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[A] Swamp City Heroes (1/8player ums)

Forum Index > SC2 Maps & Custom Games
Post a Reply
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-02 15:59:00
April 17 2013 16:28 GMT
#1
The test map:
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=397084
[image loading]

How to play (lobby/player info strategy):+ Show Spoiler +

eu custom games
type swamp in the search
select "create game"
select miscellaneous instead of melee on top of options (top left on screen)
select 9 teams in "custom teams"
add how many player you have (up to 8) in the 8 separate teams
add 3 zerg computers in the 9th team(at least on ai hard, but you be the judge of that) ..
(you can even chose to have players play the op zergs :^P but this is a wip .. so it s temporary)
then press start
I thought long and hard to keep it as ez as possible so as to make it totally customizable


Character design:+ Show Spoiler +


qxc is faster than any unit (except tara) and certainly than any of the regular blizz issued unit. He jumps cliffs and is permanently cloaked. He will not survive long if you let him call upon you for too long.. in a high dps exchange situation with an opponent.. he will die and not re spawn!!! (none of the heroes re spawn.. it's a logic that goes with .. at the end you ally between beat players to make "potential winners" lose) ... fun fun fun. Of course kevin can scan any island he wants.. The unit is aimed at high level micro/multitasking .. aimed at killing all other permanently cloaked enemy heroic (or not) units. Kevin, providing he has the funds.. can deploy an army of widow mines all game long (like all Star heroes he allows for a lower number of melee buildings to be required for a quick unit production after a big engagement has depleted one's army count). Working on flash's "s "catapulted wraith", the "special" widow mine i have in mind :-) for q and the last unit (based on 'vking) are like sweet candy awaiting for me mmmmm (sounds of coyote slurping)

babcock (tara) is the fastest unit to ever cross a mini map (hips power!!!), she detects the "kas" starships and is permanently cloaked. Her master spell allows her to convert any zerg unit (specifically good for heroic zerg units.. but any really). Like q she will die quicker than you can react in a 200 200 conflict unless babysited, however if done i time.. she will always get out of anything .. so is q's nemesis.

Kas is the flagship.. all you can think of on top of your head: raining an scv to a science vessel .. nuke capability (arm and launch) .. the planet cracker weapon.. cargo space for a regiment .. more hit points than god. (suplementing heroes with mass thors and ravens seem to be the best bet to take one down)
never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-23 16:11:37
April 22 2013 11:37 GMT
#2
Update:
flash:
+ Show Spoiler +
[image loading]
Barrage:
Yamato cannon:
Defensive matrix:
Emergency thrusters:
Heal:
Blink:
Abduct:
Seeker missile:
Catapult wraith:

qxc:
+ Show Spoiler +
[image loading]
Mind blast:
Force field:
Scan sweep:
Nuke (aim for launch):
Experimental (Raynor) rifle
Stun:
Deploy widow mine

Kas:
+ Show Spoiler +
[image loading]
Cloak: unsure if it
Psionic wave:
Zeus load unload:
Training submenu
Cloaking field: non functional at the moment
Emergency warp: non functional at the moment
Nuke (arm and target):
submenu:
scv/marine/custom Marauder/medic/spectre
Vulture/Goliat/custom Goliat/custom Tank
Valkyrie/Griffon/Science Vessel/custom Battlecruiser (the Val and Grif function but cant pass cliffs yet (since they are transposed from space environment))
[image loading]

babcock:
+ Show Spoiler +
[image loading]


(Edits: filling out abilities info)
never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
April 30 2013 15:46 GMT
#3
Update: I started adding/testing zerg units+ Show Spoiler +
idrA, DRG .. catz incoming
pictures soon
never was so much owed by so many to so few (W Churchil)
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 30 2013 23:03 GMT
#4
Oh god. I don't even.

This is hilarious.

You should make the idra hero simply dissapear at half health with a message Idra has left the game.

You should also make Fantasy. When Fantasy gets to 1 health, he doesn't die or take any further damage, but all of his spells and abilities are gone minus a 1 damage attack.


Perhaps rework the op to actually say what the heck this game even is.

Glhf on your project.
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