
this looks like a good set up - a tad surprised at no miller though, but i guess he has been replaced by the traitor~
And nice rule on the election. Gj whoever thought of that.
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Infundibulum
United States2552 Posts
![]() this looks like a good set up - a tad surprised at no miller though, but i guess he has been replaced by the traitor~ And nice rule on the election. Gj whoever thought of that. | ||
Infundibulum
United States2552 Posts
On May 16 2009 12:50 LucasWoJ wrote: Ah, mendacious dragon "staedtler" finally printer copy prolific rhapsody of water. Slim. a+ post would read again | ||
Infundibulum
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On May 16 2009 12:55 LucasWoJ wrote: Are we allowed to play the game without ever looking at our role, or would that be against the spirit of the game as well? wouldn't that essentially be the same as playing as a townie? i guess you could pm random night actions in order to guess your role, lol | ||
Infundibulum
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Infundibulum
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On May 16 2009 14:04 Caller wrote: Oh and one more thing: From my experience last game, I think rather than try and lynch off day one clues, we should use day one clues as a confirmation point for any potential suspects from Day 2 and onwards clues, like I did with 3clipse at the last moment. Yeah I agree. IMO the best course of action is for whoever is elected to lynch an inactive, after some discussion by the town. I think this has been discussed like every game, so we should all know the reasons by now I hope. | ||
Infundibulum
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Infundibulum
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On May 17 2009 01:04 RebirthOfLeGenD wrote: Show nested quote + On May 16 2009 15:00 L wrote: Okay. So L is going to do some math because that's what L does. So we have 30 total people, 1 traitor, 6 mafia total, 23 town. Mafia essentially have 7 total voting power maximum, so town auto-loses when they're under 6 people. In the worst possible scenario, mafia kill 3 per day + 1 mislynch (lets ignore double lynches b/c i'm lazy). Essentially townie numbers go 23-Current 19-Tomorrow 15-Next day 11-Day 4 7-Day 5 Add in a missed vig hit or missed double lynches and we can be out of the game by day 5. We're essentially obligated to hit correctly on day 2 or 3 or we're in the shitter. We can't fuck around and pretend that day 2-3 are clue gathering days and that we can float until day 4 and suddenly start knocking people out. What does this mean? ACTIVITY. Don't have anything to say? Think of something. If 5 pages go by and you haven't said anything you are fucking the down in the butt. I have a feeling people have been a postin' so ima post this, read and then post s'more. L BRAH, YOU AINT COUNTING IN MEDIC PROTECTION AND VETS. Nor did he count the extra votes from the mayor. Still I would say those factors give town no more than 2 days beyond what L posted. | ||
Infundibulum
United States2552 Posts
On May 16 2009 22:53 Showtime! wrote: Cause and effect my friend! There's a reason behind everything. To the naked eye some of the stuff I do might look sloppy, but I assure you there is a rational explanation for what I do. I was going to make a blog about my posting behaviour between every game so players could get further insight into what I was thinking and how I pulled other players strings. Then I realized it would take far too long unless I kept an up-to-date dairy of every move I made. Make no mistake, in a Mayor role there will be no confusion. As I mentioned before, the last post was with regards to my skills I used from previous games. My strengths far outweigh any weakness I may have. Plus the Pardoner is there for a reason. Heck you even said it yourself. I don't think there's any question that you are a smart player - but so are most of the people in this game. I think Mynock is more worried about your playing style not meshing well with holding office and the responsibilty to the town that comes with it. Not sure how valid a concern that is; if asked to describe your playing style I would probably say "unorthodox." I also have my own personal reservations; are you playing the mole again ![]() Like L said, perhaps the primary benefit of town having a pardoner is simply that the pardoner isn't mafia. We have 1 candidate openly claiming that he wants that position. It's strange, but I don't think it points strongly to being innocent nor guilty. It's safe to bet that at least one of our candidates is red. The candidates thus far: (at least from my naive perspective ![]() Ver: strong clue/behavior analyzer. says he doesn't want to die early (but who does?). Caller: urges us not to bandwagon. good player, are his skills up to par with Ver's? BC: wants to be pardoner, based on his self professed skill in clue analysis. Showtime: cryptic as usual, but certainly above average in terms of playing skill. is always a priority target for the reds, which is noteworthy imo. Mynock: also does not want to die early and has never held office before. policy of 'complete transparency.' Is he good at clue/behavior analyzing? Not sure tbh, but he is usually a voice of reason, probably a good leader. Nemy: doesn't want to die early... clearly there are not enough medics. to note: tension between showtime/mynock, mikeymoo backs mynock. | ||
Infundibulum
United States2552 Posts
On May 17 2009 01:52 LucasWoJ wrote: infundumbilum clever | ||
Infundibulum
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Infundibulum
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You do bring up a good point though about the ability to bait players, and generally be frustrating for the other side. I wasn't considering that before, but it is certainly important. Personally I am between voting for Ace or Showtime. There's no shortage of good candidates this game, which makes deciding actually kind of harder... | ||
Infundibulum
United States2552 Posts
I cant handle this kind of pressure ![]() | ||
Infundibulum
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Infundibulum
