Maru and Sleep advance to the Ro16by WaxangelAfter a disappointing performance at the WCS Season 2 finals,
MaruPrime took the first step on his road to recovery by advancing to the Ro16 in Code S. While there was not much room to impress against one of the weaker groups of the Ro32 containing
Sleep,
Bbyong, Maru put in a decent performance nonetheless.
Maru struggled more than some would have expected against his hand-picked first opponent
Azubu.Sleep (the top two players of the previous tournament get to pick their first Ro32 opponent), but escaped with a 2 - 1 victory. While game one played out as a textbook MMM beatdown, Sleep was able to strike back with a strong zergling-baneling all-in in game two. Maru was briefly on the ropes in game three as his early reapers failed to do significant damage, but Sleep completely missed the blue-flame hellion follow-up and paid the price by losing a crippling number of drones.
Maru moved on to the winners match to face
CJ_Bbyong, who had come up after outplaying
MVP.Dream handily in the early game. Unfortunately for Bbyong, he would have the tables turned on him as Maru caused him a significant amount of pain with a proxy marauder rush in game one. Dream gathered himself for a big counter-attack, but Maru easily held with superior micro and rolled his advantage into a win. Maru then showed he could get it done in a macro game as well on new map Yeonsu, using his bio-tank to absolutely crush Bbyong's reckless mech push to take first place in the group.
Down in the loser's match,
Azubu.Sleep managed to stay alive with a surprise win over MVP's hot prospect
Dream. Many had been been impressed with Dream's performances in GSTL and ATC, but he failed to bring his best form against Sleep. Another baneling-ling bust handed Sleep a win in game one, and though Dream was able to recover on point on Akilon Wastes, he was overwhelmed by Sleep's great muta-ling-bane play on the final map.
Sleep then faced the third and final Terran player of the group, Bbyong, with the last remaining Ro16 ticket up for grabs. The series started out in bizarre fashion with Bbyong going for what could only be called a "marine-medivac-hellion-
battlecruiser all-in" off of two bases. While the Sleep seemed to struggle slightly against the initial push, his constant stream of reinforcements was able to eventually overwhelm Bbyong and force the GG. Sleep then went for his own all-in in game two—the same baneling-ling all-in that had bested Maru and Dream—but it was thwarted by Bbyong and his retro hellion-banshee opener. Bbyong made a successful mech transition after that, and was able to run over Sleep to tie up the series.
With everything on the line on Derelict Watcher, Sleep was once again able to bring some impressive muta-ling-bane play to win an upset. Much like Dream, many would have favored Bbyong against Sleep in a straight up MMM vs. muta-ling-bane fight, but the Azubu Zerg showed great defense and engagements to overcome his Terran opponent. After sweeping away several waves of Terran forces, Sleep counter-attacked with a huge group of muta-ling-bane to force the final GG and book an Ro16 spot in his very first Code S appearance.
PartinG Notes
Maru: This was the bare minimum Maru could have done to avoid being called another Seed, Sniper, Jjakji, etc. The Ro16 should be a much more interesting test of his skills.
Sleep: Sleep's solid ZvT was a pleasant surprise, considering we've barely seen him play the match-up (and he's lost when he has). It's hard to say his games were particularly impressive, with his macro consistently suffering and his creep spread not looking great. But his mine-defusing was pretty good, he picked good fights, and he advanced at the end of the day.
Bbyong: Bbyong played about as well most people expected, with him being the new Ensnare/Virus/Terran Gatekeeper of Code S and all. He happily exposed Dream's early game TvT weaknesses, got crushed by a superior player in Maru, and just barely failed to get into the Ro16 at the end of a tough game. Oh, and he went for a BATTLECRUISER ALL-IN, which has greatly improved our opinion of him.
Dream: It's no secret that we've been in love with Dream's potential for a long time, so it's always disappointing when he falls flat like this. Consistency and TvT are Dream's major problems, but we wouldn't be surprised to see him back in Code S if he gets the right kind of brackets.
IM_First,
mYi.jjakji,
Soul_hyvaa,
KT_Flashby LichterRealization, redemption, and resurrection. All the players in Group E have something to prove and much to gain in the ultimate WCS Korea Season before the Grand Finals at Blizzcon. Only
First (at 19th as of writing) has a shot of making it to Blizzcon barring at least a second place finish in WCS Korea or the Season 3 finals, but each player will have more than an invitation at stake in today’s games.
IM_First is
arguablyclearly the most accomplished player in Group E. He entered the OSL a darkhorse to win the tournament—a player that everyone knew had both the potential and the safe play style to do it—even as a complete royal roader. It looked like OSL was going to be his breakthrough tournament after he advanced to the Round of 8 and drew
Bomber in his favored matchup, but he was unceremoniously dumped out 0 - 3 in surprising fashion. The player he is most compared to, SKT T1's safety-first Protoss
Rain, dismantled
Bomber in the next round and everyone was once again left wondering if this was First’s ceiling.
First bounced back by beating both
Symbol and
SuperNova in the 5th place matches to earn his trip to Europe where he once again looked good in the group stages, but his "breakthrough moment" (not like he won IEM Katowice or anything) eluded him once more as he struggled to advance past
aLive and was crushed by a resurgent
Jaedong in the semis. Despite being considered a top Protoss player,
First has struggled to perform as the stakes grow higher. Will he finally realize his potential, or will he cement his place as a ‘really good but not good enough to win it all’ tier of Code S player?
