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![[image loading]](http://i.imgur.com/H8f8dut.png)
![[image loading]](http://i.imgur.com/7giTZsi.png)
The old Ashe guide is really, really old. November 2010 old. I thought that one of the most loved champions in League of Legends deserved a new and shiny thread(shoutout to spinesheath for writing the first guide though).
What is ASHE?
Ashe is a classic AD carry. She's been around since the earliest days of League of Legends, and has never lost her popularity. Many starting players pick up Ashe due to the simplicity of her kit, but in the hands of a skilled player, Ashe can be a genuine nightmare. Her long attack range, powerful CC, and global ult all make Ashe a force to be reckoned with.
With that said, let's take a closer look at this monster!
Abilities
PASSIVE
Focus
Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18% every 3 seconds while not attacking. Focus' bonus is expended with her next basic attack.
This passive is what makes Ashe one of the strongest level 1 carries. Since there is always a minute or so between buying and any sort of action, Ashe's first attack is guaranteed to be a critical hit. Courageous Ashe players can abuse this by hiding in the opponents' bushes in the bottom lane and surprising them with an autoattack and a Volley at level 1, giving them a huge advantage early on. Later in the game, as Focus scales with levels, Ashe can get a near 100% crit rate if she buys a couple of crit-boosting items, like Statikk Shiv or Zeal.
Q
Frost Shot
TOGGLE: Ashe's basic attacks slow her targets for 2 seconds. This ability costs 8 mana per autoattack.
Rank 1: Ashe's arrows slow targets by 15%. Rank 2: Ashe's arrows slow targets by 20%. Rank 3: Ashe's arrows slow targets by 25%. Rank 4: Ashe's arrows slow targets by 30%. Rank 5: Ashe's arrows slow targets by 35%.
This ability gives an Ashe that's ahead a huge amount of bully power. Since Ashe already has a huge attack range(600), this ability lets her pop off a couple of autoattacks and run back free from any sort of attempt to retaliate. Remember, this is a toggled ability. Leaving it on for attacking minions and towers is a waste of mana. If you aren't attacking a champion, turn it off. You'll want to max this ability either second or last, since Volley offers more damage and Hawkshot can offer better gold generation under certain circumstances.
W
Volley
Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless if it is toggled on or not. This ability costs 60 mana
Rank 1: 40 damage + 100% AD damage per arrow, cooldown is 16 seconds. Rank 2: 50 damage + 100% AD damage per arrow, cooldown is 13 seconds. Rank 3: 60 damage + 100% AD damage per arrow, cooldown is 10 seconds. Rank 4: 70 damage + 100% AD damage per arrow, cooldown is 7 seconds. Rank 5: 80 damage + 100% AD damage per arrow, cooldown is 4 seconds.
This is Ashe's bread-and-butter damage skill. She should always take it at level 1, and max it first. There are so many things to love about this skill. First, it has a range of 1200, meaning that if you fire it in the general direction of an enemy, it's always going to hit. Second, the damage on it is insane-it scales with AD directly! Third, it applies the current level of Frost Shot. This last attribute lets Ashe slow multiple champions at once from range, making it a great tool for both kiting and chasing. One thing to note is that at level 1, this ability will not slow enemies, since Frost Shot will not have been leveled. Nonetheless, this is one of the best poke skills of any AD carry.
E
Hawkshot
PASSIVE: Ashe gains bonus gold whenever she kills a unit or destroys a structure. ACTIVE: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects. This ability costs no mana.
Rank 1: 1 bonus gold on killing a unit or destroying a structure. Active has a range of 2500 units. Rank 2: 2 bonus gold on killing a unit or destroying a structure. Active has a range of 3250 units. Rank 3: 3 bonus gold on killing a unit or destroying a structure. Active has a range of 4000 units. Rank 4: 4 bonus gold on killing a unit or destroying a structure. Active has a range of 4750 units. Rank 5: 5 bonus gold on killing a unit or destroying a structure. Active has a range of 5500 units.
This is one of Ashe's quirkier skills, but one that can greatly boost her laning power. Hawkshot has two components-the passive and the active. The passive grants Ashe additional gold upon killing a minion. 1 gold might not sound like much, but at later ranks of the ability, Ashe can boost her gold generation by 20-30%! If Ashe is already ahead of her lane opponent by a significant amount, it's often advantageous to begin maxing this over Frost Shot after maxing Volley, since it lets Ashe reach bigger and better items much faster. The active lets Ashe shoot a projectile that flies above the battlefield in a straight line, revealing nonstealthed enemy units. At rank 1, this is only useful for scouting brushes at a relatively close range. At rank 5, however, this ability can grant Ashe's team vision of a safe approach to Baron Nashor or Dragon, and see where enemies are hiding. It's a very useful utility, even if it has a gigantic cooldown of 60 seconds.
R - ULTIMATE
Enchanted Crystal Arrow
Ashe fires a 1600-speed large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1 to 3.5 seconds based on the distance the arrow traveled, reaching max stun duration at 2800 units traveled. Additionally, enemies within 125 range of the impact take half the damage and are slowed by 50% for 3 seconds
Rank 1: Arrow deals 250 damage + 100% of AP Rank 2: Arrow deals 425 damage + 100% of AP Rank 3: Arrow deals 600 damage + 100% of AP
This skill is why people play Ashe. It's a certainty that anyone who has played more than 10 games of League has seen someone fire an ECA from bottom lane to hit the enemy midlaner, letting the friendly mage murder them. The ECA is one of the best ults in the game in the hands of someone who can land it consistently and track enemy movements. It's a fantastic tool for engaging on teams that are running away from yours, teams that are doing Baron, teams that are trying to stop yours from doing Baron, ganking, escaping ganks, and everything else you can imagine. When this skill is up, a good Ashe gains the ability to dictate the pace of every single lane. Save it for when you need it, but never be afraid to press R when your instinct says it's right. A caution, though: if you're starting out playing Ashe, you're going to miss a lot. The arrow travels about four times faster than most champions, but it's really, really easy for someone to dodge if they see it coming. Fire from the jungle, not from where the enemy team has vision of you. This skill is so awesome, it deserves to have some montages linked. + Show Spoiler [ECA Montages] +
Building Ashe
Season 3 gave Ashe a lot of new options for items. Without further ado:
Early Game
First Buy
![[image loading]](http://i.imgur.com/NeGrhgC.gif) is what you want. Ashe needs some AD early game to power up her harass and W damage, and the B.F. Sword is just what the doctor ordered. ![[image loading]](http://i.imgur.com/Yg4QWqo.gif) is what you get if you can't get a B.F. Sword on your first back. Mid Game You have three items that you want midgame. ![[image loading]](http://i.imgur.com/9VJGJA4.gif) will make you zoom around and attack faster. More attacks equal more damage, so get these before 20 minutes. ![[image loading]](http://i.imgur.com/0a300gM.gif) is the "best" item that you can get on Ashe midgame. Along with her passive, Shiv will let Ashe crit over and over again when attacking an enemy. It lets her reapply Frost Shot more, and boosts her movement speed by a whopping 6%! With her long range, the passive on this item will let her poke from far away with magic damage, which circumvents much of the protection tanky supports will buy. ![[image loading]](http://i.imgur.com/4YbfkFE.gif) is self-explanatory. More crits and more AD will let Ashe kill anything in seconds. This item is really expensive, which is why you bought either a Pickaxe or B.F. Sword as your first item. Late Game ![[image loading]](http://i.imgur.com/A1metHt.gif) and ![[image loading]](http://i.imgur.com/WAAmjdo.gif) will round out your offensive power will big damage and Armor Penetration. ![[image loading]](http://i.imgur.com/In0TkNj.gif) ![[image loading]](http://i.imgur.com/EabpOCN.gif) ![[image loading]](http://i.imgur.com/nDEBq1a.gif) are all strong defensive items that will let you survive more damage lategame. Pick the one that best counters the enemy team.
Runes, Masteries, and Summoners
Runes
Since I'm not a very good player, I play Ashe with a full AD runepage. This is a bad idea, even if it lets you deal tons of damage. Don't do it. Instead, I recommend running AD quints, AD reds, flat armor yellows, and scaling magic resist blues. These runes will let you survive and win at the early game while still padding your lategame stats somewhat.
Masteries
![[image loading]](http://i.imgur.com/JJCo13g.png) ![[image loading]](http://i.imgur.com/9aTFCzO.png) Both of the trees above are viable. Each focuses on maximizing offensive power through a 21/x/y build, with offensive points in the physical damage, attack speed, and crit masteries. Defensive masteries should always have 4 points in Durability and 1 point in Summoner's resolve to boost the power of your defensive summoner. You can also, as in Tree 1, take points out of the defense tree to give yourself better mana regen in the utility tree.
Summoners
![[image loading]](http://i.imgur.com/cwFoJ4V.png) is the best summoner in the game. Always take it unless you're below 13, because it does everything-chasing, escaping, ganking. ![[image loading]](http://i.imgur.com/zaRhOzY.png) will let you trade better and survive being nuked, it's what I recommend as your second summoner. ![[image loading]](http://i.imgur.com/eRxeBGU.png) is an option if your laning opponents are very crowd-control heavy. If you're facing a Taric, Thresh, or Lux, consider taking this.
Laning Partners
Ashe works best with tanky supports that can peel for her and act as a meat shield. Since she has zero escapes, it's imperative that she have as much crowd-control from her partner as humanely possible. With that in mind, let's look at a few good and bad champions to partner with.
GOOD
![[image loading]](http://i.imgur.com/vVhdLFJ.png) is the queen of poke and peel. She has synergy with any AD carry, and Ashe is no exception. ![[image loading]](http://i.imgur.com/Qi5LBSk.png) is tanky and disruptive-just what an Ashe needs to dominate a lane safely. ![[image loading]](http://i.imgur.com/pO54Mjz.png) does lots of damage without much farm, and will let you trade and peel much more effectively. Although she isn't very tanky, a good Lux will give you plenty of breathing room in lane. ![[image loading]](http://i.imgur.com/gjk7yri.png) is fabulous, since he has a reliable stun, heal, and armor aura that lets you trade very effectively when the going gets tough. ![[image loading]](http://i.imgur.com/5c02eCS.png) has great potential with Ashe. Your Frost Shots make it easy for him to hook and slow enemies, and his tankiness and ability to slow multiple enemies will save you from many a gank. ![[image loading]](http://i.imgur.com/25HP8ga.png) has fallen out of favor recently, but an Alistar who knows how to combo can get you a metric tons of kills in lane and be unkillable himself. ![[image loading]](http://i.imgur.com/CLm58b9.png) has a lot of poke, which along with Ashe's long range creates the "ultimate poke lane". ![[image loading]](http://i.imgur.com/PZRCKXN.png) Trust me, it works. BAD ![[image loading]](http://i.imgur.com/XJuPj4O.png) The last thing an Ashe needs is more slow power. He may help with Blood Boil, but Ashe just removes all of his snowball's utility. ![[image loading]](http://i.imgur.com/PRT0KWT.png) is great if you like farming all day, but if you get ganked, good luck! Well, I guess that wraps up my Ashe guide! Feel free to comment on anything in it, or anything that I should add!
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I disagree with the match-ups, namely Blitz and Sona. Thresh works well because his 475 range autoattacks and the additional magic damage from his Q's passive let him poke, while Blitz is always all-in. Thresh E and Q let him cc people without standing on top of them nor screwing himself, making him a better peeler than Blitz. Finally, Thresh's Lantern lets him shield you from some damage, or save you from aggression/ganks if he can split from you. Blitz doesn't have anything to protect you with, except his own body, and he isn't the tanky champ he once was.
Blitz is all-in and relies on dealing crippling damage to the opponent when he moves in or gets a hook off. Ashe has the least burst damage of all AD carries, so she can't make use of his initiations as well as Graves, Sivir, etc. She's squishy, has no escapes, and he can't defend her. Anytime they fall behind, Ashe is screwed.
As for Sona, she's often paired with Varus for maximum poke and bulliness in lane: their ultimates combo is also extremely strong, both in lane and during teamfights, locking people down in an AoE for extended periods of time and letting the pair either run, or land Q-Powerchords and fully charged Piercing Arrows. Ashe has less burst-damage than Varus, lacking Blight's on-hit and on-ability-hit passives, and her poke doesn't pierce like his Q, however they share strengths in good auto-attack range, good poke, good kiting kit, long-range AoE hard-cc ultimates. Ashe works with Sona as "the ultimate poke lane" since forever, and the way Varus is played in combination with Sona in the pro scene is only testament to the viability of that combo.
