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Active: 1270 users

Patch 2.1 released

Forum Index > SC2 General
200 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
January 21 2014 22:21 GMT
#1
http://us.battle.net/sc2/en/blog/12346798/

Patch 2.1 for StarCraft has been released. It is being rolled out progressively, and may not be available in all regions at the time of writing.

Patch Notes:

StarCraft II Patch 2.1 is now live! This patch brings a host of new additions and improvements to the game. Please read the full patch notes below. You can also head here if you’d like a more detailed breakdown of the major additions found in Patch 2.1.

GENERAL

Free Arcade and More
  • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
  • All Custom Games are now available to Starter Edition players.
  • All three races have been unlocked for Starter Edition players.
  • More information can be found in our Free Arcade blog. You can also check out our
  • Free Arcade and Art Tools videos.

New Extension Mods Feature
  • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
  • Players can apply any Extension Mod to any melee map from the Custom Games list.
    • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
  • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
  • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.

Extension Mod Samples
  • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
  • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
  • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
  • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.

More Levels and New Rewards
  • The level cap for each race has been increased from 30 to 35.
  • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
  • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
  • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.

First Win of the Day XP Bonus Increased
  • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.

Classic StarCraft Soundtrack
  • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
  • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
  • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.

New Loading Screen Tips
  • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
  • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.


...

Read the full patch notes at Battle.net!
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TL+ Member
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2014-01-21 22:28:14
January 21 2014 22:24 GMT
#2
It's worth noting that league percentage fixes were also included, but not in the patch notes:

We’re planning to implement StarCraft II Patch 2.1 next week. This patch includes more levels and new rewards, new changes to Clans and Groups, a 100% free Arcade, remastered Classic StarCraft and StarCraft: Brood War music, adjustments to the league distribution percentages on the ladder, Extension Mods, and many other features.


Source:
http://us.battle.net/sc2/en/forum/topic/11306300708#1
Mackin
Profile Blog Joined December 2010
Ireland181 Posts
January 21 2014 22:25 GMT
#3
This is really really awesome, the music alone makes it a good patch.

And I'll be really interested to see how extension mods play out. Free arcade means I'll be able to play SC2 with some more friends too!
Serenity
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 21 2014 22:28 GMT
#4
On January 22 2014 07:24 tili wrote:
It's worth noting that league percentage fixes were also included, but not in the patch notes:

Source:
http://us.battle.net/sc2/en/forum/topic/11306300708#1


Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.
aeligos
Profile Joined January 2013
United States172 Posts
January 21 2014 22:28 GMT
#5
Beautiful!
libera te tvtemet ex inferis A.'.A.'.
ManicMarine
Profile Joined April 2011
Australia409 Posts
January 21 2014 22:28 GMT
#6
I think the Arcade change will really improve the longevity of the game. Excited!
Manic by name, Manic by nature.
IncubusSC
Profile Joined December 2013
Canada57 Posts
January 21 2014 22:28 GMT
#7
Why doesn't this thread mention the most important thing: Ladder distribution fix.
"Growing old is natural, growing up is optional."
Mackin
Profile Blog Joined December 2010
Ireland181 Posts
January 21 2014 22:29 GMT
#8
On January 22 2014 07:28 ManicMarine wrote:
I think the Arcade change will really improve the longevity of the game. Excited!

I agree. Now that anyone can boot up a quick arcade game of XYZ it will be much more attractive to casual players who just want a bit of fun
Serenity
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
Last Edited: 2014-01-22 00:54:49
January 21 2014 22:29 GMT
#9
nvm
tili
Profile Joined July 2012
United States1332 Posts
January 21 2014 22:30 GMT
#10
On January 22 2014 07:28 Micro_Jackson wrote:
Show nested quote +
On January 22 2014 07:24 tili wrote:
It's worth noting that league percentage fixes were also included, but not in the patch notes:

Source:
http://us.battle.net/sc2/en/forum/topic/11306300708#1


Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.


There was blizzard confirmation that the offsets were placing people disproportionately into lower leagues. I'll dig it up when I get to my laptop (on my phone)
HomeAlone
Profile Joined January 2014
Canada4 Posts
January 21 2014 22:36 GMT
#11
Thankful that the arcade has been spread to all
When I die throw a couple bad bitches in my casket - Mahatma Ghandi
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-01-21 22:40:28
January 21 2014 22:40 GMT
#12
New Loading Screen Tips
  • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
  • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.


