• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:19
CEST 06:19
KST 13:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Recent recommended BW games
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6623 users

David Kim comments on Hellbat drops

Forum Index > SC2 General
934 CommentsPost a Reply
1 2 3 4 5 45 46 47 Next All
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 11 2013 01:50 GMT
#1
We're looking into it.

Obviously we'd like to see how they turn out in the coming weeks, but initially we're thinking:

1. Too easy to execute
2. Especially in TvT, not a lot of risk to doing them (when you don't lose the Medivac)
3. Might be too early before defenses can be ready

Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.

http://us.battle.net/sc2/en/forum/topic/9280218214?page=1

Personally, I completely agree with their stance.
Facebook Twitter Reddit
This is my signature. There are many like it, but this one is mine.
Eggi
Profile Blog Joined December 2012
478 Posts
June 11 2013 01:52 GMT
#2
took them long enough to figuire it out.
sigh
better late then never.
Kfish
Profile Blog Joined May 2010
Chile282 Posts
June 11 2013 01:54 GMT
#3
Looking forward to changes. I hope they do something since hellbats are the strongest mineral dump in in the game, can be reactored out, healed and come out pretty fast.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 11 2013 01:54 GMT
#4
make them require transformation servos DK.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 11 2013 01:56 GMT
#5
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
KatanaPrime
Profile Joined April 2013
Germany10 Posts
June 11 2013 01:56 GMT
#6
well i dont mind having blueflame hellbats back just for the cool look

but i think it would be the most reasonable change ..glad to hear that they keep their careful balancing politics instead of making radical decisions too soon
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 11 2013 01:57 GMT
#7
too easy to execute hehehe, interesting conclusion wonder what they based this upon. Especially when most people fail defending and doing hellbat drops at the same time.
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
June 11 2013 01:57 GMT
#8
I feel like the most obvious solution would be to just make them un-healable by medivacs, but could be repaired. Adding to the pre igniter seems weird to me. I still feel they would be a viable way to harass and would even be good late game vs zealots if they werent healable, but its the fact that once they do drop they take so damn long to kill that makes them lethal.

Wedging 2-4 hellbats inside mineral lines makes them invincible vs zerglings etc.
TwitteR: @NeverExpo follow me, i'll follow back :)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 11 2013 01:59 GMT
#9
The issue with hellbats is that when they're in medivacs they're fucking amazing but outside of them less so. They're still good in smaller scale fights against lings and zealots but once the opponent gets enough firepower together they suffer the weakness that all melee units get which is getting annihilated on the way in and this is compounded by being super duper slow.

I'm more for making the unit slightly more stupid and putting a 2-3 second debuff when they exit a medivac that prevents them from shooting. Yea it's really fucking stupid but it fixes the one issue with the unit.
ProgamerAustralian alcohol user follow @iaguzSC2
Champi
Profile Joined March 2010
1422 Posts
June 11 2013 01:59 GMT
#10
im confident they will end up making a change to the hellbat.

it doesnt scream imbalance like the warhound did, but i cant shake the feeling that its not just me who is finding them a little too obnoxious in terms of their efficiency lol
mnck
Profile Joined April 2010
Denmark1518 Posts
June 11 2013 02:02 GMT
#11
I like the idea with the pre igniter upgrade. Would also make the upgrade more relevant than it currently is.
@Munck
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
June 11 2013 02:03 GMT
#12
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


It's the ONLY harassment option Mech has at this point. It should be strong.

What's dumb is how strong Helbat drops are as part of bio play especially in the early game. Their late game utility for mech is fine.
aka: KTVindicare the Geeky Bartender
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 11 2013 02:07 GMT
#13
On June 11 2013 10:52 SoOJuuu wrote:
took them long enough to figuire it out.
sigh
better late then never.

They watch the same games you do. If they fix shit too soon Oracles, Mines, speedivac and voidray (among other things) would be useless right now. It's smart to wait to see if people find solutions. Sometimes it's laziness and bad work, but I think they're being smart with HOTS.
Refer to my post.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 11 2013 02:08 GMT
#14
remove the heal?

tho personally I think its not too imba for PvT or PvZ. Idk I maybe wrong
AKMU / IU
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 11 2013 02:10 GMT
#15
I like this.:D
Gahlo
Profile Joined February 2010
United States35174 Posts
June 11 2013 02:11 GMT
#16
On June 11 2013 10:52 SoOJuuu wrote:
took them long enough to figuire it out.
sigh
better late then never.

I think it's fine. It's always good to let a metagame settle and see if the community can solve its own issues. Better than having a company patch the game at such a reactionary pace that it takes the innovation out of its players.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 11 2013 02:12 GMT
#17
Either remove the heal or make them require the servo upgrade, would be the most "logical" choices, though maybe not the best.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 11 2013 02:13 GMT
#18
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


I don't think mech in TvP is not in anyway strong in general.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
June 11 2013 02:15 GMT
#19
On June 11 2013 11:03 Vindicare605 wrote:
Show nested quote +
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


It's the ONLY harassment option Mech has at this point. It should be strong.

What's dumb is how strong Helbat drops are as part of bio play especially in the early game. Their late game utility for mech is fine.


You know, there are other harassment opportunities for mech too...like in WoL - blue flame hellions (four to a medevac)...and even mines!

A drop does not HAVE to be strong - that should depend on the level of execution of the player dropping. All that should matter is the potential for it to be strong based on execution.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2013-06-11 02:22:41
June 11 2013 02:18 GMT
#20
I think the #3 seems to be the most relevant. It seems like unless you're going with a very unconventional strat (e.g. marine + marauder rush) you just don't have enough stuff to deal with hellbats with standard openings. (they even kill a tank with medivac healing from what I've seen) So it seems like the logical response is going hellbat yourself.

Edit: Then again, the reason why non-hellbat player don't seem to have enough stuff is because hellbats are being healed by medivacs..
1 2 3 4 5 45 46 47 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
20:00
Saturday Open #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft582
RuFF_SC2 191
StarCraft: Brood War
Noble 30
Icarus 10
Dota 2
NeuroSwarm240
capcasts71
Counter-Strike
summit1g10011
minikerr40
Super Smash Bros
Mew2King156
Heroes of the Storm
Khaldor139
Other Games
JimRising 588
ViBE222
ToD27
Organizations
Other Games
gamesdonequick781
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2665
• lizZardDota240
League of Legends
• Scarra1611
• Lourlo863
Upcoming Events
RSL Revival
4h 41m
OSC
8h 41m
OSC
19h 41m
WardiTV Weekly
1d 6h
The Patches Monday
1d 11h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.