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Balance Test map Changes

Forum Index > SC2 General
674 CommentsPost a Reply
1 2 3 4 5 32 33 34 Next All
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-18 09:26:02
October 14 2013 17:27 GMT
#1
[image loading]

"We’ve just published a new version of the StarCraft II Balance Test Map to the Custom Games list titled "Bel'Shir Vestige LE (2.0.11 Balance v1.1)". As you may be aware, we decided to tweak a couple of the changes proposed in the previous Balance Test Map for the reasons mentioned in David Kim's recent forum post. Thank you very much for your play testing and feedback on the last test map. The experiences and thoughts you sent our way contributed to the changes below, and we're ready for a new round of testing.

During this time, please keep in mind that none of the changes listed below are final. Our plan is to first consider each change, and test additional changes after reviewing your feedback, if necessary. Now, let's have a look at what you'll be testing:

Protoss

Oracle
  • Revelation casting range has returned to 9.
  • Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking.

Terran

Widow Mine
  • Sentinel Missiles splash damage radius has returned to 1.75.
  • Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target:
    • 40 damage within 1.25 radius
    • 20 damage from 1.25 to 1.5 radius
    • 10 damage from 1.5 to 1.75 radius

Once again, feedback based on play testing is the most helpful information you can share with us. We kindly ask that you spend some time playing games on the balance test map before offering your thoughts on the changes above.

As always, thank you for your continued feedback and support. We’d like to restate that we’re trying out these changes to see how they affect current gameplay, and none of them are set in stone. Once you feel you’ve had enough time to test thoroughly, we welcome you to join us in this discussion thread."

Link

Polling + Show Spoiler +

Poll: Opinions on the Oracle Revelation Change?

Approve (546)
 
78%

Disapprove (100)
 
14%

Neutral (58)
 
8%

704 total votes

Your vote: Opinions on the Oracle Revelation Change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral



Poll: Opinions on the Widow Mine Splash Radius Change?

Approve (575)
 
71%

Disapprove (195)
 
24%

Neutral (36)
 
4%

806 total votes

Your vote: Opinions on the Widow Mine Splash Radius Change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral



All Changes + Show Spoiler +

Protoss

Oracle
  • Speed increased from 3.375 to 4.
  • Acceleration increased from 2 to 3.
  • Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking.

Terran

General
  • Terran Mech ground and air attack upgrades combined.

Siege Tank
  • Siege Tank attack period decreased from 3 to 2.7.

Widow Mine
  • Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target:
    • 40 damage within 1.25 radius
    • 20 damage from 1.25 to 1.5 radius
    • 10 damage from 1.5 to 1.75 radius

Zerg

Roach
  • The Tunneling Claws upgrade also increases the burrowed roach movement speed from 1.41 to 2.25.
Facebook Twitter Reddit
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
saddaromma
Profile Joined April 2013
1129 Posts
October 14 2013 17:31 GMT
#2
You might want to format text as a quote.
TheDwf
Profile Joined November 2011
France19747 Posts
October 14 2013 17:35 GMT
#3
Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 14 2013 17:38 GMT
#4
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.
starleague forever
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
October 14 2013 17:41 GMT
#5
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...
Amove for Aiur
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 14 2013 17:44 GMT
#6
On October 15 2013 02:41 Snusmumriken wrote:
Show nested quote +
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.
DeMoN pulls off a Miracle and Flies to the Moon
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 14 2013 17:45 GMT
#7
On October 15 2013 02:44 lolfail9001 wrote:
Show nested quote +
On October 15 2013 02:41 Snusmumriken wrote:
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.


+ 10 dmg to shields.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 14 2013 17:47 GMT
#8
On October 15 2013 02:45 Everlong wrote:
Show nested quote +
On October 15 2013 02:44 lolfail9001 wrote:
On October 15 2013 02:41 Snusmumriken wrote:
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.


+ 10 dmg to shields.

Good thing against immortals, yeah :3? Still keeps them useless against zerg anyways.
DeMoN pulls off a Miracle and Flies to the Moon
dcemuser
Profile Joined August 2010
United States3248 Posts
October 14 2013 17:48 GMT
#9
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.

