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Call to Action: June 14 Balance Testing

Forum Index > SC2 General
625 CommentsPost a Reply
1 2 3 4 5 30 31 32 Next All
SamirDuran
Profile Joined May 2012
Philippines894 Posts
June 14 2013 18:28 GMT
#1
http://us.battle.net/sc2/en/blog/10223258/call-to-action-june-14-balance-testing-6-14-2013

We’ve just published a new custom version of Derelict Watcher, called "Derelict Watcher TE (2.0.8 Balance v1.1)", in which we’re testing small balance changes to StarCraft II: Heart of the Swarm. This map features slightly reduced numbers for the Warp Prism changes found in the previous version we published on May 30, as well as a few changes we’d like to try out for the Hellbat and Banshee. Today, we’d like to share the new adjustments we’ll be testing, as well as a few thoughts from the StarCraft II Balance Team on each change.

Protoss

Warp Prism
Movement speed increased from 2.5 to 2.953 (previously 2.5 to 3.375.)
Acceleration increased from 2.125 to 2.625 (previously 2.125 to 3.25.)
The Gravitic Drive upgrade has returned to the Robotics Bay and will increase movement speed to 3.375 and acceleration to 3.25 when researched.
Thank you for playing on the previous balance test map. We heard your feedback and agree that completely rolling the Gravitic Drive upgrade in to the Warp Prism is probably too big of a change. The pro players we contacted for extra balance testing generally agreed that this change does make Warp Prism harass a lot more effective from an earlier point of time. Therefore, we’d like to try a lesser version of these changes in today’s balance test map. We’re still watching to find out if Protoss is in fact slightly weaker than the other two races at the highest skill levels, and if this turns out to be the case, we’ll likely go with a smaller change such as this one.

Terran

Hellbat
Attack damage decreased from 18 +12 vs. light to 18.
The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.
We’re haven’t decided whether or not Hellbat drops are a problem yet. It’s looking like it could be, so we’d like to try a nerf in this balance test map.

Banshee
Cloaking Field research cost decreased from 200/200 to 100/100
Cloaking Field research time decreased from 110 seconds to 90.
We don’t feel the overall strength of Terran is an issue at this point, and Terrans aren’t overperforming by any means, but we’d like to compensate the Hellbat nerf with another buff. While we’d like to see fewer Hellbat drops, we don’t want Terran to suffer because of it. Also, we think it would be cool for Terran players have a variety of harassment options. Whenever we saw awesome banshee usage in the past, those games were exciting to watch and we believe having a reduced cost for Banshee tech will allow Terran players to utilize them more easily.

Though it will be pinned to the top of the Custom Games list, we’d like to remind you that this rendition of the test map is called "Derelict Watcher TE (2.0.8 Balance v1.1)." Make sure to pay close attention to the map’s title before you hit that “Start Game” button in the game lobby, so you can be certain you’re testing the latest changes found in version 1.1 of the test map.

Once again, these aren’t final changes, and we’re looking for feedback that is based on playtesting. After you’ve thoroughly tested the changes listed above, please join us in this discussion thread.

Thank you very much!


Poll: Warp Prism Change

Yes (1091)
 
65%

No (577)
 
35%

1668 total votes

Your vote: Warp Prism Change

(Vote): Yes
(Vote): No



Poll: Hellbat Change?

Yes (1593)
 
85%

No (279)
 
15%

1872 total votes

Your vote: Hellbat Change?

(Vote): Yes
(Vote): No



Poll: Banshee Change?

No (1229)
 
54%

Yes (1067)
 
46%

2296 total votes

Your vote: Banshee Change?

(Vote): Yes
(Vote): No





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Don't practice until you can get it right, practice until you can't get it wrong.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2013-06-14 18:46:02
June 14 2013 18:28 GMT
#2
Cloak buff is insane. 1Gas Banshee openings are possible now? It will be so fucking hard to read what people are doing now in tvt.

Still better then hellbats per minute now and it does not gimp hellbats in straight up fights. Blue flame change does seem fair, it is an effective way to reduce how effective Hellbat drops are.

