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Players over seasons 1, 2, and 3 - Page 3

Forum Index > SC2 General
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Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
October 30 2011 00:59 GMT
#41
This is really cool. This is the sort of thing that people could use to support argumentative essays regarding StarCraft. Sickkkk
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-10-30 01:00:20
October 30 2011 01:00 GMT
#42
On October 30 2011 09:56 Zealot Lord wrote:
Show nested quote +
On October 30 2011 09:35 Excalibur_Z wrote:
On October 30 2011 09:29 Zealot Lord wrote:
One thing I'm pretty curious about is the actual reason the players are leaving - aside from real life priorities, is it due to gameplay (just not fun etc.)? ladder fear? 'coldness' of bnet interface? I think it would be good for Blizzard to know what isn't working, so they can try do something to maintain a higher % of players going forward.


Look at the tremendous drop in the graph after even x=1. I think it stands to reason that there are many casual players who played during Season 1, but stopped because they either don't think of multiplayer the same way we do (a competition), or would rather play team games for fun, or to see where they'd place and then quit. Seasons 2 and 3 also have very sharp drops after x=1, which probably means the more casual players just played their one placement match to see which league they'd fall into, and that's it.

I wonder how much the Season 3 bonus pool accrual rate change impacted the amount of retained players. On the surface, it appears that it really didn't at all because the curves are very similar as wins increase. However, maybe if the bonus pool was still at its old rate, the curve would start further down the Y?


Yeah, I definitely know what you mean - but like, is SC really a game that only mainly (high level) competitive players can enjoy? If the game is fun, shouldn't the casuals play more than just their one placement match? They could do those wacky day9 funday monday stuff etc. I mean, the lower bonus pool point accumulation and no loss record showing for below masters were all meant to encourage casuals playing more no?

What I want to say is that there are quite a few 1v1 games where both the serious and the casual enjoy playing, but it seems like even with pretty good matchmaking with the MMR system in SC2, majority of the lower level casual players just don't have 'fun'?

Playing 1v1 casually around a game like starcraft is pretty tough for a lot of people. I think everyone can agree that team games are much easier to play casually and have fun with than personally putting your ego on the line every single game.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 30 2011 01:02 GMT
#43
O.O So many people who're legit trying to play SC2... cool... I mean, playing ladder is so much less casual than playing customs~! Also, don't be so taken aback by how many people are playing ladder, most people who start out in SC2 don't get past 20 games on ladder before crawling into a hole and going back to Halo and CoD...

The fact that THAT many people played 25+ ladder games is a HUGE accomplishment in itself~!
A time to live.
muffley
Profile Blog Joined May 2010
United States280 Posts
Last Edited: 2011-10-30 01:31:15
October 30 2011 01:13 GMT
#44
On October 30 2011 09:26 Itsmedudeman wrote:
Could you summarize the data for us?

CHINA: China had the first season drop of 50% the other regions had after their first season.

OTHER: All other regions stayed close to previous levels (most lost ~10%, korea +3%) in total players. Players with 25 or more wins on all regions increased 3-9%, except Korea +41%.

210,505 new players in season 3 worldwide.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 06 2011 19:01 GMT
#45
Wow this is amazingly well done. Still a bit sad that so many are leaving each season. I have no experience of such statistics, but it would seem like a lot of players are abandoning the game?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-11-06 19:10:25
November 06 2011 19:10 GMT
#46
I fitt into the statistic perfectly, I played a ton back in beta/season 1. Then in season 2 I played about 1/4 as much and now I don't play at all. All I can really say is that laddering in SC2 does not come close to being as fun over time as laddering in BW was.
oxxo
Profile Joined February 2010
988 Posts
November 06 2011 19:26 GMT
#47
On November 07 2011 04:01 Euronyme wrote:
Wow this is amazingly well done. Still a bit sad that so many are leaving each season. I have no experience of such statistics, but it would seem like a lot of players are abandoning the game?


No way, that's actually really little. No matter how good a game is there's 0 chance that every initial buyer is going to keep playing after a year, or even a couple of months.
LXR
Profile Joined June 2011
357 Posts
November 06 2011 19:38 GMT
#48
On October 30 2011 05:07 windsupernova wrote:
Show nested quote +
On October 30 2011 05:04 Megaliskuu wrote:
Tons of people get discouraged from ladder so they just play customs, and you can't really account for that. Also lots of people that watch sc2 don't play, so I wouldn't get too worried lol.


This, people abandoning the ladder after a single year. Its pretty common in all games. Numbers still look healthy though. Some games are a wasteland after 2-3 months.



yeah that happened to World in Conflict. Had a promising e-sports future but the ladder was dead after 3-4 months... really saddening
tsuxiit
Profile Joined July 2010
1305 Posts
November 06 2011 19:42 GMT
#49
That Korea grew is encouraging, and surprising.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
November 06 2011 20:06 GMT
#50
The ladder system can be quite discouraging, and this is why i feel many people drop out. Controlling for the assumption that if you don't play, you get worse, in a game like counter strike, you can hop on when you feel like it, play for bit, and the competition remains relatively the same. This is because playing cs is like playing customs, anyone can join. In a game like sc2 though, the ladder always puts you up against 50% win ratio, so you'll never consistently have good days where you win (and winning=enjoyment) The only people who don't mind losing in sc2 are generally those who enjoy learning (because they eventually want to be better), and those people aren't the casual player. It gets to the point where people make the decision "do I want to invest time and really get good to enjoy the game? Or should I just stop playing?" I for one know that in the summer sc2 came out, I had 3 really good friends pick it up, as well as 7 or so people i knew from hs. They played a fair amount, and this past summer, I was the only on who remained on. My best friends watch me play customs with practice partners now and say "man watching you play makes me want to play (because we use to be equal skill level), but I don't want to because it's so hard now and I'm going to suck"
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