intrigue
Washington, D.C9931 Posts
edit: god too much text, sorry about that i underlined the stuff that is easiest to implement and will give the most results.
good op gave your replay a quick look, you have a few holes in your build but i'll focus on macro and lategame strategy
alright, so you do ok until you move out, at which point...
you know you're gonna be a total donk macro-wise:
- the first thing that will make life easier for you is to have better building positioning. find a nice spot to make a big simcity square of raxes. make factories closer to your ramp so the tanks get stuck less, and depots all at the top somewhere. if macro is already hard for you, you don't want to be trying to find your damn buildings either. a messy base leads to messy production.
- next, i suggest using 2fact tank or even 3fact if you still can't spend the money. this has two advantages - your army becomes easier to control (just siege and trounce his shit) and expensive tanks help keep your money down. you do this by going fact port, and then adding in the factories as soon as you get surplus. also, add a lotttttt of rax as you move out. don't go by what progamers use, if you need 15, by god get 15!
- get your priorities straight! yeah a main army is important, but you can't spend all your attention on it and neglect scouting and macroing. if it really comes to it, i'd rather you park your army outside his nat sieged + macroing well rather than pulling fancy marine micro to kill a nat, only to have 3k/2k. get the most out of your FE and spend!!! you'd be amazed at how many tvzs there are where the terran loses his main army over and over again only to win in the end because he can churn out endless armies. FE is incredibly powerful but only if you can maintain the macro.
you are completely lost:
- scout better. you should have an scv or marine at each main, ideally patrolling the nat. every zerg knows that having an scv bitch their drone out of an expo is annoying as hell, and you're really paying 50 minerals to delay his expo by minutes. at the very least you will know of their existence and can stop them before they become profitable or well defended.
- if he is going faster hive (like immediately after his first group of lurkers), it becomes much easier to go for his expoes. bunker up a bit at home, keep tabs on his main army and go around aiming to stop him at 2 gas. he won't be able to do much this way once his hive tech comes about. if he is delaying for more lair units, you can oftentimes just roll over his nat since higher upgraded terran armies become stronger and stronger compared to lair tech armies as upgrades, tank concentrations and vessel counts go up.
- upgrade, upgrade, upgrade. this helps you spend a bit of money, but this really makes or breaks you if his hive stuff is out. you REALLY want those damage upgrades marines against his 850932581 armor ultras, and armor upgrades to render his lurkers basically useless without swarm.
- start using 2 dropships full of mm during hive tech, matrixed if he has lots of scourge flying around. drop his main, kill his ultra den, defiler mound, and tech buildings. this buys you a lot of time and gives you the opportunity to kill a lot of his stuff. if you can handle it, do two at once. a lot of zergs especially at low levels will simply have only enough attention to focus on one, giving you a free base to kill.
- mines and tanks and vessels and other imba shit - if it's getting to late game and you feel your mobility is restricted by the threat of a swarm counter or whatever, get mines and lay them at possible counter routes. send your army the other way to other bases, and smile at him suiciding into mines. be careful though, you often need a lot more mines than you think and you still have to have mm + tanks behind the mines to kill his units after they've been softened up. finally, if you manage to have a third or fourth gas definitely start spending all your excess gas in vessels. after a critical count you have an irradiate basically every 30 seconds, allowing you great mobility and a lot of free kills.
remember, tvz (and zvt) is known as one of the most mechanically demanding mus. don't be discouraged, it takes a really long time to build the efficiency and speed necessary to play it well.
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Thank you for everything Can you also name the holes in my build. I really dont know any builds besides what i see progamers do.
Yes you're right about my building placement. Usually when i play tvz im so into the game that i just add random barracks, depots, facts, port that my tanks tend to get stuck. Also it takes a while finding and browsing through my base. And i realized that i do spend too much trying to micro my rines which makes me end up with 3k min. And than i forget scouting and macroing. And no matter how good i micro my units if i dont reinforce it, it will eventually die. But when i dont pay attention to my main army i usually end up being attacked while im in my base macroing and my units all die.
Also i have a question which i dont know how to word properly. Sometimes when im at the zergs nat. The zerg has no army and while im containing them. I dont go in or too slowly and i feel like i let them back in the game. Sort of vague. Pressure should know what im talking about (My game vs intotherainx). Also i noticed that i tend to stop hotkeying units after my first hanbang probably because i feel lost. And because of my bad macro i end up with more vessels than rines.
Also i dont mind intrigue if its long. Tvz is my fav mu. I enjoy watching, playing, and reading about it.
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