Pretty much all of the changes are in the right direction, and the only ones they don't go through with are the ones that the community shits all over.

They aren't willing to make HUGE changes in the middle of HotS; game redesigns are for LotV.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 14 2013 17:49 GMT
#10
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius
Zambies
Profile Joined August 2013
United States3 Posts
October 14 2013 17:50 GMT
#11
I don't understand the whole revelation buff. Seems like such a niche thing. It's not going to help the oracle get any more usage mid-game (which i still don't understand why that is necessary. Protoss has harassment options IE the warp prism, regular Zealot warp ins, DTs) If DK wants protoss to stop playing so defensively wouldn't the best option be nerffing some of the defensive units and buffing the core gateway army?
archwaykitten
Profile Joined May 2010
90 Posts
October 14 2013 17:51 GMT
#12
Why not have revelation reveal cloaked or burrowed units as well? That seems like a more elegant solution, and it wouldn't be overpowered. The only unit I can really see it affecting is swarmhosts.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 14 2013 17:51 GMT
#13
On October 15 2013 02:50 Zambies wrote:
I don't understand the whole revelation buff. Seems like such a niche thing. It's not going to help the oracle get any more usage mid-game (which i still don't understand why that is necessary. Protoss has harassment options IE the warp prism, regular Zealot warp ins, DTs) If DK wants protoss to stop playing so defensively wouldn't the best option be nerffing some of the defensive units and buffing the core gateway army?

They want to promote the usage of oracle as a way to keep track of enemies' army. Essentially their second function, everyone forgets about.
DeMoN pulls off a Miracle and Flies to the Moon
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-10-14 17:56:06
October 14 2013 17:53 GMT
#14
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.

It's a TEST map.

You want him to try random balance changes here instead of in the live version of the game.

Also, bio-mech versus zerg could be interesting:
- set up positions with mines, turrets, siege tanks, thors
- use your newfound (positional) map control to do more targeted drops
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Zambies
Profile Joined August 2013
United States3 Posts
October 14 2013 17:54 GMT
#15
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)
pmp10
Profile Joined April 2012
3390 Posts
Last Edited: 2013-10-14 18:00:26
October 14 2013 17:57 GMT
#16
At least mine shouldn't be nerfed to the ground this time.
Good thing too as they refuse to make a meaningful tank buff.
Of course now the 'variety' is gone too but that was just a excuse anyway.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 14 2013 17:57 GMT
#17
On October 15 2013 02:54 Zambies wrote:
Show nested quote +
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)


Oh, I meant change the radius of the Blinding Cloud by making it smaller. My reasoning is that a minor/moderate cloud nerf combined with the tank buff could go a long way to making mech play more possible.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 14 2013 17:57 GMT
#18
Revelation buff is a huge against Swarm Hosts. Now Protoss can always check where Swarm Hosts are moving and where they are burrowed, meaning that Protoss can more easily avoid fighting with Swarm Hosts.

As Zerg, I want to see Mutalisk nerf and Nydus buff.
Zambies
Profile Joined August 2013
United States3 Posts
October 14 2013 17:57 GMT
#19
On October 15 2013 02:51 lolfail9001 wrote:
Show nested quote +
On October 15 2013 02:50 Zambies wrote:
I don't understand the whole revelation buff. Seems like such a niche thing. It's not going to help the oracle get any more usage mid-game (which i still don't understand why that is necessary. Protoss has harassment options IE the warp prism, regular Zealot warp ins, DTs) If DK wants protoss to stop playing so defensively wouldn't the best option be nerffing some of the defensive units and buffing the core gateway army?

They want to promote the usage of oracle as a way to keep track of enemies' army. Essentially their second function, everyone forgets about.

Which would be awesome. So why are they taking away a much more general buff to revelation than can help in every match-up and just limiting to something the only zergs can do (beside WM) I want to see both buffs. I think its stupid that Zergs can just get out of revelation if they have burrow and a half a second to think.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 14 2013 17:57 GMT
#20
i knew they wouldnt nerf wm to 1.25 radius,i like the new version, lets see how it will reflect ingame
yo
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