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On May 17 2009 05:39 L wrote: Yes there is. Voting in a townie mayor gives us a 25% shot at killing a mafia, and voting in a mafia pardoner sets us back an entire day, which is essentially 3 extra town deaths. Either way, at this point a few people have played their poker and sent tells as to what their roles are. Hm, I did forget the first lynch. But I don't think the mayor should be choosing the lynch completely independently, be he mafia or not. The Day 1 lynch, in my opinion, needs to be agreed upon by the town and then enacted by the mayor. As if it was voted upon. I'm not entirely sure how to work it out. On first thoughts, electing a townie mayor does not guarantee a correct first lynch, but electing a mafia mayor probably guarantees a miss, because he and any mafia will try to sway town opinion from lynching anyone on his side. And maybe I'm wrong, but a mafia mayor sacrificing a mafia on the first lynch seems pretty damn stupid, so I'm ruling that out as a possibility. And I guess you're more insightful than I am, because I currently have no idea who is what. | ||
Infundibulum
United States2552 Posts
Hm. Mafia pardoner only sets us back if we get the first lynch correctly. What was the game where the first lynch was pardoned? I think i'm gonna go back and check that one. | ||
Infundibulum
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On May 17 2009 06:03 Caller wrote: that game was Ace's and that pardon was mine, infundibulum. And that was part of a grand convoluted strategy which didn't work b/c mafias had managed to synchronize their hits -_- Ah ok thanks, I couldn't even find it after like 15 mins of looking. It isn't really relevant to here anyway On May 17 2009 06:22 L wrote: Show nested quote + No, Mafia pardoner will always set us back a day and will likely block our first double lynch or our first successful double lynch. Hm. Mafia pardoner only sets us back if we get the first lynch correctly. What was the game where the first lynch was pardoned? I think i'm gonna go back and check that one. If mayor is mafia, he will look at a split town consensus and pick a non-mafia target, or he'll have an active posting mafia member start a line of reasoning towards a non-mafia target and have people switch over to that. Either way, since there's nearly ZERO we can do to proof the choice, he can't be held accountable either because a townie mayor would be making a 1 in 4 shot anyways. If the town/mafia mayor gets/sacrifices a mafia, the proper response would NOT be to assume he's a confirmed town member either way. Yeah, I didn't think that out thoroughly, so I went to go do the dishes and think some more. Mafia pardoner definitely sets us back. I think you are right that he would wait for double lynch, which slows things down a lot. Rather more dangerous than I first thought. Looks hard to hold the mayor/pardoner accountable during the first Day. | ||
Infundibulum
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Infundibulum
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On May 17 2009 08:56 Incognito wrote: Well things just got interesting...what do people have to say about this? On May 17 2009 08:56 Incognito wrote: Well things just got interesting...what do people have to say about this? My initial reaction is nemy is telling the truth. Nobody in the thread really paid much mind to his initial posts, however apparently people have been PMing him. The lack of both controversy and bandwagon votes in his direction are good signs. But then I remind myself that things are not always what they seem. | ||
Infundibulum
United States2552 Posts
In Mafia 2, the mafia reaction to Empyrean claiming DT was basically, "he is confusing the town. playing such a risky move is dangerous, we don't want this kind of guy in office." A lot of innocent people, including Ace, echoed those statements, which made it rather easy to elect randombum to pardoner position. I don't think the reactions will be as blatant in this game, but they are definitely out there already. The problem is things are harder to interpret now, and I'm tired and can't form this sentence the way I want to. ...okay I guess that wasn't so brief. | ||
Infundibulum
United States2552 Posts
On May 18 2009 02:41 Malongo wrote: Show nested quote + On May 18 2009 01:12 LucasWoJ wrote: On May 17 2009 17:58 Ace wrote: On May 17 2009 12:43 LucasWoJ wrote: On May 17 2009 11:50 Malongo wrote: On May 17 2009 11:42 HeavOnEarth wrote: hey ver how do we know you're not mafia and this isn't just a ploy to make sure he doesn't get votes; so that you're ensured mayor? Obviously nobody can confirm that. However ver has a really good point here, dts roleclaiming first day are not good for the town. Im inclined to believe Nemy is at least traitor, and if he is actually dt... GTFO very poorly played. Note also that dts dont roleclaim publicly ever. In all mafias ive played only sog made it after he got protection. Okay malongo. Calm down. Last game, mafia feasted off of the town's reckless emotions and kept the town in perpetual chaos. You're doing the exact same thing with your post. Actually his post makes sense though - it sums up exactly why nemy needs to be killed. I'll explain this in my big post coming soon. Notice I never said his post makes no sense. ^_^ I was pointing out that its brevity will not and cannot help the town. A series of consecutive two or three sentence posts, or even shorter ones, go a long way in derailing the thread, and allow an individual to escape suspicion (actually, all of the people who posted the couple-liners), even when they're not mafia (look at the last game as evidence for this). Second, if nemy's a retarded dt who played very poorly and one that has nothing to offer, I don't see the reason to "need to kill him." Ostensibly, mafia could keep him alive, if he were the DT, because he's a guaranteed lynch the next day (unless you mean he should be the first day lynch). Granted, I have not read your "big post" yet (I'm responding as I go), so I don't know the reasoning nor can I think of anything besides "we cannot possibly be sure, so it's a good lynch either way since he could be mafia, traitor, or a stupid townie." - Last thing: You put words in my posts that dont belong there: "need to kill him". I never said that. I think in this part he was replying to Ace, b/c Ace has been saying Nemy needs to be killed. | ||
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