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Active: 647 users

Scout harass. PvZ (The protoss unit scout) - Page 2

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Dendra
Profile Joined July 2006
Croatia801 Posts
January 11 2007 01:10 GMT
#21
ok scouts are awesome against devourers and guardians-i say guards cuz they kill 'em faster than cors and it takes 3scourge to kill a scout-problem is scouts are made 2slow-but if production speed was increased then the scout rush would be imba-you could own any zerg with scout rush :DD
Believing isnt seeing.Seeing is believing,but may not be reality.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 11 2007 01:37 GMT
#22
too expensive >.<
Hermes | Bisu[Shield] Fighting~!
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 11 2007 01:41 GMT
#23
On January 11 2007 09:26 BluzMan wrote:
Show nested quote +
On January 11 2007 09:07 Slayer91 wrote:
On January 11 2007 08:53 lololol wrote:
It would be much better and cost effective to build carriers, which have quite higher damage vs ground, range and survivability. Against scourge you can use archons over ground or some corsair backup and scouts ARE NOT IN ANY WAY EVEN REMOTELY GOOD vs scourge and you say they are nearly invincible?!?!?! Are you drunk or something?


Scouts are really good vs BC's and Carriers. Its like they original purpose.
Speaking on original purpose, I wouldn't call a fucking expensive slow-building slow-moving airplane with a shitload of hp and an affinity to take on heavy air targets a "scout".


IIRC, the manual makes a point out of saying that such a powerful unit as the Scout is still only considered a scout by the Protoss, whose technology and unit superioriy is just that amazing.
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
January 11 2007 02:06 GMT
#24
One scout is only good if you have already scouted he made a quick spore and no hydras vs your perceived "sair"/dt opening. That way you can force him to waste more resources on a late hydra den, and most likely get an ol or 2, or a few drones.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
January 11 2007 02:22 GMT
#25
Shouldn't be a problem unless the zergs go under the land.

In all seriousness though if you can win by going mass scouts you're more or less masturbating on his broken body. Fairly unnecessary.
I admire your commitment to being *very* oily
j0ehoe
Profile Joined September 2006
United States2705 Posts
January 11 2007 02:34 GMT
#26
On January 11 2007 11:22 Haemonculus wrote:
In all seriousness though if you can win by going mass scouts you're more or less masturbating on his broken body. Fairly unnecessary.

....ew???

please toss users, mass scouts and make it easier for us zergies =]
Only communists disconnect.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 11 2007 03:38 GMT
#27
On January 11 2007 11:22 Haemonculus wrote:
In all seriousness though if you can win by going mass scouts you're more or less masturbating on his (her) broken (comatose) body. Fairly unnecessary.


EVA?

On January 11 2007 11:34 j0ehoe wrote:
please toss users, mass scouts and make it easier for us zergies =]


Scout/zeal Evan style!

Honestly, now, why is nobody mentioning overlord hunting? With 6 scouts you can mutamicro to one-hit-kill drones (they have 8 ground attack, or is it 12 and wraiths have 8 ~_~?). With 8 scouts, you can mutamicro to one-hit-kill overlords. Let's say you get 4 scouts quietly because you know your opponent is going hive with no hydra upgrdes. That's not that unreasonable at all, as scouts demolish guardians, and you can use them in a scout/dt combo against ultraling. If you're a bit ahead but still wary of something (maybe you opened sair/dt->expo and have stargate already), then sure, adding scouts can be fun and a bit useful. The OP did say "fun to use" in the first post--just because something else is more fun to you or whatever doesn't mean he deserves to be that bashed.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 11 2007 03:49 GMT
#28
Heh.. People here seem to support building 20 cannons and then say 1100 for 4 scouts is a game loser.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2007-01-11 05:31:04
January 11 2007 05:30 GMT
#29
On January 11 2007 10:41 Myrmidon wrote:
Show nested quote +
On January 11 2007 09:26 BluzMan wrote:
On January 11 2007 09:07 Slayer91 wrote:
On January 11 2007 08:53 lololol wrote:
It would be much better and cost effective to build carriers, which have quite higher damage vs ground, range and survivability. Against scourge you can use archons over ground or some corsair backup and scouts ARE NOT IN ANY WAY EVEN REMOTELY GOOD vs scourge and you say they are nearly invincible?!?!?! Are you drunk or something?


Scouts are really good vs BC's and Carriers. Its like they original purpose.
Speaking on original purpose, I wouldn't call a fucking expensive slow-building slow-moving airplane with a shitload of hp and an affinity to take on heavy air targets a "scout".


IIRC, the manual makes a point out of saying that such a powerful unit as the Scout is still only considered a scout by the Protoss, whose technology and unit superioriy is just that amazing.


