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Hi, uh...
To put in short, basically, I got interested in programming (mostly coding part) a bit while ago. My friend gave me several tools, especially including Adobe Flash, to play around with, and I ended up having too much fun making animation. I did a bunch over months, but the most recent was about Evil Geniuses house. I was thinking that I could just keep making more of it since I really enjoyed the process and possibilities of more EG house's "episodes"
The direct link is below. It is a messy link, though.
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hahaha i got a kick out of this. could prob speed everything up by like 2x tho imo
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Yeah, I need to figure out the timing. I just assume that eventually my jokes and everything would be more refined over time as long as I keep doing this.
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Thanks, I actually already got some funny thoughts cooking up for second "episode". Took me like 2 or 3 hours to do this... but next one should be quicker since I became more comfortable using the tool.
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i liked it, but i think you would have an easier time if you learned about "tween", which is basically just animation of frames. I recommend going over one of Oney's tutorials on flash, as they are pretty simple, comical, and very good imo.
i look forward to more though. I love animations based on gaming culture, and there isn't enough on sc2.
umm. nsfw + Show Spoiler +
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Gonna be honest, it didn't interest me enough to get me to watch the whole thing through.
I watched till the part where IdrA throws the monitor out and rages, then I lost interest.
It was too slow, hence draggy, and the whole thing could've been a slideshow for all i know; i really didn't see the point in using flash.
Good effort nonetheless, and maybe other people would enjoy it more than I did.
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Understandable, and yeah, I have heard about tween. I actually used that often in other animation. It definitely makes the things smoother and actually more animation-like. You can say that this is actually more of a slideshow than an animation. I am not too comfortable with tween yet but I want to learn that asap.
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