• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Best thing happen to StarCraft since Remastered? Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15898 users

[M] (2) Penumbra

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-05-04 17:39:46
April 27 2013 00:42 GMT
#1
By: Zolek
Published on: NA
Playable bounds: 168 x 114
[image loading]

Angled Image
+ Show Spoiler +

[image loading]


- 12 Total bases
- 56 second main to main (worker)
- 44 second rush ramp top to ramp top (worker)
- 42 second natural to natural (worker)
- Main to natural in 1 creep tumor
- Normal FFE


I only took 1 year vacation before finishing this map yeehaw.

Decals are green in game I have no idea why the map editor hates me.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 27 2013 05:14 GMT
#2
This is a great layout. Its been a while since I've seen a highly rectangular map but I love what you did with this one. The LOS in the middle look super sweet too.
The only real complaint I have is the lava. Its not REALLY necessary and just looks a little awkward.
Once you spruce up the doodads and textures though, this map will be a great piece!
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-04-27 05:37:38
April 27 2013 05:31 GMT
#3
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Contra KingCorwin, I actually like the lava. I think it's a cool looking accent. But I do think you should work on the texturing in the main and the low ground.
Zolek
Profile Joined September 2011
United States86 Posts
April 27 2013 05:43 GMT
#4
I turned the lava off for now because my friend testing the map also complained. It could come back though!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-27 05:54:30
April 27 2013 05:53 GMT
#5
This is one of those super solid layouts that you just can't say too much about. Nice.

The FFE against the rocks is pretty interesting. When the rocks are down the flow of the path around the wall is pretty unusual.

The area near the tower is kinda chokey but I think it's just barely okay. Might need to reduce the jutting hole by 2 squares, maybe, maybe.

I would be perfectly content if this TLMC'd to ladder.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 15:21 GMT
#6
It's like cloud kingdom, entombed valley, and crossfire had a love-child. I like it.
SC2 Mapmaker
Ricoic
Profile Joined May 2012
39 Posts
April 29 2013 15:49 GMT
#7
This map looks very nice, would love to see it on the ladder.
"Take what you can, Give nothing back!"
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2013-04-29 16:35:22
April 29 2013 16:34 GMT
#8
I'm wondering how the map's atmosphere would change if you took out the water and changed it to have lots of overgrown vines and to add a dark, foresty vibe to it. Can't argue too much about the actual map balance/layout, seems pretty solid.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 17:10 GMT
#9
I can't help but feel that I've seen this layout before :-/ Is this a rehash of one of your older maps perhaps? Or am I just seeing similarities.

Looks nice though, I like Whiplash's idea about some forest doodads.
Retired Mapmaker™
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-04-30 01:47:04
April 29 2013 23:53 GMT
#10
I'm sure it seems familiar because it actually is one of my older maps. I just worked on it some more after it sitting on my comp for a year. The old thread still exists with the same name.
Zolek
Profile Joined September 2011
United States86 Posts
May 04 2013 17:43 GMT
#11
I added some doodads, 2346 to be exact, to make it purdy. The Decals are green and heavily faded, but show at full brightness and orange in overview/load screen (anyone have a fix for this?). I added some vines and lots of trees to get a little bit of the dark forest thing going on that people asked for.
llIH
Profile Joined June 2011
Norway2147 Posts
May 04 2013 18:15 GMT
#12
I like the map. As usual. But I would love some maps with a lit of water around. Like the good old maps in BW.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-05-04 19:25:32
May 04 2013 19:00 GMT
#13
Interesting map. Yep, definitely reminds me of CK, but it has some quirks to it. It'd be nice for this to be tried on ladder/tournaments. I do not particularly miss CK, but it may make those who do happy, while still provide something different. I like it. Cool name, too. ^^

On April 27 2013 14:31 FlyingBeer wrote:
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Actually, Cloud Kingdom was first created for SC2 by SUPEROUMAN and was ported to BW as "Kingdom of Clouds" by CrystalDrag:
There's also a different ported version.