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![[image loading]](http://i.imgur.com/cqUno7i.jpg)
Ashe isn't actually all that good, she is outdamaged by most AD carries simply because she doesn't have as many offensive skills. Her Hawkshot passive is technically risky, but ultimately provides no benefit as most reliable guides you will find advise (sensibly) to maximize Wolley first because that is her only source of ability damage beyond enchanted cRystal aRRow. In General, having slow available all the time as a utility carry would allow Ashe to snowball, but Ashe is incredibly High Risk low Reward because of her below average damage, health, and weak teamfight.
It is also worth noting that most really popular AD carries right now are picked because of a combination of survivability/escapes, area damage for teamfights, and ability damage/steroids (self buffs for damage/attack speed etc). Key examples of popular picks right now would be Graves or Miss Fortune who can deal lots of damage and are relevant in team fights and in lane throughout an entire game.
Ashe is a very misleading champion for beginner players because inexperienced players will not have the judgement to make risky plays (intentionally), and in general, utility effects like Frost Shot will be much much more effective against inexperienced players than high ranked frequent fliers. A player who becomes accustomed to winning with Ashe at lower summoner levels of experience, will find themselves in for a hard surprise when faced with enemies that stand their ground or fight back against ashe, using her deficiencies in damage and survivability to dominate her lane.
While I love Ashe myself, being the first AD carry I ever played, I would say I have since graduated to more reliable champion picks like any of the gun wielders or Vayne (for the super risky gambler types)
Frankly, I think Ashe is long due for a redesign much in the spirit of Karma, Trundle, and Sejuani... but I don't expect that to happen this year.
Best of luck to you.
P.S. Here's a random joke from some random league of legends thread + Show Spoiler +
Upon further analysis, I never considered building the new Blade of the Ruined King on Ashe... I wonder if that might help.
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On April 04 2013 04:55 Alaric wrote: I disagree with the match-ups, namely Blitz and Sona. Thresh works well because his 475 range autoattacks and the additional magic damage from his Q's passive let him poke, while Blitz is always all-in. Thresh E and Q let him cc people without standing on top of them nor screwing himself, making him a better peeler than Blitz. Finally, Thresh's Lantern lets him shield you from some damage, or save you from aggression/ganks if he can split from you. Blitz doesn't have anything to protect you with, except his own body, and he isn't the tanky champ he once was.
Blitz is all-in and relies on dealing crippling damage to the opponent when he moves in or gets a hook off. Ashe has the least burst damage of all AD carries, so she can't make use of his initiations as well as Graves, Sivir, etc. She's squishy, has no escapes, and he can't defend her. Anytime they fall behind, Ashe is screwed.
As for Sona, she's often paired with Varus for maximum poke and bulliness in lane: their ultimates combo is also extremely strong, both in lane and during teamfights, locking people down in an AoE for extended periods of time and letting them either run, or land fully Q-Powerchords and fully charged Piercing Arrows. Ashe has less burst-damage than Varus, lacking Blight's on-hit and on-ability-hit passives, and her poke doesn't pierce like his Q, however they share strengths in good auto-attack range, good poke, good kiting kit, long-range AoE hard-cc ultimates. Ashe works with Sona as "the ultimate poke lane" since forever, and the way Varus is played in combination with Sona in the pro scene is only testament to the viability of that combo.
That makes sense! I'll change it up.
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Ashe/nunu is a decent lane - that was the only lane which was good for her (before nunu got nerfed that is) no idea why you say its bad
Why would you ever skill 8 in def and not use 1 more point to get 30 hp? You dont even mention botrk - give a good reason NOT to get it (if you think that is) even if you prefer shiv over PD on Ashe, you dont mention that you should always sell shiv if you have 6 items to get your pd (pd is more dps with full gear - just the cost is the problem)
In addition to that - nothing against you but why did you write this guide - you basically dont write anything besides explaining her skills I dont really think this deserves an own thread
Edit: you also dont mention randuin in the defensive options
is an option if your laning opponents are very crowd-control heavy. If you're facing a Taric, Thresh, or Lux, consider taking this. That is not why you take cleanse - you take cleanse against a whole team not really against the lane. If you say that volibear is a "good" support give reasons! (he isnt btw)
While your defensive items are correct it would be helpful to give some examples of when you take which defensive item - for example: Morde, Zed you like a qss. Leblanc, Kassadin - Banshee. Mixed burst dmg - Warmogs etc etc
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Straight outta Johto18973 Posts
I agree that PD needs strong consideration if you're 6 items. Although I just prefer PD to Shiv for nearly anyone where you get IE. It's the biggest crit stick you can get and Ashe has really good AS scaling.
Her ultimate is definitely one of the main reasons you pick her. She is still the only champion with 100% unconditional initiation in the game and is something powerful enough you can build team comps around it, although this doesn't apply to solo queue. But even so, her late game damage is nothing to sniff at thanks to her AS scaling and 600 natural range. The W for waveclear is also very nice. The only downside is her lack of mobility, but with her ultimate you should (theoretically) never be in a position where you can be immediately jumped.
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Yup, I disagree with the post criticising Ashe because of a "weak teamfighting" since Graves has even weaker teamfighting come late game, where his burst is weaker and his short range is crippling. He's actually fallen off competitively these days. Of course Ashe has trouble against a burst threat, but so do a lot of champs (if you can be killed fast, it's only a matter of applying a root/stun/silence for the 2-3s needed so you don't use your escape, and without Tenacity it's relatively easy to do), and when confronted by dps-oriented champions who don't have multiple gap closers (Vi, Kha'Zix, Zed, Renekton... apart from those, there aren't many, and since Kha and Zed double as assassin-level burst their dps is the least of your concerns when they jump you) her kiting is pretty good. Seeing how other popular picks revolve around safety/poke/disengage (cf. Lux, TF, Jayce), Ashe's kit and teamfighting style fits pretty well with them. 1200 range Volley means that most champs can't even hurl a skillshot at you without getting hit (Lux, Viktor, TF, Xerath, Ziggs and Morgana are amongst the few exceptions), making it so Ashe can actually hit virtually anybody during a teamfight to apply her slow and help her team either pick off stragglers or disengage.
About maxing E 1st/2nd, somebody talked about it in the GD thread awhile ago, and he gave a detailed explanation and reasoning about the conditions in which he does it, too bad I don't know which thread it was in, the reasoning was pretty well thought-out (basically be blue side against a lane that won't all-in you at level 1, get a shoving/poking support with you, and abuse the explorer ward and level 1 strength to poke the enemy lane as they help pulling blue, then shove immediatly while the wounded opponent can't play aggro and back immediatly for your avarice blade: the enemy lane should have to back too, and shouldn't have enough gold to buy something that would "counter" your gp5 hard enough (like a pickaxe)).
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I think e maxing is horrible a few reasons: If you do not skill w early - you have 0 chance to win the lane if you get a single kill (450g with assist) you will most likely get more gold then you get with your e in the whole game (with 2 kills its pretty certain that its more). It just seems horrible to have no possible way of winning a lane ever , doesnt matter what happens at most you can be even and possibly outfarm. Especially if you get an avarice blade in addition to that. The only thing which you can do and I usually do is getting 2 points in my e to get the extra range at lvl 8.
If you miss like ~3-4 cs per 2 levels early because you dont have points in your w you already get less gold. Im not a defensive player though so it just seems horrible to me to not have the ability to go agressive + you cant really push either
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I tend to play Ashe with Flash+Teleport. My mentality is keeping ahead of enemy ADC. With the ability of TP, I can duck in to base and back to the lane within 15 seconds and have an immediate item advantage and fully healed and at most I have only lost a few CS. If I had got ganked and died, I can TP into the lane and get back in track ASAP. I know it's not the best mentality, but it has won me games and works for me.
With Ashe especially, I play a passive game until I hit my BF Sword (8 minute mark if no kills) then it's a recall + TP back into lane and attempt to dominate from there.
PS: You have to max out W first, 4 sec CD is what is absolutely necessary to win games. Without a 4 sec CD Volley, Ashe is near worthless.
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As far as I recall, bloodboil scales with base attack speed, which ashe has crazy high of, so ashe nunu is actually a strong combo, though less so a lane dominant one. Add to that that ashe scales incredibly with attack speed thanks to her q means that nunu is good for her.
I've typically run flash ghost. Again, ashe's best asset other than her ult is her insane kiting. 35% slow late game is almost impossible for most bruisers to deal with, once they blow their gap closer. This means both if you can get out of harm's way, and then get back into 600 range, you will catch the enemy champion, and they will go down because you will kite them to death.
I try to pick ashe into games where the my team has a lot of damage, either with a high damage support or a strong damagey mid. That lets me rush a zeal (or even finish the pd) first before IE, so I can slow people down constantly enough for people to get the kill. While her upfront damage is deceptively low, the fact that she slows on every hit means that if they're not using an escape, it translates to a ton of actual dealt damage on champions.
In solo queue, I've mostly just used ashe as a counter pick against teams that are running garen, singed, udyr, or sion. Makes life a lot easier lol.
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I think the point of picking Ashe is you need to survive lane phase, if an Ashe can get out of lane phase on par or slightly ahead of enemy's ADC she will be a huge thread late game given the team can actually protect her. Ashe's weakest aspect is she has no escape ability, kiting W/Q doesn't work in all cases, so she need to lane with someone kind of tanky and have disable.
With that said, Nunu is good with Ashe, with 2 slows you can lane safe and BB is just awesome. Ashe/Sona is kind of bad I think, both too squishy and no escape pre 6 which if the enemy smart enough they will gain quite an advantage.
For summoners, Ghost/Flash is quite good on Ashe, since she has no escape Ghost will make a difference in team fight where you can kite the enemy's diver or use it to quickly positioning yourself.
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It's funny that Janna isn't even listed lol.
Anyway, a few things that should be mentioned:
- Alternating Q while low on mana. - Maxing E first instead of W (highly situational). - Janna. - Exactly how her W works. - Point-blank R.
A few things that (IMO) need reconsideration:
- No mentioning of 14-16-0 mastery. - BF sword first... really? - Leona + Ashe sucks. - Nunu + Ashe is great. - Soraka + Ashe isn't too bad.
On April 04 2013 14:54 Vanka wrote: As far as I recall, bloodboil scales with base attack speed, which ashe has crazy high of, so ashe nunu is actually a strong combo, though less so a lane dominant one. Add to that that ashe scales incredibly with attack speed thanks to her q means that nunu is good for her.
I've typically run flash ghost. Again, ashe's best asset other than her ult is her insane kiting. 35% slow late game is almost impossible for most bruisers to deal with, once they blow their gap closer. This means both if you can get out of harm's way, and then get back into 600 range, you will catch the enemy champion, and they will go down because you will kite them to death.
I try to pick ashe into games where the my team has a lot of damage, either with a high damage support or a strong damagey mid. That lets me rush a zeal (or even finish the pd) first before IE, so I can slow people down constantly enough for people to get the kill. While her upfront damage is deceptively low, the fact that she slows on every hit means that if they're not using an escape, it translates to a ton of actual dealt damage on champions.
In solo queue, I've mostly just used ashe as a counter pick against teams that are running garen, singed, udyr, or sion. Makes life a lot easier lol.
Running Flash + Ghost is hugely detrimental to her laning power (which is bad enough as it is), in my opinion.
On April 04 2013 08:12 Ente wrote: I think e maxing is horrible a few reasons: If you do not skill w early - you have 0 chance to win the lane if you get a single kill (450g with assist) you will most likely get more gold then you get with your e in the whole game (with 2 kills its pretty certain that its more). It just seems horrible to have no possible way of winning a lane ever , doesnt matter what happens at most you can be even and possibly outfarm. Especially if you get an avarice blade in addition to that. The only thing which you can do and I usually do is getting 2 points in my e to get the extra range at lvl 8.
If you miss like ~3-4 cs per 2 levels early because you dont have points in your w you already get less gold. Im not a defensive player though so it just seems horrible to me to not have the ability to go agressive + you cant really push either
Maxing E first when fed isn't too bad.
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My typical Ashe build is either Pickaxe or BF sword on first back, depending on how farmy the lane was, then build a Shiv after, before finishing IE.
Chaox does this, and it feels amazing to me. I think it would be worth adding as an alternate build order if not getting BotRK.
