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Does anybody use scouts like mutas, when they have an advantage (such as a easy third expo, successful DT drop) because they are fun to use like mutas?
Also, coupled with a few shield battery (like 2~3) it is almost invincible against scourges, mutas, and lonely devourers. If microed right, hydras can't do much because of scouts range, speed and versatibilitly(sp??)
I hope most of you know this, but when scout vs. scourges, you can micro and not lose a scout unless they come with about 100 or from all sides.
The key is to let scourges follow you while scouts are stacked. Control like you are controlling mutas, but use patrol instead of Attack+left click. This can be done with vultures also.
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Well we're talking about a serious advantage here. Scouts are stupidly sluggish without the speed grade which needs a beacon by which time you might as well try for carriers
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You mean vultures can evade & kill scourges too? Awesome.
Anyway, scouts costs a lot of resources. You're looking at this purely from an offensive side, but how are you going to defend against mass hydra with a scout? Sure you can run, but it isn't "invincible" as you claim. Maybe your scout will survive while all your buildings get raped.
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Hong Kong20321 Posts
since when did scout range own hydra range? wtf
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I'm saying the scout range is 1+ (or 2+) then mutas. So that means less hydra hits per attack. Being able to fly helps also.
I mean vulture aginst zealot -.-
This is just a "fun game" suggestion. Scout are pretty much useless in a real game unless zerg has like 4 unprotected OV near your base
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Belgium8305 Posts
you can do this when you're so far ahead that you basically can't lose
pretty pointless
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may be if Scouts should be cheaper, they can be viable to use them like this
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Show us ur scout skill oh greatest one. Post a replay for non-believers ^_^
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On January 11 2007 06:06 vGl-CoW wrote: you can do this when you're so far ahead that you basically can't lose
pretty pointless
all said
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Well, how many scouts do you need to kill a drone in one wave? Think of the cost of that. Couple that with the added cost of fleet beacon+speed upgrade (combined cost of I believe 550/450)
Basically, by going scouts, you've lost any lead you would have gotten with your successful drops or whatever.
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GrandInquisitor
New York City13113 Posts
scouts are SOOOOOO SLOW
you have no idea
they're like sumo-sairs
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You people are just too robotized to think. He ment a fun game. No, it won't work vs someone who's really good, or that could have won anyway, but it will work as a surprise element. Andrei (porc, for those who heard of/and probably hate him) did this a lot in "fun" games, versus some pretty good players. I have tons of replays, if you need any please say so.
Most often he did it as a suprise-element vs zerg. He went fast-expo with minimal defence, like 3 zeals, cann (risky, but who cares, it's for fun), and then double port inside his main. Zergs who won't mass hydra vs expo will try to a) contain you - won't help vs scouts b) muta - scouts > muta if he doesn't come too fast, and if he does, sairs will do c) expo a lot and defend -> this is where it shines.
I'm not saying it works all the time, it would only work once because the opponent would never expect scouts from a FE toss.
So just attack when you have like 10, and speed upgrade. He'll probably have a bunch of lurks, 2 expos and such, but not many spores (if any). You can just move back and forward his mineral line, as 10 scouts will do plenty of damage to drones, and later on, when you have like 20, take out key-buildings like defiler/hydra den/evo chambers, etc. Muta tech is useless once you have 10 scouts and he's just laying spire, so he'll just try to chase you with hydra. The key would be to kill as many things before he masses spore colonies. Who wants replays?
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On January 11 2007 07:40 GrandInquisitor wrote: scouts are SOOOOOO SLOW
you have no idea
they're like sumo-sairs
Scout speed upgrade = they are faster than sairs.
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GrandInquisitor
New York City13113 Posts
On January 11 2007 08:05 Slayer91 wrote:Show nested quote +On January 11 2007 07:40 GrandInquisitor wrote: scouts are SOOOOOO SLOW
you have no idea
they're like sumo-sairs Scout speed upgrade = they are faster than sairs.
Scout speed upgrade = fleet beacon Fleet beacon = why not go for carriers
To those saying, well, it's just for fun - there are a TON of things you can do that are just for fun against players worse than you. Doomdropping. Pure goons. 2base carrier. Cliff cannoning. Proxygating in his base during midgame. Doesn't change the fact that we can still tell you how badly the strategy sucks, esp. since the original poster was serious. If you want to try a fun but not possibly crippling strategy to use when you are ahead, try goon/sair in PvT
(plus, 10 scouts costs like eighty gazillion minerals and gas and you might even get run over by a noob hydra zerg that attack-clicks into your base)
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ok, one really good strategy is going one gate tech and instead of cors get 2scouts-it pwns. if you play vs lower skilled player you can go fast expo into fast storm into 3stargate scouts-or scouts 1st and then storm,whatever. scouts are awesome if u rush with them because u can take down his lords Much faster+u can kill x number of drones since his hydras don't have range so on maps with cliffs you can micro your scouts around where hydra can't hit 'em.
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It would be much better and cost effective to build carriers, which have quite higher damage vs ground, range and survivability. Against scourge you can use archons over ground or some corsair backup and scouts ARE NOT IN ANY WAY EVEN REMOTELY GOOD vs scourge and you say they are nearly invincible?!?!?! Are you drunk or something?
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On January 11 2007 08:53 lololol wrote: It would be much better and cost effective to build carriers, which have quite higher damage vs ground, range and survivability. Against scourge you can use archons over ground or some corsair backup and scouts ARE NOT IN ANY WAY EVEN REMOTELY GOOD vs scourge and you say they are nearly invincible?!?!?! Are you drunk or something?
Scouts are really good vs BC's and Carriers. Its like they original purpose.
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Russian Federation4235 Posts
On January 11 2007 09:07 Slayer91 wrote:Show nested quote +On January 11 2007 08:53 lololol wrote: It would be much better and cost effective to build carriers, which have quite higher damage vs ground, range and survivability. Against scourge you can use archons over ground or some corsair backup and scouts ARE NOT IN ANY WAY EVEN REMOTELY GOOD vs scourge and you say they are nearly invincible?!?!?! Are you drunk or something? Scouts are really good vs BC's and Carriers. Its like they original purpose. Speaking on original purpose, I wouldn't call a fucking expensive slow-building slow-moving airplane with a shitload of hp and an affinity to take on heavy air targets a "scout".
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