Anyway, just thought I would clarify where the credit is due
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
Last Edited: 2013-05-05 00:01:30
May 05 2013 00:00 GMT
#14
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
May 05 2013 00:33 GMT
#15
On May 05 2013 09:00 Qikz wrote:
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^

CK's concept was small chokes through the mid (short rush distance) and wider paths on the sides. This map is pretty much the opposite.

Comparing the thirds is a little interesting... Here you have a 4x ramp to defend first, which is pretty wide but it's also not right in front of the base like on CK. This means you don't have to squish around your town hall to get a concave on the ramp, but since it's a 4x you won't be wanting to anyway so it's kinda weird. I like this third better than CK's for sure.

For the fourths though... I think this one's easier even if it's a bit further from the actual town hall at the third. You have that nice little pit out in front of it creating some chokes (like an older version of CK, actually.) Comparing them though, this one is further from the enemy and more covered by the positions you already have to defend to defend your first three bases. There's also not a high ground ridge above it.

I think the fourth here might be too easy.
all's fair in love and melodies
Fatam
Profile Joined June 2012
1986 Posts
May 05 2013 02:16 GMT
#16
The initial version of this was way more similar to CK, albeit still fairly different (mainly b/c of the different dimensions. 168x114 much diff from 124x132). This however is just a completely different map.

I agree w/ gfire in that the 4th might be too easy. Especially since the 5th is a really easy next step w/ the rock protection. I'm not really sure how you would change that without completely changing the layout, though.

Pretty solid map overall.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zolek
Profile Joined September 2011
United States86 Posts
May 05 2013 05:14 GMT
#17
Rocks on 4th base spot or
Rocks on ramp/modifying ramp between 3rd/4th
Droppable ledge behind 4th

Do any of these changes potentially help at all? I don't think they really do. I do think that while it is on the easier side it also represents a lot more defensive perimeter since you have to cover basically the whole map width at that point, and the 4th is also very air/drop vulnerable. Running your army side to side to defend isn't that easy since it means going out by the xel naga tower, or running in that narrow passage outside your base. I'll take ideas for how to fix it up if anyone has any though.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 10 2013 02:15 GMT
#18
I quite like it but I’d definitely add rocks between the second and the third.
Really Blizz, really? - Darnell
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2013 02:20 GMT
#19
the third, fourth, fifth progression is kinda bad
SDMF
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
WardiTV1148
IntoTheiNu 1100
TKL 211
CranKy Ducklings106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 283
TKL 211
Rex 161
Ryung 133
IndyStarCraft 113
SHIN 30
trigger 13
RushiSC 4
StarCraft: Brood War
Calm 10482
Jaedong 1138
Mini 780
Sea 693
Light 680
EffOrt 635
BeSt 575
Hyuk 391
Soma 284
Soulkey 283
[ Show more ]
Mong 240
Zeus 235
Snow 226
Rush 205
ggaemo 116
Hyun 92
hero 87
Pusan 84
Dewaltoss 68
[sc1f]eonzerg 62
sorry 40
Aegong 34
ToSsGirL 32
scan(afreeca) 27
Movie 27
yabsab 24
JYJ 19
Icarus 18
Hm[arnc] 17
IntoTheRainbow 16
Sacsri 13
GoRush 12
Bale 9
ajuk12(nOOB) 7
Dota 2
Gorgc7669
singsing4409
Dendi1157
XcaliburYe357
420jenkins44
Counter-Strike
olofmeister2318
Other Games
hiko788
B2W.Neo647
Lowko580
crisheroes286
Mew2King63
Organizations
Dota 2
PGL Dota 2 - Main Stream528
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 10
• CranKy Ducklings SOOP6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota250
League of Legends
• Nemesis3273
• Jankos2627
Other Games
• WagamamaTV261
Upcoming Events
RSL Revival
20h 20m
RSL Revival
1d 3h
Bombastic Starleague
1d 6h
Kung Fu Cup
1d 21h
OSC
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
Replay Cast
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.