Holy! Finally! Was waiting for this! :D
Random is hard work dude...
DifuntO
Profile Joined November 2011
Greece2376 Posts
January 21 2014 22:42 GMT
#13
On January 22 2014 07:24 tili wrote:
It's worth noting that league percentage fixes were also included, but not in the patch notes:

Show nested quote +
We’re planning to implement StarCraft II Patch 2.1 next week. This patch includes more levels and new rewards, new changes to Clans and Groups, a 100% free Arcade, remastered Classic StarCraft and StarCraft: Brood War music, adjustments to the league distribution percentages on the ladder, Extension Mods, and many other features.


Source:
http://us.battle.net/sc2/en/forum/topic/11306300708#1



Oh yeah,time to start playing sc2 again!
All I do is Stim.
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
January 21 2014 22:43 GMT
#14
On January 22 2014 07:28 Micro_Jackson wrote:
Show nested quote +
On January 22 2014 07:24 tili wrote:
It's worth noting that league percentage fixes were also included, but not in the patch notes:

Source:
http://us.battle.net/sc2/en/forum/topic/11306300708#1


Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.


There seems to be a lot of anectodal evidence that things are broken rather than just changed in an unfavourable way.

For example, Blizzard has said (in the december leagues/ladders blog) that MMR decay should at most have the same impact as losing 6 or 7 games.

But, I logged on and played a game on my SEA account after 3 or so months of inactivity. Previous league? Diamond. New placement after one match? Silver. So, its obvious the effect is more than a couple of games, and its unfair on a silver player to have to face diamond level mechanics.

Worse still, it takes a lot longer to climb out of low leagues since you constantly play diamond/masters players throughout silver and gold, which is absurd
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
January 21 2014 22:47 GMT
#15
On January 22 2014 07:43 drop271 wrote:
Show nested quote +
On January 22 2014 07:28 Micro_Jackson wrote:
On January 22 2014 07:24 tili wrote:
It's worth noting that league percentage fixes were also included, but not in the patch notes:

Source:
http://us.battle.net/sc2/en/forum/topic/11306300708#1


Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.


There seems to be a lot of anectodal evidence that things are broken rather than just changed in an unfavourable way.

For example, Blizzard has said (in the december leagues/ladders blog) that MMR decay should at most have the same impact as losing 6 or 7 games.

But, I logged on and played a game on my SEA account after 3 or so months of inactivity. Previous league? Diamond. New placement after one match? Silver. So, its obvious the effect is more than a couple of games, and its unfair on a silver player to have to face diamond level mechanics.

Worse still, it takes a lot longer to climb out of low leagues since you constantly play diamond/masters players throughout silver and gold, which is absurd


Yup. Pretty good summary of the problem.
aka: KTVindicare the Geeky Bartender
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 21 2014 22:49 GMT
#16
Can you download the remastered BW music anywhere? I'd love to have the mp3's...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
labbe
Profile Joined October 2010
Sweden1456 Posts
January 21 2014 22:53 GMT
#17
Have they made the Arcade not retarded yet? For example does the game still auto-start when the game is full? Is there still a completely pointless 10 second countdown during which you can't leave the game? Can you create games and give them a name? Stuff like that.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 21 2014 23:04 GMT
#18
On January 22 2014 07:53 labbe wrote:
Have they made the Arcade not retarded yet? For example does the game still auto-start when the game is full? Is there still a completely pointless 10 second countdown during which you can't leave the game? Can you create games and give them a name? Stuff like that.

You can logout and leave.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
Last Edited: 2014-01-21 23:15:14
January 21 2014 23:05 GMT
#19
Ok, working on a basic extension mod now; the one I had wanted to do back in beta;
ugh, starting point rotation still doesn't work, after all this time, why didn't they fix that.

grr, I told blizzard about that bug back in WoL beta and it's still not fixed.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
labbe
Profile Joined October 2010
Sweden1456 Posts
January 21 2014 23:07 GMT
#20
On January 22 2014 08:04 Existor wrote:
Show nested quote +
On January 22 2014 07:53 labbe wrote:
Have they made the Arcade not retarded yet? For example does the game still auto-start when the game is full? Is there still a completely pointless 10 second countdown during which you can't leave the game? Can you create games and give them a name? Stuff like that.

You can logout and leave.

Well, that's great and all, but why even have a countdown if you can't do anything during the countdown? And why is it 10 seconds? Why not 3 seconds like in bw? Makes no sense whatsoever.
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