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On April 04 2013 05:27 Ente wrote: In addition to that - nothing against you but why did you write this guide - you basically dont write anything besides explaining her skills I dont really think this deserves an own thread
I would ask the same question - why did you write this guide? You don't give much information that can't be found on lol wiki, and it seems that your tips are based on personal opinion rather than analysis. Or even better, community consensus.
I mean... Leona recommended for Ashe? And why not Soraka and Nunu? And if you think Volibear support has merits, don't just throw it out there. Tell us how you used it, against which lane/comp and at which level of competition you had success with it.
I am sorry to say this, but I honestly think this thread does more bad than good for aspiring Ashe players looking for knowledge.
PS. An example of a good guide: Jcc wrote a brilliant piece on cash-ashe early this year. He would include a step by step guide on how to control the tempo of the game using the strengths of Ashe and compensating for her weaknesses. Another example is Mogwai's Pantheon guide. Try and look them up.
Edit: Found the Jcc post for your convenience: http://www.teamliquid.net/forum/viewmessage.php?topic_id=398485¤tpage=155#3097
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So wrong about Soraka support. But then again, hardly anybody is playing the strongest support champion properly.
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Maxing E first when fed isn't too bad. wrong especially if you are fed its really bad. If both are even with a 100% farmlane then I guess its okay - not good in my opinion though . If you are fed you want to fight and kill stuff - which you cant do with e your slow will be really low because you will only have 1 point in frostshot
As far as I recall, bloodboil scales with base attack speed, which ashe has crazy high of, so ashe nunu is actually a strong combo, though less so a lane dominant one. Add to that that ashe scales incredibly with attack speed thanks to her q means that nunu is good for her.
Even though your AS definition is correct, Ashe doesnt have a very high base as, she has a really high as per lvl
Running Flash + Ghost is hugely detrimental to her laning power (which is bad enough as it is), in my opinion. Thats the thing Ashes laning phase isnt terrible, it is fine and she can kill stuff (unless you max e ..)
really recommend RUSHING avarice blade... That linked thing might be even worse then this  I dunno why people constantly try to make max e happen, it will not be good unless it gets buffed + I have no idea if he does it like this but his items are incredible one dimiensional you cant always go that itembuild (in addition to that such a late vamp scepter is really risky without lifesteal quints)
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Eh, JCC's cash ashe guide is highly conditional on totally dicking over their jungler/team at level 1. It's so situational that using it as "this is how you build ashe, build her like this every game" is completely wrong.
But like Ente said, you don't want to max E when you're fed and winning. You want frost shot and volley when you're fed and winning, so you can crush the other ADC so hard it's not even funny. E is passible if you're SAFE and having a farmoff but pressuring the enemy lane would be dangerous or unproductive. You give up a lot of trading power if you don't level W>Q>E. I've turned lots of losing lanes around with W5 2-3Q in the midgame 8-11 area, because the other adc gets rocked by Frost Shot. I don't know what I'd do if I didn't have it, probably just go 1-20-5. But it's ok, those ranks in Hawk Shot give you 600 gold? yeah NTY. (remember, they only give you gold between the levels you chose to max them early, and the time that you'd max them anyway on a normal ashe build.)
In fact, I'm a fan of going WQWQW. Many times you have total ward coverage at that point in the game anyway, and a secoind point in Q can really exert a lot of pressure.
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With the E thing you should really really think about 1 kill is 450 gold only for you + the enemy will lose a lot of gold (by not farming) + you get map presence. Overall 1 kill is probably worth at least 600 gold (most likely more) so even if we take the low end kills 2 kills in a full game is more then the e gives you in total. And we dont even consider missed lasthits by not getting w.
On a sidenote I would always get e at lvl 4 (you can get it at lvl 2 aswell if you dont want to be agressive) the active is really damn good. If riot would buff the active if you lvl it up (reduce the cooldown that is) you can think about maxing it early(er). The active is really fucking good!
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On April 04 2013 21:39 sylverfyre wrote: Eh, JCC's cash ashe guide is highly conditional on totally dicking over their jungler/team at level 1. It's so situational that using it as "this is how you build ashe, build her like this every game" is completely wrong.
Who said that?
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On April 04 2013 20:26 Ente wrote:really recommend RUSHING avarice blade... That linked thing might be even worse then this  I dunno why people constantly try to make max e happen, it will not be good unless it gets buffed + I have no idea if he does it like this but his items are incredible one dimiensional you cant always go that itembuild (in addition to that such a late vamp scepter is really risky without lifesteal quints)
I'm still unsure of the whole avarice blade and maxing e second, but the playstyle depicted in the guide has been a tremendous help for me. More than a few times have I stomped the lane hard using this opening. Admittedly I would more often than not opt for lane dominance with a normal item progression rather than going for the gp10's.
My point was simply that this kind of playstyle description is exactly the kind of thing that makes a guide valuable.
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well pushing the lane is not really an innovative playstyle the rest is just not good. So yes as a botlane you perma push and you ward gank spots - especially as Ashe when you have really good harrass
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Ashe enjoys crit, statik shiv's damage proc can crit, with IE it should crit for 250% correct? Or does IE crit passive only benefit autos? PD does give Ashe greater single target damage I'll give you that but Statik Shiv deals more damage in team fights plus when you combine the Shiv proc and W you get very quick wave clear.
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Yes, IE Shiv causes shiv to crit for 250 damage instead of 200 damage.
IE Shiv does more damage off of 2 items but less sustained DPS when you're looking at really late game stuff, because that proc really doesn't come up that often when you're constantly attacking, even if you're kiting. It's a neat way to add some aoe/burst to your kit, though.
It's a pretty nice way to crush a game if you get a lead though, if you can get the Shiv early enough that the proc damage is meaningful. If you're still sitting on Shiv in the super late game though, you should at least consider selling it for PD.
It'd be nice if you explain exactly the mechanics of Volley - it's actually 7 (it's 7, right?) individual skillshot arrows fired in a cone, each shot stops upon hitting the first target and a target cannot be hit by more than one arrow. Sometimes you can slip the skillshot past a minion because only one arrow can be stopped by a single minion, allowing you to hit someone behind the minion that you wouldn't be able to hit with other skillshots that are stopped by minions like Mystic Shot.
I don't feel safe going Doran -> BF sword like that unless A) I'm very far ahead early and B) I also am running lifesteal quints.
Otherwise I'd rather have either a Vamp Scepter or maybe a second Doran's blade, or berserker greaves as my early buys. 800G early back, IMO, is going to be a vamp scepter more often than a pickaxe. Having berserker greaves before your opponent means that if you ever get them in a bad situation, you just walk them down the lane with frost shot and they can't respond at all.
If you already have boots1, you should really consider getting boots2, it's such an efficient upgrade - 20% AS for 550 gold.
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On April 04 2013 20:10 TigerKarl wrote: So wrong about Soraka support. But then again, hardly anybody is playing the strongest support champion properly. Well they'd gave a hard time doing so when you just belittle them instead of exposing the "proper" way to play her.
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I think Ashe + Soraka lanes are as good as Soraka can offer. The synergy is there, but Soraka (IMO) is just too weak right now.
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Soraka Sivir is pretty good, and I kind of like Soraka/ Nami, but that's pretty unconventional. Nami can be pretty much self-dependent and impossible to kill.
Avarice plus max E lets Ashe get like... 30% more gold from farming than an enemy AD. You could aim for a midgame core of, say, IE, boots2, vamp and avarice. Probably want a support that gets a Crucible though.
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soraka/sivir is pretty bad - you want to go agressive with sivir - you dont with soraka.
Avarice plus max E lets Ashe get like... 30% more gold from farming than an enemy AD While that is correct you should rephrase it: you get 1 gold per skillpoint/lasthit more you get 2 gold with avarice blade more (which is not relevant - the enemy ad can get it aswell, its just NOT good to rush most of the time)
You could aim for a midgame core of, say, IE, boots2, vamp and avarice. And why would you not just do the same without avarice blade even faster, you just have usefull spells?
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On April 05 2013 06:49 ticklishmusic wrote: Avarice plus max E lets Ashe get like... 30% more gold from farming than an enemy AD. You could aim for a midgame core of, say, IE, boots2, vamp and avarice. Probably want a support that gets a Crucible though.
That's really not the right way of thinking about it. 1) you get only so many CS between levels 2 and 18. Assuming you would get the SAME NUMBER OF CS without Emax, you're looking at 4*[cs-between 9 and 14] + approx 2* [cs from 4-8 and 15-17]
Even if you're CSing perfectly, that isnt as much gold gain as it looks like. Don't compare yourself to the other ADC. Also, don't conflate Avarice blade and maxing hawkshot, as those are two seperate decisions.
This is assuming you aren't:
Missing out on kills due to not leveling Volley or Frost Shot. (That low level volley CD...) Dying because you are not leveling volley or Frost Shot. Missing CS due to not maxing Volley.
And so on.
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On April 05 2013 06:52 Ente wrote:soraka/sivir is pretty bad - you want to go agressive with sivir - you dont with soraka. Show nested quote +Avarice plus max E lets Ashe get like... 30% more gold from farming than an enemy AD While that is correct you should rephrase it: you get 1 gold per skillpoint/lasthit more you get 2 gold with avarice blade more (which is not relevant - the enemy ad can get it aswell, its just NOT good to rush most of the time) And why would you not just do the same without avarice blade even faster, you just have usefull spells?
Soraka Sivir is a ridiculous bully lane. Sivir just pushes and bullies insanely hard without mana issues. With good coordination, she can can get out of most dangerous situations-- Raka can silence to stall a CC or CC combo, and her spell shield can take care of the rest. It's extremely niche in ranked and vulnerable to counterpicking, but it is definitely workable.
I don't really understand why points in other skills would be better. Maybe in some lane like Nunu + Ashe you could bully by playing to Ashe's strength as a slow-bot, but otherwise I think her strength would be gold generation and crit, which Avarice fits into very well. I don't see why points in W would be good at all. The cdr is nice, but its a pretty mana hungry spell. If you're depending on it to CS, then you're pretty bad.
Maybe you can take a big advantage with Ashe early on and basically just win there, but I think aiming for a midgame power spike is safer.
Also, I'm just making the assumption that both AD's are relatively evenly matched and competent CS-ers.
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Ashe blows at farming under tower, her base AD is just that bad (go on, try the popular ArPen marks/lifesteal quints setup on her: if the wave ever reaches your tower you will lose cs), so against most lanes you want to be able to spam W to counter their pushing so you don't end up under tower and pressured.
You also forgo any pressure.poke ability if you don't max W, and because Ashe isn't as good a laner as Draven or ever-so-brainless-MF doesn't mean she sucks at it like most people believe.
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Running Flash + Ghost is hugely detrimental to her laning power (which is bad enough as it is), in my opinion. [...] Maxing E first when fed isn't too bad.
Flash+Ghost is not bad in laning phase. It seems like it ought to be weaker but Ghost gives you a lot more lane power than most people will expect due to its insane chase/kite. It is only weaker if you're facing a hard CC that can't be avoided by other means or if you absolutely need cleanse for the team fight phase.
Maxing E first is always bad. Cash Ashe (I.E. Rush Avarice) still max's e second.
With that said, Nunu is good with Ashe, with 2 slows you can lane safe and BB is just awesome. Ashe/Sona is kind of bad I think, both too squishy and no escape pre 6 which if the enemy smart enough they will gain quite an advantage.
Ashe/Sona like most lanes depends entirely on the enemy support. If you're facing someone who doesn't have a hard engage you're pretty golden. Ashe has some of the best ability poke of any ADC with high range and low mana cost on volley. Sona has some of the highest damage poke in the game with her q and the bonus damage makes Ashe's volley even stronger while the sustain means that anything that isn't a full engage will be a positive trade for Ashe/Sona.
In addition to this they probably have the best single target level 1 in the game. At level 1 powerchord + q and volley (not even including ashe's auto crit) will pretty much remove an enemy ADC from the lane. This lets Sona/Ashe bully almost any lane at level 1 because most hard engage supports need a combo to be very strong(I.E. level 2 engage).
Ashe/Sona is vulnerable to getting behind and vulnerable to burst, but if you leverage your early poke/fight advantage you can get to a point in most lanes where it will be difficult for the enemy to fight back... and then you hit 6.
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Also, I'm just making the assumption that both AD's are relatively evenly matched and competent CS-ers. exactly both ads are evenly matched so if the enemy knows that you are doing the e max they can easily zone you..
