![[image loading]](http://i.imgur.com/H8f8dut.png)
![[image loading]](http://i.imgur.com/7giTZsi.png)
The old Ashe guide is really, really old. November 2010 old. I thought that one of the most loved champions in League of Legends deserved a new and shiny thread(shoutout to spinesheath for writing the first guide though).
What is ASHE?
Ashe is a classic AD carry. She's been around since the earliest days of League of Legends, and has never lost her popularity. Many starting players pick up Ashe due to the simplicity of her kit, but in the hands of a skilled player, Ashe can be a genuine nightmare. Her long attack range, powerful CC, and global ult all make Ashe a force to be reckoned with.
With that said, let's take a closer look at this monster!
With that said, let's take a closer look at this monster!
Abilities
PASSIVE
![[image loading]](http://i.imgur.com/bftjDkN.jpg)
Focus
Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18% every 3 seconds while not attacking. Focus' bonus is expended with her next basic attack.
This passive is what makes Ashe one of the strongest level 1 carries. Since there is always a minute or so between buying and any sort of action, Ashe's first attack is guaranteed to be a critical hit. Courageous Ashe players can abuse this by hiding in the opponents' bushes in the bottom lane and surprising them with an autoattack and a Volley at level 1, giving them a huge advantage early on. Later in the game, as Focus scales with levels, Ashe can get a near 100% crit rate if she buys a couple of crit-boosting items, like Statikk Shiv or Zeal.
Q
![[image loading]](http://i.imgur.com/M3ZRjEh.jpg)
Frost Shot
TOGGLE: Ashe's basic attacks slow her targets for 2 seconds. This ability costs 8 mana per autoattack.
Rank 1: Ashe's arrows slow targets by 15%.
Rank 2: Ashe's arrows slow targets by 20%.
Rank 3: Ashe's arrows slow targets by 25%.
Rank 4: Ashe's arrows slow targets by 30%.
Rank 5: Ashe's arrows slow targets by 35%.
Rank 2: Ashe's arrows slow targets by 20%.
Rank 3: Ashe's arrows slow targets by 25%.
Rank 4: Ashe's arrows slow targets by 30%.
Rank 5: Ashe's arrows slow targets by 35%.
This ability gives an Ashe that's ahead a huge amount of bully power. Since Ashe already has a huge attack range(600), this ability lets her pop off a couple of autoattacks and run back free from any sort of attempt to retaliate. Remember, this is a toggled ability. Leaving it on for attacking minions and towers is a waste of mana. If you aren't attacking a champion, turn it off. You'll want to max this ability either second or last, since Volley offers more damage and Hawkshot can offer better gold generation under certain circumstances.
W
![[image loading]](http://i.imgur.com/TCY0ybI.jpg)
Volley
Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless if it is toggled on or not. This ability costs 60 mana
Rank 1: 40 damage + 100% AD damage per arrow, cooldown is 16 seconds.
Rank 2: 50 damage + 100% AD damage per arrow, cooldown is 13 seconds.
Rank 3: 60 damage + 100% AD damage per arrow, cooldown is 10 seconds.
Rank 4: 70 damage + 100% AD damage per arrow, cooldown is 7 seconds.
Rank 5: 80 damage + 100% AD damage per arrow, cooldown is 4 seconds.
Rank 2: 50 damage + 100% AD damage per arrow, cooldown is 13 seconds.
Rank 3: 60 damage + 100% AD damage per arrow, cooldown is 10 seconds.
Rank 4: 70 damage + 100% AD damage per arrow, cooldown is 7 seconds.
Rank 5: 80 damage + 100% AD damage per arrow, cooldown is 4 seconds.
This is Ashe's bread-and-butter damage skill. She should always take it at level 1, and max it first. There are so many things to love about this skill. First, it has a range of 1200, meaning that if you fire it in the general direction of an enemy, it's always going to hit. Second, the damage on it is insane-it scales with AD directly! Third, it applies the current level of Frost Shot. This last attribute lets Ashe slow multiple champions at once from range, making it a great tool for both kiting and chasing. One thing to note is that at level 1, this ability will not slow enemies, since Frost Shot will not have been leveled. Nonetheless, this is one of the best poke skills of any AD carry.
