• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:08
CET 12:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)6Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread Ask and answer stupid questions here! YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3005 users

[M] (2) Penumbra

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-05-04 17:39:46
April 27 2013 00:42 GMT
#1
By: Zolek
Published on: NA
Playable bounds: 168 x 114
[image loading]

Angled Image
+ Show Spoiler +

[image loading]


- 12 Total bases
- 56 second main to main (worker)
- 44 second rush ramp top to ramp top (worker)
- 42 second natural to natural (worker)
- Main to natural in 1 creep tumor
- Normal FFE


I only took 1 year vacation before finishing this map yeehaw.

Decals are green in game I have no idea why the map editor hates me.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 27 2013 05:14 GMT
#2
This is a great layout. Its been a while since I've seen a highly rectangular map but I love what you did with this one. The LOS in the middle look super sweet too.
The only real complaint I have is the lava. Its not REALLY necessary and just looks a little awkward.
Once you spruce up the doodads and textures though, this map will be a great piece!
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-04-27 05:37:38
April 27 2013 05:31 GMT
#3
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Contra KingCorwin, I actually like the lava. I think it's a cool looking accent. But I do think you should work on the texturing in the main and the low ground.
Zolek
Profile Joined September 2011
United States86 Posts
April 27 2013 05:43 GMT
#4
I turned the lava off for now because my friend testing the map also complained. It could come back though!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-27 05:54:30
April 27 2013 05:53 GMT
#5
This is one of those super solid layouts that you just can't say too much about. Nice.

The FFE against the rocks is pretty interesting. When the rocks are down the flow of the path around the wall is pretty unusual.

The area near the tower is kinda chokey but I think it's just barely okay. Might need to reduce the jutting hole by 2 squares, maybe, maybe.

I would be perfectly content if this TLMC'd to ladder.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 15:21 GMT
#6
It's like cloud kingdom, entombed valley, and crossfire had a love-child. I like it.
SC2 Mapmaker
Ricoic
Profile Joined May 2012
39 Posts
April 29 2013 15:49 GMT
#7
This map looks very nice, would love to see it on the ladder.
"Take what you can, Give nothing back!"
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2013-04-29 16:35:22
April 29 2013 16:34 GMT
#8
I'm wondering how the map's atmosphere would change if you took out the water and changed it to have lots of overgrown vines and to add a dark, foresty vibe to it. Can't argue too much about the actual map balance/layout, seems pretty solid.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 17:10 GMT
#9
I can't help but feel that I've seen this layout before :-/ Is this a rehash of one of your older maps perhaps? Or am I just seeing similarities.

Looks nice though, I like Whiplash's idea about some forest doodads.
Retired Mapmaker™
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-04-30 01:47:04
April 29 2013 23:53 GMT
#10
I'm sure it seems familiar because it actually is one of my older maps. I just worked on it some more after it sitting on my comp for a year. The old thread still exists with the same name.
Zolek
Profile Joined September 2011
United States86 Posts
May 04 2013 17:43 GMT
#11
I added some doodads, 2346 to be exact, to make it purdy. The Decals are green and heavily faded, but show at full brightness and orange in overview/load screen (anyone have a fix for this?). I added some vines and lots of trees to get a little bit of the dark forest thing going on that people asked for.
llIH
Profile Joined June 2011
Norway2144 Posts
May 04 2013 18:15 GMT
#12
I like the map. As usual. But I would love some maps with a lit of water around. Like the good old maps in BW.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-05-04 19:25:32
May 04 2013 19:00 GMT
#13
Interesting map. Yep, definitely reminds me of CK, but it has some quirks to it. It'd be nice for this to be tried on ladder/tournaments. I do not particularly miss CK, but it may make those who do happy, while still provide something different. I like it. Cool name, too. ^^

On April 27 2013 14:31 FlyingBeer wrote:
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Actually, Cloud Kingdom was first created for SC2 by SUPEROUMAN and was ported to BW as "Kingdom of Clouds" by CrystalDrag:
There's also a different ported version.

Anyway, just thought I would clarify where the credit is due
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-05-05 00:01:30
May 05 2013 00:00 GMT
#14
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
May 05 2013 00:33 GMT
#15
On May 05 2013 09:00 Qikz wrote:
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^

CK's concept was small chokes through the mid (short rush distance) and wider paths on the sides. This map is pretty much the opposite.