Inflation...the one thing their advanced technology apparently couldn't defeat
What fun is it being cool if you can’t wear a sombrero?
Dendra
Profile Joined July 2006
Croatia801 Posts
January 11 2007 06:44 GMT
#30
making 2scouts can be awesome-if player goes lurk-ling you can run into his base while he's morphing the lurkers and take down the ovies-cuz he ain't got hydras to protect 'em.
also as mentioned before you can harass his drones,i love harassing their gas drones cuz their spore never protects the gas,there is always an angle from which you can shoot while not get shot at.
Believing isnt seeing.Seeing is believing,but may not be reality.
EmilyJieunChoi
Profile Joined March 2006
China246 Posts
January 11 2007 06:57 GMT
#31
Toss users just haven't found an effective time and place to use them. Scouts are not a strategy to be used over and over 9 (like FE, 1Gate tech etc) but it can throw an opponent somewhat off balance as a surprise.
Bisu[Shield]
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
January 11 2007 08:00 GMT
#32
a group of 3-4 scouts can be quite usefull midgame/lategame pvz
not only can you harass and force the zerg to build spores, scouts are good vs air units and they also distract hydras/scourge/mutas in a big fight, making them easier to storm

and 3 -4 scouts are probably the last thing the zerg expects midgame/lategame and can fool the z into making too many hydras/spores/scourge to counter them, which is really a good thing for p, and if u have a lot of minerals scouts are just a little bit more expensive than corsairs mineral wise.

of course mass scouts completely suck unless ur wayyy ahead
Dendra
Profile Joined July 2006
Croatia801 Posts
January 11 2007 08:19 GMT
#33
mentally weaker oponents will get frustrated cuz it's degrading to be attacked by scout in zvp :D like "wtf,am i that noob?"
Believing isnt seeing.Seeing is believing,but may not be reality.
Ghin
Profile Blog Joined January 2005
United States2391 Posts
January 11 2007 08:44 GMT
#34
scouts would be a lot better if they shot missiles at ground units like on the back of the box
Legalize drugs and murder.
Flaccid
Profile Blog Joined August 2006
8836 Posts
January 11 2007 09:00 GMT
#35
Mass scouts is one of the few concepts that gets me to reinstall BW from time to time.

Mass scouts vs. mass hydras is one of the concepts that gets me to uninstall BW in the first place.

I'd rather have a bottle in front of me than a frontal lobotomy
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
January 11 2007 09:04 GMT
#36
Has anyone even bothered to look at my perfectly reasonable examples? -_-
Im not a n00b, I just play like one.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 11 2007 10:22 GMT
#37
Haha Myrmidon! Thanks for bringing back that memory :p
http://www.teamliquid.net/forum/viewmessage.php?currentpage=4&topic_id=21974
we had a fun discussion.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 11 2007 10:22 GMT
#38
scout rush does force z to make hydralisk den, because if he just makes evo chamber/spore you can go around and beat stuff up. rA did this versus JulyZerg [he only built 1 scout, then sair switch]
ㅋㄲㅈㅁ
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 11 2007 10:27 GMT
#39
On January 11 2007 17:00 greatmeh wrote:
a group of 3-4 scouts can be quite usefull midgame/lategame pvz
not only can you harass and force the zerg to build spores, scouts are good vs air units and they also distract hydras/scourge/mutas in a big fight, making them easier to storm

and 3 -4 scouts are probably the last thing the zerg expects midgame/lategame and can fool the z into making too many hydras/spores/scourge to counter them, which is really a good thing for p, and if u have a lot of minerals scouts are just a little bit more expensive than corsairs mineral wise.

of course mass scouts completely suck unless ur wayyy ahead


Well I guess the problem w/ scouts is that unlike sair who attacks ovi automatically. Scouts will prefer attacking Hydralisks and promptly getting owned T_T
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Dendra
Profile Joined July 2006
Croatia801 Posts
January 11 2007 16:39 GMT
#40
On January 11 2007 19:27 evanthebouncy~ wrote:
Show nested quote +
On January 11 2007 17:00 greatmeh wrote:
a group of 3-4 scouts can be quite usefull midgame/lategame pvz
not only can you harass and force the zerg to build spores, scouts are good vs air units and they also distract hydras/scourge/mutas in a big fight, making them easier to storm

and 3 -4 scouts are probably the last thing the zerg expects midgame/lategame and can fool the z into making too many hydras/spores/scourge to counter them, which is really a good thing for p, and if u have a lot of minerals scouts are just a little bit more expensive than corsairs mineral wise.

of course mass scouts completely suck unless ur wayyy ahead


Well I guess the problem w/ scouts is that unlike sair who attacks ovi automatically. Scouts will prefer attacking Hydralisks and promptly getting owned T_T

since when do units do something on their own in bw? that's why it is the best rts out there,if u can't handle the scouts just because they can't read your mind and attack what u want them to it doesn't mean their attack priority should be fixed.
Believing isnt seeing.Seeing is believing,but may not be reality.
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