|
http://us.battle.net/sc2/en/blog/12936772/call-to-action-february-13-balance-testing-2-13-2014
We’ve just published a new Balance Test Map to the StarCraft II Custom Games list titled "Frost LE (2.1.0 Balance v1.1)" in order to test a few balance tweaks across all three races in Heart of the Swarm multiplayer. During this testing phase, please keep in mind that none of the changes listed below are final. Our plan is to first explore how each change impacts the game and potentially test additional changes after reviewing your feedback. Let's have a look at what you'll be testing:
Protoss
Mothership Core Vision radius decreased from 14 to 9. Stalker Blink cooldown increased from 10 to 15. Tempest Damage increased from 30 to 30 + 30 to structures.
Terran
Widow Mine Splash damage now deals 40 + 40 shield damage.
Zerg
Hydralisk Delay between attacks decreased from .83 to .75.
Balance Testing Extension Mod
We’ve also updated the Extension Mod for balance testing, so that you can try your hand with these changes on maps other than Frost LE. Those of you who are interested in trying out the Extension Mod can use the following steps to get a game started:
Navigate to Browse Maps on the Custom Games menu, Select a map and click the Create with Mod button in the lower right corner, Choose to sort by Blizzard Mods from the dropdown list at the top of the screen. Select the “Balance Test Mod” Extension from the list and then hit Create Game.
If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's recent forum post.
We’d like to acknowledge that in the days following David Kim’s forum post, we’ve received lots of feedback on the proposed changes, some positive, some negative. However, we’d like to avoid dropping or altering any of them before we’ve had the chance to see how they play out during testing. With this in mind, we’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above.
As always, thank you for your continued feedback and support. We’d like to restate that none of the changes listed above are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to join us in this discussion thread.
So nothing's changed from before right?
|
Its the same, no changes.
I hope they try to look into the hydralisk somehow, make his attack same dps but more burst to encourage micro with him. Hm, iam just not sure what unit he will micro against. The zealot with autocharge? Not the best micro relationship, still something atleast. But what else? Maybe hydra vs some range unit, like the stalker perhaps. All in all, better than nothing.
|
It's just implemented on frost.
|
They should rather give the Hydra an HP buff instead of a buff in which he already good i : Dps. Would be more usefull.
|
Nothing change but you can try it with extension mod. I think that's the news
|
Russian Federation262 Posts
Cant wait to test em! Also waiting for Corruptor, SH, Voidray and Raven tweaks!
|
As I've said and Foxxan is saying, I really hope they choose a different route for a Hydralisk buff rather than making micro waste even more shots.
Using extension mods is definitely a good way to encourage people to try it. If they were only using Frost LE to test it, wouldn't they suddenly get the impression zerg needs more of a buff than it does? ㅋㅋㅋ
EDIT: Yeah, as wishr suggests, Corruptor, Raven and SH tests would be nice and void rays well, I think you'd have to see what sort of change they put through for the hydralisk to make sure any potential weakening of the void ray in conjunction with the hydralisk buff didn't completely wreck their (battle) interaction by skewing it radically in the favour of hydralisks (instead of just being rather good vs voids).
|
Russian Federation4295 Posts
On February 14 2014 19:35 Fuchsteufelswild wrote:As I've said and Foxxan is saying, I really hope they choose a different route for a Hydralisk buff rather than making micro waste even more shots. Using extension mods is definitely a good way to encourage people to try it. If they were only using Frost LE to test it, wouldn't they suddenly get the impression zerg needs more of a buff than it does? ㅋㅋㅋ EDIT: Yeah, as wishr suggests, Corruptor, Raven and SH tests would be nice and void rays well, I think you'd have to see what sort of change they put through for the hydralisk to make sure any potential weakening of the void ray in conjunction with the hydralisk buff didn't completely wreck their (battle) interaction by skewing it radically in the favour of hydralisks (instead of just being rather good vs voids). You can play on any map with these test-balance changes through Extensions
|
I have no idea where the heck to post this so I apologize in advance if this is the wrong place.