I dont understand why they insist on changing the WP.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 14 2013 18:29 GMT
#3
Yeah, this is just going to make TvT even worse imo. Both sides going cloakshee into raven isn't much better than hellbat opening...
Tobblish
Profile Joined August 2011
Sweden6404 Posts
June 14 2013 18:31 GMT
#4
Yes!
Lets replace Hellbats with Banshee rushes
Warp Prisms everywhere, all those allins that will be created because of this buff.. T_T

Still want to know why changing so the Hellbat cant get loaded into the Medivac isn't a option.
Design or Balance problem???
The curse is real
Decendos
Profile Joined August 2011
Germany1338 Posts
June 14 2013 18:31 GMT
#5
awesome changes! also so awesome to see they care about making zerg more fun to play and test all that nydus/drop/hydra/corruptor/overseer/neural parasite stuff that would make zerg fun to play! like it a lot!
Noocta
Profile Joined June 2010
France12578 Posts
June 14 2013 18:32 GMT
#6
The Banshee buff is insane
You can go cloack banshee with only one gas now, and get an earlier command center. There's no way people will not always open banshee in TvT now.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Digitalis
Profile Joined August 2011
United States1043 Posts
June 14 2013 18:33 GMT
#7
Cloak buff is indeed insane, going to fuck with TvT the most since now in HotS you can see the scan area making banshee micro infinitely easier than in WoL.
Utopi
Profile Joined July 2010
Denmark176 Posts
June 14 2013 18:34 GMT
#8
The biggest problem is that Hellbats can be healed.
no.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 18:34 GMT
#9
Sure, I will take it. I hate banshees with the white hot fire of 1000 suns, but we have so much detection now and the cannon, I don't mind a bit of a buff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 14 2013 18:37 GMT
#10
Move blue flame upgrade to armory and I like the change.
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2013-06-14 18:38:59
June 14 2013 18:38 GMT
#11
let the banshees be =/
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 14 2013 18:41 GMT
#12
hmm hellbat change sounds like a good idea. 150/150 might've been better for the banshee cloak though since 100/100 is dirt cheap lol. Liked the decrease in build time as well, more viable. As for wrap prism, well, I don't think it's not a bad idea but it sounds too fast XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 14 2013 18:42 GMT
#13
If they are going to be changing hellbats, they need to compensate, but I just don't understand the hellbat nerf. In the least they should reduce the cost of preigniter.
onPHYRE
Profile Joined October 2010
Bulgaria907 Posts
June 14 2013 18:44 GMT
#14
Not sure I agree with Banshee change but glad to see HB nerfs.. Even if only slight.
Livin' this life like it was written.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 14 2013 18:45 GMT
#15
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2013-06-14 18:48:07
June 14 2013 18:47 GMT
#16
Please tell me I'm getting trolled:

Banshee
Cloaking Field research cost decreased from 200/200 to 100/100
Cloaking Field research time decreased from 110 seconds to 90.

Whyyyyyyyy?!

(Full disclosure: I've already switched to Terran so this my concern for TvT).
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-06-14 18:49:35
June 14 2013 18:48 GMT
#17
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


What, this nerfs early hellbat drops though.

Edit: Just checked, you wont be able to two hit workers.

I like the changes, Warp prism good, Hellbat is pretty good and Banshee could turn out good, depends if banshees become the go to unit.
11/5/14 CATACLYSM | The South West's worst Falco main
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2013-06-14 18:52:35
June 14 2013 18:48 GMT
#18
I cannot fathom why Blizzard feels the need to "compensate" Terran by buffing a totally unrelated tech. You nerf something because it is too strong. You buff something because it is too weak. There is no need to buff cloak (which is fine) in order to compensate for fixing overpowered hellbats.

Blizzard seems to acknowledge that Protoss may be the weakest race, and the best the company can do is a minor warp prism speed buff? The funny thing is that the totally non-sequitur cloak buff is probably more powerful than the minor warp prism speed buff. IMO, the only way to fix Protoss is to (1) give a minor buff to gateway units, (2) give a minor nerf to warpgate cooldown time, and (3) nerf forcefields by making them destructible objects with hitpoints.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 14 2013 18:49 GMT
#19
On June 15 2013 03:48 Targe wrote:
Show nested quote +
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.

Cloack: this makes tvt a bigger coinflip. Is that good?


What, this nerfs early hellbat drops though.

I like the changes, Warp prism good, Hellbat is pretty good and Banshee could turn out good, depends if banshees become the go to unit.


Imagine you are a terran that doesn't want to play marine mine, and you prefer hellbat marine. This is nerfed and done. Meanwhile speedvac + hellbat harass is still possible, and will still do a shitton of damage.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 14 2013 18:49 GMT
#20
if you want to promote banshees without going for such a drastic change, just merge banshee and ghost cloak. It will promote both without breaking the meta.
Terran & Potato Salad.
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