E
![[image loading]](http://i.imgur.com/ZKNQjFn.jpg)
Hawkshot
PASSIVE: Ashe gains bonus gold whenever she kills a unit or destroys a structure.
ACTIVE: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects. This ability costs no mana.
ACTIVE: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects. This ability costs no mana.
Rank 1: 1 bonus gold on killing a unit or destroying a structure. Active has a range of 2500 units.
Rank 2: 2 bonus gold on killing a unit or destroying a structure. Active has a range of 3250 units.
Rank 3: 3 bonus gold on killing a unit or destroying a structure. Active has a range of 4000 units.
Rank 4: 4 bonus gold on killing a unit or destroying a structure. Active has a range of 4750 units.
Rank 5: 5 bonus gold on killing a unit or destroying a structure. Active has a range of 5500 units.
Rank 2: 2 bonus gold on killing a unit or destroying a structure. Active has a range of 3250 units.
Rank 3: 3 bonus gold on killing a unit or destroying a structure. Active has a range of 4000 units.
Rank 4: 4 bonus gold on killing a unit or destroying a structure. Active has a range of 4750 units.
Rank 5: 5 bonus gold on killing a unit or destroying a structure. Active has a range of 5500 units.
This is one of Ashe's quirkier skills, but one that can greatly boost her laning power. Hawkshot has two components-the passive and the active. The passive grants Ashe additional gold upon killing a minion. 1 gold might not sound like much, but at later ranks of the ability, Ashe can boost her gold generation by 20-30%! If Ashe is already ahead of her lane opponent by a significant amount, it's often advantageous to begin maxing this over Frost Shot after maxing Volley, since it lets Ashe reach bigger and better items much faster. The active lets Ashe shoot a projectile that flies above the battlefield in a straight line, revealing nonstealthed enemy units. At rank 1, this is only useful for scouting brushes at a relatively close range. At rank 5, however, this ability can grant Ashe's team vision of a safe approach to Baron Nashor or Dragon, and see where enemies are hiding. It's a very useful utility, even if it has a gigantic cooldown of 60 seconds.
R - ULTIMATE
![[image loading]](http://i.imgur.com/QE3WKJR.jpg)
Enchanted Crystal Arrow
Ashe fires a 1600-speed large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1 to 3.5 seconds based on the distance the arrow traveled, reaching max stun duration at 2800 units traveled. Additionally, enemies within 125 range of the impact take half the damage and are slowed by 50% for 3 seconds
Rank 1: Arrow deals 250 damage + 100% of AP
Rank 2: Arrow deals 425 damage + 100% of AP
Rank 3: Arrow deals 600 damage + 100% of AP
Rank 2: Arrow deals 425 damage + 100% of AP
Rank 3: Arrow deals 600 damage + 100% of AP
This skill is why people play Ashe. It's a certainty that anyone who has played more than 10 games of League has seen someone fire an ECA from bottom lane to hit the enemy midlaner, letting the friendly mage murder them. The ECA is one of the best ults in the game in the hands of someone who can land it consistently and track enemy movements. It's a fantastic tool for engaging on teams that are running away from yours, teams that are doing Baron, teams that are trying to stop yours from doing Baron, ganking, escaping ganks, and everything else you can imagine. When this skill is up, a good Ashe gains the ability to dictate the pace of every single lane. Save it for when you need it, but never be afraid to press R when your instinct says it's right. A caution, though: if you're starting out playing Ashe, you're going to miss a lot. The arrow travels about four times faster than most champions, but it's really, really easy for someone to dodge if they see it coming. Fire from the jungle, not from where the enemy team has vision of you.
This skill is so awesome, it deserves to have some montages linked.
+ Show Spoiler [ECA Montages] +
This skill is so awesome, it deserves to have some montages linked.
