• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:37
CET 09:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1446 users

Balance Test map Changes

Forum Index > SC2 General
674 CommentsPost a Reply
1 2 3 4 5 32 33 34 Next All
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-18 09:26:02
October 14 2013 17:27 GMT
#1
[image loading]

"We’ve just published a new version of the StarCraft II Balance Test Map to the Custom Games list titled "Bel'Shir Vestige LE (2.0.11 Balance v1.1)". As you may be aware, we decided to tweak a couple of the changes proposed in the previous Balance Test Map for the reasons mentioned in David Kim's recent forum post. Thank you very much for your play testing and feedback on the last test map. The experiences and thoughts you sent our way contributed to the changes below, and we're ready for a new round of testing.

During this time, please keep in mind that none of the changes listed below are final. Our plan is to first consider each change, and test additional changes after reviewing your feedback, if necessary. Now, let's have a look at what you'll be testing:

Protoss

Oracle
  • Revelation casting range has returned to 9.
  • Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking.

Terran

Widow Mine
  • Sentinel Missiles splash damage radius has returned to 1.75.
  • Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target:
    • 40 damage within 1.25 radius
    • 20 damage from 1.25 to 1.5 radius
    • 10 damage from 1.5 to 1.75 radius

Once again, feedback based on play testing is the most helpful information you can share with us. We kindly ask that you spend some time playing games on the balance test map before offering your thoughts on the changes above.

As always, thank you for your continued feedback and support. We’d like to restate that we’re trying out these changes to see how they affect current gameplay, and none of them are set in stone. Once you feel you’ve had enough time to test thoroughly, we welcome you to join us in this discussion thread."

Link

Polling + Show Spoiler +

Poll: Opinions on the Oracle Revelation Change?

Approve (546)
 
78%

Disapprove (100)
 
14%

Neutral (58)
 
8%

704 total votes

Your vote: Opinions on the Oracle Revelation Change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral



Poll: Opinions on the Widow Mine Splash Radius Change?

Approve (575)
 
71%

Disapprove (195)
 
24%

Neutral (36)
 
4%

806 total votes

Your vote: Opinions on the Widow Mine Splash Radius Change?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral



All Changes + Show Spoiler +

Protoss

Oracle
  • Speed increased from 3.375 to 4.
  • Acceleration increased from 2 to 3.
  • Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking.

Terran

General
  • Terran Mech ground and air attack upgrades combined.

Siege Tank
  • Siege Tank attack period decreased from 3 to 2.7.

Widow Mine
  • Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target:
    • 40 damage within 1.25 radius
    • 20 damage from 1.25 to 1.5 radius
    • 10 damage from 1.5 to 1.75 radius

Zerg

Roach
  • The Tunneling Claws upgrade also increases the burrowed roach movement speed from 1.41 to 2.25.
Facebook Twitter Reddit
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
saddaromma
Profile Joined April 2013
1129 Posts
October 14 2013 17:31 GMT
#2
You might want to format text as a quote.
TheDwf
Profile Joined November 2011
France19747 Posts
October 14 2013 17:35 GMT
#3
Still completely out of touch with the real world, weakening Mines without anything substantial to compensate when TvZ is already becoming Zerg-favored.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 14 2013 17:38 GMT
#4
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.
starleague forever
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
October 14 2013 17:41 GMT
#5
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...
Amove for Aiur
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 14 2013 17:44 GMT
#6
On October 15 2013 02:41 Snusmumriken wrote:
Show nested quote +
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.
DeMoN pulls off a Miracle and Flies to the Moon
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 14 2013 17:45 GMT
#7
On October 15 2013 02:44 lolfail9001 wrote:
Show nested quote +
On October 15 2013 02:41 Snusmumriken wrote:
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.


+ 10 dmg to shields.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 14 2013 17:47 GMT
#8
On October 15 2013 02:45 Everlong wrote:
Show nested quote +
On October 15 2013 02:44 lolfail9001 wrote:
On October 15 2013 02:41 Snusmumriken wrote:
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.


Indeed. The tank"buff" does absolutely shit. Please buff the tanks properly...

Suggest one without screwing up the game completely.
Also, i still liek the direction they are going.


+ 10 dmg to shields.

Good thing against immortals, yeah :3? Still keeps them useless against zerg anyways.
DeMoN pulls off a Miracle and Flies to the Moon
dcemuser
Profile Joined August 2010
United States3248 Posts
October 14 2013 17:48 GMT
#9
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.

Pretty much all of the changes are in the right direction, and the only ones they don't go through with are the ones that the community shits all over.

