Great data though, excellent read.
Korea hwaiting? xD
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BlueBoxSC
United States582 Posts
Great data though, excellent read. Korea hwaiting? xD | ||
muffley
United States280 Posts
On October 30 2011 05:20 legaton wrote: The NA numbers, do they count the accounts from the merged latin-american server? Also, pretty shitty results for SC2. Yes, as well as russia -> europe, and taiwan -> korea. | ||
youngminii
Australia7514 Posts
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MaV_gGSC
Canada1345 Posts
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muffley
United States280 Posts
On October 30 2011 05:49 youngminii wrote: Awesome post. The only concern I have is that the non-Chinese servers had a huge dropoff from S1 -> S2 because S1 was 9 months long (or something). S2 was only 3-4 months long, and they (China) experienced a larger dropoff than the other servers did in their first month? Oh well. Yes, one thing I don't keep any information on when games are played, or I could tell how many active players there are at any given time. Work gets in the way of the important things . . . | ||
wordd
Australia190 Posts
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itkovian
United States1763 Posts
On October 30 2011 05:04 decaf wrote: KR actually having more players in S3? I find that hard ot believe. As the pro scene transitions from BW to SC2 in korea, I would imagine the number of players playing sc2 would grow also. There are probably many hold-outs who haven't gotten SC2 because they still see all of their favorite players competing in BW. But when their favorite players switch games, they may decide it might be time to buy SC2 for themselves. | ||
Peleus
Australia420 Posts
Oh, and in a nice way for the love of god please label the axis on your graphs. | ||
dtz
5834 Posts
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muffley
United States280 Posts
On October 30 2011 07:40 Peleus wrote:Oh, and in a nice way for the love of god please label the axis on your graphs. hehe, yea, I hear you. I wrote that code over a year ago and haven't touched it since, very hacked together and such. Good incentive now to actually look at it again. | ||
Achilles306
Canada84 Posts
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Greyhawk
Australia110 Posts
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muffley
United States280 Posts
On October 30 2011 07:40 Peleus wrote:Oh, and in a nice way for the love of god please label the axis on your graphs. There you go, have some labels :D + Show Spoiler [Less shitty graphs!] + On October 30 2011 08:52 Achilles306 wrote: The numbers don't seem bad to me. You have to remember that people had to go back to school for last season and maybe don't have the time to play anymore. Also need to consider that most video games are pretty dead after 1.5 years of being released. Most try to attract new players by releasing a new game (EA, COD) and Blizzard hasn't advertised WoL at all since release. Considering all the new games that came out over the last year, I'd say the numbers look good. I did the math on how many new players there had been through season 3, and worldwide, got over 240,000, which I put under the section attrition rate. That's a lot of sales for a year and a half old game. | ||
Itsmedudeman
United States19229 Posts
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Zealot Lord
Hong Kong744 Posts
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Excalibur_Z
United States12224 Posts
On October 30 2011 09:29 Zealot Lord wrote: One thing I'm pretty curious about is the actual reason the players are leaving - aside from real life priorities, is it due to gameplay (just not fun etc.)? ladder fear? 'coldness' of bnet interface? I think it would be good for Blizzard to know what isn't working, so they can try do something to maintain a higher % of players going forward. Look at the tremendous drop in the graph after even x=1. I think it stands to reason that there are many casual players who played during Season 1, but stopped because they either don't think of multiplayer the same way we do (a competition), or would rather play team games for fun, or to see where they'd place and then quit. Seasons 2 and 3 also have very sharp drops after x=1, which probably means the more casual players just played their one placement match to see which league they'd fall into, and that's it. I wonder how much the Season 3 bonus pool accrual rate change impacted the amount of retained players. On the surface, it appears that it really didn't at all because the curves are very similar as wins increase. However, maybe if the bonus pool was still at its old rate, the curve would start further down the Y? | ||
Yunie
United Kingdom38 Posts
I know personally I have 5 accounts and I use them all on the ladder at some point in each season (They are in different regions as well). I'm going to assume you can't actually detect that because I certainly can't think of a way. Great data by the way and thank you for sharing this it was a nice read. I knew that the player base decreased with every season but I didn't realize it was by that much from season 1 to 2. Good to see a tiny amount of growth in the Korea numbers albeit a pretty small one. | ||
Shield
Bulgaria4824 Posts
Nevertheless, it's sad 1vs1 players are becoming less except in Korea. | ||
BordZ
Australia118 Posts
On October 30 2011 06:09 wordd wrote: SEA is so fucking dead i cant play on it anymore. I get matched againts the same people it drives me mad. What are you smoking? You do understand that we are getting 10x less players than NA whereas the population of the entirely of sea is 15x less than the US and would be roughly 20x given the inclusion of Canada, if anything it means we are in a very populated server given the population differences and our ability to play on NA. | ||
Zealot Lord
Hong Kong744 Posts
On October 30 2011 09:35 Excalibur_Z wrote: Show nested quote + On October 30 2011 09:29 Zealot Lord wrote: One thing I'm pretty curious about is the actual reason the players are leaving - aside from real life priorities, is it due to gameplay (just not fun etc.)? ladder fear? 'coldness' of bnet interface? I think it would be good for Blizzard to know what isn't working, so they can try do something to maintain a higher % of players going forward. Look at the tremendous drop in the graph after even x=1. I think it stands to reason that there are many casual players who played during Season 1, but stopped because they either don't think of multiplayer the same way we do (a competition), or would rather play team games for fun, or to see where they'd place and then quit. Seasons 2 and 3 also have very sharp drops after x=1, which probably means the more casual players just played their one placement match to see which league they'd fall into, and that's it. I wonder how much the Season 3 bonus pool accrual rate change impacted the amount of retained players. On the surface, it appears that it really didn't at all because the curves are very similar as wins increase. However, maybe if the bonus pool was still at its old rate, the curve would start further down the Y? Yeah, I definitely know what you mean - but like, is SC really a game that only mainly (high level) competitive players can enjoy? If the game is fun, shouldn't the casuals play more than just their one placement match? They could do those wacky day9 funday monday stuff etc. I mean, the lower bonus pool point accumulation and no loss record showing for below masters were all meant to encourage casuals playing more no? What I want to say is that there are quite a few 1v1 games where both the serious and the casual enjoy playing, but it seems like even with pretty good matchmaking with the MMR system in SC2, majority of the lower level casual players just don't have 'fun'? | ||
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