Of the new units I think Tempest is the most interesting, the other two will not make into the game in this form.
Polls - What the community thinks of each new unit - Page 22
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K_Dilkington
Sweden449 Posts
Of the new units I think Tempest is the most interesting, the other two will not make into the game in this form. | ||
Pred8oar
Germany281 Posts
Protoss would have quite a lot of casters an attacking unit might have been the better choice imo. The swarmhost seems just like a burrowed broodlord just weaker and so far i think the dmg is to low to really bust a choke but we wil see cause the general ideas are just starting to get developed so the units are balanced and uselfull (hopefully ) | ||
supraWman
Germany453 Posts
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Miotonir
Poland66 Posts
Protoss gets kicked in the balls again... -2 units + 2.5 units that are almost useless(yes replicant isn't even a unit...) Usefulness: 1/5 Zerg gets flying defiler(HELL YEAH) and lurker that has gone back in evolution(well it is not as bad as replicant) so as zerg I don't complain to much. Lack of cheap and fairly fast detection worries me tho keep overseer with no abilities. Usefulness: 4/5 Terran gets optimus prime... this is awsome... cheaper more mobile Thor (or a Goliath) and a spider mine that doesn't blow. Lets mention that no units are removed and that tor is now the dadyship(or just big daddy). Fuck YEAH I'm switching to terran . Rip prottos, Zerg hf. Usefulness: 5/5 | ||
weishime
65 Posts
Overseers going is a little worrying given the need for cheap detection. Love having a siege unit with the swarm hosts but I hate the idea of the dmg being done through the locusts. The really slow rate of fire along with the unit probably being 3 like a tank means you would probably need to mass a group of 4-5+ like in the demo videos for them to be effective at holding pressure. They can't be like that hero tank the Terran have that can just hold a ramp super effectively. Also it is going to make z vs z a bigger headache given we can't wall off. The spellcaster could be awesome. No idea why Terran need more control, especially to stop ling runbys given PF's are pretty good at that. | ||
thenerazim
Norway12 Posts
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Alakaslam
United States17322 Posts
On October 23 2011 06:08 Vindicare605 wrote: 200 gas per marine? Good luck with that. Replicate scv get Terran tech build cheapest unit you can since you spent time and 600/200 to even get started? Yeah, I agree though not as dumb as you said still dumb. | ||
SpoR
United States1542 Posts
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MattyClutch
United States711 Posts
On October 24 2011 11:57 weishime wrote: I'm underwhelmed by the Zerg stuff. Overseers going is a little worrying given the need for cheap detection. Love having a siege unit with the swarm hosts but I hate the idea of the dmg being done through the locusts. The really slow rate of fire along with the unit probably being 3 like a tank means you would probably need to mass a group of 4-5+ like in the demo videos for them to be effective at holding pressure. They can't be like that hero tank the Terran have that can just hold a ramp super effectively. Also it is going to make z vs z a bigger headache given we can't wall off. The spellcaster could be awesome. No idea why Terran need more control, especially to stop ling runbys given PF's are pretty good at that. Really? I think the HOTS Zerg will be terrifying. If anything I think they might be a bit too strong (total speculation at this point). I think they did a good job with the Zerg stuff, I am just thinking "how am I going to deal with all THAT". I think they did do a poor job of showing off the swarm hosts. They used a tiny amount of them, didn't really show them being used with anything else and they 'sieged' all 3 at once, rather than staggering the deployment to get a more constant stream. I think in number and staggered they would be effective (again just rampant speculation). | ||
Mentalizor
Denmark1596 Posts
On October 23 2011 10:42 Vindicare605 wrote: The overseer is leaving because it was a lame unit idea from the beginning. You can't make a caster that has both 0 population requirement and has good spells. The Corruptor is getting a new ability that will hopefully make it more multi-dimensional. They're doing this rather than outright removing it like they were talking about before. The Carrier and Mothership are leaving because no one uses them and they can't really find a use for them. The Mothership's Mass recall is being moved to the nexus (an AWESOME change just btw.) And the tempest is an overall better unit than the carrier. The only thing really being removed here is the mass cloaking field the mothership provided, and to be honest that was never