• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:25
CEST 09:25
KST 16:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!7Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7475 users

[M] (4) Desolation

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 10 2013 08:27 GMT
#1
[image loading]

DF Desolation - 1.0 - NA (WoL)

[image loading]


Map Data:
-144x144 playable
-No Xel'Naga towers
-12 expansions
-Rush distance (nat-nat):
      close - 137
      cross - 167
----------------------------------------------------------------------------------------------------------
+ Show Spoiler [spoiler] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

----------------------------------------------------------------------------------------------------------

This map had a weird start. It began as a 2-spawn map, but something went horribly, cataclysmally wrong. The rush distances were enormous, it never would have worked well. So to mix things up, and perhaps make things more interesting in the process, I turned it into a 4-spawn map. It might well also be my final Wings of Liberty map, but hey, shit happens.

This map has turned out quite unlike my previous maps. First, it's ended up smaller than my other 4-spawn attempts. Also, because of how it maximizes the usage of space it pushes the idea of a map with no Xel'Naga towers, though it wasn't for lack of trying. Nor was it, as it turns out, for the sake of being a hipster.

>.>

No. Actually, even with one dead center, a Xel'Naga tower would straight up make the map worse. It's too powerful, so instead you have to secure your map control BW-style, for better or worse. Deal with it.

Also of note is the screwed up expansion pattern. Or so it appears. This is something else the map is pushing when you think on it I guess. Anyway, because of how the terrain is so contorted in this map what would otherwise be an intolerably forward 3rd base is actually quite distal to your opponent. Harassment, as a final note, should be very strong here indeed. Though I leave that to you nerds to find out.

Have fun!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 10 2013 08:40 GMT
#2
Hmmm seems pretty damn cool, but the third looks awfully easy to siege.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2013-03-10 17:46:33
March 10 2013 17:08 GMT
#3
On March 10 2013 17:40 kochanfe wrote:
Hmmm seems pretty damn cool, but the third looks awfully easy to siege.


If you mean that you can siege from the corner bases, then either

A) Terran has the bulk of their army there and are going to lose their expansions to a counterattack in the name of worker harass

or

B) They send 2-4 tanks to go alone and any amount of air/small group of zerglings eat them while the workers take an unpaid vacation to another base.


The other explanation is that you mean the high ground by the third, which while it does look dangerous, some test games would be necessary before making a conclusion, though widening the choke (to the right of the ramp on the bottom of the map, and vice-versa) would likely alleviate this. I'll attach a picture with a better explanation.

[image loading]

I would vouch to play the test games myself, but I'd rather wait for HotS, to be the most accurate.
We CAN have nice things
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2013-03-10 17:13:08
March 10 2013 17:12 GMT
#4
Accidentally quoted, delteate pl0x.
We CAN have nice things
DBS
Profile Joined July 2012
515 Posts
March 10 2013 17:27 GMT
#5
I really like this map, though counter attack pontential seems very strong, However this isn't really a problem, in terms of balance as long as terran is smart and plays mech in TvZ. Also the expansion pattern encourages active armies in the mid game. Both of these i think make the game more exciting/ skill based.
tl;dr: great map
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 10 2013 18:57 GMT
#6
Might work even better if you simply remove the ramp to the third.

I think the map might work better as 152x152 with a little longer rush distances in close positions.
https://liquipedia.net/starcraft2/Monitor
Unsane
Profile Joined September 2010
Canada170 Posts
March 11 2013 04:29 GMT
#7
Looks like you can siege up the third of a player whose counter clockwise to you with tanks from your main. (Have not played the map TBH)
"What is the plural of y'all? All y'all." -Day9
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 11 2013 11:35 GMT
#8
So positional imba. Why did you make this a 4p? Just keep working on your 2.
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
March 11 2013 12:54 GMT
#9
I feel like this map does not try to minimalize the spawn imbalances. That's kinda disappointing.

Also the layout is nothing new; it's kinda bland really, along with the textures that you've used for your last 3 maps.

And there are 16 expansions, not 12.

That being said, I think a layout like this has some potential.
Mapmaker of Frost, Fruitland and Bridgehead
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-03-12 00:05:37
March 11 2013 23:53 GMT
#10
On March 11 2013 21:54 Semmo wrote:
I feel like this map does not try to minimalize the spawn imbalances. That's kinda disappointing.

Also the layout is nothing new; it's kinda bland really, along with the textures that you've used for your last 3 maps.

And there are 16 expansions, not 12.

That being said, I think a layout like this has some potential.

I think NewSunshine got me on this before as well; 4 mains, 12 expansions, 16 bases total. It's weird because usually the status quo is to state the number of total bases.

EDIT: NewSunshine, you're on a mapmaking rampage. 4 published maps in 3 months, who knows how many WIPs. o_O Have you thought at all about slowing down and polishing up the maps more with some play testing? I'd feel quality and balance stats beats quantity. Not saying the maps are low quality at all, but rather taking some time to demonstrate they play well might be beneficial.

Depends on your goals, really. If you're making maps for the sake of making maps, then feel free to ignore me. If you want your maps getting played though, I think pumping out so many so fast makes it hard.
Twitter: @iamcaustic
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft864
SortOf 81
StarCraft: Brood War
Hyuk 243
NaDa 156
Larva 148
sorry 119
910 99
JulyZerg 51
GoRush 34
Purpose 5
Dota 2
NeuroSwarm209
League of Legends
JimRising 688
Counter-Strike
Sick116
Other Games
summit1g6776
XaKoH 189
Organizations
Other Games
gamesdonequick2360
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH600
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2193
League of Legends
• Stunt682
Upcoming Events
RSL Revival
1h 35m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2h 35m
OSC
5h 35m
IPSL
8h 35m
Bonyth vs Ret
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
OSC
1d 16h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.