|
4 Posts
http://us.battle.net/sc2/en/blog/12346798/
Patch 2.1 for StarCraft has been released. It is being rolled out progressively, and may not be available in all regions at the time of writing.
Patch Notes:
StarCraft II Patch 2.1 is now live! This patch brings a host of new additions and improvements to the game. Please read the full patch notes below. You can also head here if you’d like a more detailed breakdown of the major additions found in Patch 2.1.
GENERAL
Free Arcade and More
- The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
- All Custom Games are now available to Starter Edition players.
- All three races have been unlocked for Starter Edition players.
- More information can be found in our Free Arcade blog. You can also check out our
- Free Arcade and Art Tools videos.
New Extension Mods Feature
- Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
- Players can apply any Extension Mod to any melee map from the Custom Games list.
- To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
- The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
- For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
Extension Mod Samples
- Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
- All Units Explode – Every unit explodes upon death, damaging all surrounding units.
- Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
- Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
More Levels and New Rewards
- The level cap for each race has been increased from 30 to 35.
- Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
- Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
- Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
First Win of the Day XP Bonus Increased
- The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
Classic StarCraft Soundtrack
- The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
- Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
- More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
New Loading Screen Tips
- Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
- Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.
...
Read the full patch notes at Battle.net!
|
It's worth noting that league percentage fixes were also included, but not in the patch notes:
We’re planning to implement StarCraft II Patch 2.1 next week. This patch includes more levels and new rewards, new changes to Clans and Groups, a 100% free Arcade, remastered Classic StarCraft and StarCraft: Brood War music, adjustments to the league distribution percentages on the ladder, Extension Mods, and many other features.
Source: http://us.battle.net/sc2/en/forum/topic/11306300708#1
|
This is really really awesome, the music alone makes it a good patch.
And I'll be really interested to see how extension mods play out. Free arcade means I'll be able to play SC2 with some more friends too!
|
Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.
|
|
I think the Arcade change will really improve the longevity of the game. Excited!
|
Why doesn't this thread mention the most important thing: Ladder distribution fix.
|
On January 22 2014 07:28 ManicMarine wrote: I think the Arcade change will really improve the longevity of the game. Excited! I agree. Now that anyone can boot up a quick arcade game of XYZ it will be much more attractive to casual players who just want a bit of fun
|
|
On January 22 2014 07:28 Micro_Jackson wrote:Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.
There was blizzard confirmation that the offsets were placing people disproportionately into lower leagues. I'll dig it up when I get to my laptop (on my phone)
|
Thankful that the arcade has been spread to all
|
New Loading Screen Tips- Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
- Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.
Holy! Finally! Was waiting for this! :D
|
On January 22 2014 07:24 tili wrote:It's worth noting that league percentage fixes were also included, but not in the patch notes: Show nested quote +We’re planning to implement StarCraft II Patch 2.1 next week. This patch includes more levels and new rewards, new changes to Clans and Groups, a 100% free Arcade, remastered Classic StarCraft and StarCraft: Brood War music, adjustments to the league distribution percentages on the ladder, Extension Mods, and many other features. Source: http://us.battle.net/sc2/en/forum/topic/11306300708#1
Oh yeah,time to start playing sc2 again!
|
On January 22 2014 07:28 Micro_Jackson wrote:Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that.
There seems to be a lot of anectodal evidence that things are broken rather than just changed in an unfavourable way.
For example, Blizzard has said (in the december leagues/ladders blog) that MMR decay should at most have the same impact as losing 6 or 7 games.
But, I logged on and played a game on my SEA account after 3 or so months of inactivity. Previous league? Diamond. New placement after one match? Silver. So, its obvious the effect is more than a couple of games, and its unfair on a silver player to have to face diamond level mechanics.
Worse still, it takes a lot longer to climb out of low leagues since you constantly play diamond/masters players throughout silver and gold, which is absurd
|
On January 22 2014 07:43 drop271 wrote:Show nested quote +On January 22 2014 07:28 Micro_Jackson wrote:Are there any details on this? I mean people are complaining about it but is something really technical wrong with it or is it just to make people more happy by putting them into higher leagues or something like that. There seems to be a lot of anectodal evidence that things are broken rather than just changed in an unfavourable way. For example, Blizzard has said (in the december leagues/ladders blog) that MMR decay should at most have the same impact as losing 6 or 7 games. But, I logged on and played a game on my SEA account after 3 or so months of inactivity. Previous league? Diamond. New placement after one match? Silver. So, its obvious the effect is more than a couple of games, and its unfair on a silver player to have to face diamond level mechanics. Worse still, it takes a lot longer to climb out of low leagues since you constantly play diamond/masters players throughout silver and gold, which is absurd
Yup. Pretty good summary of the problem.
|
Can you download the remastered BW music anywhere? I'd love to have the mp3's...
|
Have they made the Arcade not retarded yet? For example does the game still auto-start when the game is full? Is there still a completely pointless 10 second countdown during which you can't leave the game? Can you create games and give them a name? Stuff like that.
|
Russian Federation4295 Posts
On January 22 2014 07:53 labbe wrote: Have they made the Arcade not retarded yet? For example does the game still auto-start when the game is full? Is there still a completely pointless 10 second countdown during which you can't leave the game? Can you create games and give them a name? Stuff like that. You can logout and leave.
|
Ok, working on a basic extension mod now; the one I had wanted to do back in beta; ugh, starting point rotation still doesn't work, after all this time, why didn't they fix that.
grr, I told blizzard about that bug back in WoL beta and it's still not fixed.
|
On January 22 2014 08:04 Existor wrote:Show nested quote +On January 22 2014 07:53 labbe wrote: Have they made the Arcade not retarded yet? For example does the game still auto-start when the game is full? Is there still a completely pointless 10 second countdown during which you can't leave the game? Can you create games and give them a name? Stuff like that. You can logout and leave. Well, that's great and all, but why even have a countdown if you can't do anything during the countdown? And why is it 10 seconds? Why not 3 seconds like in bw? Makes no sense whatsoever.
|
|
|
|