(S2 is Season 2, S3 is Season 3)
na is North America, eu is Europe, kr is Korea, cn is China, sea is South-East Asia.
Total players that placed in the 1v1 gametype, and players that placed in any ladder gametype.
1V1 PLAYERS ALL PLAYERS
S2 S3 % diff S2 S3 % diff
na 428,201 381,855 (89.2%) 597,561 551,524 (92.3%)
eu 406,608 366,478 (90.1%) 540,810 506,616 (93.7%)
kr 157,580 159,532 (101.2%) 241,545 248,954 (103.1%)
cn 190,302 91,791 (48.2%) 242,082 113,701 (47.0%)
sea 46,627 39,320 (84.3%) 64,293 55,633 (86.5%)
China had the same drop-off that all the other regions experienced going from season 1 to 2, because Starcraft 2 was released in China at the start of season 2. Everyone else stayed close to where they were before, even when season 3 was a month shorter than season 2!
Here are graphs of players over time. Brown is season 1, silver season 2, gold season 3. Season 1's data starts a month past release.
+ Show Spoiler [Graphs!] +
North America
![[image loading]](http://i.imgur.com/8ay75.png)
Europe
![[image loading]](http://i.imgur.com/2zdDC.png)
Korea
![[image loading]](http://i.imgur.com/fvFp6.png)
China
![[image loading]](http://i.imgur.com/QzNqx.png)
Southeast Asia
![[image loading]](http://i.imgur.com/xg1xd.png)
![[image loading]](http://i.imgur.com/8ay75.png)
Europe
![[image loading]](http://i.imgur.com/2zdDC.png)
Korea
![[image loading]](http://i.imgur.com/fvFp6.png)
China
![[image loading]](http://i.imgur.com/QzNqx.png)
Southeast Asia
![[image loading]](http://i.imgur.com/xg1xd.png)
Here are players with at least 25 wins (b.net doesn't track loses yayyy!) in 1v1, and all gametypes. Season 2 data has been time-modified (see bottom of post for details).
1V1 GAMES ALL GAMETYPES
S2 S3 % diff S2 S3 % diff
na 136,395 120,779 (88.6%) 237,884 259,278 (109.0%)
eu 140,974 123,365 (87.5%) 233,675 253,706 (108.6%)
kr 50,408 55,030 (109.2%) 77,404 109,113 (141.0%)
cn 77,843 35,735 (45.9%) 72,201 57,555 (79.7%)
sea 15,367 12,423 (80.8%) 25,390 26,087 (102.7%)
Graphs of similar data, between 0 wins (everybody) and 200 wins.
Brown is season 2, silver is season 3. Season 2 data is once again time-modified.
+ Show Spoiler [More Graphs!] +
North America
1v1
![[image loading]](http://i.imgur.com/nwzkb.png)
All
![[image loading]](http://i.imgur.com/B6CCq.png)
Europe
1v1
![[image loading]](http://i.imgur.com/cJKA8.png)
All
![[image loading]](http://i.imgur.com/wYX83.png)
Korea
1v1
![[image loading]](http://i.imgur.com/R4a3J.png)
All
![[image loading]](http://i.imgur.com/vY0ky.png)
China
1v1
![[image loading]](http://i.imgur.com/UpYFN.png)
All
![[image loading]](http://i.imgur.com/CPGBd.png)
Southeast Asia
1v1
![[image loading]](http://i.imgur.com/jiowO.png)
All
![[image loading]](http://i.imgur.com/e0iyC.png)
1v1
![[image loading]](http://i.imgur.com/nwzkb.png)
All
![[image loading]](http://i.imgur.com/B6CCq.png)
Europe
1v1
![[image loading]](http://i.imgur.com/cJKA8.png)
All
![[image loading]](http://i.imgur.com/wYX83.png)
Korea
1v1
![[image loading]](http://i.imgur.com/R4a3J.png)
All
![[image loading]](http://i.imgur.com/vY0ky.png)
China
1v1
![[image loading]](http://i.imgur.com/UpYFN.png)
All
![[image loading]](http://i.imgur.com/CPGBd.png)
Southeast Asia
1v1
![[image loading]](http://i.imgur.com/jiowO.png)
All
![[image loading]](http://i.imgur.com/e0iyC.png)
Attrition rate.
This consists of players that played in previous seasons, who returned in season 3. China didn't have a season 1, so its historical data is limited to season 2 only.
TOTAL PLAYERS RETURNED FROM % RETURNED IN SEASON 3 FROMEDIT: there were 210,505 new sc2 players in the last 3 months
s2 s3 all s2 all s2 s3 new players
na 655,751 551,524 476,235 430,924 41.67% 65.71% 13.65% 75,289
eu 588,015 506,616 435,159 397,139 44.66% 67.54% 14.10% 71,457
kr 270,220 248,954 199,158 172,744 29.78% 63.93% 20.00% 37,418
cn 260,235 113,701 76,283 76,283 29.31% 29.31% 32.91% 49,796
sea 70,238 55,633 49,088 44,691 36.57% 63.63% 11.76% 6,545
This one's moderately complicated, here's a short explanation.
In North America 65.71% of players that played in season 2, also played in season 3. 41.67% of players that played in seasons 1 or 2, also played in season 3. 13.65% of players in season 3 (of which there were 551,524) did not play in seasons 1 or 2.
edit: What is "time-modified" data?
Since season 2 lasted almost a month longer than season 3, the numbers for games played doesn't match up properly. I modify player numbers based on how many people I had logged at a time matching up to the length of season 3.
For example, Korea actually has 56,393 people with 25 or more wins, while my numbers in the table state 50,408. Season 3 lasted 90 days, while season 2 lasted 118 days. (118 - 90 = 28) At the end of season 2, Korea had 221,819 players. 28 days prior to the end of season 2, Korea had 198,281 players, which is 89.38864blahblahblah%. Multiply 56,393 (real number of >= 25) by this percent, and you get the value in the table of 50,408.
edit2: added labels to my graphs.
edit3: new players per region in attrition rate
tl;dr china plummets as expected first season, everyone loses a little total players, gains a little active players, korea beats the curve, worldwide quarter million new players