Soraka Sivir is a ridiculous bully lane. Sivir just pushes and bullies insanely hard without mana issues. With good coordination, she can can get out of most dangerous situations-- Raka can silence to stall a CC or CC combo, and her spell shield can take care of the rest. It's extremely niche in ranked and vulnerable to counterpicking, but it is definitely workable. Niche in ranked? You can play anything in ranked... I played AD teemo - with around 50% winrate do I now think its viable no I dont (not against low elo if you assume that is) There is just no reason to go sivir soraka and not sivir/taric sivir/zyra or cait/soraka ashe/soraka - sivir doesnt synergize better with soraka then the other ads
Maxing E first is always bad. Cash Ashe (I.E. Rush Avarice) still max's e second. And I still argue that points in q are better anyway (besides the 1 e at lvl 8 which you can do in my opinion) the reason for that: How much cs will you have at the next time you will skill (lvl 10) will probably be 150-200 (assume heavy farm lane) How many cs will you have at the end of the game most likely around 300. So your next 3 points will at not give you that much gold (maximum 300 - hell even if we assume 200 cs at that time its only 600 gold) At that point in the game 1 kill is worth way more then those up to 600 gold - you sometimes either die or give up a kill because you dont have the additional q slow
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Valhalla18444 Posts
Nunu is an excellent lane partner for Ashe, wtf. Snowball reducing enemy AS is a gigantic help for winning trades, and she benefits more from Blood Boil than every other AD carry (I THINK Ashe has the highest base AS now? Correct me if I'm wrong). Soraka pairs well with Ashe vs lanes with no hard CC and a lot of poke because you can waveclear and poke back with W.
Every support can go well with Ashe depending on lane matchups. The only support I'd never play Ashe with is Blitzcrank, because her all-in damage is smaller than every other AD besides Cait (whom I don't pick with Blitz either). Every other support offers some form of utility that can help you win lane against another AD. Leona's not great with her, but she does offer tremendous peel, giving Ashe more safety AGAINST a Blitzcrank.
I'm of the opinion that Ashe is quite slept on, and higher base AS is underappreciated. Ashe's ability to pew-pew tanky targets is very strong even without an offensive steroid. I think the line of thought that an AD without a steroid just isn't as good is really stupid. That's what big, shiny items like IE are for. If you hit 6 items on Ashe, you're gonna melt everyone, just like every other AD does at 6 items. I don't think Ashe does it any worse than anyone else, and she certainly does some things better. When I play Ashe I can already feel myself becoming a monster with just IE and Zeal, and the spike from finishing PD is very nice too.
And Volley is one of the BEST teamfight positioning skills around, mass slowing every target lets you move around teamfights smoothly.
I think it's important to note that when you play Ashe, you are not looking to dunk the enemy team's carries like you would with Vayne, or Trist. You hang out on the fringes, DPS targets that overstep, and help peel for your AP (or whoever is getting smashed).
Also, Arrow is magnificent, and is IMO best used when you already have a strong initiation on your team, so you can use it to a) follow-up the existing engage for longer lock-down, or b) use it to prevent disengages when your primary initiation starts a favorable teamfight.
Otherwise it's just a very safe initiation that you can fire ahead of your team, letting them get into position with no risk on your own part.
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Valhalla18444 Posts
And just as an aside - Sivir does synergize better with Soraka than other ADs, because other ADs don't have such low-cooldown, wave-clearing, mana-hungy skills. Sivir benefits more from the mana battery aspect of Soraka support than other ADs. You pick this combo vs other lanes that don't have hard CC, rely on poke, and have some trouble CSing at tower, like Cait/Sona
except Sivir is kinda butt booty right now, so you don't pick it at all
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Ashe's Base AS - 0.658 - is middle of the pack for AD carries. It's not super low like Ezreal / Graves (0.625), it's a little lower than Caitlyn and Kog'maw (0.668 and 0.665) and Kennen/Teemo still have the most ridic (0.69)
Her scaling +4% AS / level is EXTREMELY high (even most carries only get ~3%/level), but AS/level works like all other AS sources - you take the total AS bonus you have and apply it to your BASE AS. Ashe's level 18 AS is in fact tied for highest in the game, but Ashe with a PD (+50% AS) will have less AS at level 18 than Kennen with a PD.
The main reason I don't see much advantage out of Soraka Ashe is that during Ashe's early levels, her Volley cooldown is way too long to free-mana-spam it to take advantage of the manaless harass Soraka provides (unlike a Soraka + Graves/Sivir where you spam your harass-push skill and you're super safe because they're pinned to tower.) If you can get to like... level 7 or so, you can shove hard, but by that point you COULD have already lost the lane to cc combos (especially level 6 cc combos... wish is great and all, but it isn't Solar Flare/Box/Crescendo)
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Valhalla18444 Posts
well nobody plays Kennen anymore, and certainly not AD Kennen 
Ashe/Soraka is very very weak early on if the opposing pair has any CC, that's definitely true
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On April 05 2013 13:48 FakeSteve[TPR] wrote:well nobody plays Kennen anymore, and certainly not AD Kennen  Ashe/Soraka is very very weak early on if the opposing pair has any CC, that's definitely true
Thats an interesting statement, because i believe both those champions are highly undervaluated, especially early on. When soraka was more popular she was a pure healbot. Poeple played passive and just straight up outsustained their oppoenents and forced risky plays. Here are some interesting thoughts about soraka: there is probably no other support who deals as much damage as her and her silence is one of the strongest disables in the game.
The damage part is obvious. We've seen good soraka players maxing Q and deal ridiculous amounts of damage during a trade or just for short pokes. Her silence is what makes her great though because its instant and long. A soraka who has good ward coverage in lane can prevent any kind of poke or attack from the other support. she can prevent flashes and other utility being used. That is huge. As an initiator like taric or leona you only have that small window where an engagement would be worthwhile and soraka makes those opportunities very rage. she can also prevent q harass from sona and punish her with silence + q + auto. her global presence is also amazing and she can protect well from all-ins.
i don't think she is lackluster in any way it's just that not many have the balls to play her and alot of people miss the easy to play healbot.
then what I read alot about ashe is that she doesn't deal alot of damage and that she has a weak early game. well both statements are straight up wrong. ashes steroids are actually pretty damn good. she has alot of matchups she wins or does well early (cait, ez, kog...). there are chamions who break her such as taric and graves (mb also corki) though and especially the combination of both. but she is far from a bad early gamer. I manage to apply tons of pressure with her early on in most of my games with her and I'am a bad ad carry.
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On April 04 2013 22:57 Ente wrote: well pushing the lane is not really an innovative playstyle the rest is just not good. So yes as a botlane you perma push and you ward gank spots - especially as Ashe when you have really good harrass Maybe not, but harassing them at blue without going for a full-on invade is. That crit + volley + auto at blue is so simple yet game changing.
What do you suggest that a guide should contain in order to be useful?
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Here's a question that might be worth discussing. As a champion without an escape, ashe is extremely flash dependant (unless you're running ghost as well) to disengage against brusiers like jarvan, wukong, xin, and so on unless your team is always there to peel for you. Additionally, ashe is one of the best clean up crews in the game considering how inescapable she is with her slows, so flashing forward to catch runners will net you kills many times. So, should ashe spec into summoner cooldowns?
If you go 21/9/0 for the health or 14/16/0 you lose the improved flash, which knocks it down 15 seconds.
If you get the 10% cd in mastermind, you'll lose the mana regen you normally have from points in the ultility tree. As someone who normally runs 21/9/0, not having the mana is very noticiable a lot of the time--ECA always takes a big chunk of your mana pool early on, which limits your volley potential.
Lastly, do you go for furor enchantment boots or distortion? If you're running ghost, distortion should be obvious. But if you're running barrier, is it worth it?
If you get all three reductions, you reduce the cds from 300 seconds to 188 seconds. That means that flash, ashe's most important summoner, comes up a bit more than 3 minutes instead of every 5 minutes. That is a significantly shorter time between teamfights if you're a cautious team who only fights when ashe's flash is up. It also gives you a larger window mid-late game when to engage on the enemy where you can catch out the flashless enemy ad when you do have flash. Thoughts?
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Ashe/Soraka is very very weak early on if the opposing pair has any CC, that's definitely true Same with Sivir you will just get pushed around lvl 1 - which is one of the most important things - there are just ads which benefit more from being able to spam (it is an ok lane but why would you pick sivir for it and not other ads which are better for pushing)
well nobody plays Kennen anymore, and certainly not AD Kennen
In europe: Jimbownz, Motroco, and I have seen nono all play AD kennen(I think I somehow miss one, maybe I remember incorrectly though)
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On April 05 2013 18:27 Ente wrote:Show nested quote +Ashe/Soraka is very very weak early on if the opposing pair has any CC, that's definitely true Same with Sivir you will just get pushed around lvl 1 - which is one of the most important things - there are just ads which benefit more from being able to spam (it is an ok lane but why would you pick sivir for it and not other ads which are better for pushing) Ashe's best laning levels are level 1-3 because of how much damage volley does at low levels. It's not until around 4-8 that most champs can really push ashe around and punish her when their steroids and your lack of one starts being more apparent. Volley, 600 range and soraka's heal with armor buff is more than enough to hold your ground level 1.
...also, this should really go into a different thread, but sivir is the best adc there is at pushing...I mean, she's got two low cd aoe spells.
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from my own experience and what I've heard from good players is that lvl 1-3 are the most importonant for bottom laneing. lvl 1-3 can mean a ton of additional farm and the ability to control the creepwave. i can mean forcing early jungle ganks or controlling the jungle. if you abuse the 1-3 hard enough then you can maintain alot of pressure until you hit 6 and that is when things get really interesting with ashe anyways.
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Ashe's best laning levels are level 1-3 because of how much damage volley does at low levels. It's not until around 4-8 that most champs can really push ashe around and punish her when their steroids and your lack of one starts being more apparent. Volley, 600 range and soraka's heal with armor buff is more than enough to hold your ground level 1. no. Sorakas early lvl is HORRIBLE her heal does nothing and the armor is not much either. Ashes lvl 1 is good yes but her lvl 2/3 arent really good due to the cooldown of her volley (it is 16 seconds lvl 1 I think)
- I will just ignore the Sivir part it doesnt belong here as you said
from my own experience and what I've heard from good players is that lvl 1-3 are the most importonant for bottom laneing. lvl 1-3 can mean a ton of additional farm and the ability to control the creepwave. i can mean forcing early jungle ganks or controlling the jungle. if you abuse the 1-3 hard enough then you can maintain alot of pressure until you hit 6 and that is when things get really interesting with ashe anyways.
Exactly, but why would you give up your advantage by skilling stupid stuff for a low gain?
what I've heard from good players Dont really want to use it as an argument and to stop the discussion, but im(most likely) by far the highest rated player here so I guess I know a bit what im talking about
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On April 05 2013 18:35 Vanka wrote: ...also, this should really go into a different thread, but sivir is the best adc there is at pushing...I mean, she's got two low cd aoe spells. As long as you have something to push the wave during laning you can push, the most important is doing it reliably. Atfer that, you can buy Shiv, and everybody can push (Sivir can nuke down wave at a low range, but if you just want to clear the wave in ~5s or less then anyone can do with Shiv, except Ezreal and Vayne maybe). Sivir suffers from low range (can't use E easily, gets harassed easily if she tries to auto to push) and high mana costs (compare her to Cait for example) so her wave-nuking power, and tower-killing (through ult) are good, but sustained pushing against a good pushing lane like Cait/Varus + Lulu is a lot weaker.
TL;DR: it's hard to talk about pushing outside of early laning now because Shiv just makes anyone do it.
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Ente i never advised maxing E on ashe. I just wanted to talk about how strong ashes early game phase is.
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On April 05 2013 21:35 Ente wrote: no. Sorakas early lvl is HORRIBLE her heal does nothing and the armor is not much either. Ashes lvl 1 is good yes but her lvl 2/3 arent really good due to the cooldown of her volley (it is 16 seconds lvl 1 I think)
If you're going to beat Ashe/Roka you're going to beat them at level 2 since level 2 tends to be Ashe's and Soraka's relative weakest point (everyone else has two damage abilities on lower CD, Soraka's heal isn't strong enough to matter)
Beating them at level 2 however requires that they did not beat you at level 1. Ideally, Roka should not be starting with heal. If she starts with silence her level 1 is a lot stronger than you would expect. So while the enemy has an advantage at level 2 remember that level 2 comes right after level 1.