So I had a thought about the mother ship core, and how it has a lot of versatility both offensively and defensively. My friends and I have thrown a lot of ideas around on how we feel the MSC is necessary, yet probably too strong and too easy to use. Here is where the idea came in:
You make the MSC skills a channeling skill. Skills are activated and they slowly drain energy from the MSC. While channeling the MSC must stay stationary. You can turn off a skill and it stops draining energy and can move again.
Numbers for energy to time burn can be balanced accordingly, and you can give each skill a minimum set of energy required to activate.
You set a cool down on a skill being toggled on and off. If you turn on photon overcharge, then you turn it off, you must wait X seconds to turn it back on.
So obviously this seems like a big change, and it probably is. I realize this brings up the issue of double time warp (but does anyone actually enjoy watching that anyways) and double nexus cannon (same). Anyways, I am interested to hear what people think about this idea. Thanks!
|
Russian Federation4295 Posts
Take a banner
|
Been waiting for this. And now I don't have time to test it
|
|
On February 14 2014 15:14 Foxxan wrote: Its the same, no changes.
I hope they try to look into the hydralisk somehow, make his attack same dps but more burst to encourage micro with him. Hm, iam just not sure what unit he will micro against. The zealot with autocharge? Not the best micro relationship, still something atleast. But what else? Maybe hydra vs some range unit, like the stalker perhaps. All in all, better than nothing.
- 15(+2) with 1.05 cooldown (dps roughly the same... -0.2) - 0 damage point - 7range
--> 7range can micro well against marines, marauders, stalkers, roaches; at least to a certain degree --> if it proves to be too strong, tweak the cooldown further
|
On February 15 2014 20:00 Big J wrote:Show nested quote +On February 14 2014 15:14 Foxxan wrote: Its the same, no changes.
I hope they try to look into the hydralisk somehow, make his attack same dps but more burst to encourage micro with him. Hm, iam just not sure what unit he will micro against. The zealot with autocharge? Not the best micro relationship, still something atleast. But what else? Maybe hydra vs some range unit, like the stalker perhaps. All in all, better than nothing. - 15(+2) with 1.05 cooldown (dps roughly the same... -0.2) - 0 damage point - 7range --> 7range can micro well against marines, marauders, stalkers, roaches; at least to a certain degree --> if it proves to be too strong, tweak the cooldown further
range 7 hydras would dominate every unit in the game that is not a tank/colossus/HT. No thanks!
|
On February 15 2014 20:09 TeeTS wrote:Show nested quote +On February 15 2014 20:00 Big J wrote:On February 14 2014 15:14 Foxxan wrote: Its the same, no changes.
I hope they try to look into the hydralisk somehow, make his attack same dps but more burst to encourage micro with him. Hm, iam just not sure what unit he will micro against. The zealot with autocharge? Not the best micro relationship, still something atleast. But what else? Maybe hydra vs some range unit, like the stalker perhaps. All in all, better than nothing. - 15(+2) with 1.05 cooldown (dps roughly the same... -0.2) - 0 damage point - 7range --> 7range can micro well against marines, marauders, stalkers, roaches; at least to a certain degree --> if it proves to be too strong, tweak the cooldown further range 7 hydras would dominate every unit in the game that is not a tank/colossus/HT. No thanks!
Not really. And even if the particular suggestion would prove to be too strong (which I suppose for ZvP), I'm already proposing a solution to that.
|
Regarding Hydralisk, I think that it would be much better to buff their anti air range and/or HP, not DPS. Perhaps something like this: Air attack range increased from 5 to 6. (becomes 7 after range upgrade) HP increased from 80 to 90.
Anti air range is especially relevant because Zerg lacks good AA, except for spores. This would give them the same AA range as Queens, after you make range upgrade.
|
|
|
|