In his initial match, he faces a player out to prove that he wasn’t just a fluke.
NSH mYi.
jjakji is finally back in Code S after 6 seasons lost in the “Irrelevant Champ” abyss (which currently contains
Sniper and
Seed, soon to include
RorO). 6 seasons doesn’t sound very long until you realize his last Code S appearance was in April 2012, more than a year ago.
We might think of him as a SC2 veteran or old timer, but aside from that one miraculous triumph,
jjakji has actually been conspicuously absent for most of the game’s history, with only
four Code S appearances total. His recovery has been a slow process, but just like his November 2011 run, we perhaps we could be in for a surprise? After all, he’s gone straight from Code B to Challenger to Code S in a single season. Still, no one is really talking about his championship potential. His Challenger League games didn’t look good as he survived a series vs. an aggressive CJ
Trust and got utterly demolished by a struggling
ST_Life. His Up&Down games looked more impressive as he advanced in 1st place—winning against 3 Zergs and losing to
Hurricane due to a failed proxy 2rax—though he did show a tendency to lose concentration and miss his micro during high intensity moments. Basically he looks like the
jjakji of November 2011. Maybe this is the redemptive sequel we’ve been waiting for.
In the other starting match we have
Soul_hyvaa versus
KT_Flash, two players whose situations are more similar than you might think.
hyvaa, the Soul Survivor, the Injustice Leaguer, the famed cheeser, has so far done well for himself by qualifying for a second successive Premier League. Unfortunately, the dissolution of STX’s sponsorship of SouL left him to look for new opportunities, but for now it seems like he's settled down on just plain ol' SouL. It's easy to see why he may have been a hard sell to prospective employers despite his Premier League credentials, as he only has a winrate of 48% (22-24) in HotS. With so many decent, good, or great ex-BW players retiring in the Proleague off-season, this might be
hyvaa’s last chance to make a real impact in his SC2 career.
His opponent is another middling Code S player hoping to show his SC2 career hasn’t dried up. Yup, it’s
KT_Flash. With only 2 Round of 16 exits and a 2nd place at the Asian Indoor Games since his silver at MLG Winter Championship back in March,
Flash hasn’t done much in SC2 lately. While that's blasphemous to his reputation as 'God,' it’s true. Flash hasn’t even played a televised game since July 30. For a player nicknamed God and the Ultimate Weapon, that’s not what we’ve come to expect from him. Heck, even
Jaedong has had more success in the last few months (who would have thought we’d be saying that?). This is Flash's last chance to make a mark in 2013 and try to make it to Blizzcon as he sits in 44th place with 800 points. A championship run here and a good result at the Season 3 Finals could yet catapult him up the rankings, but no one can blame you for being a nonbeliever.
Overall, expect
Flash and
First to advance in whatever order. Both have successful winrates in their relevant matchups and cruised past their Round of 32 groups last season in Best of 1s.
hyvaa is and always will be a dangerous opponent, but
First is known for safe play and
Flash will be desperate to make something of Season 3 (so don’t expect him to go blind 14cc every game). The wild card of the group is
jjakji because we have very little to go on with only 36 games played (and only 9 in WCS). His TvZ looked strong in his Up&Down games (3-0 vZ)—a macro game vs
KangHo, a successful roach rush defense with 3CCs vs
EffOrt, a timing attack vs
Shine—so he should be favored against hyvaa. Both First and Flash have had vT woes recently, especially against Bomber, so jjakji will have a shot of pulling a rabbit out of his hat. It’s unlikely, but not much more than his GSL title run.
Overall Predictions
First >
jjakji
hyvaa <
Flash
First <
Flash
hyvaa <
jjakji
First >
jjakji
Flash and
First advance.
Progamer Pokedex: By Popular Request
by monkIncredible Miracle certainly has no shortage of Water-based Protoss Pokemon with shells. Of those, First is
Cloyster! The most defensively based Pokemon of original 151, Cloyster, in the olden days, often relied on his opponents tiring themselves out when they tried to break his near-indestructible shell.
More recently, Cloyster has learned some neat new tricks, one of them being a new move in the form of Shell Smash. By using a turn to setup, it increases all its offenses at the cost of his formidable defenses. Though somewhat more gimmicky and though he sometimes falls flat on his face when using it, when his opponents allow him the freedom to take such risks, the results can be miraculous.
Jjakji is
Moltres! Reborn in a flash of flames, Moltres is the phoenix of the first generation. Though he was once one of the best of his time, Moltres sports several glaring weaknesses that make him an unpredictable Pokemon in terms of battling results. Though not nearly as good or as legendary as his cousin, Ho-oh, Moltres' still formidable regenerative powers allow him to come back into the scene when all have pronounced him irrelevant.
Hyvaa is
Persian! Always at Team Rocket Boss Giovanni's side, Persian was perhaps the first "evil" Pokemon. Though he's mainly known for his tricks and deception, he's a surprisingly capable battler when push comes to shove. And if all else fails, he can still score an upset with a lucky critical hit from his signature Slash attack.
Flash is
Dragonite! In the first generation, Dragonite was a legendary Pokemon. In fact, it was one of THE most legendary Pokemon, so rare that the famed researcher Bill had never seen one and many of Team Rocket's plans revolved around obtaining one (or a pre-evolved form). But as the Pokemon world grew larger, the anime retcon'd both Dragonite's ability and rarity (They even gave one to a main character). Though still powerful and pseudo-legendary, Dragonite was now one of many, a situation he was not used to in Generation I.