Level 2 all-in lane wins in bottom lane occur because the lane is relatively even before that. One team hits level 2 first, gets a massive advantage and then snowballs. You cannot do that as easily against someone who is stronger than you at level 1 if they choose to press their level 1 advantage. Ashe is a champion that can do that due to the strength of volley.
The Cooldown on volley is 16 seconds at level 1. This means that over the course of the one to two waves it will take to get to level 2 (one wave plus one minion if enemy is blue side) Ashe should get at least two volleys. Both of these volleys should land and both of these volleys should be "free". This puts Ashe's team up 2-4 effective auto attacks at level 2.
So while Roka can be bullied at level 2 and Level 2 is Ashe's relative weakest due to other champions gaining a second damage ability you've got to make it there in a position where you can go in on them in order to take advantage of it. If you can't then you've let them get 3+ and Ashe can just volley spam you all lane long
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So Ashe plus a midlane assassin is real strong. Been playing a lot of ranked 5s and anytime we run a Zed/Akali/Diana midlane I'll pick up Ashe and just fling arrows mid. If it lands we get a free kill+assist. Have to run someone like Sona or Lulu to do it so you can harass early and have some disengage if they force a fight while arrow is down.
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Soraka's level 1 with silence isn't strong at all. Infuse has one of the lowest base damages at low level of any nuke, only 50 damage at skill level 1, silence doesn't stop autoattacks, and the cooldown is long. If she took starcall level 1, there's a real threat from her, but it polarizes the rest of Soraka's development because it delays infuse for so long.
Supports who bring more damage at level 1 than soraka w/ 1 point of infuse: All of them. God forbid it's a ranged support who has some kind of bonus autoattack damage like Lulu, Thresh, or Sona.
Ashe Soraka is terrible. If you really want a healer to pair with Ashe, go with Sona (Dat Level 1 burst damage), Nami, or Alistar. These champions have presence, - Ashe needs her support to give her something to work with, Soraka is only good if your carry can fight and shove by themselves, like the classic Soraka Graves.
On April 06 2013 02:42 Goumindong wrote:Show nested quote +On April 05 2013 21:35 Ente wrote: no. Sorakas early lvl is HORRIBLE her heal does nothing and the armor is not much either. Ashes lvl 1 is good yes but her lvl 2/3 arent really good due to the cooldown of her volley (it is 16 seconds lvl 1 I think)
If you're going to beat Ashe/Roka you're going to beat them at level 2 since level 2 tends to be Ashe's and Soraka's relative weakest point (everyone else has two damage abilities on lower CD, Soraka's heal isn't strong enough to matter) Beating them at level 2 however requires that they did not beat you at level 1. Ideally, Roka should not be starting with heal. If she starts with silence her level 1 is a lot stronger than you would expect. So while the enemy has an advantage at level 2 remember that level 2 comes right after level 1. Level 2 all-in lane wins in bottom lane occur because the lane is relatively even before that. One team hits level 2 first, gets a massive advantage and then snowballs. You cannot do that as easily against someone who is stronger than you at level 1 if they choose to press their level 1 advantage. Ashe is a champion that can do that due to the strength of volley. The Cooldown on volley is 16 seconds at level 1. This means that over the course of the one to two waves it will take to get to level 2 (one wave plus one minion if enemy is blue side) Ashe should get at least two volleys. Both of these volleys should land and both of these volleys should be "free". This puts Ashe's team up 2-4 effective auto attacks at level 2.So while Roka can be bullied at level 2 and Level 2 is Ashe's relative weakest due to other champions gaining a second damage ability you've got to make it there in a position where you can go in on them in order to take advantage of it. If you can't then you've let them get 3+ and Ashe can just volley spam you all lane long Are we assuming the opposing lane isn't doing ANYTHING AT ALL at level 1? Once ashe drops her initial crit on the minion wave, which she HAS TO if she wants to shove harder than you, you can freely start autoattacking the wave as hard as possible, while standing behind your own minion waves so you don't get vollied. Your support can also aid in pushing minions (especially if they're ranged) and is guaranteed to be better than Soraka at doing so. Your carry has a shorter cooldown on whatever ability they started with than volley*+ Show Spoiler +Unless their name is Varus, but Hail hits all 6 minions and Volley doesn't. Also varus's 20% AS steroid from CSing is pretty good at level 1 wave pushing.
Furthermore, if Ashe is trying to guarantee hitting the enemy champions with volley, that means she isn't shoving the lane with volley on cooldown. You can't fight level 1 on ashe while also shoving the wave harder than your opponents.
The only champion who i can think of that really gets outpushed badly by Ashe early game is Vayne. Volley's CD is just too long to do what you're suggesting with it, not to mention your opponents might try to allin you after you volley and Ashe has very little to respond. God forbid it's ashe soraka, then NEITHER of you can respond to aggression.
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On April 10 2013 01:59 sylverfyre wrote: Soraka's level 1 with silence isn't strong at all. Infuse has one of the lowest base damages at low level of any nuke, only 50 damage at skill level 1, silence doesn't stop autoattacks, and the cooldown is long. If she took starcall level 1, there's a real threat from her, but it polarizes the rest of Soraka's development because it delays infuse for so long.
Supports who bring more damage at level 1 than soraka w/ 1 point of infuse: All of them. God forbid it's a ranged support who has some kind of bonus autoattack damage like Lulu, Thresh, or Sona.
Ashe Soraka is terrible. If you really want a healer to pair with Ashe, go with Sona (Dat Level 1 burst damage), Nami, or Alistar. These champions have presence, - Ashe needs her support to give her something to work with, Soraka is only good if your carry can fight and shove by themselves, like the classic Soraka Graves.
The point on infuse is not that its more damage than other supports, but that its better than heal. Her level 1 is weak but not so weak that you cannot still utilize it.
Generally though the point of infuse at level 1 is not to use it offensively, but defensively. You silence them immediately as they come in to use abilities, delaying the ability and allowing you or your ADC to back out of range.
Are we assuming the opposing lane isn't doing ANYTHING AT ALL at level 1? Once ashe drops her initial crit on the minion wave, which she HAS TO if she wants to shove harder than you, you can freely start autoattacking the wave as hard as possible, while standing behind your own minion waves so you don't get vollied. Your support can also aid in pushing minions (especially if they're ranged) and is guaranteed to be better than Soraka at doing so. Your carry has a shorter cooldown on whatever ability they started with than volley* + Show Spoiler +Unless their name is Varus, but Hail hits all 6 minions and Volley doesn't. Also varus's 20% AS steroid from CSing is pretty good at level 1 wave pushing. Furthermore, if Ashe is trying to guarantee hitting the enemy champions with volley, that means she isn't shoving the lane with volley on cooldown. You can't fight level 1 on ashe while also shoving the wave harder than your opponents. The only champion who i can think of that really gets outpushed badly by Ashe early game is Vayne. Volley's CD is just too long to do what you're suggesting with it, not to mention your opponents might try to allin you after you volley and Ashe has very little to respond. God forbid it's ashe soraka, then NEITHER of you can respond to aggression.
Standing in your own minion wave will not stop you from getting volleyed. While volley does not go through minions, its range and spread allow it to be more or less undodgable by someone who knows how to land it.
While its true that the CD on level 1 volley is long this does not matter as much as you would think because its range and damage are so high at level 1. Unless you're able to aggress immediately after Ashe uses it the difference in its cooldown will not be significant but the damage advantage from landing the volley will make the difference in engagements. In addition, the range of volley makes enforcing this tradeoff relatively easy for Ashe.
If you and your support are focused on pushing to the point that you're using abilities on the wave then well. Whatever, you have fun with that. Free auto attacks on you and your support for me and mine while your abilities are on CD and mine aren't. Ashe's auto attack damage and attack speed are not so low that she has a hard time pushing the wave early.
Pushing the wave at level 1 does win engagements, it does not when you have to give up your engagement power to do so(especially against the ADC with the best level 1, good lord why would you give up your engagement power against Ashe). The reason that, against some lanes, you can push the wave with abilities, is that they lack the ability to punish you for that push. Ashe does not, as volley is both the easiest ability to land of all the ADC damage options and the highest damage of those options (with the exception to the first hit of a fully charged Varus Q or pointblank buckshot)
If you're Varus (who is a pretty hard counter to Ashe imo) and you put your q through the wave at level 1(without hitting me as well) this is cue for me to win lane. I am going to auto you, volley you(and possibly your support too), then auto you again, and you will have to go back and I will not.
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Standing in your own minion wave will not stop you from getting volleyed. While volley does not go through minions, its range and spread allow it to be more or less undodgable by someone who knows how to land it. Sorry but I have no idea against which opponents you play but Ashe W is anything but undodgeable Oo
If you're Varus (who is a pretty hard counter to Ashe imo) and you put your q through the wave at level 1(without hitting me as well) this is cue for me to win lane. I am going to auto you, volley you(and possibly your support too), then auto you again, and you will have to go back and I will not.
why would you ever skill q as varus lvl 1?
Pushing the wave at level 1 does win engagements, it does not when you have to give up your engagement power to do so(especially against the ADC with the best level 1, good lord why would you give up your engagement power against Ashe). not sure what you want to say are you advicing NOT to push the lane? Well have fun against good botlanes then..
While I kinda agree that Soraka/ashe isnt the worst thing you can have. It still is a bad lvl 1 and Soraka is possibly the worst support at lvl 1 (unless you skill q then she is okay)
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On April 11 2013 19:55 Ente wrote: While I kinda agree that Soraka/ashe isnt the worst thing you can have. It still is a bad lvl 1 and Soraka is possibly the worst support at lvl 1 (unless you skill q then she is okay) bananas
regardless of soraka's amusingly high base AA damage which compensates for her bad lvl 1 skills, pushing hard with ashe is a horrible idea because she has a slow instead of an escape
if you want to use soraka to feed manas to push hard i cant think of a single reason to play ashe over someone like caitlyn who can push as hard as she pleases and still not run oom until she has gold for a BF sword
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Infuse i actually super annoying to play against when you're Graves and wan tot deal more than the minimal damage on Buckshot. x_x
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On April 11 2013 21:45 Zanno wrote:Show nested quote +On April 11 2013 19:55 Ente wrote: While I kinda agree that Soraka/ashe isnt the worst thing you can have. It still is a bad lvl 1 and Soraka is possibly the worst support at lvl 1 (unless you skill q then she is okay) bananas regardless of soraka's amusingly high base AA damage which compensates for her bad lvl 1 skills, pushing hard with ashe is a horrible idea because she has a slow instead of an escape if you want to use soraka to feed manas to push hard i cant think of a single reason to play ashe over someone like caitlyn who can push as hard as she pleases and still not run oom until she has gold for a BF sword Soraka might have like 2 more points of base damage than most ranged supports, but she isn't Thresh, Lulu, or Sona (who will CRUSH you with ranged autoattacks at level 1.)
Enough about Ashe Soraka. The guide has it listed as 'Bad' and there are enough logical reasons and a high-rated (read: Ente's) player to back it up that I don't really think it should be reversed to say 'Good'
I actually feel like Ashe Janna would be a pretty strong combo, though it isn't mentioned in the OP. It's extremely hard to "jump on" a Janna lane, tornado used properly (it's easier than it sounds) interrupts movement/gapclosing skills, and shield+volley/autos should be able to trade back pretty effectively, and are pretty solid due to Ashe's range advantage and slow. Also, 3% more MS to kite with! :D
Janna isn't the most amazing laner either, but she's still solid, and out of lane will amplify Ashe's ability to fight by ensuring that she can slow-kite melees into oblivion. And hey, free BF sword!
(Ente, opinion?)
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Ashe/Janna is a classic botlane dating back to the days of the Goddess Slut of Assists being the best champ in the game. It's still pretty solid, but you gotta be way on top of your tornados against anything that can jump on you, cos you got no beef at all down there.
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Oh for sure. If you actually successfully do dive onto that combo, they're pretty squishy.
I think Ashe Janna would be better when the opposing support is a melee rather than a ranged support (Lulu / Sona don't NEED to gapclose to hurt you bigtime.)
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regardless of soraka's amusingly high base AA damage which compensates for her bad lvl 1 skills, pushing hard with ashe is a horrible idea because she has a slow instead of an escape
every single botlane pushes at lvl 1 (unless you have certain cheese strategies prepared) no one cares about escapes its about the lvl 2/3 timing
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Ashe soraka is just boring, with no real teamfight synergy or lane synergy and no kill potential. In fact it's one of the worst laning combinations I can think of UNLESS you aim for an even lane and use your global ults to help mid/top win. You can't even push hard because it's so damn easy to gank them from virtually any angle that it's not even worth the risk.
