[GSL] October Code A Preliminaries - Page 206
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SKtheAnathema
United States885 Posts
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Frazzlehoon
United States3455 Posts
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ForeverSleep
Canada920 Posts
On September 04 2011 15:37 windsupernova wrote: Immortals that shoot bannelings. That should fix the 1-1-1 well, assuming the next patch doesnt fix it, if fix is indeed needed | ||
Corrik
United States1416 Posts
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Vertical
Indonesia4317 Posts
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Amui
Canada10567 Posts
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Caesarion
Australia8332 Posts
On September 04 2011 15:42 Corrik wrote: Anyone see the guy dancing on the lobby cam? lol You mean Moletrap? | ||
RaiKageRyu
Canada4773 Posts
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Ribbon
United States5278 Posts
On September 04 2011 15:27 babylon wrote: All the good Terrans are in Code S. I wonder how many Protoss and Zergs are going to be pushed out of Code S and into Code A through the Up/Down matches. Zerg 1. Fruitdealer 2. Sniper 3. Lucky 4. YuGiOh 5. Revival 6. JookTo 7. Monster 8. Curious Terran 1. sC 2. Maka 3. Dream 4. Sjow 5. Select Protoss 1. Tassadar 2. Hero 3. Sage 4. oZ 5. Naniwa 6. Sase 7. Won OR Shinystar Potentially six Terrans could drop to Code A from the Up-and downs (Jjakji is the only Terran in his group), which means six non-Terrans advance to Code S minimum. Worst case scenario, 6 Terrans drop and the next three qualifiers are Terran, making 8 Z/14 T/ 7 P, but also making Code S more balanced in the process. Interesting. It's also possible that only one Terran drops (3 in group A) and the next three who qualify are Z/P. making Terran the minority race for I think the first time in either GSL Code. | ||
bittman
Australia8759 Posts
On September 04 2011 15:44 Amui wrote: And that's why expanding in PvP is 100% luck based. I've always wondered what the fundamental problem is with PvP. I mean, you can respond with "Well its impossible to take an expansion", but what in the Protoss design makes the mirror flawed? Wonder whether 1.4 will fix much of this? | ||
RaiKageRyu
Canada4773 Posts
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Amui
Canada10567 Posts
On September 04 2011 15:46 bittman wrote: I've always wondered what the fundamental problem is with PvP. I mean, you can respond with "Well its impossible to take an expansion", but what in the Protoss design makes the mirror flawed? Wonder whether 1.4 will fix much of this? Warpgate. If you spend 400 on a nexus, and the other guy gets 400 minerals of units in 5 seconds(warp in time), he has ~25 seconds where he just has more stuff. Not going to be able to fix | ||
Amui
Canada10567 Posts
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DMXD
United States4064 Posts
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Spicy Pepper
United States632 Posts
On September 04 2011 15:46 bittman wrote: I've always wondered what the fundamental problem is with PvP. I mean, you can respond with "Well its impossible to take an expansion", but what in the Protoss design makes the mirror flawed? Wonder whether 1.4 will fix much of this? I think it basically comes down to the warpgate mechanic. It allows you to warp into their base. There's no defensive advantage. TvT, you can bunker. ZvZ, you can get spines. Banelings defend speedlings, roaches defend well with spines. Queens even defend early. PvP, you can pretty much send all your forces, and there's no defensive advantage (cannons don't really work, except in a few specific maps/situations). | ||
Headshot
United States1656 Posts
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Corrik
United States1416 Posts
On September 04 2011 15:51 Headshot wrote: Did Yellow manage to qualify? No. | ||
akalarry
United States1978 Posts
On September 04 2011 15:50 Spicy Pepper wrote: I think it basically comes down to the warpgate mechanic. It allows you to warp into their base. There's no defensive advantage. TvT, you can bunker. ZvZ, you can get spines. Banelings defend speedlings, roaches defend well with spines. Queens even defend early. PvP, you can pretty much send all your forces, and there's no defensive advantage (cannons don't really work, except in a few specific maps/situations). also blink stalker, which can bypass defensive structures. if there was no blink, then i think toss could fe with cannons. not saying they should remove blink, just sayin. | ||
Spicy Pepper
United States632 Posts
On September 04 2011 15:52 akalarry wrote: also blink stalker, which can bypass defensive structures. if there was no blink, then i think toss could fe with cannons. not saying they should remove blink, just sayin. Yup. Maybe the 30sec added to blink upgrade will help a little. | ||
RunningInSquares
United States215 Posts
On September 04 2011 02:36 Vertical wrote: assuming the liquipedia shows all match (cause there's some talk it doesent show the RO32 here's the list of tim USA apparently only 2 team USA played today Liquid'Jinro(Sweden) High(USA) tQWannaBe(Canada) =========== lost to Ace 2-0 RO16 Devilgoat(Canada) karmaRPM(USA) =========== lost to JookTo2-0 RO16 RunInSquares(USA) IM.Fenix(Peru) GGLastShadow(USA) FXOSlog(USA) eSahara.cArn(France) Sase(Sweden) - received foreigner Code A seed Devilgoat (Canada) Played on the first day as well. He does not show up in the Liquipedia ladder, but he fell 2-0 to Barkan in a PvP. Barkan went on to lose to GuHaRa. | ||
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