On a side note, why the hell is there still not a widespread and/or ladder 3 player map?
Maps in the Balance - Page 14
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Talic_Zealot
688 Posts
On a side note, why the hell is there still not a widespread and/or ladder 3 player map? | ||
The_Templar
your Country52796 Posts
It wasn't 90%? Man Fighting Spirit is so boss, Destination should be up there as well. It seems like, even more so than the players, experienced people from Brood War who can 'sense' maps should go to work and produce. I wonder why has there not been more maps without space behind the main like on FS. Those really macro intensive maps like Arcadia and Andromeda have also not appeared in SC2 yet. On a side note, why the hell is there still not a widespread and/or ladder 3 player map? Destination is awesome, and I think that macro-intensive maps will need some more time to get here. To answer why there are no 3 player maps in the ladder pool, blizzard generally makes 3 player maps like this: http://wiki.teamliquid.net/starcraft2/Elysium | ||
Bombadil819
United States45 Posts
On November 17 2011 18:40 Talic_Zealot wrote: On a side note, why the hell is there still not a widespread and/or ladder 3 player map? Presumably because ladder doesn't support 1v1v1 and it would have to be a custom game anyway? | ||
Amoment
Germany175 Posts
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Fig
United States1324 Posts
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Ciraxis
Australia400 Posts
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Sharkas
Germany19 Posts
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aiuradun
Denmark115 Posts
There have been huge ballance changes and meta game changes in sc2 there fore i don't really think you can use the stats on the maps for anything really, like would the %win/loss be the same On Stepts of war / Jungel basin as they where at that point when these 2 maps where active, i doubt it. How ever the generel point in maps not being tested by the pros before hand just more or less getting thrown in is kind of a bah solution, i don't mind blizzard adding new maps, i do however mind blizzard adding 4 random maps that are relatively untested and just hrowing them onto the ladder, i would rather have blizzard taking 1 new map they have really pollished and thought alot about and thorw it into the ladder pool, and than take a none blizzard map and change it just a bit if anything is not as they would like it to be (ie diffrent textured xel'naga towers etc.) so taht would be a max of 2 new maps each season and than cycle through some of the great maps and remove some of the older. Than blizzard can make a more or less complete overhaul at HOTS if they want to introduce alot of new maps / features on the maps etc. thats my 2 cents :-) Have a nice MLG Weekend :-) | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
I remember that the creator of tal'adrim had a fuss with blizzard because blizzard wanted to have exactly 9 patches rather than 7 as well as having rocks at 3rd. | ||
Prinny-tai
United States71 Posts
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angiepolska
Belgium13 Posts
Let's hope this gets spotlighted. | ||
Tryxtira
Sweden572 Posts
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utyske
Denmark185 Posts
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Belha
Italy2850 Posts
Let's hope blizz will start using gls maps. | ||
SDnNs
United States24 Posts
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SpoR
United States1542 Posts
Would have liked to have seen shakuras iteration difference in racial balance. | ||
BrosephBrostar
United States445 Posts
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Randomaccount#77123
United States5003 Posts
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-NegativeZero-
United States2136 Posts
On November 15 2011 10:25 coolcor wrote: Would it be horribly inappropriate to do something like use the editor to put broodwar high ground mechanics back in for a map? Or have specially marked areas that give any other bonus or disadvantage you can think of when firing into or out of it? I'd love if this were done for tournament maps, it would make games so much more interesting. Personally I wouldn't like the exact high ground mechanics that BW used (50% chance of ranged attacks missing from low to high), because that brings chance into play. A simple damage reduction (75% damage from low to high maybe, nothing too excessive) would be better. | ||
arterian
Canada1157 Posts
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