Soraka works best if you can frequently leave your laner to 1v2 at some point after level 6 because ideally the best way to abuse a soraka is having her run all over the map heal/infusing the mid and jungle. It's powerful because unlike trying to get a gank off, you're guaranteed to achieve something when you run into another lane, and you can full restore your ADC when you get back to lane anyways; on top of which you have presence in bot lane even while you're gone due to your ult. For that to work you need an ADC that's strong enough on her own, and that's probably going to be caitlyn, although depending on the enemy support/ad combo you can still do it with graves/kog/MF etc
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Silverfyre
why would you ever skill q as varus lvl 1?
Was considering q because of the damage. Yes e is a better start but you don't stand in the middle of creeps versus varus at level 1 so i was ignoring any abilities that would not even get close to allowing you to win a level 1 trade while damaging creeps.
not sure what you want to say are you advicing NOT to push the lane? Well have fun against good botlanes then..
There is a difference between pushing, and pushing with your abilities. If, at level 1, you push with your abilities this is OK against someone who wants to fight you at level 2, their relative inability to punish you at level 1 means your loss for using your ability to shove the wave is not as significant. But its not OK against someone who wants to fight at level 1.
The reason that you push lanes is because hitting 2 earlier and extra minions mean extra engagement power at that point. If you push with abilities at a position where the enemy can fight you have traded engagement power now for engagement power later at a position where the enemy wants to engage you. Unless you flat out win every fight a smart enemy will punish you for this.
I mean imagine for a second that you hit two at the same time as the enemy lane and then the enemy lane blows their abilities on the wave and does not hit you. To me, that says "engage now and win the lane". This is what enemies blowing their abilities on the wave at level 1 says to Ashe. Understanding that Ashe's relative timing is at level 1 rather than level 2 is important to understanding the matchup.
Juicyfruit
Ashe soraka is just boring, with no real teamfight synergy or lane synergy and no kill potential. In fact it's one of the worst laning combinations I can think of UNLESS you aim for an even lane and use your global ults to help mid/top win. You can't even push hard because it's so damn easy to gank them from virtually any angle that it's not even worth the risk.
You're discounting the ability of Ashe with infinite mana to volley spam both the enemy lane and gank paths into submission. Without the huge mana reserves that Soraka provides Ashe needs to use volley sparingly in order to conserve mana for defensive volleys and ECA's. Without that she can freely use her volley without much worry about having issues for defensive use.
Its also not easy to gank a pushing bottom lane so long as they've warded(unless your ganker doesn't really care about wards). And if you haven't warded don't push (or you go and ward so you can push)
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If you're pushing up to their tower the jungler's just going to plow down bot lane and kill you. J4, Shaco, Nocturne, Vi, etc simply won't care about the two wards you have plopped down (that's assuming they aren't just going to counterpink the tri and deny you pushing power completely and it gets worse if the support has a hard-cc and the ADC has cleanse. Then you have the problem of having no choice BUT to push because what else are you going to do with that lane combo?
Plus you have to survive the lane until you pick up momentum which is going to be an agonizing 5 levels if the other side knows how to play. It might be alright if you're on the blue side but I wouldn't even attempt it on the purple side.
I don't mean this lane combo is unplayable and there are some instances where this would actually work out well, like if your team just groups up during mid-game and abuse volley + infinite mana to attrition down towers. It doesn't change the fact that it's a vulnerable lane with tons of exploitable weaknesses.
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I mean imagine for a second that you hit two at the same time as the enemy lane and then the enemy lane blows their abilities on the wave and does not hit you. To me, that says "engage now and win the lane". This is what enemies blowing their abilities on the wave at level 1 says to Ashe. Understanding that Ashe's relative timing is at level 1 rather than level 2 is important to understanding the matchup. I think I have a decent understanding about botlane... and no ashe cant fight lvl 1 that well..
Yes e is a better start but you don't stand in the middle of creeps versus varus at level 1 so i was ignoring any abilities that would not even get close to allowing you to win a level 1 trade while damaging creeps. wait what you tell me that q is better for pushing while damaging? Sorry but you sir have no idea about how Varus works/never played against a good Varus. There is NO discussion about skilling E first and its by far his best ability for lvl 1/lvl 1 fighting
If you're pushing up to their tower the jungler's just going to plow down bot lane and kill you. J4, Shaco, Nocturne, Vi, etc simply won't care about the two wards you have plopped down (that's assuming they aren't just going to counterpink the tri and deny you pushing power completely and it gets worse if the support has a hard-cc and the ADC has cleanse. Not to mention you have to somehow survive until your lane combo picks up momentum which is level 5. It might be alright if you're on the blue side but I wouldn't even attempt it on the purple side.
You realize we are talking about lvl 1/2? You know where the enemy jungler start - you will have until at least minute 3 time before the gank (we ignore Shaco, hes a special case) A Nocturne obviously cant gank at all. Blueside doesnt ward Tri (midlane ward and drake ward). Botlane mementum at lvl 5? Sorry but no just no Botlane is mostly about lvl 1/2 (thats why the golems are such a big deal)
I hate pulling it out but do you realize that I am since about 4 months rank 1 AD in Europe. This discussion is just so long and pointless, that is the only reason I pull my "I know what I am talking about" card, im sorry.
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I'm not even arguing with you wtf. I'm just saying the lane combo sucks regardless of how it does at level 1 (which is mediocre).
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Ashe + Soraka isn't very optimal. Enemies will learn and adapt to your Volley patterns eventually and dodge them with ease. Problem with Soraka is she does not have a kit that allows her to zone enemies to narrow the playing field (so that a Volley can hit both heroes). The lane turns into low risk, low reward but impossible to climb out ahead if you fall behind. Simply put, there is no kill combo between just the 2 of you.
Bot lane is shifting towards aggression based over the past 6 months or so with lane phases ending faster (teams are more willing to push down bot tower) rather than passive poke-n-farm.
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On April 12 2013 06:09 Ente wrote: I think I have a decent understanding about botlane... and no ashe cant fight lvl 1 that well..
Is Ashe relatively weaker or stronger at level 1 compared to other ADC's? If the other ADC has burned their CD is Ashe relatively better off or worse off as compared to other ADC's?
I think that the answer to both is that Ashe is relatively stronger and relatively better off(with maybe the exception of cait). If you're playing Varus and I am playing Graves or Ezreal, i still have to work more in order to get onto you well. In fact this is the case for most ADC's
Ashe has no such weakness. I cannot imagine Ashe losing a level 1 engage against any ADC who has no abilities.
wait what you tell me that q is better for pushing while damaging? Sorry but you sir have no idea about how Varus works/never played against a good Varus. There is NO discussion about skilling E first and its by far his best ability for lvl 1/lvl 1 fighting
No, q is better if you want to damage the enemy champion while also hitting the creeps. It also has a higher raw damage and so compares more favorably to Ashe's volley.
Yes e is the better first skill. But neither matter if you blow your ability on the wave. And well, all you have to do, to not have this issue is not stand in your creeps at level 1, so varus can't e the wave and you at the same time.
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Gotta love it when people try to tell everyone how bot lane works, even though they talking to the top ranked AD in EU.
Anyway, thanks for sharing insight Ente.
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Well I give up with this discussion!
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On April 12 2013 18:43 Ente wrote: Well I give up with this discussion!
Lol u challenger scrub, i teach u stuff!
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nevermind.
A direct answer is that Ashe's level 1 is strong only until she uses her crit. Volley's cooldown and Ashe's base stats are so bad that other ADC will have their ability off cooldown before it matters. Besides, nobody is going to let a level 1 Ashe with volley off CD "just engage on them." Thing is, Ashe can't just save the crit because the other guy pushing the wave will grant a big
Half the reason the level 2 advantage is so scary is that the level 2 team will also have a creep advantage, but if they manage the wave correctly, the wave isn't pushed that far to tower. You have the option of either fighting them with creep disadvantage, or letting them shove safely to your tower and being forced to play passively.
You're also completely ignoring the support's impact on the lane, and support level 1 skills are pretty terrifying.
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alot of the times you can camp brush as ashe and just crit voley 1 guy. at gold 3 that is the way i win lanes with her. camp brush and crit voley then just keep the pressure.
even if you dont do that you should find a way to auto and voley at lvl 1. i often leave cs just for doing that. its kind of a laneing investment if you do 1-2 good pokes early on.
then lvl 2-5 shoulnd be a huge problem. you just continue to poke and push while csing. as with every poke champ you dont force it too hard but rather punish their positioning and risky cs etc.
alot of the problems with ashe after that depend on two things: 1. mana and 2. cooldowns. her strength comes from voley spam and the threat of an arrow allin or gank assist. there is some level of pressure you have to maintain. if you cannot do that then you have to back off. go to base, get assist from jungle or assisting somewhere with an arrow gank are all viable possibilities.
so i like the shiv+IE+pd build because it amplyfies ashes strengths. Shiv IE PD is there to do the maximum damage on initiation with arrow, voley and auto. so from a teamfighting perspective this makes sense.
The build up has some weaknesses though. Alot of botlaners get lifesteal early on which isnt ashes cup of tea. As ashe you rather want regen and manareg. Oh wait theres that lizard thing which has manareg, lifereg, damage and also cdr on top. This item basicly is made for ashes laneing phase lol. You know the awkward feeling when you are oom as ashe?
after that i still go with the shiv etc buildup most of the time. yes it "delays your core" etc. but in the other hand it's just good.
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On June 03 2013 00:00 clickrush wrote: so i like the shiv+IE+pd build because it amplyfies ashes strengths. Shiv IE PD is there to do the maximum damage on initiation with arrow, voley and auto. so from a teamfighting perspective this makes sense. ECA doesn't scale with stats you want, Shiv scales off of crit which your passive should give you, Volley and the first auto scale off of AD and ArPen. I don't get how a Shiv+IE+PD build helps your burst/teamfighting (it sure helps your kiting with tons of MS and AS, and higher crit can replace AD in some form I guess) but the way you word it suggests that you're talking about the initial bust when people just ate your ECA and can't answer to your aggression. In which case AD, IE passive and ArPen do more for you than crit chance and AS.
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everytime i mentioned PD in my prev post i meant LW!
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I think it's really funny how this discussion played out, sad I missed it
Ente: "Ashe not really that strong early" Random scrub: "Ashe's level 1 is so good wtf you guys don't know how to play" Other TL members: "Ente is #1 ranked adc in EU"
Ente best credentials hider EU
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Valhalla18444 Posts
how do i shove aggressively at lvl 1/2 with Ashe? I find myself pinned to tower early on if I'm vs cait/mf/draven (basically someone i can't trade with or that outranges me). Do I just reserve myself to playing defensively and farming, and rely on her decent lategame?
Also, Ente, I'm of the opinion that Ashe is best picked when Arrow isn't your team's primary initiate - If someone else initiates the fight, and you still have Arrow up when you begin picking at/kiting their beefy guys, I find that people like Zed/Kha (that is people whose job is to dive on your ass and kill you) have a much harder time doing so against Ashe because they get an Arrow in the face. Your thoughts?
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I generally play defensive with Ashe. You essentially do not have a choice at this stage of the game as the most you have is a volley and a whimsy 15% ms slow. I guess if you want to shove, then make sure you hit most creeps when you volley.
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I feel that too much emphasis/importance is placed on Ashe's passive when people build her and in most guides I've seen. "Oh Ashe's passive lets you crit once in a while, thats why IE/SS are great 1st/2nd items to build on her"
Am I the only who thinks this is kinda dumb? IE and SS for sure are good items on most AD carries, but the crit passive that everyone seems so reliant on hardly seems to come up once you start laning, and it seems to make more sense building an early bloodthirster as your first item since it gives you more consistent damage on AA/Volley and lifesteal on top of that.
Not to say that you wouldn't build IE/SS on ashe eventually, but crit emphasis seems overrated when talking about Ashe's early game. IE is a good item, but the components are too big to consider as a first/second buy unless you're winning already.
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On June 03 2013 15:30 Jojo131 wrote: I feel that too much emphasis/importance is placed on Ashe's passive when people build her and in most guides I've seen. "Oh Ashe's passive lets you crit once in a while, thats why IE/SV are great 1st/2nd items to build on her"
Am I the only who thinks this is kinda dumb? IE and SV for sure are good items on most AD carries, but the crit passive that everyone seems so reliant on hardly seems to come up once you start laning, and it seems to make more sense building an early bloodthirster as your first item since it gives you more consistent damage on AA/Volley and lifesteal on top of that.