Comparing the thirds is a little interesting... Here you have a 4x ramp to defend first, which is pretty wide but it's also not right in front of the base like on CK. This means you don't have to squish around your town hall to get a concave on the ramp, but since it's a 4x you won't be wanting to anyway so it's kinda weird. I like this third better than CK's for sure.

For the fourths though... I think this one's easier even if it's a bit further from the actual town hall at the third. You have that nice little pit out in front of it creating some chokes (like an older version of CK, actually.) Comparing them though, this one is further from the enemy and more covered by the positions you already have to defend to defend your first three bases. There's also not a high ground ridge above it.

I think the fourth here might be too easy.
all's fair in love and melodies
Fatam
Profile Joined June 2012
1986 Posts
May 05 2013 02:16 GMT
#16
The initial version of this was way more similar to CK, albeit still fairly different (mainly b/c of the different dimensions. 168x114 much diff from 124x132). This however is just a completely different map.

I agree w/ gfire in that the 4th might be too easy. Especially since the 5th is a really easy next step w/ the rock protection. I'm not really sure how you would change that without completely changing the layout, though.

Pretty solid map overall.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zolek
Profile Joined September 2011
United States86 Posts
May 05 2013 05:14 GMT
#17
Rocks on 4th base spot or
Rocks on ramp/modifying ramp between 3rd/4th
Droppable ledge behind 4th

Do any of these changes potentially help at all? I don't think they really do. I do think that while it is on the easier side it also represents a lot more defensive perimeter since you have to cover basically the whole map width at that point, and the 4th is also very air/drop vulnerable. Running your army side to side to defend isn't that easy since it means going out by the xel naga tower, or running in that narrow passage outside your base. I'll take ideas for how to fix it up if anyone has any though.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 10 2013 02:15 GMT
#18
I quite like it but I’d definitely add rocks between the second and the third.
Really Blizz, really? - Darnell
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2013 02:20 GMT
#19
the third, fourth, fifth progression is kinda bad
SDMF
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group C
Scarlett vs TriGGeR
ByuN vs herO
RotterdaM209
TKL 82
Rex51
IndyStarCraft 19
BRAT_OK 14
Liquipedia
The PondCast
10:00
Episode 81
CranKy Ducklings40
LiquipediaDiscussion
PiG Sty Festival
22:20
PiG Sty Final Qualifier
Rogue vs NightMareLIVE!
ShoWTimE vs Krystianer
PiGStarcraft463
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft463
RotterdaM 209
SortOf 157
ProTech116
TKL 82
Rex 51
Livibee 47
IndyStarCraft 19
BRAT_OK 14
StarCraft: Brood War
Britney 36862
Calm 7868
Flash 2428
Sea 2073
Bisu 938
actioN 596
Jaedong 518
Leta 265
Soulkey 227
Mini 213
[ Show more ]
Stork 196
Snow 193
Soma 189
Mong 166
Last 132
Light 127
ZerO 125
Pusan 117
Larva 116
Barracks 113
Shine 101
Sharp 86
JulyZerg 65
Rush 53
GoRush 47
Killer 43
Free 38
ToSsGirL 32
Backho 29
Sacsri 28
sorry 20
Yoon 20
Hm[arnc] 19
Terrorterran 18
scan(afreeca) 15
Hyuk 15
ajuk12(nOOB) 11
Movie 6
Dota 2
NeuroSwarm111
XcaliburYe81
League of Legends
JimRising 317
Counter-Strike
shoxiejesuss1745
byalli1007
x6flipin194
zeus171
allub55
kRYSTAL_52
Super Smash Bros
Mew2King132
Other Games
Liquid`RaSZi935
ceh9520
B2W.Neo215
XaKoH 185
Fuzer 158
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1082
Other Games
gamesdonequick717
StarCraft: Brood War
UltimateBattle 28
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1319
• Stunt487
Upcoming Events
Replay Cast
12h 52m
Online Event
22h 52m
LiuLi Cup
23h 52m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 5h
Serral vs TBD
RSL Revival
1d 15h
RSL Revival
1d 22h
LiuLi Cup
1d 23h
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.