They aren't willing to make HUGE changes in the middle of HotS; game redesigns are for LotV.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 14 2013 17:49 GMT
#10
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius
Zambies
Profile Joined August 2013
United States3 Posts
October 14 2013 17:50 GMT
#11
I don't understand the whole revelation buff. Seems like such a niche thing. It's not going to help the oracle get any more usage mid-game (which i still don't understand why that is necessary. Protoss has harassment options IE the warp prism, regular Zealot warp ins, DTs) If DK wants protoss to stop playing so defensively wouldn't the best option be nerffing some of the defensive units and buffing the core gateway army?
archwaykitten
Profile Joined May 2010
90 Posts
October 14 2013 17:51 GMT
#12
Why not have revelation reveal cloaked or burrowed units as well? That seems like a more elegant solution, and it wouldn't be overpowered. The only unit I can really see it affecting is swarmhosts.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 14 2013 17:51 GMT
#13
On October 15 2013 02:50 Zambies wrote:
I don't understand the whole revelation buff. Seems like such a niche thing. It's not going to help the oracle get any more usage mid-game (which i still don't understand why that is necessary. Protoss has harassment options IE the warp prism, regular Zealot warp ins, DTs) If DK wants protoss to stop playing so defensively wouldn't the best option be nerffing some of the defensive units and buffing the core gateway army?

They want to promote the usage of oracle as a way to keep track of enemies' army. Essentially their second function, everyone forgets about.
DeMoN pulls off a Miracle and Flies to the Moon
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-10-14 17:56:06
October 14 2013 17:53 GMT
#14
On October 15 2013 02:38 a176 wrote:
All these random balance changes, most of them he doesn't even go through with, it seems like David Kim doesn't have a fucking clue what to do with this game anymore.

It's a TEST map.

You want him to try random balance changes here instead of in the live version of the game.

Also, bio-mech versus zerg could be interesting:
- set up positions with mines, turrets, siege tanks, thors
- use your newfound (positional) map control to do more targeted drops
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Zambies
Profile Joined August 2013
United States3 Posts
October 14 2013 17:54 GMT
#15
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)
pmp10
Profile Joined April 2012
3374 Posts
Last Edited: 2013-10-14 18:00:26
October 14 2013 17:57 GMT
#16
At least mine shouldn't be nerfed to the ground this time.
Good thing too as they refuse to make a meaningful tank buff.
Of course now the 'variety' is gone too but that was just a excuse anyway.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 14 2013 17:57 GMT
#17
On October 15 2013 02:54 Zambies wrote:
Show nested quote +
On October 15 2013 02:49 Fission wrote:
I was kinda hoping they'd stick with the WM nerf but maybe also change the viper blinding cloud radius

Vipers are already so good VS mech. This would be way over kill for something so small as a the WM. No need to buff radius just allow blinding clouds to actually kill the range of the WM trigger radius (maybe not even fire at all under blinding cloud)


Oh, I meant change the radius of the Blinding Cloud by making it smaller. My reasoning is that a minor/moderate cloud nerf combined with the tank buff could go a long way to making mech play more possible.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 14 2013 17:57 GMT
#18
Revelation buff is a huge against Swarm Hosts. Now Protoss can always check where Swarm Hosts are moving and where they are burrowed, meaning that Protoss can more easily avoid fighting with Swarm Hosts.

As Zerg, I want to see Mutalisk nerf and Nydus buff.
Zambies
Profile Joined August 2013
United States3 Posts
October 14 2013 17:57 GMT
#19
On October 15 2013 02:51 lolfail9001 wrote:
Show nested quote +
On October 15 2013 02:50 Zambies wrote:
I don't understand the whole revelation buff. Seems like such a niche thing. It's not going to help the oracle get any more usage mid-game (which i still don't understand why that is necessary. Protoss has harassment options IE the warp prism, regular Zealot warp ins, DTs) If DK wants protoss to stop playing so defensively wouldn't the best option be nerffing some of the defensive units and buffing the core gateway army?

They want to promote the usage of oracle as a way to keep track of enemies' army. Essentially their second function, everyone forgets about.

Which would be awesome. So why are they taking away a much more general buff to revelation than can help in every match-up and just limiting to something the only zergs can do (beside WM) I want to see both buffs. I think its stupid that Zergs can just get out of revelation if they have burrow and a half a second to think.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 14 2013 17:57 GMT
#20
i knew they wouldnt nerf wm to 1.25 radius,i like the new version, lets see how it will reflect ingame
yo
1 2 3 4 5 32 33 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft641
Livibee 80
StarCraft: Brood War
Sea 1858
Shuttle 702
Larva 283
PianO 195
Killer 176
Sharp 119
Zeus 108
Leta 91
soO 56
Rush 38
[ Show more ]
ajuk12(nOOB) 33
GoRush 26
yabsab 26
NotJumperer 20
League of Legends
JimRising 536
Heroes of the Storm
Khaldor123
Other Games
summit1g9454
XaKoH 307
Mew2King74
Organizations
Other Games
gamesdonequick745
BasetradeTV69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH199
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1106
Upcoming Events
Replay Cast
24m
Wardi Open
3h 24m
Monday Night Weeklies
8h 24m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.