Not to say that you wouldn't build IE/SV on ashe eventually, but crit emphasis seems overrated when talking about Ashe's early game. IE is a good item, but the components are too big to consider as a first/second buy unless you're winning already.
SV = Spirit Visage?
Anyways, I agree that the IE start can feel underwhelming and I have also been toying with the thought of going for an early core of BT/Shiv with non-sustain supports. It would probably be something along the lines of dorans, dorans, shiv, BT. Or maybe BF sword, shiv, BT.
Statikk Shiv just feels amazing on her, not so much in lane, but rather in the mid/late game. It helps with fast waveclear, so your team mates don't steal farm in stand offs in solo queue, but more importantly it gives up front burst which is very useful both when catching people out and for getting the killing blow on enemy champions when roaming/dancing around objectives.
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On June 03 2013 16:59 Blyf wrote:Show nested quote +On June 03 2013 15:30 Jojo131 wrote: I feel that too much emphasis/importance is placed on Ashe's passive when people build her and in most guides I've seen. "Oh Ashe's passive lets you crit once in a while, thats why IE/SV are great 1st/2nd items to build on her"
Am I the only who thinks this is kinda dumb? IE and SV for sure are good items on most AD carries, but the crit passive that everyone seems so reliant on hardly seems to come up once you start laning, and it seems to make more sense building an early bloodthirster as your first item since it gives you more consistent damage on AA/Volley and lifesteal on top of that.
Not to say that you wouldn't build IE/SV on ashe eventually, but crit emphasis seems overrated when talking about Ashe's early game. IE is a good item, but the components are too big to consider as a first/second buy unless you're winning already.
SV = Spirit Visage? Anyways, I agree that the IE start can feel underwhelming and I have also been toying with the thought of going for an early core of BT/Shiv with non-sustain supports. It would probably be something along the lines of dorans, dorans, shiv, BT. Or maybe BF sword, shiv, BT. Statikk Shiv just feels amazing on her, not so much in lane, but rather in the mid/late game. It helps with fast waveclear, so your team mates don't steal farm in stand offs in solo queue, but more importantly it gives up front burst which is very useful both when catching people out and for getting the killing blow on enemy champions when roaming/dancing around objectives. Derp. I did actually mean Statikk Shiv, dont know why I insisted that the acronym would be SV for some reason. Changed it. I think you're right about feeling the shiv working more towards the mid/late game for wavelcear + burst, but mostly because I also prefer having raw AD as a priority before getting AS/crit, so building Shiv seems more reserved for mid game.
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I've seen good Ashe's here and there but they are rare. Her ult is a very hard projectile to land across the map perfectly. I've seen some Ashe with teleport that did amazing, however. I guess that feeds into the mindset that Ashe needs to play her lane defensively.
Anyway, I wouldnt play or want Ashe on my team unless we seriously lacked CC / initiation. They need to re-work her passive to be useful and give her some kind of mobility OR self-steroid skill.
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They're working on her passive. It's basically the same as right now, except the buff is only consumed for a crit when it's at 100 stacks, auto-ing only resets the 3s delay until it starts stacking again. What it means is that everytime you don't auto for 3+ seconds during laning or a fight, you're getting stacks until you get a sure crit, instead of gaining crit% on your next attack
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On June 03 2013 22:36 Alaric wrote: They're working on her passive. It's basically the same as right now, except the buff is only consumed for a crit when it's at 100 stacks, auto-ing only resets the 3s delay until it starts stacking again. What it means is that everytime you don't auto for 3+ seconds during laning or a fight, you're getting stacks until you get a sure crit, instead of gaining crit% on your next attack
Oh, that's a pretty popular mechanic in a lot of games (increases until a crit, as opposed to consumed even if no crit). I feel like Ashe is a little weak right now, I main MF/Graves/Varus and I haven't laned against an Ashe in ages...
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Simple question:
Is it ever a good idea to get Avarice Blade early (first back) in lane if you plan to build SS?
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Non-standard items I'd like to discuss about Ashe:
With Volley scaling with AD (not Bonus AD) and only a 4 sec CD at rank 5 > How viable is 40% CDR Ashe?
Brutalizer, Stinger, SotEL, CDR boots and/or runes/masteries.
Also how viable is Spirit of the Elder Lizard on Ashe? Volley should proc it on every hit correct? Does the damage from Statikk Shiv proc the SotEL DoT?>
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On June 04 2013 02:33 Ghost-z wrote: Non-standard items I'd like to discuss about Ashe:
With Volley scaling with AD (not Bonus AD) and only a 4 sec CD at rank 5 > How viable is 40% CDR Ashe?
Brutalizer, Stinger, SotEL, CDR boots and/or runes/masteries.
Also how viable is Spirit of the Elder Lizard on Ashe? Volley should proc it on every hit correct? Does the damage from Statikk Shiv proc the SotEL DoT?>
You'd need some kind of mana regen item tho. You already run oom by spamming volley with 0% cdr
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Well if you get +3 regen from masteries and +7 from SS you should have slightly more than double ashe's natural mana regen for most of the game. However I do see your point that this is the major defect in CDR ashe and will probably not be viable on SR.
But if the only CDR item you get is SotEL you'll be able to spam volley much longer.
Edit: This probably is another case of it just being better suited for an ARAM game.
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On June 04 2013 02:47 Ghost-z wrote: Well if you get +3 regen from masteries and +7 from SS you should have slightly more than double ashe's natural mana regen for most of the game. However I do see your point that this is the major defect in CDR ashe and will probably not be viable on SR.
But if the only CDR item you get is SotEL you'll be able to spam volley much longer.
Edit: This probably is another case of it just being better suited for an ARAM game. Somewhat related I suppose, but I've tried running the blue ezreal build on ashe following similar logic and haven't found much success with it personally. Ezreal's Q and E is really just what makes the whole build tie so nicely, which unfortunately isn't something that a lot of champs can do (asides from Gangplank with his Q, and perhaps MF?).
Ashe unfortunately just seems to be one of THE most orthodox AD carries and unfortunately benefits most from playing the ADC arms race like everyone else. The lizzard elder item is good and gives her a lot of useful stats, but she just can't "abuse" them (probably the wrong word) the way Ezreal can due to the simplicity of her kit. Lizzard elder + Volley spam alone just feels really wonky without having some sort of positioning tool like Ezreal's E and often just leads to a lot of unnecessary pushing
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I tried Muramana on Ashe when it first came out and it just doesn't feel strong since it doesn't proc with volley and charging the tear with Q still forces you OOM. Blue build doesn't work with Ashe because none of her abilities trigger on-hit effects like Ezreal or Urgot.
The only item that looks attractive to Ashe is the SotEL because it does proc with Volley, is very cost-efficient, and provides Ashe with extra sustain. I need to test if the damage from Statikk Shiv procs the Dot from SotEL. If it does then this item becomes more viable. If not it's back to the old IE>PD>LW standard build.
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Spirit of the Elder Lizard, Brutalizer, Last Whisper? Maybe on support ashe as an affordable way to do reasonable damage...
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CDR Ashe has been talked about before. Spinesheath, the author of the original Ashe guide had a section on max cdr ashe, which apparently was viable at an earlier point in time. With the new and improved options for cdr and mana on ad carries, perhaps it could work.
Context: I'm thinking that if you want to take advantage of the unlimited mana from muramana, you need a team that can force stand offs and disengage at will. Perhaps something like lux mid, trundle jungle, sona/soraka support and maybe jayce top. That would also offer some potential to secure quick kills if you catch somebody with an arrow. And ofcourse kite and poke.
Items: I think maxing cdr and getting lots of mana fast is necessary when sacrificing damage. I mean, either you get all 40% cdr or you get nothing. There is no point getting anything between considering how cdr scales. The problem is that with SotEL, brut and cdr boots, that is a lot of gold invested into AD when you also want manamune. Perhaps skip the brut and get 15 cdr from runes/masteries, so you can cap cdr with boots and SotEL. Then you can go for an early core of SotEL, manamune and cdr boots for max utility in the mid game, and start transitioning into DPS with a statikk shiv into PD/IE/LW/whatever.
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Sweden2360 Posts
I haven't tried it in an actual PvP game, but vs bots, it just wasn't good. The reason is, Volley still has too long cooldown even with maxed CDR, you can't attack-volley-attack infinitely, so the time it takes to cast volley is CRUCIAL for Ashe, seeing as she doesn't have a blink mechanic and needs to kite.
Edit: With an extremely controlling/disruptive frontline/mid, maybe. If she does get to stand around and spam volley, she deals a lot of damage. But so does every other ADC...
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Valhalla18444 Posts
Volley spam is nice for extended, poking sieges, but i find that the front-line champs who will take the most flak from Volley don't take enough damage from it since it can't crit (and I maintain that as a champion reliant mostly on her autos for damage, IE is absolutely the core item on Ashe). In the early game that functionality can be augmented/replaced by Statik Shiv, if you choose to build it. Once you're high level and have all the attack speed you're going to buy, frost shot autos are much more effective for kiting a single target because after an auto, you can move sooner than compared to casting Volley.
I'm not even sure you can get enough AD with maxed CDR to make Volley all that damaging anyway. And the cooldown is in this weird place where you don't notice 40% CDR as much as on other champions that require it (Lux ult, for example), but it's still too long for Volley to be your primary source of damage.
I dunno, I just don't really like it. Could be fun on the Abyss though!
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That's why I suggested Last Whisper. Aiming for massive armor pen is just about the only other way to boost damage. Fortunately, Brutalizer works very well, so Bruta -> SotEL -> (Tear?) -> LW might do quite a bit of damage, perhaps on par with IE/Zeal but with the benefit of not absolutely needing to auto. Also this seems to be a build achievable for support Ashe
I will give it a try and post back.
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Testing results for blue ashe:
The build I am settled on: 9/0/21 with max cdr and 5 cdr from runes. Otherwise normal ad runes. Items: SotEL, boots, lucidity boots, Statikk Shiv, IE, PD.
Does it work?: It seems strong. I play defensively with mass volley spam in lane, and I am really hard to pin down with the 2,4 cd volley. 36 cd hawkshot is good. More arrows is... great! It's like it is up all the time. At this point, I think the build definitely has it's place in a comp that can make use of all the extra utility.
Observations: Spirit of the Elder Lizard is amazing. As on everyone else SotEL gives such a huge boost to laning and the burn synergizes well with volley harass. Manamune sucks. You don't really need the mana enough to justify the damage loss in auto attacks that comes from investing so hard in ad/mana. And even if you finish muramana it is crap without attack speed. Going 21 in utility for the 6% cdr seems like quite a loss in dps, but I'm not sure on this one. More xp, mana and movespeed are valuable as well, but I can't figure out if it justifies scrapping offensive tree.
More testing pending.
Edit: Math on the loss of dps compared to standard build at level 18 with IE + PD. Assuming a 100 armor target, the loss of dps from offensive masteries ~ 20% dps Loss of 20% attack speed from berserkers = 8,5% dps Combined total loss of dps ~ 27%.
My thoughts on the math results: The offensive mastery tree is stronger than I thought, and the loss of dps from not having it may be too large to ignore. The next step could be trying out CDR quints to enable offensive masteries without compromising the cdr rush.
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I am skeptical that muramana is bad on ashe especially because she is one of the champs that maxes it fastest in the whole game (q procs tear on auto attack).
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She is also one of the most auto attack reliant champs in the game in terms of dps, and that meshes really badly with muramana since auto attacks scale best by balancing ad, as, crit and arpen.
Just for the record, volley spam is strong for control and poke but completely insignificant in terms of dps.
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On June 06 2013 05:47 Blyf wrote: Testing results for blue ashe:
The build I am settled on: 9/0/21 with max cdr and 5 cdr from runes. Otherwise normal ad runes. Items: SotEL, boots, lucidity boots, Statikk Shiv, IE, PD.
Does it work?: It seems strong. I play defensively with mass volley spam in lane, and I am really hard to pin down with the 2,4 cd volley. 36 cd hawkshot is good. More arrows is... great! It's like it is up all the time. At this point, I think the build definitely has it's place in a comp that can make use of all the extra utility.
Observations: Spirit of the Elder Lizard is amazing. As on everyone else SotEL gives such a huge boost to laning and the burn synergizes well with volley harass. Manamune sucks. You don't really need the mana enough to justify the damage loss in auto attacks that comes from investing so hard in ad/mana. And even if you finish muramana it is crap without attack speed. Going 21 in utility for the 6% cdr seems like quite a loss in dps, but I'm not sure on this one. More xp, mana and movespeed are valuable as well, but I can't figure out if it justifies scrapping offensive tree.
