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Active: 1233 users

Terran Mech Units Overpowered?

Forum Index > Closed
Post a Reply
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
June 17 2008 10:32 GMT
#1
All these balancing threads coming up really wants me to start talking about Terran units again.

Anyone else felt that Terran mech units were a bit imbalanced?
1) Siege Tank costs 2 supply
2) Vulture + 3 mines cost just 75 minerals
3) Metal upgrades are way overpowered / unproportional
4) Goliath's anti-air is just scary

About point 1, Blizzard actually realized that it was a mistake so they made it 3 supply in Starcraft II.

Die Terran scumbags!
Jaedong is the Hope of Zergs.
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
June 17 2008 10:36 GMT
#2
No, the siege tank in starcraft 2 costs more gas, and has a better attack when unsieged, i duno bout when its sieged, hence the 3 supply.
MEOW.
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
June 17 2008 10:39 GMT
#3
close thread -__-;;
ModeratorResident K-POP Elitist
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
June 17 2008 10:41 GMT
#4
It's balance by the fact, that Terran is fucking hard as hell to use.
[X]Domain - I just do the website. Nothing more.
Blind
Profile Blog Joined December 2002
United States2528 Posts
Last Edited: 2008-06-17 10:50:29
June 17 2008 10:47 GMT
#5
If you're saying Terran mech units are imbalanced, you're essentially saying pvt is imbalanced (mech units are rarely used in tvz). But tvp is balanced, or even slightly favors p. In either case, it makes no sense to weaken terran mech units.
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
June 17 2008 10:48 GMT
#6
On June 17 2008 19:32 Februarys wrote:
Quit Protoss, Now Zerg player because PvT is too imba against P.

His signature.

This is a 10 year old game lol.
MEOW.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2008-06-17 10:53:22
June 17 2008 10:50 GMT
#7
Zergling: 5 dmg, 8 frames cooldown = 5/8 damage per frame
Crackling: 8 dmg, 6 frames cooldown = 8/6 (~1.333) damage per frame

213% increase in damage output

Tank: 70 dmg, 75 frames cooldown = 70/75 damage per frame
Tank +3: 85 dmg, 75 frames cooldown = 85/75 (~1.133) damage per frame

21% increase in damage output

25 mineral crackling dps > 150/100 tank dps (disregarding splash)

imba?
merz
Profile Blog Joined July 2004
Sweden2760 Posts
June 17 2008 12:02 GMT
#8
You've got to be fucking kidding me?
Winners never quit, quitters never win.
GTR
Profile Blog Joined September 2004
51482 Posts
June 17 2008 12:04 GMT
#9
hi

storm
reaver
carrier

crackling
lurker
muta
micro
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