+ Show Spoiler [ECA Montages] +
Building Ashe
Season 3 gave Ashe a lot of new options for items. Without further ado:
Early Game
is my go-to starting item. Since Focus and Volley let Ashe have very strong and safe dueling ability along with her huge attack range, Doran's Blade lets Ashe both abuse her strongest traits and sustain in lane. Of course, if your opponent can deal a significant amount of damage to you early, which shouldn't happen, you'll get really behind.![[image loading]](http://i.imgur.com/jGTpkoN.gif)
![[image loading]](http://i.imgur.com/hZoIiyu.gif)
![[image loading]](http://i.imgur.com/hZoIiyu.gif)
is the "safe" way to start off a game. Although champion movement speed was buffed in Season 3, everyone benefits from going a little faster and being able to sustain more damage in lane. Still viable, just weaker than four months ago.First Buy
is what you want. Ashe needs some AD early game to power up her harass and W damage, and the B.F. Sword is just what the doctor ordered.
is what you get if you can't get a B.F. Sword on your first back.Mid Game
You have three items that you want midgame.
will make you zoom around and attack faster. More attacks equal more damage, so get these before 20 minutes.
is the "best" item that you can get on Ashe midgame. Along with her passive, Shiv will let Ashe crit over and over again when attacking an enemy. It lets her reapply Frost Shot more, and boosts her movement speed by a whopping 6%! With her long range, the passive on this item will let her poke from far away with magic damage, which circumvents much of the protection tanky supports will buy.
is self-explanatory. More crits and more AD will let Ashe kill anything in seconds. This item is really expensive, which is why you bought either a Pickaxe or B.F. Sword as your first item.Late Game
and
will round out your offensive power will big damage and Armor Penetration.![[image loading]](http://i.imgur.com/In0TkNj.gif)
![[image loading]](http://i.imgur.com/EabpOCN.gif)
are all strong defensive items that will let you survive more damage lategame. Pick the one that best counters the enemy team.Runes, Masteries, and Summoners
Runes
Since I'm not a very good player, I play Ashe with a full AD runepage. This is a bad idea, even if it lets you deal tons of damage. Don't do it. Instead, I recommend running AD quints, AD reds, flat armor yellows, and scaling magic resist blues. These runes will let you survive and win at the early game while still padding your lategame stats somewhat.
Masteries
![[image loading]](http://i.imgur.com/JJCo13g.png)
![[image loading]](http://i.imgur.com/9aTFCzO.png)
Both of the trees above are viable. Each focuses on maximizing offensive power through a 21/x/y build, with offensive points in the physical damage, attack speed, and crit masteries. Defensive masteries should always have 4 points in Durability and 1 point in Summoner's resolve to boost the power of your defensive summoner. You can also, as in Tree 1, take points out of the defense tree to give yourself better mana regen in the utility tree.
Summoners
is the best summoner in the game. Always take it unless you're below 13, because it does everything-chasing, escaping, ganking.
will let you trade better and survive being nuked, it's what I recommend as your second summoner.
is an option if your laning opponents are very crowd-control heavy. If you're facing a Taric, Thresh, or Lux, consider taking this.Laning Partners
Ashe works best with tanky supports that can peel for her and act as a meat shield. Since she has zero escapes, it's imperative that she have as much crowd-control from her partner as humanely possible. With that in mind, let's look at a few good and bad champions to partner with.
GOOD
is the queen of poke and peel. She has synergy with any AD carry, and Ashe is no exception.
is tanky and disruptive-just what an Ashe needs to dominate a lane safely.
does lots of damage without much farm, and will let you trade and peel much more effectively. Although she isn't very tanky, a good Lux will give you plenty of breathing room in lane.
is fabulous, since he has a reliable stun, heal, and armor aura that lets you trade very effectively when the going gets tough.
has great potential with Ashe. Your Frost Shots make it easy for him to hook and slow enemies, and his tankiness and ability to slow multiple enemies will save you from many a gank.
has fallen out of favor recently, but an Alistar who knows how to combo can get you a metric tons of kills in lane and be unkillable himself.
has a lot of poke, which along with Ashe's long range creates the "ultimate poke lane".
Trust me, it works. BAD
The last thing an Ashe needs is more slow power. He may help with Blood Boil, but Ashe just removes all of his snowball's utility.
is great if you like farming all day, but if you get ganked, good luck!Well, I guess that wraps up my Ashe guide! Feel free to comment on anything in it, or anything that I should add!
![[image loading]](http://i.imgur.com/cqUno7i.jpg)
![[image loading]](http://i.imgur.com/XoI7IMD.jpg)
