• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

[M] (2) Penumbra

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-05-04 17:39:46
April 27 2013 00:42 GMT
#1
By: Zolek
Published on: NA
Playable bounds: 168 x 114
[image loading]

Angled Image
+ Show Spoiler +

[image loading]


- 12 Total bases
- 56 second main to main (worker)
- 44 second rush ramp top to ramp top (worker)
- 42 second natural to natural (worker)
- Main to natural in 1 creep tumor
- Normal FFE


I only took 1 year vacation before finishing this map yeehaw.

Decals are green in game I have no idea why the map editor hates me.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 27 2013 05:14 GMT
#2
This is a great layout. Its been a while since I've seen a highly rectangular map but I love what you did with this one. The LOS in the middle look super sweet too.
The only real complaint I have is the lava. Its not REALLY necessary and just looks a little awkward.
Once you spruce up the doodads and textures though, this map will be a great piece!
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-04-27 05:37:38
April 27 2013 05:31 GMT
#3
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Contra KingCorwin, I actually like the lava. I think it's a cool looking accent. But I do think you should work on the texturing in the main and the low ground.
Zolek
Profile Joined September 2011
United States86 Posts
April 27 2013 05:43 GMT
#4
I turned the lava off for now because my friend testing the map also complained. It could come back though!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-27 05:54:30
April 27 2013 05:53 GMT
#5
This is one of those super solid layouts that you just can't say too much about. Nice.

The FFE against the rocks is pretty interesting. When the rocks are down the flow of the path around the wall is pretty unusual.

The area near the tower is kinda chokey but I think it's just barely okay. Might need to reduce the jutting hole by 2 squares, maybe, maybe.

I would be perfectly content if this TLMC'd to ladder.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 15:21 GMT
#6
It's like cloud kingdom, entombed valley, and crossfire had a love-child. I like it.
SC2 Mapmaker
Ricoic
Profile Joined May 2012
39 Posts
April 29 2013 15:49 GMT
#7
This map looks very nice, would love to see it on the ladder.
"Take what you can, Give nothing back!"
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2013-04-29 16:35:22
April 29 2013 16:34 GMT
#8
I'm wondering how the map's atmosphere would change if you took out the water and changed it to have lots of overgrown vines and to add a dark, foresty vibe to it. Can't argue too much about the actual map balance/layout, seems pretty solid.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 17:10 GMT
#9
I can't help but feel that I've seen this layout before :-/ Is this a rehash of one of your older maps perhaps? Or am I just seeing similarities.

Looks nice though, I like Whiplash's idea about some forest doodads.
Retired Mapmaker™
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-04-30 01:47:04
April 29 2013 23:53 GMT
#10
I'm sure it seems familiar because it actually is one of my older maps. I just worked on it some more after it sitting on my comp for a year. The old thread still exists with the same name.
Zolek
Profile Joined September 2011
United States86 Posts
May 04 2013 17:43 GMT
#11
I added some doodads, 2346 to be exact, to make it purdy. The Decals are green and heavily faded, but show at full brightness and orange in overview/load screen (anyone have a fix for this?). I added some vines and lots of trees to get a little bit of the dark forest thing going on that people asked for.
llIH
Profile Joined June 2011
Norway2147 Posts
May 04 2013 18:15 GMT
#12
I like the map. As usual. But I would love some maps with a lit of water around. Like the good old maps in BW.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-05-04 19:25:32
May 04 2013 19:00 GMT
#13
Interesting map. Yep, definitely reminds me of CK, but it has some quirks to it. It'd be nice for this to be tried on ladder/tournaments. I do not particularly miss CK, but it may make those who do happy, while still provide something different. I like it. Cool name, too. ^^

On April 27 2013 14:31 FlyingBeer wrote:
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Actually, Cloud Kingdom was first created for SC2 by SUPEROUMAN and was ported to BW as "Kingdom of Clouds" by CrystalDrag:
There's also a different ported version.

Anyway, just thought I would clarify where the credit is due
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2013-05-05 00:01:30
May 05 2013 00:00 GMT
#14
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
May 05 2013 00:33 GMT
#15
On May 05 2013 09:00 Qikz wrote:
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^

CK's concept was small chokes through the mid (short rush distance) and wider paths on the sides. This map is pretty much the opposite.

Comparing the thirds is a little interesting... Here you have a 4x ramp to defend first, which is pretty wide but it's also not right in front of the base like on CK. This means you don't have to squish around your town hall to get a concave on the ramp, but since it's a 4x you won't be wanting to anyway so it's kinda weird. I like this third better than CK's for sure.

For the fourths though... I think this one's easier even if it's a bit further from the actual town hall at the third. You have that nice little pit out in front of it creating some chokes (like an older version of CK, actually.) Comparing them though, this one is further from the enemy and more covered by the positions you already have to defend to defend your first three bases. There's also not a high ground ridge above it.

I think the fourth here might be too easy.
all's fair in love and melodies
Fatam
Profile Joined June 2012
1986 Posts
May 05 2013 02:16 GMT
#16
The initial version of this was way more similar to CK, albeit still fairly different (mainly b/c of the different dimensions. 168x114 much diff from 124x132). This however is just a completely different map.

I agree w/ gfire in that the 4th might be too easy. Especially since the 5th is a really easy next step w/ the rock protection. I'm not really sure how you would change that without completely changing the layout, though.

Pretty solid map overall.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zolek
Profile Joined September 2011
United States86 Posts
May 05 2013 05:14 GMT
#17
Rocks on 4th base spot or
Rocks on ramp/modifying ramp between 3rd/4th
Droppable ledge behind 4th

Do any of these changes potentially help at all? I don't think they really do. I do think that while it is on the easier side it also represents a lot more defensive perimeter since you have to cover basically the whole map width at that point, and the 4th is also very air/drop vulnerable. Running your army side to side to defend isn't that easy since it means going out by the xel naga tower, or running in that narrow passage outside your base. I'll take ideas for how to fix it up if anyone has any though.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 10 2013 02:15 GMT
#18
I quite like it but I’d definitely add rocks between the second and the third.
Really Blizz, really? - Darnell
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2013 02:20 GMT
#19
the third, fourth, fifth progression is kinda bad
SDMF
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 171
StarCraft: Brood War
GuemChi 5215
Hyuk 352
BeSt 197
Mind 54
sSak 18
Shinee 14
JulyZerg 14
GoRush 11
Bale 10
Icarus 5
Dota 2
NeuroSwarm192
League of Legends
JimRising 685
Counter-Strike
Stewie2K1152
Super Smash Bros
Mew2King417
Other Games
summit1g11234
C9.Mang0476
ceh9229
monkeys_forever209
Organizations
Other Games
gamesdonequick904
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2143
• Lourlo1024
• Stunt350
Upcoming Events
The PondCast
3h 31m
OSC
3h 31m
Replay Cast
17h 31m
RSL Revival
1d 3h
OSC
1d 6h
Korean StarCraft League
1d 20h
RSL Revival
2 days
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.