really a big deal to begin with in the super late game, as well as the vortex ability which was never really much good to begin with either. I'd love for them to edit the Mothership, give it some new abilities and keep it in because I think Protoss having a super unit is a good idea, but as it is right now it's neither extremely helpful nor a particularly fun unit to use. The vortex? Lol... In super super late game I'd still archon toilet zergs... And I'm pretty high master EU... Sure, it got slightly nerfed... But a few weeks ago I did a 200/200 vs 200/200 archon toilet against broods, infestors, roaches and the whole thing... I lost like 8 supply while he lost 80... Now, I'll admit... this is broken as hell... But it's working! I honestly don't mind them removing the carrier. I never used it. But the mothership... I'm really puzzled... + the mass recall into an enemy main is an offensive move - where now the nexus will have it as a defensive move instead - which requires we save up energy which I'm not doing untill I've got 3/3/3 and all the tech - so... for 30mins I wont be using this... GREAT!... oh wait... no it isn't -.- | ||
Honeybadger
United States821 Posts
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Honeybadger
United States821 Posts
On October 30 2011 23:56 Mentalizor wrote: The vortex? Lol... In super super late game I'd still archon toilet zergs... And I'm pretty high master EU... Sure, it got slightly nerfed... But a few weeks ago I did a 200/200 vs 200/200 archon toilet against broods, infestors, roaches and the whole thing... I lost like 8 supply while he lost 80... Now, I'll admit... this is broken as hell... But it's working! You should have lost hard. neural parasite mothership, vortex half of HIS army, crush the other half. | ||
Mehukannu
Finland421 Posts
On October 25 2011 04:25 Jrocker152 wrote: Replicate scv get Terran tech build cheapest unit you can since you spent time and 600/200 to even get started? Yeah, I agree though not as dumb as you said still dumb. Actually you are just going to spend 450/200, since you don't need to make CC to start making supply depot which allows you to build barracks. | ||
Vei
United States2845 Posts
On October 24 2011 05:55 Pred8oar wrote: Why does terran need the shredder if there are planetarys and bunkers? I thought they had enough defensive units/structures o_O Protoss would have quite a lot of casters an attacking unit might have been the better choice imo. The swarmhost seems just like a burrowed broodlord just weaker and so far i think the dmg is to low to really bust a choke but we wil see cause the general ideas are just starting to get developed so the units are balanced and uselfull (hopefully ) I completely agree, I don't think T needs any more static D -- the amount they have already makes me want to kill babies. Also, I don't think they need anything that kills workers via drops even faster than stim marines, so...yeah. | ||
Blizzard_torments_me
Romania199 Posts
On October 31 2011 05:32 Vei wrote: I completely agree, I don't think T needs any more static D -- the amount they have already makes me want to kill babies. Also, I don't think they need anything that kills workers via drops even faster than stim marines, so...yeah. It takes like 8 seconds for those things to root down, if you can't move your freaking drones by then, you have no excuse, + 1 spine crawler and those things are dead, I doubt they have more than 50 hp. | ||
baldgye
United Kingdom1071 Posts
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sagiy19
Israel11 Posts
Poll: Do you think these T units fill the problems of the race as a whole? Yes (1109) 69% ... Poll: Do you think these Z units fill the problems of the race as a whole? Yes (1240) 76% ... Poll: Do you think these P units fill the problems of the race as a whole? No (1455) 79% No? So... I guess I'd be moving away from Protoss then.... :/ | ||
Eppa!
Sweden4641 Posts
On October 31 2011 02:56 Honeybadger wrote: You should have lost hard. neural parasite mothership, vortex half of HIS army, crush the other half. Uhm if you don't have colossus by then to kill NP you are doing it wrong. I mean when it was 9 range it was possible but not a chance now that it is 7 range. | ||
Atlas247
Canada318 Posts
Tempest is just a big phoenix, i liked the carrier better. Replicant isn't even a protoss unit really...so i guess playing with other races units will be good Oracle is kinda cool, looks like a solid harrassing unit I'm not really excited for them overall, but i'm sure my opinion will change by release as i haven't even played with them yet. | ||
xlumpy
United States43 Posts
While Toss is mad because they don't get any more OP units like Colossus, HT/Archon, Zealots, Stalkers, Sentries, Immortals, Phoenix, Void Rays, Motherships, Carriers, DT, Photon cannons, and PROBES! | ||
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