Scout harass. PvZ (The protoss unit scout) - Page 3
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Canada151 Posts
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lololol
5198 Posts
On January 11 2007 09:07 Slayer91 wrote: Scouts are really good vs BC's and Carriers. Its like they original purpose. Are you braindead? Wtf has this to do with my post? Not to mention, that Zerg doesn't have neither BC, nor Carriers, so wtf are you posting?!!? | ||
SainT
Chile1067 Posts
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GrandInquisitor
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New York City13113 Posts
On January 12 2007 01:39 Dendra wrote: since when do units do something on their own in bw? that's why it is the best rts out there,if u can't handle the scouts just because they can't read your mind and attack what u want them to it doesn't mean their attack priority should be fixed. Yeah, I mean, who *doesn't* use their zealots and archons to manually target the zerglings and ignore the ultras? Who said fighting ultraling was hard? | ||
oneofthem
Cayman Islands24199 Posts
On January 11 2007 10:41 Myrmidon wrote: Yeah and I think they then thought about making a real game. IIRC, the manual makes a point out of saying that such a powerful unit as the Scout is still only considered a scout by the Protoss, whose technology and unit superioriy is just that amazing. | ||
Equinox_kr
United States7395 Posts
On January 11 2007 07:40 GrandInquisitor wrote: scouts are SOOOOOO SLOW you have no idea they're like sumo-sairs Hahaha but they're worth using most of the time ![]() Get like 12 Scouts, upgrade, and attack attack attack ![]() | ||
BluzMan
Russian Federation4235 Posts
1) Scout/DT instead of Sair/DT. Doesn't make sense since a) You're basically forcing the zerg to focus on detection/anti-air. Zero harass possibility with those scouts. b) 1 Scout > 2 Sairs in terms of overlord killing. 15 Scouts <<<<<<< 15 Sairs in terms of overlord killing. Remember splash. And with sair/DT you need to kill ovies in very large numbers and very fast. Not to mention plague/ensnare levels DT to the ground, just many zergs panic when they see that and forget these wonderful options. 2) Muta micro with scouts. They are basically very slow, and don't hit hard. Mutas make more damage, and cost approximately twice as less. It's fun to kill a worker line with mutas, but killing a worker line with scouts is impractical just because your scouts cost much more than the workers themselves and zerg doesn't suffer any rebuild troubles. Especially if you opt to scout speed ugrade. 3) Scouts are good vs ground. Now let's see. Just in terms of minerals, 1 Scout = 11 lings. Now try to answer a very interesting quiestion: Will 3 scouts kill 33 lings before they tear down all of your buildings? Hint: no. 4) Scouts work vs scourges or mutas. Hell no. Doesn't even need an explanation. With explosive damage and such high projectile speed, they are total shit versus both, regardless of numbers. So this leaves us with two options for PvZ scouts: 1) Opening with 1 scout. Can be really good, as 1 scout is much better at ovie killing than 1 sair and it can actually harass ground. With such ovie killing ability, it is possible to make a timed attack at the zerg so that he won't be able to reinforce for a short time. That's what Ra did vs July and it worked to some extent. 2) Late game vs tier 3 zerg air. Actually, scouts are indeed better than sairs at killing devourers because they don't suffer that much from high devourer armor and somewhat neglect acid spores. Still not widely used because: a) Acid spores is good with devourers themselves, but it works unreal wonders with mutas (effectively doubling their damage). And as we already know, with explosive damage, scouts < mutas. b) Zerg can just morph mutas into devourers faster than you can build 1 scout. Too much reaction time. c) There are just so many better options. Maelstorm, psi storm, even statis. On January 11 2007 10:41 Myrmidon wrote: IIRC, the manual makes a point out of saying that such a powerful unit as the Scout is still only considered a scout by the Protoss, whose technology and unit superioriy is just that amazing. Omg, GIEV ME THOSE TECHNOLOGIES!!!!!! | ||
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Arbiter[frolix]
United Kingdom2674 Posts
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