only factor is size seemingly. Daybreak is actually REALLY bad balance wise: TvZ: 26-34 (43.3%) | ZvP: 14-23 (37.8%) | PvT: 22-20 (52.4%) | ||
Dreamer.T
United States3584 Posts
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