More testing pending.
Edit: Math on the loss of dps compared to standard build at level 18 with IE + PD. Assuming a 100 armor target, the loss of dps from offensive masteries ~ 20% dps Loss of 20% attack speed from berserkers = 8,5% dps Combined total loss of dps ~ 27%.
My thoughts on the math results: The offensive mastery tree is stronger than I thought, and the loss of dps from not having it may be too large to ignore. The next step could be trying out CDR quints to enable offensive masteries without compromising the cdr rush.
I tried this out just for the lulz (mana regen blues and 21/4/5 masteries)
with elder lizard> Brutalizer(might be unnecessary) > ionian boots > standard crit and damage
wasnt too bad, I'd just stay out of their auto range and harass with volley and even in allins from varus + blitzcrank I won easily with thresh. I didnt get past static shiv thought, so cant say anything about lategame.
I'll keep testing this just cause it's fun and report in here again
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I played a game where I went Bruta -> SotEL -> Tear. I had huge mana problems on just bruta, and the "early game damage" slot overlaps heavily with SotEL, so I think either dropping Bruta or getting it second is best. The tear was helpful early, but I didn't need the mana by level 18 (running utility spec and mp5 yellows). Between SotEL, Last Whisper, Brutalizer, and Manamune-boosted autos I felt like I was doing a significant amount of damage without autoattacking very much, but I think that's largely just cos the enemy team was chump tier.
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After further testing I'd say after getting SotEL and brutalizer a zeal into shiv is best, so you actually get some crit and AS. After that I usually get my T2 boots and then depending on their bruisers items either Bork, IE or LW. With shiv and the burn passive you can pretty much clear a wave in 2 seconds, so you can decently splitpush
In my opinion a tear isnt really necessary and just hampers your fighting ability in lane. I rarely run oom with mana regen runes and masteries.
And lategame turning brutalizer into BC (after infinity edge) feels pretty good: you can stack it up extremely fast with 2 sec. cooldown volley, it's almost like mf ult level of fast
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i dont get why people so often want to either max cdr or get none at all. cdr is good on ashe not only for voley but also for arrow. SotEL, bruta/BC are all good items on her. I feel like SotEL+Shiv gives her quite a decent midgame and initial burst damage if you initiate with arrow+voley+auto. I don't think tear is very good on her though, because her base damage is allready on the weak side. I'd say the early-midgame build should rather spike her damage up as early as possible with 2 dorans SotEL Shiv you have exactly that. This build also makes her push waves extremely quickly which is a huge bonus on a champ that should be in fog/behind your tank line most of the time.
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Valhalla18444 Posts
I always get zerk greaves super early, 20% attack speed for 550 gold is super awesome
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I asked this question earlier but never got an answer.
When is it a good idea to get Avarice Blade on Ashe? If you are ahead/even/behind? Should you rush it, build it after IE, or just fuck it because PD is better?
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On June 07 2013 23:49 clickrush wrote: i dont get why people so often want to either max cdr or get none at all. cdr is good on ashe not only for voley but also for arrow. SotEL, bruta/BC are all good items on her.
You want to cap CDR because it gets better the more you have of it. Consider this extreme example for the purpose of illustrating the point:
Imagine there was no cap on cdr. If you have a spell with a cool down of 100 secs and go from 0 to 1 % CDR, your cd goes from 100 to 99 secs. Now consider the same example, except you are already at 98% CDR and get one more point of CDR taking it to 99%. The cd of your spell is now reduced from 2 to 1 seconds. So the result of going from 0 to 1% is 1/100 = 1% more spell casts. In the mean time the result of going from 98% to 99% is 1/2 = 50% more spells casts.
Going from 39% to 40% will give you 1/61 = 1,64% more spell casts.
On June 08 2013 03:35 Ghost-z wrote: I asked this question earlier but never got an answer.
When is it a good idea to get Avarice Blade on Ashe? If you are ahead/even/behind? Should you rush it, build it after IE, or just fuck it because PD is better? It is probably never a good idea to get avarice except when you have zeal and can't afford the full shiv.
Otherwise you would have to know that you will be free farming for a while without any risk of action with opposing champs... But when does that happen really?
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On June 08 2013 06:21 Blyf wrote:Show nested quote +On June 08 2013 03:35 Ghost-z wrote: I asked this question earlier but never got an answer.
When is it a good idea to get Avarice Blade on Ashe? If you are ahead/even/behind? Should you rush it, build it after IE, or just fuck it because PD is better? It is probably never a good idea to get avarice except when you have zeal and can't afford the full shiv. Otherwise you would have to know that you will be free farming for a while without any risk of action with opposing champs... But when does that happen really? My general rule of thumb has been to grab Avarice Blade as soon as the tower in my lane goes down. In lane you are constantly trading/poking and on the lookout for ganks but after the tower goes down its more or less push your lane and then hang around mid. Your team fighting doesn't really spike until you finish your 2nd item anyway so this is how I get it slightly sooner without losing power in lane.
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So anyone else try Muramana Ashe after watching Genja? It feels really strong to me. Though I've been going something like bf (or 2 dorans)/tear/IE/manamune/phantom dancer. Doesn't really leave room for a defensive item, but the constant slows with the crit is really oppressive. A lot of fights where the enemy would get away from a normal Ashe, you just reapply the q slow until they die.
Most importantly, it is really fun. Knocking blue build Ezreal's head off with an enchanted arrow while watching him try to pitifully escape Ashe's permaslow is pretty satisfying.
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Where did Genja use it?
I tried Manamune, but it feels too weak in hard engages.
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I've tried it. I think the key is to note carefully what he did. He bought a tear early, but then built normal AD heavy ashe- bloodthirster, last whisper etc- and didn't complete the manamune.
He just toggled ashe's frost shot- which now triggers the tear- on and off, meaning he could charge it almost as quickly as a singed. He only built it into a manamune when it would immediately turn into a muramana.
It's pretty strong top, where with that much mana you can really bully a lot of the toplaners so long as you don't try it vs jayce. Because of the style of build you can synergise nicely with a more conventional ADC bot and provide support damage and initiation plus very strong push pressure.
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On June 25 2013 21:57 Thereisnosaurus wrote: I've tried it. I think the key is to note carefully what he did. He bought a tear early, but then built normal AD heavy ashe- bloodthirster, last whisper etc- and didn't complete the manamune.
He just toggled ashe's frost shot- which now triggers the tear- on and off, meaning he could charge it almost as quickly as a singed. He only built it into a manamune when it would immediately turn into a muramana.
It's pretty strong top, where with that much mana you can really bully a lot of the toplaners so long as you don't try it vs jayce. Because of the style of build you can synergise nicely with a more conventional ADC bot and provide support damage and initiation plus very strong push pressure. to expand on this, the tear basically meant he could leave frost shot on indefinitly (with 1 point in it) to stack it, while volley spamming. He never had to back for mana, but as a tradeoff he was basically one dorans blade weaker for trades at that point, it adds a short window of strength to Ashe (basically levels 5-9 where most of the big items still aren't done) because he can spam his volley hard, but the true payoff point only happens later when he buys the muramana and it instantly transforms.
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Belgium9945 Posts
On June 25 2013 22:23 Tula wrote:Show nested quote +On June 25 2013 21:57 Thereisnosaurus wrote: I've tried it. I think the key is to note carefully what he did. He bought a tear early, but then built normal AD heavy ashe- bloodthirster, last whisper etc- and didn't complete the manamune.
He just toggled ashe's frost shot- which now triggers the tear- on and off, meaning he could charge it almost as quickly as a singed. He only built it into a manamune when it would immediately turn into a muramana.
It's pretty strong top, where with that much mana you can really bully a lot of the toplaners so long as you don't try it vs jayce. Because of the style of build you can synergise nicely with a more conventional ADC bot and provide support damage and initiation plus very strong push pressure. to expand on this, the tear basically meant he could leave frost shot on indefinitly (with 1 point in it) to stack it, while volley spamming. He never had to back for mana, but as a tradeoff he was basically one dorans blade weaker for trades at that point, it adds a short window of strength to Ashe (basically levels 5-9 where most of the big items still aren't done) because he can spam his volley hard, but the true payoff point only happens later when he buys the muramana and it instantly transforms. I think he meant the tear procs on toggling q, so you dont even have to fire autos with it for it to stack.
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It doesn't proc on toggling Q, but it does proc on all mana expenditures. You do have to fire autos for it to stack.
Honestly, I think Muramana is a strong item, but you need at least somethign besides auto attacks
There was a time (Week 3, NIP v Gambit) that Genja's Ashe was standing On the Fountain while Bjergsen's Ryze was standing still 1v1ing him while his teammates finished off the nexus turrets, and it took FOREVER for Genja to pop Bjergsen's GA. A six item carry should not be doing damage that unbelivably shitty DPS.
Muramana just doesn't take advantage of the multiplicative stats that AD carries need to scale late. It works on Ezreal because AD/CDR/MysticshotReset/Arpen is Ezreal's set of "multiplicative stats" and even then, blue ezreal is a lower DPS build. Also his Q procs muramana bonus damage, whereas Volley does not. (If volley did, it would probably be pretty good to go muramana/CDR)
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I've been doing Muramana, 25% CDR Ashe (+black cleaver, CDR boot) in ARAM since the beginning of S3. Haven't tried it on SR yet because you're more than likely to draw attention from the close minded sheeps in solo queue.
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I went against an ashe similar to this in ARAM the other day. Final build was something like SotEL, BC, CDR boots, Muramana. Since volley procs the true damage DoT I can't see any reason not to get that item on CDR ashe.
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I don't like Muramana because if you are going that build you are basically saying you are a low-damage-utility-Miss Fortune, and in that case you don't auto that much and dont even use the Proc. If you are that obsessed with Volley spam, just get a chalice and sit on it till you have Boots/BT/IE/LW. At least it gives you some MR.
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I'm going to try the CDR build the next time I roll Ashe in ARAM. I'm planning to rush SotEL and with that item proceed to spam volley on cooldown. My guess is at this point I would want some form of mana regen to sustain the volley spam. What's the best way to get this for Ashe on HA?
Tear is cheaper, stacks at medium pace, and builds into Muramana late game. Just sitting on a tear for 30 minutes seems like a better option because it is cheaper and will be useful in case the game goes very late.
Chalice provides MR against enemy poke. Better regen but much smaller mana pool. It's also a dead end item for ashe if the game goes late.
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Ashe is onehandedely the strongest passive marxwoman.All that gold and mana she can stack during laning phase.Simply dabes.That is if you can afford tear avarice and dorains on your first trip home.
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Here's a tip for new Ashe player: Hold on to your crit passive!
You win every early trade with them. If your opponent goes for a cs, it's worth giving up your own to chunk off half his health. If your opponent wants to wait out your crit, just zone him out of xp. Your E grants extra gold so you can make up those lost gold much faster. Don't be afraid to trade as Ashe. She is one of the strongest with her crit up.
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I'm now very interested in ashe support. one of my friends does dblade stacking and goes really hard on ad runes to make the most of the crit passives and volly. going for a marksman page and just picking up 4 dblades while buying wards really gives you a ton of threat in lane and those crits hit really hard. then you can just build basic support items after that.
I really like the control you get with crit auto attack volly auto attack walk back poke in lane with them slowed and damaged. then in larger fights you have a metric shitton of peel with a point blank long stun and constant slows on whoevers diving.
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I liked Ashe support a lot better in s2 when Zeke's was a good item
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Support Ashe might work, but only if your positioning is impeccable. That will make or break your kiting/peeling ability
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I've done it a few times and I'm not sure there is a reason to go support ashe when lulu/zyra exist. They work better with low cash and glitterlance/vines are better overall.
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it's reduced to "for fun" at this point imo, but in season 2 Soul Shroud and Zeke's actually made it quite powerful, not like in the tier of actual supports but head and shoulders over garbage like Zilian support
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Support Ashe is a troll pick. Yes, she's not a complete deadweight, but there are many more worthy picks than her. Any ranged support can do the dblade stacking. I do it myself with Lulu and Zyra quite often when I picked up some early kills. Ashe's crit passive works just as well when she is ADC now that there is no chance of it being wasted on a minion before reaching 100%. You can just tell your support to pick up the cs while you zone with it.
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